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7* Batch #5 Overview by Memel0rd

Discussion in 'Unit Reviews' started by Memel0rd, Dec 13, 2018.

  1. Memel0rd

    Memel0rd FFX-l0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Introduction:
    Greetings, my name is Phillip aka. Memel0rd and if you are new to the forums / subreddit, I've been writing reviews for units since April 2017 as well as posting my own rankings. This however is something completely new and if you ever feel like having a question, you can always feel free to ask in the comments or write me a PM.

    I'm also glad to announce that DefiantHermit is helping me out with the 7* damage comparisons. For my reviews I've been doing all my provided maths manually and for these batches it's too much work. Especially with the coming Super Trust Master Rewards it'll be very difficult to keep up with everything.
    If you don't know DefiantHermit, he's been a big part of the wiki's rankings for a long time now as well as one of the moderators of the ffbe subreddit.

    The fifth batch arrives and this time we only have 8 units to talk about, which isn't a whole lot to be fair. It was yet another Ninja 7* batch that I'm not happy about because apparently it is too hard to release news on such a big subject. The reason why I dislike a ninja batch is because I'm going in unprepared and can't release the batch review right away so that the users know which units to upgrade and which units to just skip.

    Similar to my rankings, I will cover the units by their roles. This means I'm following this structure:
    1. Physical Chainers
    2. Physical Finishers
    3. Magic Chainers
    4. Magic Finishers
    5. Hybrid Chainers
    6. Hybrid Finishers
    7. Healers
    8. Summoners
    9. Buffers
    10. Breakers
    11. Cover Tanks
    12. Provoke Tanks
    I'll be able to keep a more structured overview that way and you can easily find every role for the respecting 7* upgrade. Now, let's do this.

    If you are interesting in the damage comparisons, DefiantHermit will provide an in-depth spreadsheet of the unit's damage with / without STMRs.
    You can also keep track of the meta chainers in my review (will provide damage comparisons in there) as well as in the wiki's / my rankings:

    Defiant's Spreadsheet: https://docs.google.com/spreadsheets/d/1ofXvCbtCBr2Rvzyhmywa7dHUihgtVbFnSea51DZeck0
    Wiki Rankings: https://exvius.gamepedia.com/Unit_Rankings
    My Rankings: https://brave-exvius.com/threads/memel0rds-unit-rankings.15685/

    Rankings:
    There will be two rankings: Rating and Future Proof.
    Rating consists of the unit's current performance in the meta / batch and what it has to offer.
    Future Proof isn't explained in the overview but demonstrates how well the unit will fare in the next 3~6 months to make it easier evaluating if you want to awaken said unit or not.



    Requirements:
    To upgrade a unit from their 6 star version to their 7 star, you will need 3.000.000 Gil as well as two of the same unit.
    When going into your awaken unit tab in the game, there will be a new option in the upper right corner that lets you select any 5* base unit that can go up to 7 stars. You need to have that unit on "unlocked". Once you click on that unit, you will have the option to exchange that selected unit for their respective awakening crystal as well as their TMR's moogle container as long as its not on 100%.
    Now, swap back to the original awaken unit tab and select the unit you want to awaken to 7*s. You will now need the awakening crystal and 3.000.000 Gil and voilà! You got yourself a 7 star.




    7* Batch #5 Overview by Memel0rd
    Featured Units:
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]


    Simply use CTRL + F on google and type in the unit's name to quickly skip to the unit you need.



    Physical Damage

    [​IMG]Aranea (Finisher)
    Rating: 7.5/10
    Future Proof: 5/10
    Trust Ability:
    Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon
    Increase ATK (40%)
    STMR: Skylancer (Materia) - Increase equipment ATK (100%) when single wielding any weapon
    Increase accuracy (25%) when single wielding any weapon
    Increase ATK (30%) when equipped with a spear

