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7* Batch #3 Overview by Memel0rd

Discussion in 'Unit Reviews' started by Memel0rd, Oct 11, 2018.

  1. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

    Messages:
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    Joined:
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    Global ID:
    472,964,042
    Japan ID:
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    Leads:
    GL: Nyx | JP: Hyou
    Rank:
    145
    Introduction:
    Greetings, my name is Phillip aka. Memel0rd and if you are new to the forums / subreddit, I've been writing reviews for units since April 2017 as well as posting my own rankings. This however is something completely new and if you ever feel like having a question, you can always feel free to ask in the comments or write me a PM.

    I'm also glad to announce that DefiantHermit is helping me out with the 7* damage comparisons. For my reviews I've been doing all my provided maths manually and for these batches it's too much work. Especially with the coming Super Trust Master Rewards it'll be very difficult to keep up with everything.
    If you don't know DefiantHermit, he's been a big part of the wiki's rankings for a long time now as well as one of the moderators of the ffbe subreddit.

    Third's time the charm with this batch. Two Global units got their 7*: Barbariccia and Zargabaath. Barbariccia will still receives enhancements over the few weeks that make her a little bit better and there might be more enhancements than what they showed to us in the news. A few other units in this batch are also interesting to look at. I also got birthday in a week (10/19) so I'm glad I don't have to write this next week at least.

    Similar to my rankings, I will cover the units by their roles. This means I'm following this structure:
    1. Physical Chainers
    2. Physical Finishers
    3. Magic Chainers
    4. Magic Finishers
    5. Hybrid Chainers
    6. Hybrid Finishers
    7. Healers
    8. Summoners
    9. Buffers
    10. Breakers
    11. Cover Tanks
    12. Provoke Tanks
    I'll be able to keep a more structured overview that way and you can easily find every role for the respecting 7* upgrade. Now, let's do this.

    If you are interesting in the damage comparisons, DefiantHermit will provide an in-depth spreadsheet of the unit's damage with / without STMRs.
    You can also keep track of the meta chainers in my review (will provide damage comparisons in there) as well as in the wiki's / my rankings:

    Defiant's Spreadsheet: https://docs.google.com/spreadsheets/d/1ofXvCbtCBr2Rvzyhmywa7dHUihgtVbFnSea51DZeck0
    Wiki Rankings: https://exvius.gamepedia.com/Unit_Rankings
    My Rankings: https://brave-exvius.com/threads/memel0rds-unit-rankings.15685/

    Rankings:
    There will be two rankings: Rating and Future Proof.
    Rating consists of the unit's current performance in the meta / batch and what it has to offer.
    Future Proof isn't explained in the overview but demonstrates how well the unit will fare in the next 3~6 months to make it easier evaluating if you want to awaken said unit or not.



    Requirements:
    To upgrade a unit from their 6 star version to their 7 star, you will need 3.000.000 Gil as well as two of the same unit.
    When going into your awaken unit tab in the game, there will be a new option in the upper right corner that lets you select any 5* base unit that can go up to 7 stars. You need to have that unit on "unlocked". Once you click on that unit, you will have the option to exchange that selected unit for their respective awakening crystal as well as their TMR's moogle container as long as its not on 100%.
    Now, swap back to the original awaken unit tab and select the unit you want to awaken to 7*s. You will now need the awakening crystal and 3.000.000 Gil and voilà! You got yourself a 7 star.




    7* Batch #3 Overview by Memel0rd
    Featured Units:
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]


    Simply use CTRL + F on google and type in the unit's name to quickly skip to the unit you need.



    Physical Damage

    [​IMG]Aileen (Chainer + Finisher)
    Rating: 6.5/10
    Future Proof: 3/10
    Trust Ability:
    Increase equipment ATK (100%) when single wielding any weapon
    Increase accuracy (25%) when single wielding any weapon
    Increase modifier (1.2x) to Piledriver
    Increase LB gauge fill rate (50%)
    STMR: Scanning Goggles (Hat) - 52 ATK, Plant/Stone/Bug/Machine Killer (50%)

