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Mage's Mayhem Unit Guide

Discussion in 'Guides' started by SummonerBWM, Dec 6, 2016.

Favorite Magic Damage-Dealer

  1. Exdeath

    42 vote(s)
    75.0%
  2. Krile

    1 vote(s)
    1.8%
  3. Kefka

    5 vote(s)
    8.9%
  4. Shantotto

    1 vote(s)
    1.8%
  5. Rydia

    0 vote(s)
    0.0%
  6. Tellah

    0 vote(s)
    0.0%
  7. Arc

    1 vote(s)
    1.8%
  8. Nichol

    0 vote(s)
    0.0%
  9. Kuja

    0 vote(s)
    0.0%
  10. Others

    6 vote(s)
    10.7%
  1. SummonerBWM

    SummonerBWM Active Member Supporter

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    MagesBackground.jpg

    Welcome to my second guide on units! This time, it is the mage's. I hope this guide is as helpful as my healer unit guide. It will be the same as the last time, but this time, I will make this guide a little bit differently in order to make it easier to get through.

    Healer's Guide: http://brave-exvius.com/threads/the-healers-and-saviors-unit-guide.6219/

    Mage Build
    Mages are mainly the ones who will hit hard and even exploit elemental weaknesses. They can even go as far as to giving out status ailments as well. For a damage-dealing unit, you would like to stack MAG %. If you want your mage to survive longer and take less damage, then feel free to stack HP% and/or Def %. SPR% and MP% is also beneficial for a bigger MP pool and to help them take less magic damage.

    Weapons: Since mages want to deal damage, rods are the best way to go. The strongest rod as of now is the Omnirod with 91 MAG, a TMR from Arc. If you do not want to waste time getting it, then you can grab either the Wizard Rod from completing the Surging Menance Trial. However, if you want your mage to have more magic defense, then staffs will help. The strongest staff as of now is the Magi Staff, a TMR from Lenna. If you're unable to get the TMR, then the next best staff is the Golden Staff, which can be won from the Advanced B-4 Colisseum.

    Accessories: The Magistral Crest (TMR from Vanille), Earrings (Bought from the Fat Chocobo in the Town of Kolts), Hero's Ring (Recipe won by obtaining 30 trophies), Celestial Glove (TMR from Luneth) and the Genji Glove (TMR from Gilgamesh) greatly contributes to a mage since they boost their stats and can give other bonuses as well. I also recommend the Ring of Lucii for your best mages. Ring of Lucii gives:
    • Alterna - Magic damage (5.1x) with ignore SPR (25%) to all enemies. MP:99
    • Death - Instant KO (30%) and physical damage (0.8x) with HP drain (30%) to one enemy. MP:30
    • Holy - Chance to negate physical damage taken (25%) and counter physical attacks (25%) with light magic damage (1.2x) and recover MP (40) to self


    Top Mages
    #1: Dark Fina
    [​IMG]
    Unit Review Link: http://brave-exvius.com/threads/unit-overview-dark-fina-final-fantasy-be.8405/


    As a mage, she is magnificent. She carries Dual Black Magic like Exdeath, but she also carries Ultima as a bonus. Dystopia increases damage with each consecutive use and if she is physically hit, she has a chance to counter with a magic move call Retaliate, hitting the whole enemy team. She also carries a Revoke passive to keep her immune to silence, paralyze and petrify as well as using Distress to inflict status ailments.

    Pros: Dual Black Magic.
    Revoke immunity-passive.
    Strong Ultima and Dystopia.
    Distress status-ailment inflicting.
    Auto-Refresh.
    Lowers enemy's team ATK & DEF by 40%.
    Powerful SPR ignoring LB move.
    Steals MP with Osmose.
    Resistant to Dark.

    Cons: MP-heavy usage.
    Weak to Light.

