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7* Batch #2 Overview by Memel0rd

Discussion in 'Unit Reviews' started by Memel0rd, Sep 20, 2018.

  1. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

    Messages:
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    Joined:
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    Global ID:
    472,964,042
    Japan ID:
    991,559,429
    Leads:
    GL: Nyx | JP: Hyou
    Rank:
    145
    Introduction:
    Greetings, my name is Phillip aka. Memel0rd and if you are new to the forums / subreddit, I've been writing reviews for units since April 2017 as well as posting my own rankings. This however is something completely new and if you ever feel like having a question, you can always feel free to ask in the comments or write me a PM.

    I'm also glad to announce that DefiantHermit is helping me out with the 7* damage comparisons. For my reviews I've been doing all my provided maths manually and for these batches it's too much work. Especially with the coming Super Trust Master Rewards it'll be very difficult to keep up with everything.
    If you don't know DefiantHermit, he's been a big part of the wiki's rankings for a long time now as well as one of the moderators of the ffbe subreddit.

    This time around we have the second batch and it looks a lot more promising than the first one! We have units with way better future proofness as well as A LOT of powercreep going on. Some fan favorites will be featured like Trance Terra and my personal surprise pick Nyx also gets his upgrades finally!

    Similar to my rankings, I will cover the units by their roles. This means I'm following this structure:
    1. Physical Chainers
    2. Physical Finishers
    3. Magic Chainers
    4. Magic Finishers
    5. Hybrid Chainers
    6. Hybrid Finishers
    7. Healers
    8. Summoners
    9. Buffers
    10. Breakers
    11. Cover Tanks
    12. Provoke Tanks
    I'll be able to keep a more structured overview that way and you can easily find every role for the respecting 7* upgrade. Now, let's do this.

    If you are interesting in the damage comparisons, DefiantHermit will provide an in-depth spreadsheet of the unit's damage with / without STMRs.
    You can also keep track of the meta chainers in my review (will provide damage comparisons in there) as well as in the wiki's / my rankings:

    Defiant's Spreadsheet: https://docs.google.com/spreadsheets/d/1ofXvCbtCBr2Rvzyhmywa7dHUihgtVbFnSea51DZeck0
    Wiki Rankings: https://exvius.gamepedia.com/Unit_Rankings
    My Rankings: https://brave-exvius.com/threads/memel0rds-unit-rankings.15685/

    Rankings:
    There will be two rankings: Rating and Future Proof.
    Rating consists of the unit's current performance in the meta / batch and what it has to offer.
    Future Proof isn't explained in the overview but demonstrates how well the unit will fare in the next 3~6 months to make it easier evaluating if you want to awaken said unit or not.



    Requirements:
    To upgrade a unit from their 6 star version to their 7 star, you will need 3.000.000 Gil as well as two of the same unit.
    When going into your awaken unit tab in the game, there will be a new option in the upper right corner that lets you select any 5* base unit that can go up to 7 stars. You need to have that unit on "unlocked". Once you click on that unit, you will have the option to exchange that selected unit for their respective awakening crystal as well as their TMR's moogle container as long as its not on 100%.
    Now, swap back to the original awaken unit tab and select the unit you want to awaken to 7*s. You will now need the awakening crystal and 3.000.000 Gil and voilà! You got yourself a 7 star.




    7* Batch #2 Overview by Memel0rd
    Featured Units:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


    Simply use CTRL + F on google and type in the unit's name to quickly skip to the unit you need.



    Physical Damage

    [​IMG]Onion Knight (Chainer)
    Rating: 8/10
    Future Proof: 6/10
    Trust Ability:
    Increase HP/MP (20%)
    Increase equipment ATK (30%) when dual wielding
    STMR: Onion Knight's Mission (Materia) - Increase ATK (80%) when equipped with a sword
    Increase physical damage against undead monsters (50%)

    Onion Knight got some GE enhancements that gave his Splendors a 50% imperil alongside their 2 turn imbues, which means he is not reliant on external imperils anymore.
    His 7* adds some additional ATK, but due to his enhanced Onion Slicer not perfectly chaining with the original one he loses chaining partners except for himself if you want to maximise your damage output. Which is why TDH FD is once again a great combination. You can rotate between your splendor into your Onion Slicer+, which now has an 860% modifier with added imbue + imperil to turn Onion Knight into a solid damage dealer that also supports your team through AoE element resistance buffs and can swap to 4 different elements at any time.
    Damage wise he isn't really at the top but his damage output is more than serviceable while he is incredibly versatile and decently supportive.
    Would I use two of him or get his STMR? For now you might prefer to go for 2 of him because I do not think there will be too many Onion Knight friends in case you want to use him. His STMR can work well for his DW build as well as for Tidus with his Brotherhood or Randi in the future. 80% ATK with swords isn't used by many but it's still an 80% ATK materia. Also 50% undead killer.