    Aileen, Aileen, Aileen....
    One of the more unfortunate units of this batch. Aileen got delayed from the original first batch to our third batch, which in comparison puts her into a worse spot than she should have been.
    To compensate the long delay Aileen got GL buffs.
    Aileen has two new entrust moves that she can use quite well due to some hightide coming from her trust ability as well as a low cryst LB. They now buff ATK or MAG by 150%, which is pretty high.
    Her CD move originally filled up everybody else's LB gauge by 12, which is now changed to 12~14 for 1 more average cryst. I mean, why not? It's a decent CD move that's available on turn 1 with a 4 turn cooldown, though not nearly on the same level as Nyx.
    Other than that her trust ability makes her Piledriver a lot stronger, giving it an effective 240% boost in modifiers for a total of 740%. Later on she also gets a lot of ATK and 30% TDW, making her a decent TDW chainer, though unfortunately no other 7* currently shares her frames.
    Even though her chaining capabilities aren't great, you can use her as a TDH FD finisher with her self imbue + imperil into her Limit Burst for some very powerful burst damage.
    Would I use two of her or get her STMR? As Aileen does have chaining partners and her STMR is a 52 ATK hat with 4 killers I'd definitely go for her STMR. Not the most common killers but these are still killers either way.



    [​IMG]Prishe (Chainer)
    Rating: 6/10
    Future Proof: 3/10
    Trust Ability:
    Increase ATK (40%)
    Increase modifier (1x) to Berserk Attack, Berserk Attack+, Crushing Fist, Crushing Fist+, Dragon Foot, Raging Fists, Tornado Kick, Tornado Kick+
    Increase modifier (1x) to Asuran Fists, Asuran Fists+, Prishe Special, Tornado Kick+ +1, Tornado Kick+ +2, Tornado Kick +1, Tornado Kick +2
    Upgrades LB (Decrease resistance to all elements (60%) for 3 turns to one enemy)
    STMR: Godhands (Knuckle) - 171 ATK, Grants access to: Shijin Spiral

    Prishe is a weird one.
    Her trust ability is more than solid. Her own TMR adds 45 ATK on a hat and she gains a whopping 40% ATK from it! Other than that, her combo moves all got a 100% modifier, so if you are using Prishe, this is a nobrainer. Though most will already have her TMR if they do own a copy of Prishe. It also upgrades her LB to turn it into a 74% DEF/SPR break with a 60% all imperil, which is great if your offensive breaks aren't as prominent on the team.
    Prishe doesn't gain that much from her 7* though. Her CD moves aren't that impressive. One of them breaks ATK/DEF by 60% on all enemies and buffs your party's ATK/DEF by 120%. Its weird break combination as well as the relatively low break percentage doesn't make it very appealing.
    Prishe also gets access to another CD move that's on a 5 turn cooldown and not available on turn 1 with a 2000% modifier, though innate light element.
    Prishe's problems didn't really get fixed, she still is quite delayed though once you reach Prishe's Special she can work surprisingly well with a dupe unit and TDW, but unless you are willing to use her LB or even STMR ability you won't have any innate imperils.
    Would I use two of her or get her STMR? Same case with any chainer that has no chaining partners: If you want to use them consistently in events, you'll probably skip the STMR and keep two 7 star dupes. Though her knuckle is pretty good on a TDW build, you're likely to keep her dupes even if it's a decent boost in ATK.



    [​IMG]Veritas of the Dark (Chainer)
    Rating: 6/10
    Future Proof: 5/10
    Trust Ability:
    Increase DEF/SPR/HP/MP (20%)
    Increase resistance to sleep and confuse (100%)
    Upgrades LB (Dark physical damage (10x) to all enemies
    Decrease ATK/DEF (74%) for 3 turns to all enemies)
    Increase equipment ATK (30%) when dual wielding
    STMR: Dark Lord's Armor (Heavy Armor) - 34 ATK/DEF, 24 SPR, 80% dark resistance