    Hey, large assets on a female character, this is new.
    Aranea isn't a very exciting unit, especially her kit is not.
    Her trust ability grants her 50% more TDH and a 40% ATK increase, which in a vaccuum is great because her own TMR for dragoons is more than solid. However Aranea is lacking all kinds of imbues and she can't utilise bomb arms either because that imbue lasts 3 turns and her good jumps have a 2 turn delay. With Verun's TMR you lose a ton of ATK, too.
    Aranea has impressive stats with 150% TDH, 250% jump boost and 90%.
    At 7* she gains a new jump that has a 750% modifier with a 2 turn delay and it is indeed a timed jump. Her CD ability has a 5 turn cooldown with a self 4 turn 200% ATK buff, which perfectly aligns with her jump turns, as well as a 15 LB gauge fill.
    Overall her damage potential is quite high due to high stats, decent mods and high self ATK buffs, however you will either need external imbues which aren't too common currently or Verun's TMR, which is a large drop in ATK and thus in damage. Her enhancements in JP were really lackluster and hopefully changed in GL.
    Would I use two of her or get her STMR? Her STMR is buster style + 30% ATK with spears. Generally this is a great STMR as it can stack with the regular Buster Style and that alone would make me want to get it. TDH Spear users (especially CG Cid in the future) will love this.



    [​IMG]Duke (Finisher + Chainer)
    Rating: 8.5/10
    Future Proof: 5.5/10
    Trust Ability:
    Increase DEF/SPR/HP/MP (20%)
    Increase equipment ATK (40%) when dual wielding
    STMR: Virtue Drake (Spear) - 173 ATK, Dragonkiller+

    Duke is a solid and our current best Dragoon when it comes down to finishing chains.
    His trust ability is the way to go. His own TMR grants him 60% ATK and in addition to that 20% All stats except for ATK/MAG. Bulk is never bad. But it also increases TDW by 40%, which will come in handy. With the 138 ATK spear from Alhena that also increases jump damage as well as a sword you can get high ATK and high jump damage.
    Though let's talk about his kit. Duke gains some additional ATK, as a Global Buff 80% jump damage (which compensates the lack of stackable materias). Other than that he gains 50% dragon killers with swords, large swords and spears. Thus if we DW him +100%. In total Duke has an innate 200% dragon killer, if you use Odin on him you easily hit the Dragonkiller cap of 300%.
    Duke gains some new toys to play around with. A new chaining move with a 640% modifier that also increases your party's ice resistance by 70%.
    His new timed jump is very similar to Reberta's: 470% modifier with a 1 turn delay and a self 200% dragon killer instead of a human killer. While dragons aren't common enemy types, it's a solid option for his rotation.
    His rotation plays around his CD ability, which is available on Turn 5. A 700% AoE finisher with an AoE 3 turn 100% Ice Imperil + 70% DEF break. A decent finisher with great offensive debuffs, however it also grants him access to a new jump! In fact, a 750% jump with innate ice element and a 200% dragonkiller buff as well. This is a very hard hitter and makes Duke come very close to Veritas of the Flame in terms of burst damage.
    Would I use two of him or get his STMR? If he is your only option as a chainer I'd make two of him, but he really isn't an outstanding chainer and most likely you have many other options as he also doesn't share any chaining families with anyone. His STMR is a bit niche though as it doesn't increase jump damage and there aren't many TDW spear users.



    [​IMG]Prompto (Chainer + Finisher + Breaker)
    Rating: 7/10
    Future Proof: 7/10
    Trust Ability:
    Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
    Increase equipment ATK (50%) when dual wielding
    Chance to counter physical attacks (30%) with Snapshot (max 1/turn)
    Chance to counter magic attacks (30%) with Snapshot (max 1/turn)
    Upgrade LB
    STMR: Executioner (Gun) - 161 ATK, 66 SPR, Dualwield

    Prompto without his enhancements is quite lackluster and you'll have to wait a little longer to fully utilise him.
    Prompto's trust ability either grants him 100% TDH or 50% TDW as well as incredibly annoying counters for Arena. With a 30% chance to counter any damage he can proc a 55% AoE stop as well as 100% blind/confusion. Against tanky Promptos this can easily screw you over if you don't have someone with stop resistance + a way to heal stop. After using his LB you will also gain access to a 1400% finisher, but you can't W-cast it with his W-Ability.
    TDW Prompto can utilise his weapon passives a lot better as he gets 30% ATK/SPR when equipped with a gun or dagger, thus 60% with DW.
    Outside of that Prompto's new 7* ability currently is quite RNG reliant it has a 40% chance to proc a 40-Hit 840% AoE chain, a 40% chance for a 945% finisher or a 20% chance for a 1550% finisher. Yeah you won't use that ability too much.
    His new CD ability, which is available on Turn 4, also doesn't look very good. It's a ST 1350% 11-hit chain which's last hit breaks. And its last hit has a 50% damage contribution, so you have an effective 625% chain. Though you do get access to the 1400% finisher afterwards!
    With his enhancements Prompto will be a decent breaker with some imperil versatility and decent finisher options.
    Would I use two of him or grab his STMR? His STMR is a 161 ATK gun, which could be useful for himself or for future dualwield Gun users like... CG Lightning. It's a niche weapon, but if you can make use of it you can enjoy its additional 66 SPR and innate dualwield. There isn't much point to keep two Promptos other than Arena, which he does do quitee well in to be fair.