    [​IMG]Nyx (Chainer + Support)
    Rating: 9~9.5/10
    Future Proof: 8.5/10
    Trust Ability:
    Increase ATK and HP (30%)
    Increase LB gauge (2) per turn
    Increase equipment ATK (40%) when dual wielding
    Upgrades LB (655/800% AoE 4 Hit Physical Attack + Ignore 50% DEF & AoE Stat Buff Removal & AoE 3 Turn -60% Fire Resist)
    STMR: Nyx's Dagger (Dagger) - 158 ATK, 50 DEF, 20% HP, 20% All Ele Resistance

    Nyx becomes amazing at 7* as a chainer as well as a support.
    His Trust Ability adds a total of 50% ATK, some extra HP and Auto LB as well as upgrading his Limit Burst with an AoE Dispel + 60% fire imperil, which has some great niche uses if you don't want to lose the imperil while still dispelling.
    Hands down his best addition as a damage dealer is W-Ability. He can double cast pretty much every of his damaging moves except for his finisher. This means after enhancements he can W-Cast his self imbue, his chain and his breaks. His chain goes up to a total 650% modifier with a 70% fire imperil and his breaks have a 5 turn duration. This means you can apply a ST 50% 5 turn fullbreak at any point in the fight. He can also equip Fixed Dice, which makes him able to outdamage Hyoh in most scenarios though his only real chaining partner is limited (Yun). This makes him overall the worse chainer, but he has incredible damage potential. If you don't use Fixed Dice, Assassin's Dagger does lose out on a lot of damage but is a good alternative.
    Over at the JP side however Nyx is well known for one of the most broken support moves. One of his CD abilities costs 210 MP, has a 19 turn cooldown but is available on turn 1. It sacrifices Nyx but in return fills everybody else's LB gauge by 28! For most units this means instant LB. Even if you don't use Nyx as a chainer, he can still be one hell of a unit with his CD ability for Hyohs. With Nyx + Ayaka/CG Nichol you can have both Hyoh LBs on Turn 1! Incredible potential.
    Would I use two of him or get his STMR? If you lack Nyx friends that you want to chain with I'd refrain from grabbing it, however it is a great STMR. 158 ATK Dagger isn't too exciting but it also adds 50 DEF, 20% HP and 20% all ele res. Units like Wilhelm, Viktor or the future Gabranth love this STMR and even elemental tanks can utilise it very well due to 20% ele res and 20% HP.
    EDIT: His STMR grants fire element, which doesn't help him a whole lot but the future Gabranth literally loves this dagger now.


    [​IMG]Reberta (Chainer + Finisher)
    Rating: 8.5/10
    Future Proof: 6.5/10
    Trust Ability:
    Enables dual wielding of one-handed weapons
    Increase equipment ATK (30%) when dual wielding
    Upgrades LB (Decrease fire, ice, and lightning resistance (104%) for 3 turns to one enemy)
    STMR: Dragoon's Wisdom (Materia) - Increase ATK (50%) and DEF/HP/MP (20%) when equipped with a spear
    Increase jump damage (50%)

    Finally we know more about Reberta!
    Her Trust Ability basically makes her a dualwieder, which we expected from what we heard. It also adds a huge triple imperil onto her LB that should at least somewhat chain with a perfect dupe and has a 1400% modifier + 74% DEF break, so even if you use DW it won't be bad to use.
    Both of her aspects got improved. Her Mystic Thrust chaining gained a large boost from a 100% mod buff across the board as well as her new CD move that gives her basically 2 turns of AoE chaining again while self-buffing ATK by 150%.
    Her Crimson Death got a massive boost with a 200% modifier boost, which effects her modifier by quite a bit especially once we take jump boosts into account. With innate 250% jump boosts this results in a massive self-finisher, though as we already know they don't reliably connect with each other, often only hitting 1~2 or even none in your chain.
    Lastly she got a timed jump with a 1 turn delay and a 470% modifier, which really isn't all that crazy but its niche use is really strong because while jumping into the air Reberta buffs her own human killer by a whopping 200%! SO even for many 10 man trials that only have partially a human type that means a 100% killer.
    Would I use two of her or get her STMR? Her STMR is massive for any dragoon, though we don't have any real dragoons outside of her atm. An additional 50% ATK with spears, 20% HP/MP/DEF AND 50% jump damage makes it a much better materia than Sworn Six's Pride - Wind! But for Dragoons you will likely use both at the same time. I'd get her STMR if you have Reberta friends and want to use her Dragoon chains, though if you only use her Mystic Thrust chains there will be a lot of chaining partners anyway.