    Unit Synergy: Lightning, Noctis, Exdeath, Arc, Ariana, Krile, White Knight Noel, Primm, Elza, Ling, Rain, Cecil, Tilith, Bartz, Seven, Ramza, Shantotto, Vanille, Hope, Kefka, Rosa

    #2: Exdeath



    [​IMG]

    Unit Review Link: http://brave-exvius.com/threads/unit-overview-exdeath-final-fantasy-5.5511/

    Right now, Exdeath is the best mage as of now at 6*. He carries the ability, Trascender, allowing him to deal 30% more magic damage to birds, bugs, plants, beasts and even humans. This makes him even a force in PVP Arena. In addition, he is also able to dualcast and carry Meteor as well. His stats are also high in def and SPR for a mage, meaning he is a mank/mage-tank. His LB at 6* also is capable of inflicting 4 random status ailments, making him extremely useful.

    Weapons: Since he can equip swords, the Enhancer can give him MAG. Not only that, if you have the Letters & Arms materia (TMR from Ingus), then you will increase his MAG by 50% when he is equipped with a sword.

    Armor: For a mage who can tank, he is able to use shields and strong armor, but he cannot wear any robes. The Survivor's Helm (Won from Colisseum Advanced B-5) boosts his defense more and gives him elemental resistances. The Force Armor (Won from the Demon Chimera Trial) gives him def, more spr and also more resistances.

    Unit Synergy: Rosa, Cecil, Bartz, Ramza, Tilith, Faris, Arc, Krile, Delita, Hope, Noctis, Ling,
    Dark Fina, Elza, Seven, Ariana, Vanille, Primm, Shantotto, Rydia, Kefka, Rain, Lightning

    #3: Ace:
    [​IMG]
    Unit Review Link: http://brave-exvius.com/threads/unit-overview-ace-final-fantasy-type-0.9028/#post-166615

    Ace is an interesting mage. A lot magic is in the form of abilities, which mean even if he's silenced, he can still cast them. His devotion also increases his LB gauge faster by 200% as well. His exclusive materia ability, "Cut Cards" is a combination of Attack Hand and Support hand with better random rate.

    Pros: High MAG damage skills.
    Recovers HP and MP through Life Hand and Spirit Hand.
    Wild Card allows him to deal damage and negate physical attacks for 2 turns.
    Great LB Gauge filler through Devotion.
    Can inflict Stop.
    Auto-Refresh.
    Ability-based, which means silence will not hinder him.
    Exclusive Materia, "Cut Cards" is better than Attack Hand.
    Wild card benefits from weapon element, dual wield and killer abilities.

    Cons: What comes out of the skills is random.
    Triple Slip irrelevant because of Wild Card.
    Only covers 1/4 of the elements with fire and thunder.

    Esper Synergy: Ifrit, Ramuh, Diabolos, Golem

    You wouldn't really put on an Esper such as Ifrit or Diabolos on a mage, but when you have someone who make use of them immediately like the Wild Cad, it would be a bit safe. Ramuh is added because he gives Ace Osmose.

    Unit Synergy: Ariana, Elza, Noctis, Rain, Ling, Tilith, Cecil, Ramza, Delita, Vanille, Rosa

    #4: Arc

    [​IMG]
    Unit Review Link: http://brave-exvius.com/threads/unit-overview-arc-final-fantasy-3.4517/

    Arc is another wonderful black 5* mage who is able to dualcast as well with the elements of fire, ice and thunder. He also carries a death spell as well.

    Pros: Dual Black Magic.
    Can heal and increase MAG with LB.
    Carries Osmose and Death.

    Cons: Death is not so much useful.

    Unit Synergy: Rosa, Exdeath, Krile, Ramza, Faris, Cecil, Tilith, Delita, Hope, Ariana, Noctis, Primm, Dark Fina, Shantotto, Ling, Vanille, Elza, Rain, Lightning

    #5: Krile

    Unit Review Link: http://brave-exvius.com/threads/unit-overview-krile-final-fantasy-5.393/

    [​IMG]

    I've mentioned her in the healer's section, but Krile just works. Dualcast, a dualfront buff if she uses staffs, and can wear light shields and light armor.