    Veritas of the Dark, similar to Aileen, got delayed by two batches.
    Which, as expected, hurts him a lot compared to what he could have been.
    VotD at his 7* gains some additional ATK up to 60% if you are dualwielding him. His TMR ability is more than worth it as his TMR is part of Great Sword users with heavy armors either way, which in this case is great as he gets a lot of bulk, even more innate status ailment resistances, 30% True Dualwield (which is his GL buff) AND his LB becomes a lot more interesting.
    His previous chaining move with the Divine Ruination frames gets an effective 200% boost in modifiers up to a total of 720%, making it his strongest chaining move. However, he also gets another new move that chains with Sephiroth's 16-hit moves but due to being a moving chain with a short frame window it is really hard to perfect chain. It does have a 65% dark imperil though opposed to a 50%.
    What makes Veritas of the Dark more interesting is his 30% LB damage upgrade. His LB can perfectly chain and only needs 18 crysts. With his trust ability you have a 1300% innate dark elemental chain with an AoE 74% ATK/DEF break. As long as you can spam it a Doublehand / True Doublehand VotD can deal really good damage that way with a dupe. It's not top tier but for so much added support on the LB it's more than bad. Limited to a dupe and dark though.
    Would I use two of him or get his STMR? If you really want to use him as an LB chainer I'd keep two of him as there will likely be no VotD friends thus you'll need your own most of the times. If you will only use him for his Divine Ruination move, just grab the STMR. It's a high ATK armor, so... why not?



    [​IMG]Veritas of the Flame
    (Finisher)
    Rating: 9/10
    Future Proof: 6/10
    Trust Ability:
    Increase HP/MP (20%)
    Increase counter chance (100%)
    Chance to ignore fatal damage (100%) when HP is above 50% (max 1 time)
    Increase ATK (50%) when equipped with an axe
    STMR: Flamelord's Armor (Heavy Armor) - 38 ATK, 34 DEF, 80% fire resistance

    Veritas of the Flame got interesting Global Upgrades that actually make him pretty good.
    His trust ability adds some bulk, double the chances to counter which is REALLY important as he unlocks his finisher with an 80% chance now. This, even if the enemy only has one AoE attack that will hit him, makes it really consistent to use Full Charge Stomp +2. And he can use either Fixed Dice with TDH or the FF11 event TDH axe. If you get lucky and proc his 100% fire imperil the amount of damage after imbues is crazy.
    His GL upgrade made his fire finisher so much better. It used to be on an 8 turn CD with no availability on Turn 1. While the latter did not get fixed, the cooldown got halved to 4 turns. Thus on turn 4 you will have a 3000% modifier coming from a TDH Axe user with high damage variance and innate 280% ATK with axes! THIS deals insane burst damage as of right now. And now he can even use Full Charge Stomp +2 somewhat consistently on off turns, making VotF currently an incredible finisher after a few turns. Though for very quick fights he isn't suited as well as others.
    Would I use two of him or get his STMR? No brainer: STMR. 38 ATK armor is BiS on himself and while not BiS on others still a great armor as an alternative. Or even the 80% fire resistance coming from it. If you haven't cleared Omega, this might be helpful.



    Magic Damage

    [​IMG]Barbariccia (Chainer + Finisher)
    Rating: 9/10
    Future Proof: 8/10
    Trust Ability:
    Increase magic damage against beasts, birds, humans, and stone monsters (50%)
    Increase modifier (1x) to Aeroja, Flurry, Tornado
    STMR: Barbariccia's Bangles (Accessory) - 50 MAG, 20% HP/MP, 50% Wind resistance,
    Increase modifier (0.5x) to Aero, Aerora
    Increase modifier (1x) to Aeroga, Tornado
    Increase modifier (1.5x) to Aero I, Aeroga V, Aeroja, Raging Wind

    Barbariccia, the first GL unit out of the batch.
    Her upgrades are interesting and there will be enhancements soon, though I'd not make any statements about them yet as there might be some enhancements hidden. They only showed us 3 enhancements. There may be more.
    Barbariccia's TMR ability makes her a stronger damage dealer against beasts, birds, humans and stone monsters. After her TMR boost this goes up to a total 100% magic killer to each of them. Human killers are especially useful due to many 10 man trials sharing a human type and Barbariccia being a Tornado chainer makes this even better. Her TMR also boosts Tornado and Aeroja slightly.
    Barbariccia gained a new spell, which is Raging Winds, the equivalent to Zoblizza. A ST finisher with a 120% ~ 1200% stacking modifier. Raging Winds can self cap if you can spark chain, otherwise stick to Aeroja.
    Her three new CD abilities are all useful. All of them are available on Turn 1 and have a 6 turn cooldown.
    The first one is a tornado chaining move with double lightning / wind element, a 1200% modifier and a whopping 120% lightning / wind imperil. This can be used as an imperil user just for the sake of it or for her own damage rotation.
    The second CD ability grants her some MP regen, self reraise and... triple cast for the next 3 following turns! And yes, as long as you can spark chain you can self finish Tornado into 2x Raging Winds. This will need some time to ramp up but the burst damage can be insanely high. Currently #2 magic chainer.
    Her last CD ability is more of a fun tool with Aeroja as it applies a self 150% MAG buff, self 300% MAG stack buff and one reflect stack on your entire party.
    Would I use two of her or get her STMR? Her STMR adds a lot of power to her own kit. 50 MAG isn't incredibly high, but what makes it this interesting: It adds 100% modifiers to Tornado and 150% modifiers to Raging Wind / Aeroja. And it stacks. For a price of 8 Barbariccias you can now make her even stronger! Yey!



