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7* Batch #1 Overview by Memel0rd

Discussion in 'Unit Reviews' started by Memel0rd, Aug 2, 2018.

  1. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Spooky Supporter Arena Runner-Up S1

    Messages:
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    Joined:
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    Global ID:
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    Japan ID:
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    Leads:
    GL: Kurasame | JP: Akstar
    Rank:
    149
    Introduction:
    Greetings, my name is Phillip aka. Memel0rd and if you are new to the forums / subreddit, I've been writing reviews for units since April 2017 as well as posting my own rankings. This however is something completely new and if you ever feel like having a question, you can always feel free to ask in the comments or write me a PM.

    I'm also glad to announce that DefiantHermit is helping me out with the 7* damage comparisons. For my reviews I've been doing all my provided maths manually and for these batches it's too much work. Especially with the coming Super Trust Master Rewards it'll be very difficult to keep up with everything.
    If you don't know DefiantHermit, he's been a big part of the wiki's rankings for a long time now as well as one of the moderators of the ffbe subreddit.

    It is here, the first 7* batch and I'm very much excited to write this: a 7 star overview! Since it's one out of probably 5~6 (depending on the batch schedule) do let me know what I can improve regarding the layout or whatever you feel like is lacking. I'll try my best to improve it in that sense.

    Similar to my rankings, I will cover the units by their roles. This means I'm following this structure:
    1. Physical Chainers
    2. Physical Finishers
    3. Magic Chainers
    4. Magic Finishers
    5. Hybrid Chainers
    6. Hybrid Finishers
    7. Healers
    8. Summoners
    9. Buffers
    10. Breakers
    11. Cover Tanks
    12. Provoke Tanks
    I'll be able to keep a more structured overview that way and you can easily find every role for the respecting 7* upgrade. Now, let's do this.

    If you are interesting in the damage comparisons, DefiantHermit will provide an in-depth spreadsheet of the unit's damage with / without STMRs.
    You can also keep track of the meta chainers in my review (will provide damage comparisons in there) as well as in the wiki's / my rankings:

    Defiant's Spreadsheet: https://docs.google.com/spreadsheets/d/1ofXvCbtCBr2Rvzyhmywa7dHUihgtVbFnSea51DZeck0
    Wiki Rankings: https://exvius.gamepedia.com/Unit_Rankings
    My Rankings: https://brave-exvius.com/threads/memel0rds-unit-rankings.15685/

    Rankings:
    There will be two rankings: Rating and Future Proof.
    Rating consists of the unit's current performance in the meta / batch and what it has to offer.
    Future Proof isn't explained in the overview but demonstrates how well the unit will fare in the next 3~6 months to make it easier evaluating if you want to awaken said unit or not.



    Requirements:
    To upgrade a unit from their 6 star version to their 7 star, you will need 3.000.000 Gil as well as two of the same unit.
    When going into your awaken unit tab in the game, there will be a new option in the upper right corner that lets you select any 5* base unit that can go up to 7 stars. You need to have that unit on "unlocked". Once you click on that unit, you will have the option to exchange that selected unit for their respective awakening crystal as well as their TMR's moogle container as long as its not on 100%.
    Now, swap back to the original awaken unit tab and select the unit you want to awaken to 7*s. You will now need the awakening crystal and 3.000.000 Gil and voilà! You got yourself a 7 star.




    7* Batch #1 Overview by Memel0rd

    Featured Units:
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Simply use CTRL + F on google and type in the unit's name to quickly skip to the unit you need.



    Physical Damage

    [​IMG]Gilgamesh (Chainer + Finisher)
    Rating: 8/10
    Future Proof: 3/10
    Trust Ability:
    Increase equipment ATK (30%) when dual wielding
    Upgrade LB:
    Increase ATK/DEF/MAG/SPR (91~120%) for 5 turns to caster
    Enables access to the following abilities for 4 turns:
    Secret Sword Art - Excalibur
    Secret Sword Art - Genji Blade
    Secret Sword Art - Muramasa
    Secret Sword Art - Zantetsuken
    STMR: Genji Helm (Helm) - ATK+45, DEF+15, SPR+2, Dark (+30%), Paralyze(Null), Confuse (Null), Petrify (Null)