    Pros: Dualcast for attacking and healing.
    Curaja.
    Dual Front gives more MAG +30% when using a staff.
    Can equip helms and shields.

    Cons: No Esuna to be a better healer.
    Strongest spell is Aeroga, meaning she can only work alongside with aero-using units for attacking.

    Great Equipments:
    Head:
    Because of the fact, she can wear helms, she can equip the Survivor's Helm (Won from the Colosseum) for more Def, Spr, and for elemental resistance to ice, earth and dark. If you want more of the magical route, a Chapeau would work.
    Accessories: If you want more of the damage route, a Genji Glove (TMR from Gilgamesh) and Earrings would help. For healing purposes, Defender's Bracer will help.

    Esper Synergy: Carbuncle, Ramuh

    Because of dualcast, Krile can also make use of the bar-green magic from Carbuncle. Which means she can put up two elemental resistances up for the team at once. Plus, Last Stand can help Krile whenever she drops below 30% to boost her Def and SPR. You can also put on Ramuh to not only increase her MAG, but also for Osmose.

    Unit Synergy: Cloud of Darkness, Rosa, Cecil, Charlotte, Bartz, Exdeath, Ramza, Faris, Arc, Delita, Hope, Dark Fina, White Knight Noel, Noctis, Ariana, Elza, Rain, Luka, Santa Roselia, Cerius, Ling
    Honorable Mentions
    White Knight Noel:

    (Giving recognition to @Ike Royle for a great strategy of using Ring of Lucii with WKN)
    WKN+Ring Link: http://brave-exvius.com/threads/ultimate-use-for-ring-of-lucii-with-noel.7545/#post-139630

    Unit Review Link: http://brave-exvius.com/threads/unit-overview-white-knight-noel-ffbe-christmas.7631/#post-136857
    [​IMG]

    The mage tank... and a tremendous one at that! WK Noel actually does a lot for the holidays and may be the tank for people to push and grab! His passive, Attract, boosts the likelihood of being targeted by 30%. If he use "Bring it On" in battle, he gets targeted by another 80% and reduces all damage taken by 50%. Noel trumps over even Cecil due to the fact he covers the whole party as opposed to Cecil only covering one unit. What is nice about him as well is the fact he has passives boosting his Def and MAG depending on what he is using. Rods and Heavy armor works for him well. Only thing is he can only counter when he is hit by magic attacks. That still does not stop him due to the fact he takes all ST attacks straight to him.

    Pros: Attract passive + "Bring It On" = 110% targeting and 50% damage mitigation.
    Passives give him 55% MAG depending on equipment.
    can have up to 4% DEF depending on equipment.
    LB boosts DEF and MAG as well as recovering MP to the whole party.
    Can decrease Ice and Wind resistances to enemies.
    Decent ice and wind resistance.
    Counters when hit with magic.
    HP%-silence-and-petrify immunity passive, Winter Guardian.
    High DEF.

    Cons: Severely weak to fire.
    Low SPR.

    Esper Synergy: Golem, Ramuh

    Golem will give WK Noel the Last Stand ability. If you want WKN to be more of a mage, then put Ramuh on, since he not only gives more of a boost in MAG, but also gives him the Osmose magic ability.

    Unit Synergy: ALL MAGES!, CoD, Rosa, Cerius, Faris, Delita, Ling, Noctis,

    Primm
    [​IMG]
    Unit Review Link: http://brave-exvius.com/threads/unit-overview-primm-secret-of-mana-collab.10174/#post-190131

    Primm is a good Hybrid mage-user. She can revive with Invigorate, heal, and smack hard with Saintly Beam. She is good for her ability, Rush, boosting ATK and MAG by 40% to the whole team.