    Hybrid Damage

    [​IMG]Beatrix (Finisher + Breaker)
    Rating: 7.5/10
    Future Proof: 5.5/10
    Trust Ability:
    Increase ATK/MAG/HP (20%)
    Upgrades LB (Physical damage (6.75x) with ignore DEF (50%) to all enemies
    Decrease ATK/MAG (74%) for 3 turns to all enemies
    Mitigate damage taken (30%) for 3 turns to all allies
    STMR:
    Loyal General (Materia) - Increase equipment ATK (50%) when single wielding any weapon
    Increase accuracy (25%) when single wielding any weapon
    Increase equipment ATK (10%) when dual wielding
    Increase ATK (50%) when equipped with a great sword

    Beatrix at 7* can be used quite effectively.
    Her trust ability adds 20% ATK/MAG, which is nice because you will likely equip it anyway for its next effect, which is her LB upgrade. Her LB at 7 star breaks ATK/MAG by 74% for 3 turns and with her trust ability this is an AoE break that also buffs your party's damage mitigation by 30%. As a support Beatrix can be quite useful as long as your other units can provide good early breaks or on turns where you don't have the LB up.
    So, what can she do on the off turns?
    Beatrix has a new holy hybrid finisher. It has a 1400% modifier regularly, but if you use it after your CD ability (3 turns cooldown, available turn 1) it becomes a 4200% finisher which is indeed strong. Her CD move also fills up her own LB gauge by 2 thirds, so you do have a semi-rotation between her CD move, her holy finisher and her LB for an allround good support finisher unit.
    Would I use two of her or get her STMR? Her STMR is great for your Hyohs out there. 50% ATK with large swords and 50% TDH? It's not a massive ATK increase but you can still get a good chunk out of it and as Beatrix's best use is a finisher / support you likely don't need 2 7 stars of her.



    [​IMG]Veritas of the Light (Chainer + Finisher)
    Rating: 8.5/10
    Future Proof: 5.5/10
    Trust Ability:
    Increase ATK/DEF/MAG/SPR/HP/MP (20%)
    Increase physical and magic damage against demons, mechanical, fairies, and undead monsters (25%)
    STMR: Lightlord's Armor (Heavy Armor) - 30 ATK/DEF/MAG/SPR, 80% light resistance

    Veritas of the Light gets a nice boost out of her TMR ability. A total of 40% HP, 60% MAG and 20% ATK/DEF/SPR/MP as well as increasing her previous 4 killers by another 25%. Which means she has 4 innate 125% killers, making her quite versatile when it comes down to these monsters. Especially useful is her 125% demon killer as it's probably one of the most common enemy types.
    Her 7 star additions aren't particularly exciting. She does get an AoE 100% light resistance buff which might be handy for some trials as it also made Veritas of the Earth occasionally an incredible unit.
    Her CD move did get a buff though. It got 1 turn less in cooldowns, so it's available on Turn 5 with a 5 turn cooldown. With her 7* stats and her 50% ATK and MAG True Dualwield, her 4000% light hybrid finisher will hit quite hard and the damage contribution is more weighted on her MAG stat than on her ATK stat, which is another damage boost in most occasions.
    You can also use TDH FD if you want, but that makes her mostly a physical damage dealer.
    Would I use two of her or get her STMR? I'd get her STMR. Her best role is as a finisher thus two of her aren't that great, but you can still use her as a chainer with her 850% modifier. Not the strongest but currently one of the few AoE hybrid chainers. When she procs her killers she's still a strong chainer.