    Magic Damage

    [​IMG] Lulu (Chainer + Finisher)
    Rating: 7/10
    Future Proof: 4.5/10
    Trust Ability:
    Increase MAG (50%)
    Auto-cast Brave (Mars Sigil) at the start of a battle
    Recover MP (5%) per turn
    Increase LB gauge (1) per turn
    STMR: Booster Cactuar (Materia) -Increase MAG (60%) and SPR (20%)
    Increase water resistance (50%)

    Lulu sadly isn't a great addition. Quite mediocre.
    As much as I love FFX, I can't sweettalk her.
    With her own TMR she gets quite a large boost in stats. Her own rod has 120 MAG and now she gets a 50% MAG boost from it as well as a strong HP regen and 5% MP recover. Not too bad. Her MAG stat can get quite high as she later on gains 50% MAG TDH / TDW, while the latter is the better option.
    Her previous magic spells Flood, Waterga and Waterja all receive a 300% boost. This means Flood goes up to 550% and Waterja to a max of 900%. Not too shabby.
    But with her new spell Raging Water that starts off as a weak 120% modifier and goes up to a 1200% modifier, she can be a decent finisher. The sad part about it is that you can't self-cap it off her own Flood Chains. It even gains a 400% mod boost to make it go up to 1600%.
    Her CD ability got a GL change. Now it has an effective 1333% fire modifier as a finisher, is available at turn 1 and has a 3 turn 100% water imperil. It increases her LB gauge by 8, which can be useful due to her AoE 180 MP recover with a 12 LB cryst cost. You will use her CD ability everytime it's up simply for the high water imperil. Unless you proc it from her counters.
    Lulu's enhancements in JP were also lackluster. Higher stats, +100% mods on Flood and a higher chance to proc as well as higher turn duration of the imperil.
    Would I use two of her or get her STMR? As always: If she is your only option as a chainer I'd keep two copies, but other than that get the STMR. It isn't too bad with 60% MAG, 20% SPR and 50% water resistance. Not something you have to chase for though.



    Hybrid Damage

    [​IMG] Kunshira (Chainer)
    Rating: 7.5/10
    Future Proof: 5/10
    Trust Ability:
    Increase ATK/MAG (20%)
    Increase equipment ATK/MAG (30%) when dual wielding
    STMR: Magic Control Ring (Accessory) - 50 ATK/MAG, +15% Fire/Lightning/Water/Wind/Light resistance

    Kunshira is an interesting unit.
    Her trust ability grants her a total of 60% ATK/MAG as well as 30% ATK/MAG TDW. That's... it. Besides basestats this is all she gets at 7* in terms of offensive passives.
    Her beast / human / fairy killers go up to a total of 75% and many of her old abilities got a 200%~300% boost in modifiers. For instance her 10-Hit chains goes up to a 750% hybrid mod now.
    In addition to that, Kunshira gained a new chaining move with a 1100% hybrid modifier and innate lightning / wind element, matching Loren's chain. It has 30-Hits and chains with the Aureole Ray family. As long as you have matching imperils this is her best option for damage output.
    What makes her interesting are her two new cooldown abilities.
    The first one is available turn 1 with a 7 turn cooldown and grants your entire party a 3 turn fire/lightning/water/wind/holy 100% resistance buff! If you are hitting a threshhold with high elemental damage output this can be a lifesavior.
    Her second CD is also available turn 1 with a 6 turn cooldown, breaks the enemy's DEF/SPR by 70% and imperils fire/lightning/water/wind/holy by 70% for 3 turns. This is a very useful ability when it comes down to short fights, but can also be alternated if using two Kunshiras to keep up the imperil.
    As long as Kunshira doesn't proc any of her killers her damage output is mediocre at best due to low-ish modifiers for a hybrid unit. Her JP enhancements enhance her finisher capabilities as well as stats and killers, thus also not a large improvement.
    Would I use two of her or get her STMR? Her STMR is a 50 ATK/MAG accessory, which can be quite strong for hybrid units but in most cases worse than Ravenheart offensively. It does grant a 15% ele resistance for her 5 elements though, which can be a nice option of raising ele resistances without losing too many offensive stats. Since Kunshira's new AR move is quite common you'll find chaining partners easily.