    [​IMG]Tidus (Chainer)
    Rating: 8.5/10
    Future Proof: 7/10
    Trust Ability:
    Increase physical damage against beasts (25%)
    Increase physical damage against avians (25%)
    Increase physical damage against demons (25%)
    Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
    Increase LB damage (25%)
    STMR: Dream of the Fayth (Materia) - Increase esper's bonus stats (50%)
    Increase LB gauge fill rate (150%)

    Tidus gets weird additions that do add a lot of strength to his kit but make him one of the more uncomfortable units.
    His Trust Ability is quite good and makes the difference between TDH FD and DH Brotherhood not as large. You don't lose out on too much damage.
    While Tidus does get access to W-Ability finally... you have to unlock it first. And then it only lasts one turn, so you have to find a suitable rotation to make Tidus work. Later on at Turn 4 he will also have the same setup move but this time it grants him T-Ability, which is the turn you want to prepare for. It deals massive burst damage with TDH FD after you imbue'd and imperil'd with Tidus. You want to use Quick Hit + Jecht Shot 2 + Quick Hit. Jecht Shot 2 is a new addition, a 1-Hit finisher with an 800% modifier as well as a 65% water imperil, though the LB imperil is still a lot stronger.
    His damage output is slightly lower than Hyoh's so if you didn't get Hyoh, you can easily work with Tidus again! Just keep in mind that his weird rotation might make it harder to find chaining partners.
    Would I use two of him or get his STMR? Tidus' STMR is really good for any support unit or damage dealer that wants more LB Fillrate. Currently, due to the 300% stat cap, it also exceeds your possible stats, which might make it even more interesting. It adds 50% esper stats and 150% LB fillrate. Pretty much any unit can use this.



    [​IMG]Queen (Chainer + Finisher)
    Rating: 8.5/10
    Future Proof: 7/10
    Trust Ability:
    Increase DEF/SPR (300%) for 3 turns when HP drops below 6%
    Increase LB gauge fill rate (100%)
    Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
    STMR: Lucid Lenses (Accessory) - 55 ATK, Lucid Lenses (100% to Ignore up to 1 Fatal Attacks when HP above 1%)

    Queen with her 7* upgrade can now deal a lot more damage than she used to in both chaining and finishing.
    Her Trust Ability adds 100% more DEF/SPR buffs below 6% for a total of 300% while also giving her 100% TDH. This means she CAN use e.g. Lion's Heart quite well, though ideally she would want an elemental weapon because she lacks imbues. Later on she will also get 60% ATK with regular swords.
    More importantly, Queen gains 2 new moves: A 550% 12-Hitter and a 750% 1-hitter. Both of them she can actually W-Cast now, so Doublehand or True Doublehand is the way to go. Due to GL fixes this means she SHOULD be able to perfectly chain with the Quick Hit family now!
    At Turn 3 she has a 9-hit 1500% thunder move that will deal a lot of damage but also cost her 95% HP.
    The lack of imbues and imperils makes it tricky to use Queen, but her GE enhancements with the strong MP regen as well as on demands finisher with a massive 300% self ATK buff makes her a powerful finisher and a decent chainer. She can also self sacrifice her with a CD move to gain an instant esper gauge, which can be niche useful.
    Would I use two of her or get her STMR? Definitely her STMR. A 55 ATK accessory is with ignore fatal attacks will be great for any unit that is using Dualwield or for users with no two Marshal Gloves OR for units with innate 150% TDH like Squall or the future Cloud.