    Gilgamesh gains some new tools to work with as well as other questionable additions.
    His cooldown ability is pretty much a meme. You'll need to combo him up for a total of 5 wasted turns to gain access to a 1500% AoE Jump. Only use it for OTKO strategies. Gilgamesh also has innate 100% jump passives, so technically a 3000% jump.
    Aside of that, his Snowpetal and his Tri-Attack gain 100% modifier, which doubles Tri-Attack's total modifier as well as Snowpetal gaining a decent boost due to its 65% DEF ignore. Passive wise he gains some ATK as well as many 75% killers depending on which weapon you use.
    Gilgamesh can be used as a semi-support now. He has a 55% ST Fullbreak that apparently has Divine Ruination frames but deals 1 damage as well as an AoE attack that fills 3-5 crystals (6~10 with DW).
    Once you use his LB while having his TMR equipped onto him, you will also gain 4 new moves for 4 turns. A 780% 7-Hit light move that has the same frames as Orlandeau, a 1520% dark hybrid move with 5 hits, an outperformed finisher and a 450% AoE finisher with 60% all imperil. The issue is: his LB is really bad and you won't have it immediately, making Gilgamesh more gimmicky than useful.
    Gilgamesh is a better finisher than chainer, but can be used as chainer if you really need him.
    Would I use two of him or get his STMR? Definitely going for his STMR. A BiS Helm with nice added status ailment resistances.



    [​IMG]Lightning (Chainer)
    Rating: 9/10
    Future Proof: 5.5/10
    Trust Ability:
    Increase ATK (80%)
    Increase modifier of the following skills (3x): Crushing Blow
    Increase equipment ATK (30%) when dual wielding
    STMR: Omega Weapon (Sword) - +176 ATK

    Lightning is one of the better units of this batch, gaining a whole lot of ATK percentages from her TMR freeing up materia slots for killers.
    Many of her old moves gain additional modifiers, most importantly Crushing Blow, going up to a total of 650% with a 75% lightning imperil.
    If you follow that up with her new move, a 12-Hit 720% ST move that also buffs her own stats by 150% and equipping a lightning weapon, you will be able to deal a lot of damage. This move shares the same frames with Camille as well as Tidus. However, if you have the option, you should use 2x Lightning as she will deal more damage with dupes than with Tidus + Lightning, though a DW Tidus is still a formidable chaining partner.
    Her CD ability gives her a semi finisher with a 1100% modifier and 3 hits and has a 2 turn cooldown. It also imperils lightning by 100% but only for one turn. Not better than Crushing Blow, but usable for burst damage. Her Limit Burst at max scales up to a 1850% modifier, however Lightning is a DW unit and there will be better LBs in the future. The 74% added DEF break can be used for OTKOs, but it's not really worth it.
    Lightning with her high modifier will be this batch's best chainer, but be careful: chaining her might be difficult.
    Would I use two of her or get her STMR? I'd go for her STMR. Many players will put up their Lightning as friend if needed and her STMR makes her DW Lightning build a lot stronger.



    [​IMG]Luneth (Chainer + Finisher)
    Rating: 8/10
    Future Proof: 5/10
    Trust Ability:
    Increase ATK/DEF and HP (20%)
    Upgrade LB:
    Decrease fire, water, wind, and earth resistance (45~74%) for 3 turns to one enemy
    Restore HP/MP (100%) to caster
    STMR: Luneth's Clothes (Clothes) - +45 ATK, +1 DEF, +1 SPR, +30% Fire/Water/Wind/Earth Resist

    Luneth is going to be one of the funnier units. But not in the same way as Gilgamesh luckily.
    He gains a lot of additional ATK with his True Dualwield passives while his Trust Ability doesn't add a whole lot. 30 ATK accessory with 20% ATK might not be BiS, but it makes his LB a lot stronger through adding a 74% quadra imperil. His LB is a 1350% finisher with a 74% DEF break at max and I'd probably max it.
    Why? Because Luneth becomes an interesting OTKO chainer. Currently he will have the highest 1 turn damage output. His CD ability is a 3 turn cooldown 8x 180% 3-Hit barrage move that can perfectly chain up to a 95 chain with Dualwield against single enemies. Meaning a total 2880% modifier. Using his LB on off-turns is the most efficient and easily sets him up. What makes this strategy interesting is the usage of future penta-cast finishers that can't be fit into other chainers. But mostly a fun option.
    He as a finisher gained a new move, but it can't be properly finished. So you are reliant on your old tools with him.
    Would I use two of him or get his STMR? Difficult one. Luneth has no chaining partners other than himself and you won't see too many of him. His STMR is insanely strong, adding another 25 ATK compared to Training Clothes as well as ele resistances. If you need two of him for chaining, don't get it. Otherwise it is a no-brainer.