    Healers

    [​IMG]Eiko (Healer + Summoner)
    Rating: 8.5/10
    Future Proof: 6.5/10
    Trust Ability:
    Increase DEF/SPR/HP/MP (20%)
    Increase EVO MAG (60%)
    Auto-cast Increase resistance to stop and charm (50%) to caster at the start of a battle
    STMR: Essence of Summoning (Materia) - Increase HP/MP/SPR (15%)
    Increase EVO MAG (30%)

    Eiko's 7* didn't add many new things.
    In fact, it made her better at what she used to be basically.
    When equipping Eiko with her own Harp you will gain even more defensive stats, stop and charm resistance (even though only 50%) and 60% EVO MAG! This boosts her up to a total 120%, which is 10% higher than Citra. Though she doesn't have evoke damaging abilities.
    Eiko has an easier time filling up the esper gauge, her LB heals more and she gets MP refreshes. She can also recover your party's MP and apply HP barriers while curing all breaks. Generally she isn't as much of a healer in comparison to others due to the lack of Curaja and Reraise, but if you can work around that or spam her LB, you can utilise her really well and I've used her 6 star for the past trials simply because Espers can be really useful or even needed for missions while she can cure breaks really often. If you don't rely on reraise and can spam her LB she's a great healer + summoner.
    Would I use two of her or get her STMR? There isn't much of a use for two Eikos in your team and her STMR grants 30% Evo MAG, so just grab it. Might as well.



    [​IMG]Rem (Healer + A lot more)
    Rating: 9/10
    Future Proof: 7/10
    Trust Ability:
    Increase MAG and SPR (30%)
    Increase modifier (2x) to Dagger Boomerang
    Chance to counter physical attacks (50%) with Healing Prayer (max 1/turn)
    STMR: Betrothal Ring (Accessory) - 40 MAG/SPR, 40% MAG/SPR, Auto-Regen

    Rem is super interesting.
    You will slot her mainly as a healer now as Rem FINALLY got access to Curaja. Her trust ability adds 30% MAG/SPR, which helps her out a little bit for her offensive parts as well as her supportive aspects and healer aspects. Love now grants her a total 30% HP/MP/MAG/SPR, thus quite good. Having a 50% chance to counter physical attacks with her Curaga + cure all status ailments might save you a turn to heal on as well. When used as finisher this is also part of her BiS as it boosts Dagger Boomerang's mod by 200%.
    At 7*, as any other FFT-0 unit, she can self sacrifice her to gain an Esper instantly. On a healer this can be incredibly useful as it grants access to Fenrir or Golem to survive incoming physical attacks. Filling esper gauge on a healer can be a lot more beneficial than you think.
    If you use two Rems you can also chain with her new move: a 640% move that also breaks SPR by 60% at the same time. It works just like Dagger Boomerang, so Dualwield and innate weapon element applies to it as well as killers, though frankly you likely won't slot in two rems.
    Her CD move is what makes Rem even stronger as a healer: available turn 1 and... AoE Reraise. It does have a 6 turn cooldown so you can't spam it like LM Fina's Limit Burst, but chances are you don't need AoE reraise THAT often. For MP recovering Rem can also be used quite effectively. She has an AoE 180 MP recover for the cost of... 10 LB crysts. Guess what, her LB isn't good! Pass up on her LB and use this one instead. It's fairly cheap at the same time and it costs 0 MP. Never ever be afraid of MP drains anymore!
    On off turns you can use Rem as a SPR breaker or finisher. Oooor as a Tornado / Quake chainer for 10 man trials. There are many niches you could use Rem for.
    Would I use two of her or get her STMR? Rem's STMR is just... oof. 40 flat MAG/SPR on an accessory would be pretty good already, but 40% MAG/SPR too??? 100% BiS for all mages / healers and once we get the 400% stat cap increase even better. It also works really well on the MAG + SPR builds on summoners or on Rem herself. Go and get it.