    Magic Damage

    [​IMG]Trance Terra (Chainer)
    Rating: 9.5/10
    Future Proof: 9/10
    Trust Ability:
    Increase HP (30%) and MP (20%)
    Auto-cast Chaos Chain at the start of a battle
    Increase fire, ice, and lightning resistance (20%)
    STMR: Three Stars (Accessory) - +3 DEF, +3 SPR, 33% MP, 50% MP Reduction

    Trance Terra is a unit many many players have been looking forward to. For a great reason, too!
    First up her Trust Ability is very important and I highly recommend grabbing Soul of Thamasa. It grants her a total of 30% HP, 50% MP and some ele res, but most importantly at the start of the fight a Quad Cast for her Chaos Wave AND two of her new moves.
    These two new moves are both AoE 5-hitters with a 400% modifier + 200% each stack up to a total of 1400%. Unfortunately she can't W-Cast them on the off-turns unlike Chaos Wave. You can choose between Dark and Fire, which means units like Dark Fina can imperil Dark by 120% AoE on Turn 1 and you can unleash a massive dark chain with her. The potential these moves have with her Quad Cast is outstanding and makes her easily the strongest magic chainer.
    Chaos Wave also gets some love with an effective 200% modifier boost while she gets some MAG TDH / TDW.
    But what do you do after Turn 1? Well, she has an ability with a 6 turn cooldown that grants her Quad Cast for 1 turn again! And at that point your stacking moves are at max stacks, so we are looking at a 5600% 20-hit move in total... This is some serious power.
    Would I use two of her or get her STMR? Use two of her instead of grabbing her STMR. Trance Terra is incredible in the Arena for her Turn 1 Quad Cast, she is incredible for trials and her STMR doesn't add that much. It grants 33% MP and a 50% MP cost reduction, however even though she is very MP heavy you likely won't need it because... most content is dead already at that point.



    [​IMG]Emperor (Finisher)
    Rating: 9/10
    Future Proof: 8.5/10
    Trust Ability:
    Use Fire From Below, Fire From Below+1, Fire From Below+2 2 times in one turn
    STMR: Corrupt Emperor (Materia) -Increase HP (10%) and MAG (60%)
    Increase fire resistance (50%)

    Emperor, as simple as he was back then.
    Emperor gains another 50% MAG, some additional HP, but generally doesn't get exciting upgrades. That is until you equip Mateus Malice onto him.
    His Trust Ability is where it gets spicy, he can now W-cast his Fire From Below! This means you will stack twice as fast and after 5 turns you will have yourself a 5000% fire finisher EVERY turn. Emperor can also buff his own MAG for 200% as long as you can cure SPR breaks for 11 turns and due to GE buffs has an additional 50% MAG and a helpful 50% fire imperil on his FFB. So you also don't need external setup for him.
    He also gets a 50% chance to counter physical attacks with a 400% MAG mod + 50% ATK break, which is fine but not too helpful.
    His upgraded Starfall after using his CD ability isn't really worth it. AoE 960% modifier with a 65% fire/ice imperil. Not that useful due to his innate 50% fire imperil.
    Would I use two of him or get his STMR? Emperor's STMR adds 60% MAG, 10% HP and 50% fire resistance. Since he is a finisher there is basically no reason to not go for it. High additional MAG with some decent survivability.



    Healers

    [​IMG]Ayaka (Healer)
    Rating: 9/10
    Future Proof: 8/10
    Trust Ability:
    Auto-cast Angel of Healing at the start of a battle
    Increase resistance to sleep and disease (100%)
    Upgrades LB (AoE Cure All Ailments & AoE Revive with 50%/100% HP & AoE 50%/100% HP+MP Recovery & AoE Remove ATK/DEF/MAG/SPR/Stop/Charm Debuffs)
    STMR: Serapia's Staff (Staff) - 12 ATK 166 SPR , 15% HP/MP

    Ayaka in her 7* form is decently better.
    Generally you don't need a 7 star healer at all, no content requires them but they are a nice addition if you do have them. Don't worry if you do not.
    If you do get her though, I'd recommend giving her her own TMR. It adds a self HP barrier, some status ailment resistance but more importantly it enhances her LB. Now it fully recovers HP AND MP, which can be a big deal.
    Ayaka also gains some additional stats, not too crazy. But her CD moves are unique. They have different cooldowns, one of them is an AoE Curaja + 3000 HP barrier, the other one is AoE 100% HP revive + 3000 HP barrier and the other is AoE cure all ailments + AoE 3000 HP barrier. So yeah, you won't lack HP barriers with her.
    Though her enhancements make her more interesting due to that AoE except self 4000 HP, 80 MP recover + 3~7 Limit Crystals.
    Ayaka is a great healer and serviceable at any point in the game. As 6 star as well as 7 star, but she lacks the versatility as other healers in the future or important things like an accessable break immunity / cure breaks.
    Would I use two of her or get her STMR? Yeah, there is no reason to run two Ayakas. Never.