    Pros: Covers 5/8 of the elements.
    Decreases enemy's ATK through Molotov.
    Decreases fire element resistance through Flaming Wall.
    Good passives and recovers MP through Haunting Guard.
    Invigorate revives an ally.
    Good SPR.
    Equips shields and helms.

    Cons: Can have trouble building her since a lot of her skills are hybrid.
    Low Hybrid attack modifiers.

    Weapons: If you want to go hybrid, you are better off with her exclusive weapon, Aura Glove. It gives her a lot of ATK, MAG, and SPR. If you want to be more MAG, then give her rods such as the Wizard Rod. For more ATK, equip her with weapons such as the Killer Bow (Good since it caries 3 Killer passives), Enhancer, or even the exclusive Gigas Axe from the Mana Event.

    Esper Synergy: Carbuncle, Ramuh, Ifrit, Diabolos

    Ramuh for more MAG and Osmose and Carbuncle to make Primm more of a support. Ifrit and Diabolos will give her killer abilities.

    Unit Synergy: Ling, Ariana, Noctis, Yun, Seven, White Knight Noel, Luka, Exdeath, Dark Fina, Rain, Randi, Popoi, Delita, Elza, Ramza, Tilith

    Hope
    Unit Review Link: http://brave-exvius.com/threads/unit-overview-hope-final-fantasy-13.6635/


    [​IMG]

    Hope is a unique damage-dealing mage because he can use throwing weapons. IN addition to MAG%20 and MP%20, he also carries a Def20% passive, which no other mage and healers carry as passives. Unlike Kefka, he can use Firaga, Waterga and also Aeroga. He has more chances to exploit elemental weaknesses than Kefka. His LB is also a beauty. It hits high and ignores 50% of the enemy's SPR. As an added bonus, he carries Esuna and Raise and has the ability to use light shields, making him more durable. You can even allow him to attack physically because of Area BLast and he has a pretty decent ATK. Because of all of this, the exclusive materia, Attacker (ATK10% and MAG10% ) fits him VERY well.

    Pros: Covers 5/8 of the elements.
    Equips shields.
    Esuna + Raise.
    LB is a 50% SR-ignoring ability.

    Cons: No ATK passive to allow him to become more useful for physical attacks and Area Blast.
    Low DEF and SPR.

    Weapons: You can have him use rods, but he is great to use throwing weapons. His exclusive weapon gives him HP20%, but the best throwing weapon for him is his TMR, Nue. It boosts a unit's ATK by 51 and his MAG by 82. This allows him to be the strongest physical damage dealing mage and also allow him to hit high as well. If you like, you can equip a dual wield materia on to him so he can do

    Esper Synergy: Ifrit, Diabolos, Carbuncle, Ramuh

    Since he has an effective and good physical hitting normal attack and Area Blast in addition to great throwing weapons, he is the only mage to make use of the Esper's Killer abilities, 3 of them are Ifrit, Golem and Diabolos. Carbuncle can help Hope become more of the healer and support with a Cura, Dispel and bar-green spells. Ramuh is also good for higher MAG as well as Osmose.

    Unit Synergy: Kefka, Rosa, Ramza, Dark Fina, Faris, Vanille, Cecil, Bartz, Seven, Ariana, Santa Roselia, White Knight Noel, Agrias, Lenna, Refia, Luka, Snow, Lightning, Krile, Elza, Noctis, Vanille, Shantotto, Ling

    Kefka
    [​IMG]
    Unit Review Link: http://brave-exvius.com/threads/unit-overview-kefka-final-fantasy-6.783/

    One of my favorite villains! What I really like about him is his Hyperdrive, which is great against single bosses and it hits very high. He hits hard and have a large MP pool to use. Also, his TMR is a ribbon... A RIBBON! He will get his 6* in the game.

    Pros: Powerful ST ability, Hperdrive.
    LB hits hard and decreases ALL elemental resistances by 20%.

    Cons: Low DEF.