    Healers

    [​IMG] Lotus Mage Fina (Healer)
    Rating: 9.5/10
    Future Proof: 9/10
    Trust Ability:
    Increase ATK/DEF/MAG/SPR (20%)
    Increase light resistance (30%)
    Increase LB gauge (1) per turn
    STMR: Pure Lotus (Materia) - Auto-cast [Increase ATK/DEF/MAG/SPR (100%) to caster at the start of battle + Heal (2900 HP, 1.2x)]
    Recover MP (12%) per turn
    Increase LB gauge (2.5) per turn

    LM Fina didn't receive too many new toys to play around with.
    LM Fina mostly gains DEF passives. With her own TMR she gets 20% ATK/DEF/MAG/SPR and afterwards another 20% DEF boost.
    She also gains 1 auto LB as well as max 2 25% magic counters that recover your team's MP by 20 and increase everyone's LB gauge by 1. It's not bad but it isn't great either.
    Her LB has a slightly higher Holy/Dark imperil (65%).
    But what's really new in her kit are her two CD abilities.
    Both are available Turn 1, the first one has a 4 turn cooldown, the second an 8 turn.
    Her first CD ability is a self re-raise + AoE Revive. Which is fine if you are in a sticky situation and have to recover your team quickly while making sure that LM Fina has reraise on her.
    The latter is a lot stronger as it has an AoE 100% HP Reraise + AoE Curaja. Compared to her LB this also heals at the same time as putting a Reraise on everyone.
    There was a lot of criticism for LM Fina when she got her 7* in JP because she barely got anything new. But even currently with Ayaka's 7 star I still thought that she was the best healer because of everything she has. Once we get Folka the healer slot is more versatile and even Yuna can be a better option in future content, but generally LM Fina is a great healer and her enhancements in JP only help her out.
    Would I use two of her or get her STMR? If you run double healer you likely don't run the same healer twice. Her STMR is interesting as it has an undispellable 100% auto buff as well as a huge HP regen + 12% MP recover + 2.5 LB gauge / turn. The HP regen on units with +800~900 SPR goes up to almost 4000 HP per turn, which can be incredible if your team doesn't have high regens. It's also interesting to use on auto provokers with Dispel due to them always having their provoke up with a permanent DEF/SPR buff. Those buffs are literally always active, making it interesting. Currently not needed though.



    [​IMG]Yuna (Healer + Summoner)
    Rating: 8.5/10
    Future Proof: 8.5/10
    Trust Ability:
    Increase DEF/SPR/HP/MP (20%)
    Auto-cast Full Moon Saint every turn
    Upgrade LB
    STMR: Yuna's Clothes (Robe) - 32 DEF, 44 MAG, 78 SPR, 20% Fire/Ice/Lightning/Water resistance, +20% EVO MAG

    Yuna, I wish I had a second copy of yours.
    Yuna's trust ability is great. Her own TMR is good already with 116 SPR, 68 MAG and 1 auto LB. Now she gets a nice set of defensive stats as well as our first Auto-Evoke passive that procs every turn. Each turn your esper gauge will fill up by 1~2 randomly! On top of that, Yuna's LB at 7* has a huge HP regen as well as an AoE 134 DEF/SPR buff, but with the TMR ability also a strong MP regen.
    Yuna's 7 star upgrades fix a lot of previous issues and make her a great choice in general. After a long time Yuna finally gained dualcast, which is great because she can DC a heal spell at the same time as one of her Bar-Ga spells she has. This makes her a strong option for any of the upcoming trials that are known as Elemental Tetris.
    On top of that, she finally... FINALLY has Curaja as well as Dispelga, two spells she didn't have before. Those amplify her healing capabilities by a lot. Yuna's evoke damage modifiers go up slightly and she even gains 30% EVO MAG.
    Her two new CD abilities focus more on her healing capabilities.
    Her first CD is available at turn 1 with a 4 turn cooldown and grants the entire party a 3000 HP barrier. It's not amazing but if you don't have anything else to do, might as well use it.
    Her second one is also available at turn 1 with a 5 turn cooldown and is a combined AoE Curaja + 5 Esper Gauge fill. A mini version of Eiko's LB, but still useful.
    In general Yuna as a healer might not be as high as LM Fina, but her ele resistance buffs being able to be casted at the same time as her healing spells will be handy in the future and might be better in your team than LM Fina.
    Would I use two of her or get her STMR? She's a healer, just go for the STMR. It's a strong robe with nice ele resistances and 20% EVO MAG. If you are using summoners or any other healers, it's a nice choice. But again, nothing spectacular.