    Supporters

    [​IMG]Ace (Breaker + Buffer)
    Rating: 8.5/10
    Future Proof: 7/10
    Trust Ability:
    Increase MAG (50%)
    Upgrades LB (+100% Mod, ST 3 Turn -45%/-74% SPR Debuff)
    Increase modifier (6.5x) to Tri-beam Laser, Tri-beam Laser+1
    STMR: Black Trump (Throwing Weapon) - +62 ATK, +169 MAG

    Ace is a very interesting 7* which will always give him the ability to make it into your team.
    His Trust Ability adds 50% MAG and makes his LB / Tri-Beam Laser a lot better. With a total 1800% mod on his LB it's already great. 200% innate LB fillrate, some auto LB makes it easy to get, however if you remember Ace's deal his LB works like a physical attack, which means you can use elemental weapons with it! But with the trust ability it also adds a 74% SPR break at max, which is just a huge increase in damage for any mage.
    His Tri-Beam Laser gains an effective 864% modifier extra, so even the low roll can deal some nice damage.
    Other than his old tricks, Ace gets MAG TDH, some more stats and more gambling!
    It's gambling time! His generic ability is just a worse version of his 4 turn cooldown move. The generic ability has a 50%/40%/10% chance to buff up Damage Mitigation by 20%/30%/40% with an 80%/110%/140% DEF/SPR buff.
    His CD ability has a 50%/30/20% split, so it's easier to get to the better buff, while it has the same effects + a 40%/70%/100% HP recover AND a 45/100/140 MP recover. A lot of numbers but if you get lucky it's pretty damn OP with the huge DEF/SPR buff and huge damage mitigation.
    Since he is a Type-0 unit, he has access to the self-sacrifice for Esper Gauge fill move, which has way better uses on him than on Queen.
    Generally he fits incredibly well into magic heavy teams and his unique support gambling + nice side finishers make him one of the more interesting units in this batch.
    Would I use two of him or get his STMR? You don't need two Aces, so going for his STMR is a good idea. It is a 169 MAG throwing weapon, which will be BiS for himself as long as you don't care about not having an element, but it's also great for the future Veritas of the Light who might get some GE love. Other than that though not the most exciting STMR.



    [​IMG]Knight Delita (Breaker + Chainer)
    Rating: 8.5/10
    Future Proof: 6/10
    Trust Ability:
    Increase ATK, DEF, MAG and SPR (20%)
    Upgrades LB (+200% Damage Modifier & +DEF Break & -100% Lightning Resist for 3 turns)
    STMR: Dark Aspirations (Materia) -Increase HP/ATK/DEF (30%)
    Increase physical damage against humans (50%)

    Knight Delita becomes quite decent, for now even really strong.
    His Trust Ability grants him 20% ATK/DEF/MAG/SPR and upgrades his LB by a lot. His LB will have a 1600% modifier with a ST 74% 3 turn 74% ATK/DEF/MAG break with a 100% lightning imperil for only 20 LB crysts! With his GE enhancements he has a total of innate 100% LB fillrate and 2 auto LB already, so that's easy to get.
    For chaining he has two options now: His Commanding Blade becomes a total 840% modifier and he gets a new move. A 10-Hit 680% fire move that perfectly chains with a Mercenary Ramza or himself. Commanding Blade after his LB imperil is powerful and makes Knight Delita a great support chainer, unfortunately it has no chaining partners other than himself.
    He also gains 2 new finishers, an AoE 420% one that self fills 6 LB crysts, which can be handy to keep up his own LB, but also his CD move with a 6 turn cooldown, which is a 1650% finisher.
    This makes Knight Delita a good finisher / chainer with super strong breaks. Though what prevents Knight Delita from being an awesome breaker is the lack of good Turn 1 / 2 breaks.
    Would I use two of him or get his STMR? His STMR isn't super good. 30% HP/ATK/DEF might even make it onto your tank as it is slightly better than Patriotic Recall. 30% ATK and 50% human killer can be great for 10 man trials as you will see partial human types relatively often there, but for an STMR the boost isn't that amazing.