    Esper Synergy: Ramuh

    Unit Synergy: Rosa, Lightning, Delita, Agrias, Hope, Cecil, Exdeath, Arc, Noctis, White Knight Noel, Primm, Ariana, Ling

    Tellah:
    [​IMG]
    Unit Review Link: http://brave-exvius.com/threads/unit-overview-tellah-final-fantasy-4.1492/


    Tellah is a nice old sage. strong ga-spells, can use cura and raise to act as a secondary healer if needed and a random Recall spell.

    Pros: Heals and use Raise.
    Covers 1/2 of the elements through Firaga, Blizzaga, Thundaga, and Bioga.

    Cons: Recall is random.

    Unit Synergy: Rosa, Delita, Noctis, Ariana, Cecil, Hope, Kefka, Ramza, Faris, Vanille, Primm, Exdeath, Arc, Ling


    Shantotto:

    [​IMG]

    Unit Review Link: http://brave-exvius.com/threads/unit-overview-shantotto-final-fantasy-11.529/

    The only 4* mage to learn almost all ga-spells! Sadly, she does not get any passives. If she did, she would rock the world. Just wait until she gets her 5* though! I GUARANTEE YOU! That 90% of the mages will be replaced and will only be topped by Exdeath and Kefka (Once he gets his 6*). EVERYBODY WANTS HER! The TMR MAG30% is saucy!

    Pros: SHE WILL GET HER 5*... Someday...
    Covers 7/8 of the elements!

    Cons: Weak for a 4* compared to others... but she'll be strong... someday...

    Esper Synergy: Ramuh

    Unit Synergy: Rosa, Cecil, Hope, Exdeath, Ramza, Faris, Noctis, Ariana, Ling, Arc, Dark Fina

     
    Last edited: Feb 10, 2017
    AnnieMae, Rinny, Kosiciel and 2 others like this.
  2. SummonerBWM

    SummonerBWM Active Member Supporter

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    Guide is completed.
     
  3. SummonerBWM

    SummonerBWM Active Member Supporter

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    Update: WHite Knight Noel added.
     
    Rinny likes this.
  4. Plou

    Plou New Member

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    guide is nice . could u maybe add some advice on Esper to tag with ?
     
  5. Kosiciel

    Kosiciel Kosi mazaki VIP Supporter

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    You have three options: Ramuh, Diabolos, Shiva, the first being generally the best (highest MAG increase, nice skills like Drain, Osmose, Imperil, Dispel).
     
  6. SummonerBWM

    SummonerBWM Active Member Supporter

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    Update: Did a huge change to the Mage guide. Added in pros and cons as well as the addition of more mage units.
     
  7. Kosiciel

    Kosiciel Kosi mazaki VIP Supporter

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    Nice! I would also add Creepy Mask (event limited item) as an highest DPS option for mages, followed by Festival Cap (event limited item) and Circlet (story mode - Wind Shrine).
     
  8. SummonerBWM

    SummonerBWM Active Member Supporter

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    Problem: Not everyone who came after the limited eventd would able to havr a shot in getting the items. My nrxt uofate after finishing the physical unit guide is to put a link to each unit for unit builds I create based on Non-TMS, TMS and event-limited items (And that definitely will take a while).
     
  9. Kosiciel

    Kosiciel Kosi mazaki VIP Supporter

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    But time limited unit's TMR is suggested? :)
     
  10. SummonerBWM

    SummonerBWM Active Member Supporter

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    That I will have to change and take out when I put it down with Krile back in December. This is back in December, but when I started creating Unit build guides, I started to think deeper about those who do not have them and I changed it so my mindset changed a lot compared to 2 months ago. The only exception is if I am talking about a limited unit and it comes with a limited-exclusive item such as Dangerous Ariana.
     
  11. PapaGembul

    PapaGembul Member Supporter

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    Will Exdeath still be relevant in the future? I don't have DFina and Ace. Farming 4 L&A is doable for me.
     

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