    [​IMG]Orlandeau (Chainer)
    Rating: 8.5/10
    Future Proof: 5/10
    Trust Ability:
    Increase ATK (50%)
    Upgrade LB:
    Physical damage (9.1~12.0x) to all enemies
    Inflict stop (40%) for 3 turns to all enemies
    Decrease DEF (45~74%) for 3 turns to all enemies
    Recover HP (100%) to caster
    Increase equipment ATK (30%) when dual wielding
    STMR: Thunder God's Sword (Large Sword) - +174 ATK, Light Element

    Orlandeau, one of the easy to use chainers, will bump up quite a lot in damage and spoilers, he'll be the second best chainer for now.
    His Trust Ability grants him 50% ATK and 30% TDW, making it definitely a BiS option. I'd definitely go for it if you are going to use him.
    His advantage over Lightning won't be the damage, but being easy to chain as well as super easy to use and having a lot of different chaining partners now and in the future.
    His Divine Ruination +2 now has a 680% modifier alongside its innate 50% light imperil. His Limit Burst with Trust Ability will have a 74% AoE DEF break, but that's not too worth it. You can use Orlandeau as a semi-finisher that way though. His CD ability has a 4 turn cooldown while providing a 1500% finisher, making it currently very strong for burst damage.
    Would I use two of him or get his STMR? His STMR is a way stronger Excalibur and you will have many Orlandeau friends + many other Divine Ruination chainers. Just go for it.



    [​IMG]Dark Knight Cecil (Finisher)
    Rating: 7/10
    Future Proof: 0/10
    Trust Ability:
    Increase ATK (20%)
    Increase equipment ATK (100%) when single wielding a one-handed weapon
    Increase accuracy (25%) when single wielding a one-handed weapon
    Increase dark resistance (25%)
    STMR: Dark Sword Arts (Materia) - +100% Equip ATK Bonus When Using One Handed Weapons, +30% ATK

    Dark Knight Cecil will be one of the more disappointing units generally spoken.
    His Trust Ability is... not good. 100% DH when using his own TMR won't be BiS and also won't really benefit you. If you have TDH equipment, you should use the upcoming Squall TMR instead of his own TMR. If you don't have the TDH equipment, you should just use DW, though that'll kill himself.
    Other than that, DKC mainly gains stats. He can mitigate some of his taken damage and heal himself, but that's not very useful. DKC also gains more human killers.
    His CD ability is a stronger finisher, but it has a 4 turn cooldown with a 1300% finisher. Luckily it can be used on Turn 1 now, so you can use it directly after his 100% imperil. Other than that, you don't have anything new and his modifiers didn't get an upgrade, which limits his future potential a lot alongside being a DH unit.
    Would I use two of him or get his STMR? Definitely his STMR since he isn't a chainer. While at that, his STMR also isn't too great, 100% DH will only be used on a few to no units.


    [​IMG]Olive (Finisher)
    Rating: 9/10
    Future Proof: 6/10
    Trust Ability:
    Increase ATK and HP (20%)
    Increase equipment ATK (50%) when single wielding a one-handed weapon
    Increase accuracy (25%) when single wielding a one-handed weapon
    Upgrade LB
    Physical damage (2.02~2.52x) with ignore DEF (50%) to one random enemy
    STMR: Olive's Journal (Accessory) - ATK+40, 50% ATK with guns, 50% machine killer