    Tanks

    [​IMG]Mercenary Ramza (Provoke + AoE Tank)
    Rating: 9/10
    Future Proof: 8.5/10
    Trust Ability:
    Auto-cast Ramza Lugria at the start of a battle
    Increase ATK/SPR (30%) and HP (20%)
    Increase resistance to all elements (10%)
    STMR: Reverie Shield (Heavy Shield) - DEF+92, SPR+84, DEF +20%, SPR +20%

    Mercenary Ramza got a lot of GE love so far, but does it save him?
    His Trust Ability is generally great. His Accessory already is decent and then he gets another 30% ATK/SPR, 20% HP and 10% all ele res as well as a 50% stop resistance. It enhances his magic tank capabilities by a lot due to a total 40% HP, 30% SPR and 10% all ele resistance!
    M.Ramza gains 50% LB fillrate, some more LB damage but his own LB isn't great outside of its AoE Dispel. What does make it more interesting to fill it up though is his new Entrust and Entrust has always been one of the best abilities on any unit. For units like Hyoh, Ayaka or other units with massive LBs this can be a gamechanger. He can also chain with a dupe or Knight Delita with his 680% 10-Hit fire move, though he's a tank and you probably won't focus on that. Though his 6 turn cooldown finisher has a 1200% modifier as well as a 60% all ele imperil. Great setup for others!
    Lastly, Mercenary Ramza got massive GE buffs and became a strong provoker. Now he gains both AoE physical and magic cover! But his magic cover is locked behind a 3 turn cooldown move and both a slightly lower damage mitigation than others. The huge issue about that one is: if he dies or if he gets dispels you do not have the cover you want. And as we go on you will get dispelled a lot more often than you think, which makes M.Ramza so much worse in comparison to other magic tanks. For very strong threshholds where he can die it's also an issue.
    M.Ramza is able to be a fully functional Aoe Phys cover tank now AND can provoke at the same time, very similar to Wilhelm. His base stats are worse than Wilhelm's, doesn't have the same high counter chance and LB support as well as a worse LB, but is generally a really good physical tank now that might be better than Wilhelm for your team or for stop / charm heavy fights.
    Would I use two of him or get his STMR? He's a tank, using two of him doesn't benefit you. His STMR is great for tanks that don't have their own shield, which means Wilhelm / Basch / Gladiolus will not use it over their own shields. But he himself, any other unit who can use H.Shields or even Sieghard in the future can use it quite well.



    Conclusion:
    This Batch is SO much better than the first one.
    Generally every unit in this batch will be serviceable for a long time and we have a lot more powercreep going on in this one as well as many powerhouses.
    The surprise pick of this batch hands down is Nyx: incredible damage output, incredible support capabilities and useful for literally anyone who gets him either way.
    Other units such as Tidus will be powerful physical chainers with a very gimmicky kit but thanks to the fix can now chain with Queen while we also get Trance Terra's upgrades who will powercreep current magic chainers into oblivion. She will make many trials so much easier as of right now and in the future. Emperor is a strong magic finisher who has higher burst damage after a few turns than Dragonlord.
    Knight Delita and Ace are interesting support characters with unique traits, though Ace will always have a niche that others don't share yet.
    Ayaka's upgrades aren't too relevant as her 6 star version is perfectly fine, but it only makes her better. Her Curaja will be able to hit up to 16k+ HP per cast and then there's also Mercenary Ramza who has one powerful kit but is partially locked behind CD AoE covers, but his GL buffs made him a lot more consistent.
    Reberta is also a lot lot stronger and her dragoon aspects, when both finishers self connect.... the burst damage.
    There are many desirable units in this batch and I hope you can grab some of them.


    Interested in the other batches?
    7* Batch Overview #1


    Wanna support me?
    I put a lot of effort into it!
    Everything helps
    My Patreon



    Time to finally awaken my Nyx! Though I'm lacking a lot of cactuars... Anyway I hope you'll have some units you were looking forward to. Remember that UoCs for those units will only work after their step ups ran out.


    Memel0rd out
     
    Last edited: Sep 22, 2018
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  2. Kaiser_Decimation

    Kaiser_Decimation Ascended Member

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    Been waiting for this! Thank you :)
     
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  3. Emperoreddy

    Emperoreddy Well-Known Member

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    Awesome work once again!