    Supporters

    [​IMG]Zargabaath (Buffer)
    Rating: 9.5/10
    Future Proof: 8.5/10
    Trust Ability:
    Increase DEF/SPR/HP/MP (20%)
    Increase resistance to stop (100%)
    Upgrades LB (Physical damage (6.45x) with ignore DEF (50%) to all enemies
    Increase ATK/DEF/MAG/SPR (150%) for 2 turns to all allies
    Mitigate damage taken (50%) for 2 turns to all allies)
    STMR: Judge's Oath (Materia) - Increase HP/DEF/SPR (30%)
    Increase resistance to all elements (20%)

    Zargabaath surprised me.
    Zarg's TMR ability is just great. His helm grants some decent defensive stats as well as 15% all ele resistance except for dark. Now it also grants him 20% DEF/SPR/HP/MP, stop resistance AND upgrades his LB to a... wow, 150% AoE all stat buff AND 50% damage mitigation?! This LB is insane, but it's only for occasional usage in a large majority of team compositions. Unless you babysit Zargabaath you can't use it all the time because it requires 40 LB crysts and only lasts 2 turns. If you can use it though... use it.
    Other than that Zargabaath gained access to innate Dualwield, which fits his kit nicely. He has a Octoslash frames chaining move, making him a decent support chainer for your Sephiroth or any other Octoslash chainer honestly. He also got a ST 150% all stat buff.
    But his CD moves are what make Zargabaath a monster.
    The first one has a 4 turn cooldown and buffs your party's break resistance as well as ele resistance by 60% for 3 turns. Currently not AS strong, but in the future ele resistance buffs are a gamechanger and having an all ele resistance buff like that is amazing.
    His second CD ability has a 7 turn cooldown, but available on Turn 1 as well. An AoE 140% all stat buff with 40% mitigation for 3 turns, that's the best Turn 1 buff overall.
    What both CDs share... they allow him to use some of his abilities twice aka W-cast. For either 2 or 3 turns depending on the CD ability you can w-cast e.g. his 150% ST buff or even his berserk to abuse the berserk trick that lets your chainer deal a lot more damage than they should.
    Keep in mind that you can't spam everything Zargabaath offers similar to Ignis.
    Zargabaath became a great supporter and currently the best. His LB mitigation is crazy if you ever need to survive even if you can't spam it.
    Would I use two of his or get his STMR? Yes. And yes. 30% HP/DEF/SPR AND 20% all ele resistance.... hell yes.



    Conclusion:
    This batch isn't as exciting as the last one's, but there are still many good units to grab here.
    If you didn't get a chance to grab a strong breaker, Beatrix can work out as well as being used as a decent finisher. Whereas we got our new #1 finisher with Veritas of the Flames, whos solo DPS even without chain caps can outdamage a good amount of the current chainer roster! Especially his Turn 4 is deadly with that massive 3000% fire finisher.
    Eiko and Rem are more than capable healers and Rem's versatility imo makes her a more appealing pick than other healers as long as you aren't reliant on her HP barriers as Rem can recover so much MP so easily, can be used as a chainer / finisher and even get you an instant Esper every 4 turns. Veritas of the Light is also a good hybrid finisher.
    About the physical chainers we didn't get many exciting additions. In fact Aileen and Veritas of the Dark got the short end of the stick by getting delayed a few months and not getting strong enough buffs to make them meta units. VotD can be used for divine ruination chaining at least. Or his LB for support breaks, too.
    Barbariccia and Zargabaath got great 7*s. Barbariccia is closer than Trance Terra than you might think and the longer the fight the more powerful she gets. She can deal incredible burst damage after a few turns. Whereas Zargabaath became an incredible support that even has redeeming qualities in the future and is somewhat resistant to powercreep because of that. He will be serviceable for a long time from now on and currently makes for the best support.
    As I said, for most it's not as exciting as the last batch, but this batch contains many great alternatives and surprisingly good upgrades for our GL units.



    Interested in the other batches?
    7* Batch Overview #1
    7* Batch Overview #2


    Wanna support me?
    I put a lot of effort into it!
    Everything helps
    My Patreon



    I am thinkin of using my Rem as a healer as she will always remain interesting as well having niche uses in the future through several ways. The AoE MP refresh coming from only LB crysts is great, the AoE reraise even though high CD is nice, finishing on off turns. Hmmmmmmmmmmmmmmmmmmm.