    Olive got many cool additions and is one of the good units of this batch.
    Her trust ability grants her another 20% ATK and 50% DH. With enhancements and sparky you will already have innate 250% DH, making her really easy to gear for people who don't have a lot of TDH gear.
    Other than that, her Limit Burst gains a huge boost and against ST enemies will have a total 26x modifier. However, it does cost 30 crysts now, though Olive has innate 200% hightide, making it still quite easy to obtain.
    Olive gets a few modifier upgrades, Shattering shot now has a 450% modifier, True Shot a nice 1000% modifier and her new move also gets an effective 200% modifier upgrade. Empowering shot thus is a 800% finisher that also boosts her ATK by 150% and increases damage against machines by 100%. Nice for setup.
    Her two new CD abilities make for an interesting combination. Both of them have a 5 turn cooldown and are available at turn 1.
    The first one grants everyone except herself 10 LB crysts and applies a 5 turn 100% Reraise onto herself, which is quite supportive. The second one deals a massive AoE 1500% finisher with a 3 turn AoE 100% fire / thunder imperil AND a 70% DEF break, while killing herself. You will lose all of your buffs, but the sheer damage setup / output it has is more than worth it. It'll also reset your Mortar Beacon.
    Overall Olive becomes a very strong finisher, but due to being locked to DH is likely to fall off in the future.
    Would I use two of her or get her STMR? Yeah, having two finishers is a bit too clunky. Other than that, her STMR is BiS for herself / against every machine fight and maybe even some future gun users such as Jake. 40 flat ATK with 50% ATK with guns and 50% machine killer is decent.



    Magic Damage

    [​IMG]Dark Fina (Chainer)
    Rating: 8/10
    Future Proof: 3/10
    Trust Ability:
    Increase MAG (50%) and HP (30%)
    Increase dark resistance (50%)
    Increase MAG/SPR (30%) when equipped with a whip
    STMR: Amiculum Nigellus (Robe, Female only) - +30 DEF, +72 MAG, +72 SPR, +30% MP, Auto-Refresh (Recover 5% MP per Turn)
    Resist Sleep (100%), Resist Paralyze (100%)

    Dark Fina's Trust ability is definitely worth it. 30% HP, another 50% MAG on top of its 50% innate MAG and another 30% MAG with a whip! That varies from 100~130% MAG on a single materia slot, not bad. Her stats reach even higher with her 50% True Magic Dualwield, boosting her MAG up to ... impressive levels.
    Her Dystopia got a 300% modifier boost, which makes her a decent finisher after using her last CD ability, but not too amazing.
    Dark Fina gains two new important spells: Tornado and Quake, making her quite an universal chainer, though these aren't her strongest options.
    Dark Fina gains two new CD abilities based on Tornado and Quake. An AoE 12-Hit wind move with a 760% modifier and 60% wind imperil and an AoE 8-Hit earth move with a 850% modifier and a 60% earth imperil, both having a 2 turn cooldown. So you can either rotate between them or use them on every other turn.
    Most importantly, Dark Fina might be an interesting unit to use in 10 man trials / OTKO strategies for her last CD move: an AoE 8 turn 120% dark imperil with some added self 150% MAG buff and other shenanigans. Once we get Trance Terra's 7*, this can be a fearsome combination. Currently being the best magic chainer with Seabreeze Dark Fina.
    Would I use two of her or get her STMR? Definitely STMR. 72 MAG/SPR as well as 30% MP and 5% auto refresh? God damn, that's a sexy STMR for female mages. Sadly male mages such as Emperor cannot use it, so be aware of that.



    [​IMG]Seabreeze Dark Fina (Chainer)
    Rating: 8/10
    Future Proof: 3/10
    Trust Ability:
    Increase MAG (50%) and HP (30%)
    Increase resistance to Water (50%)
    Upgrade LB with Hell's Waters:
    Water magic damage (4.55~6.0x) with ignore SPR (50%) to all enemies Water magic damage (0.3x) as MP drain (30%) to all enemies
    Increase MAG and SPR (30%) when equipped with a whip
    STMR: Summer Whip (Whip) - +93 ATK, +163 MAG, 80% Chance of inflicting each ailments
    Grant: Rainbow Whip (AOE 900% All Element Hybrid Attack 45 MP)

    Seabreeze Dark Fina is very similar to Dark Fina, just with different elements.
    Her new spells are Tornado and Flood, making her a chaining partner for Lulu as well. Stat wise Dark Fina and SBD.Fina are pretty much the same.
    SBD.Fina also has the same wind CD move as Dark Fina, but a Flood equivalent as her second CD ability. A 900% AoE 12-Hit modifier with a 60% water imperil.
    Her last CD ability doesn't imperil dark by 120% but water by... 110%? For whatever reason it is lowered by 10%, but that's still quite neat since her Flood CD move has a high modifier. Other than that she still has her 6* tools such as the 45% AoE fullbreak if needed. But other than that she's pretty much Dark Fina. Also, Utopia's 300% boost is exactly the same as Dark Fina's, making SBD.Fina a decent finisher.
    Would I use two of her or get her STMR? Her STMR is a 163 MAG whip with decent ATK and an 80% chance of afflicting any status ailment, a massive weapon for arena. It also comes with an AoE 900% hybrid all element attack, which is great for any "Deal XY element damage" mission and the future Gilgamesh+ trial.