    Damn the one I want from this batch is TT, and I don’t even have one of her.

    Have singles of everyone else and 4 Aces, which of course means his STMR is useless to me.
     
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  4. TheKillingJoke

    TheKillingJoke Slothing around VIP

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    Anybody remember this Hyou guy?
     
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  5. Senturion

    Senturion "Hall of Fame" Member

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    Hi Meme... Quick one... Tidus or Queen? If you have to pick one between the two.
     
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  6. Kevz

    Kevz Well-Known Member

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    Love for eTT!!!
     
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  7. aa25

    aa25 VIP VIP

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    2x Ace, 2x Ayaka, 4x Nyx (and 1x Yun), and 3x OK (also 1x Queen).

    Yup, I'll be Gil broke in a few hours.
     
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  8. Wdiggums

    Wdiggums Ascended Member

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    Thx meme :) you saved me some grief 2 tt’s one stmr much later. Hard skip for now ayaka and merc ramza ( drew fourth arain and BAM ) was waiting for reberta but will pass till have super extra resources. Will be waiting on barbi girl. Wow nyx got that good? There’s a debate wether to Uoc him for stmr or not and now I look like a goof cause I have 3 ( still not uoc any unit till absolutely sure it’s one of top final units haha ) one 6* and two untouched. Think I’ll sit and wait on him cause honestly never used him just leveled one up out of boredom one time haha.
     
    Last edited: Sep 20, 2018
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  9. Suvikram

    Suvikram "Hall of Fame" Member

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    Hm,I think I'm getting that Reberta and Nyx STMR. I was kinda hoping Reberta STMR will have some kind of TDW .
     
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  10. FFBEJay

    FFBEJay Member

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    Thanks for the review!

    Disagree with some of your future proof ratings but overall the reviews are great.

    One mistake, Ayaka can cure breaks with her lb.
     
  11. Musty

    Musty Member

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    Glad I held out of using a UoC for Wilhelm. 7* Merc Ramza looks pretty epic and while his eHP isn't up with Wilhelm, I feel like he has slightly more versatility and removing cooldown on physical cover is huge. Definately the highlight of this batch to me.
     
  12. Road Ants

    Road Ants Well-Known Member

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    Replace my beloved Chow with M Ramza? I don’t think so.

    Not really excited by any of the damage units. Hyoh is still better than any of them and chains with some good breakers.

    Never saw much of a use for Ace. Still don’t.

    But I do appreciate the review.
     
  13. Kaiser_Decimation

    Kaiser_Decimation Ascended Member

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    Think it was mentioned in the lb that she does have them, but its not really accessible since its not on hand and requires setup for the lb reasoning
     
  14. Awerinc

    Awerinc Well-Known Member Supporter

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    Great work as always, thanks!

    Now to decide what to do, will 7* all my available units but need to decide who's worth the cactuars. Will instalevel Merc Ramza and Ayaka but only got enough cactuars for 1 more, maybe 2 if luck is on my side with great success so need to choose between Queen, Knight Delita and Emperor.

    Also, aint't Knight Delita a bit of a sleeper/hidden gem unit dmg wise? Unless I'm mistaken Commanding Blade has the highest dmg multiplier on a chaining move that's not a LB, CD or locked behind a setup (onion cutter)
    Lack of W-cast obviously puts him behind proper TDH units but with DW he could be up there at/near the top right?
     
  15. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Not reliably though.


    Honestly I wanted M.Ramza to get his magic cover CD removed... :P
     
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  16. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    TDW is bugged atm anyway ::jake:: Lowers your damage output.
     
  17. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Gime that Yun boi
     
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  18. aa25

    aa25 VIP VIP

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    Sorry, Meme. Your reviews have helped me a lot, but FFBE business is FFBE business. My tanks need that knife and my Nyx needs a buddy.
     
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  19. Prospekt

    Prospekt Ascended Member

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    With 4-Cast of Chaos Wave at turn 1, in arena, if I get second at turn 1, will my team melt?
     
  20. Ashlag

    Ashlag Setup evolved, though spec didn't change much Staff Member Moderator VIP Supporter

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    I doubt the enemy AI will use a quadcast that often. Heck, most of the time it doesn't even use the dual cast. I don't think it'll make much difference in defending teams. But for offense teams (yeah, your team), it's monstrous.
     
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