    Also... 8 days left until birthday. Do you want me to prepare some kind of special?


    Memel0rd out
     
    Last edited: Oct 13, 2018 at 3:13 PM
    Xander, Donpru, IvaNL and 90 others like this.
  2. Dino

    Dino Ascended Member Supporter

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  3. h3pc4t

    h3pc4t Well-Known Member

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    nice job meme! I was waiting for this
     
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  4. Bitzpleze

    Bitzpleze Mad Sciontist VIP

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    AQMystic Ascended Member Supporter

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    Kinda expected for Beatrix to become more of a finisher than a chainer, guess this is Alim’s way of redeeming a notable character since they ruined her potential with wonky chaining
     
  6. Renko

    Renko "Hall of Fame" Member Supporter

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    so is zarg the best buffer we currently have?
     
  7. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Easily.
     
    Xander, Khidir, fayleen99 and 4 others like this.
  8. Awerinc

    Awerinc Well-Known Member Supporter

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    Great read as always, thanks.
    Loving my Barb and I'm so happy she got a good kit since she's been my go to magic chainer pretty much since I got her.
    One thing tho, her Ominous Forecast is available at turn 6, not 1.
     
  9. Mr. Crifford

    Mr. Crifford Well-Known Member

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    Amazing job as always! If you have the chance could you post an example rotation of how Barbariccia could pair with another Tornado user (not a duplicate)? I’m having trouble seeing how Raging Winds fits.

    Also, could Zargabaath theoretically replace Wilhelm and Heavenly Tech Lid in a lineup?
     
  10. nox

    nox Ascended Member Supporter

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    Erm no complaints but explain how vof is better finisher than olive? Her max lb seems to be monstrous....
     
  11. Renko

    Renko "Hall of Fame" Member Supporter

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    damn someone's gonna get mad about this one *cough caliber cough*
     
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  12. Scheich

    Scheich Ascended Member Supporter

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    Awesome. Now 2 of the best units out this batch I only got 1 each. And i Love both :( The worst part they are in different pull banners :/
     
  13. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    3000% fire finisher on a unit with massive ATK and a weapon that has an average 150% damage variance.
     
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  14. Xynth

    Xynth New Member

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    I'm in the same boat as you in regards to making Rem my main healer. Even geared for MAG, she has incredibly high SPR and has access to nearly everything aside from being able to dual cast Esunaga/Reraise. More than that, she's back on my arena team to act as Arena cancer alongside Ayaka/A Rain while I'm on defense.
     
  15. Hacho

    Hacho Member

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    I'm completely agreeing with you about Rem, @Memel0rd

    First thing I did after maintenance was to awake her to 7* and get her TMR/STMR. Still need to get her to lvl 120 but so far she is just such a cool and versatile unit.

    As I also have VotF 7* ready I think I will go for him, too. Though I haven't got his TMR so far...

    Anyway, great review as always, Meme! ::up::
     
    Last edited: Oct 11, 2018
  16. nox

    nox Ascended Member Supporter

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    Ah very well...might need some set up as i have both....
     
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  17. Ashlag

    Ashlag Setup evolved, though spec didn't change much Staff Member Moderator VIP Supporter

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    About Zarg, I'm still wondering about optimal rotations. I mean, I think he can be quite monstrous, and a comb of him + Rem would work extra well, but in term of practical use anyone can help ?
     
    Last edited: Oct 11, 2018
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  18. Resnesky

    Resnesky Ascended Member Supporter

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    Thanks for your hard work, Meme!
    Already drooling at my Barbie.. And wishing I had a dupe Zarg. ::rudecat1::
     
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  19. syren555

    syren555 "Hall of Fame" Member

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  20. Xhominid The Boss

    Xhominid The Boss Ascended Member

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    The thing I'm wondering... is with Fryevia's enhancement changing her frames to DR chaining and Mystic Blitz also being changed to Octoslash frames...

    I wonder if Beatrix will become part of the Octoslash family too so that she can chain? She actually does 8 hits per chain and again, they have precedent for overhauling and changing a unit's frame data.

    And even with her becoming a Finisher/Breaker, she still didn't get the enhancements that she did from JPN, so they could very easily buff her by making her an even stronger chainer along with being a finisher and breaker.
     

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