    Supporters

    [​IMG]Delita (Breaker)
    Rating: 7/10
    Future Proof: 2/10
    Trust Ability:
    Increase equipment ATK (100%) when single wielding a one-handed weapon
    Increase accuracy (25%) when single wielding a one-handed weapon
    Increase ATK (20%)
    STMR: The Subservient (Materia) - +80% ATK, 2000 Self Fixed Damage Every Turn

    Delita is a weird guy. His Trust Ability is very similar to DKC, but his TMR isn't good enough to make this one... great. I wouldn't use it.
    Delita gains a little bit of everything. His breaker aspects give him a W-Ability for his breaks, enabling Delita to apply a 65% DEF/SPR break on the enemy at turn 1.
    However, he also becomes a strong dark imperil unit with his 2 turn CD ability: a 1100% finisher with a ST 120% dark imperil, which is quite strong. Delita will currently deal some nice off turn damage if used as a finisher.
    He also gains a 760% 6-hit chaining move, though I'm not quite sure if it chains well. It does have the same frames as Ramza's, so you could make the duo a support chaining team with great breaks while equipping your finisher with a dark weapon. Though Ramza will be a lot better.
    Would I use two of him or get his STMR? Get. His. STMR. Even though you will take 2000 HP self damage per turn, your units will have MUCH more HP now compared to their 6* forms AND it's a flat 80% ATK increase. On TDH FD units and future TDH units this is incredibly powerful. Once we get the 400% stat cap it'll become even better.



    [​IMG]Ramza (Breaker + Buffer)
    Rating: 8.5/10
    Future Proof: 5.5/10
    Trust Ability:
    Increase DEF/SPR and HP/MP (15%)
    STMR: Escutcheon (Light Shield) - +60 DEF, +60 SPR, +15% HP, +20% All Elemental Resist

    Ramza becomes a way better version of Delita unfortunately.
    His Trust Ability boosts every stat by 15%, making it a decent option, but if you are aiming for high SPR I would rather use a robe.
    However, Ramza gains a whole lot of neat tools that make him a versatile unit. First up, Ramza gains access to both a ST 5 turn 60% DEF and SPR break, completing his usable breaks so he has every stat break now. While at that, Ramza also can W-Cast them now. So you can break e.g. 60% ATK/MAG or ATK/DEF on turn 1, any combination you want. This is amazing and makes Ramza a great breaker already.
    Ramza's main addition in my opinion alongside his amazing breaks is 50% LB fillrate and his old Entrust. His LB is still not great but cheap to get. Your breaks last 5 turns so you will have A LOT of off turns. Entrusting your LB to another unit is so valuable. You could apply an AoE reraise with LM Fina or an AoE 134% buff with Rena / MS Nichol. Or you can entrust your LB to the upcoming Squall with his high damage Limit Burst. It's up to you.
    Other than that, Ramza can also break ATK/MAG by 60% on turn 1 and then go into his song if you lack good buffers. This is still a really good option, so don't worry.
    Ramza's CD ability grants him a 3 turn CD AoE 2000 HP barrier, increasing your potential survivability by a lot. He'll be one of the few units early on with HP barriers, so maybe that'll be valuable for you.
    Generally Ramza is one of the better units out of this batch.
    Would I use two of him or get his STMR? Get his STMR, it's a massive light shield for your magic tanks. Future content will often have multiple elements, so having a high DEF/SPR shield WITH 15% HP and 20% all ele resistance can be such a blessing, especially against ele + non ele damage.



    [​IMG]Marie (Green Mage + Buffer)
    Rating: 5/10
    Future Proof: 3/10
    Trust Ability:
    Increase DEF/SPR (40%)
    Decrease chance of being targeted (100%)
    STMR: Original Arrival (Materia) - +30% All Elements Resist, +50% SPR When Equipped with a Staff

    Marie is... disappointing.
    Her Trust Ability is decent. Rainbow Robe grants 45 DEF/SPR with 30% all ele res except for dark while you will get another 40% DEF/SPR from it now. The 100% camouflage can be useful if you don't plan on using a provoke tank.
    So, what does she gain?
    Marie gets an AoE 70% Light/Dark resistance buff, which she didn't have access to before. Well, somewhat. She did have an AoE 50% all ele resistance buff already.
    What else outside of higher stats?
    Marie gets an AoE 2000 HP barrier with a 45 MP recovery. It's a decent move and definitely makes her more usable, however her kit was already quite niche. This won't really save her.
    Other than that, she has a 6 turn cooldown move, luckily available at turn 1 though. It's an AoE 1 turn 100% all element resistance, 200% DEF/SPR buff and 50% mitigation. Against threshholds this move is insane and almost ensures you to survive no doubts. For 10 man trials you can just swap her in, hit that phase switch and be safe. For everything else she has the same tools as before and that makes her extremely niche and outclassed for the most part.
    Would I use two of her or get her STMR? Her STMR is really nice for magic tanks. 30% All ele resistance WITH 50% SPR? Hell yes. Also great for Lila. You don't gain much out of using two Maries, so ... not much of an option.



    Tanks:

    [​IMG]Wilhelm (Tank + Moustache)
    Rating: 9.5/10
    Future Proof: 9/10
    Trust Ability:
    Increase DEF and HP (30%)
    Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time)
    STMR: Empire armor (Heavy Armor) - +110 DEF, +110 SPR, +20% HP

    Wilhelm, oh boy. By far the best unit out of this batch. Without him, it'd be a disappointing one.
    Wilhelm's trust ability grants him an additional 30% HP/DEF, making his own shield BiS unless you go for an evasion build. It also grants him a 100% chance of avoiding pretty much any fatal attack, a great tool for a tank, though with his tankyness you aren't likely to proc it.
    Sadly his LB didn't get any upgrades, still great though.
    Now, for the real stuff. Wilhelm finally got an AoE physical cover: 75% chance to proc, 50~70% mitigation. This means Wilhelm can't only AoE physical cover, but also apply his 40% mitigation AND a provoke, making him an insane tank. Either with regular gear or 100% evasion, he will tank all physical damage and all the ST magic hits, too. Just sweet.
    If you have issues taking the next threshhold, don't worry. His 4 turn cooldown ability grants Wilhelm a 90% self physical mitigation. Or: you won't die. So freaking good.
    You probably won't have time to use them, but Wilhelm copies Ramza's breaks. Wilhelm now has a 5 turn ST 60% ATK or MAG break with a 400% DEF modifier. Really, not bad. If you have the time to cast them that is.
    Lastly, Wilhelm also gets new 80% counters (1 max / turn). An AoE 1 turn 100% LB fillrate buff. This isn't the best, but since it's a counter it means you will save one turn using any other LB fillrate buffer. It's a nice addition and can be useful. Wilhelm is amazing.
    Would I use two of him or get his STMR? He's a tank, using two of him doesn't benefit you. And... his STMR is outstanding. A heavy armor with 110 DEF/SPR AND 20% HP is such a brilliant boost in defensive stats compared to Grand Armor.
    Wilhelm is the best unit out of this batch and definitely the most future proof one as well.



    Conclusion:
    This batch isn't very future proof, but serviceable.
    Meta wise it'll obviously take over the whole rankings due to way higher base stats. There's no content yet that requires any 7* unit, so if you don't have any ressources / units out of this batch, you won't be screwed.
    Wilhelm and Ramza are the two units that will perform the best. Wilhelm is by far the most useful and future proof unit out of this batch, still my favourite physical tank in JP to this day. Olive got a very nice boost as well, currently a great finisher and will perform amazingly well against the upcoming Omega Trial.
    Ramza remains quite unique for his easy entrust + break combination as well as having an AoE HP barrier. You can easily equip Pod 153 to him and make him a support chainer, too.
    Lightning and Orlandeau are very strong chainers for now, Orlandeau will remain important for his frames. Both finas will take over the magic chainer rankings to no surprise, but will be outclassed sooner or later by future 7 star chainers.
    Marie didn't get many upgrades and DKC neither. Delita is mostly outclassed by Ramza, Luneth is more of a fun investment and so is Gilgamesh.
    Is this batch future proof? Nope. If you have future 7 stars ready to go, you might want to wait. If you don't have anything great for the future, you will still get enough out of this batch. A great tank, a good breaker and decent chainers with good chaining families. The STMRs aren't amazing, but you'll still get a 50% trust moogle out of them.
    I'd only recommend awakening a chainer if you lack damage, Wilhelm, Olive and Ramza. That is if you have better 7 stars in the future.



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    Last edited: Aug 2, 2018
    PlainSite, Sky_Z, tar1get and 130 others like this.
  2. Rabid Wombat

    Rabid Wombat Well-Known Member Spooky Supporter

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  3. Master Red

    Master Red "Hall of Fame" Member Spooky Supporter

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    Awesome! Thank you for your hard work!
    Wilhelm..where are you? I need you..
     
    Last edited: Aug 2, 2018
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  4. Zolin

    Zolin Ascended Member

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    1st?

    Shit.. not 1st..
     
  5. zenkai

    zenkai Ascended Member

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    Nice! Thanks for this!
     
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  6. Nermon

    Nermon Well-Known Member

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    So even with having better future 7* you say to get delita's stmr?
     
  7. Squall

    Squall The Great Wizard Valentine's Cupid Valkyrie Æsir Santa Supporter Spooky Chocobro VIP Spooky Supporter

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    I’m wondering if I should max out my Dark Fina and sbd fina now... ::thonk::
     
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  8. SlightlyDubious

    SlightlyDubious A Wild Dubs Appears! Spooky Valkyrie Æsir Chocobro VIP Spooky Supporter

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    Yaaaaaaaaaas, the majestic mustache is BAAAAAAACK! ::rudecat1::
     
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  9. Lótus Haddock

    Lótus Haddock Well-Known Member

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    I have 3 Seabreeze Dark Fina... I'll awaken her because of the 50% moogle lol
     
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  10. Nina

    Nina Eyes on Me Staff Member Moderator VIP Spooky Supporter Account Trade Moderator

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    [​IMG] May you rest in peace, rise again as Knight of Etro
     
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  11. Magoya

    Magoya The Leading Mustache VIP Spooky Supporter Spanish Moderator

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    Thanks for the overview! Really hyped to try Mustache 7*.
     
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  12. HazardSephiroth

    HazardSephiroth "Hall of Fame" Member Spooky Supporter

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    I'm very exciting for my willy, mine can survive vs golem without problem on 6* form, I can't imagine how good will be now on 7* form and I can do his TM right now(I have the Basch shield too).
     
  13. Stigma999

    Stigma999 Well-Known Member Spooky Supporter

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    Great reviews!!
    Although i don't have a unit to awaken from this batch::rudecat4::
     
  14. Scoustar

    Scoustar Scary VIP VIP Spooky Supporter

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    Damn son, that's a lotta work!

    Good job Meme ::up::

    EDIT - IMPORTANT: For iOS users DW Lightning is really not a useful option. It's basically impossible to DW chain the 720% QH frames moves while iOS isn't allowing 2 inputs within 30ms (16.66ms required)
     
    Last edited: Aug 2, 2018
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  15. Veralian

    Veralian "Hall of Fame" Member Spooky Supporter

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    Awesome as always memel0rd, I have 7 of them but only one copy each. Wilhelm is a beast!!
     
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  16. riquemg

    riquemg "Hall of Fame" Member Spooky Supporter

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    "Tank + mustache" hahaha.

    I will get only Lightning STMR and don't use her. The other units? Meh... I prefer save my resources to the next batch
     
    Memel0rd likes this.
  17. Seven

    Seven Inactive Member VIP Spooky Supporter

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    NOOOOOOOOOOOOOOOOOOOLIVE

    She's broken with her LB if you can BiS her or even come close. It's ridiculously expensive but I guarantee a whale will get his hand on 8 Squalls, 4 Olive, 4 Luneth, 4 DKC, 4 Delita, and a Prishe and Elfreeda. Seriously, she's ridiculously powerful if you use her LB, which is not hard to get especially at BiS with 300% LB fill rate. Seriously, it does over 23 billion damage at BiS, not even taking into account Delita's STMR because i'm ignorant.

    She is more future proof than 6/10, and will probably be a shining mortar beacon as an example of a unique units for months to come (until Fryevia and Ang and Christine and Kryla).
     
    nox likes this.
  18. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Spooky Supporter Arena Runner-Up S1

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    OOOH yes.
     
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  19. Seven

    Seven Inactive Member VIP Spooky Supporter

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    sadly i only have 2 greg and one of everyone else._.
     
  20. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Spooky Supporter Arena Runner-Up S1

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    You should realise how broken future finishers are.
     
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