    Tanks

    [​IMG]Basch (AoE Phys Tank + AoE Magic Tank + Breaker)
    Rating: 8.5/10
    Future Proof: 7.5~8/10
    Trust Ability:
    Increase DEF/SPR (30%)
    Increase lightning resistance (50%)
    Increase LB gauge (2) per turn
    STMR: Unquestionable Loyalty (Materia) - Increase HP (50%) and SPR (30%)
    Chance to counter magic attacks (30%) with 50 MP Recover (max 1/turn)

    Basch, similar to LM Fina, didn't change a whole lot.
    His TMR ability grants him more DEF/SPR, lightning resistane and some Auto LB. That'll become important later on.
    He gains more HP and DEF/SPR depending on your choice of armor, too, as well as an 80% Auto DEF/SPR buff. I already explained it in LM Fina's STMR description, but that auto buff will always be there. After the reraise, after a Dispel, whatever. This can increase his tankiness by quite a bit and also makes him more self sufficient.
    Talking about self sufficiency: Basch as a breaker became decently better. He has the ability to DC his breaks now, which will be a lot stronger after his enhancements. He also has a turn 1 available CD ability with a 6 turn cooldown that buffs his own stats by 150% for 3 turns and has a 65% ST fullbreak. If you don't run an additional breaker slot this can be quite important.
    Other than that the Auto LB will be used for his new ability. It costs 15 LB crysts and grants Basch a self reraise as well as filling up everybody's LB (except for his own) by 5! It's a nice addition if your team has great LBs and a reraise never hurts.
    His GL upgrade made one of his abilities a lot more interesting. Chastising Spirit is an AoE 3 turn 120% DEF/SPR buff as well as a slightly stronger Curaga, but also costs 15 LB crysts. For emergency situations it can be very helpful and can him more slot efficient depending on what you are running. Though I wouldn't depend on it.
    His future enhancements grant him higher stats, a DEF or SPR break resistance on his covers and stronger breaks that he can Dualcast, which is fine. Overall an interesting tank. Basch's ratings are the same as Lilith's but I lowered his future proof slightly due to Lilith's aspects being not as common on other units.
    Would I use two of him or get his STMR? His STMR is delicious. 50% HP, 30% SPR alone is really nice on any tank. But it also comes with one of his counters. 1 time max you have a 30% chance upon receiving a magic hit to recover 50 MP. It's nice, grab it if you can.



    Conclusion:
    This batch isn't very exciting. There are only 8 units whom I dare to say half of aren't great or needed additions.
    LM Fina is the winner of this batch, though she was incredibly strong before that. Yuna is finally a strong healer and can be really useful in future trials, making her also one of the few exciting units you can grab from this batch.
    Duke and Basch are new interesting additions as Basch is a self sufficient unit with decent breaks and Duke is a strong burst finisher that works with TDW as opposed to TDH from VotF. He is also beastly against Dragons, however those are a very rare enemy type.
    Aranea if you have a lot of external support can be a huge burst finisher as well, though the amount of setup needed isn't worth it in many cases.
    Lulu's kit is just not good, which isn't surprising as she has no access to T-Cast or Quad-Cast at all. Being stuck to Dualcast with good spells is still mediocre. Her GL changes did help her though, but I hope her GL enhancements will differ a lot from the ones JP got.
    Kunshira is another interesting unit due to her 2 CD abilities, however her damage output is even lower than Malphasie, which makes her one of the weaker 7* hybrid chainers and thus suffer in the ratings.
    Lastly there's Prompto, who seriously needs his enhancements similar to Gladio before being worthy of upgrading. After his enhancements however he is a serviceable breaker with interesting options.
    Generally not too exciting and I hoped for more GL upgrades as well as more units. And please next time announce it in the news instead of ninja patching it.



    Interested in the other batches?
    7* Batch Overview #1
    7* Batch Overview #2
    7* Batch Overview #3
    7* Batch Overview #4


    So many STMRs I'm close to. Please... fourth basch. Come to me.

    Memel0rd out
     
    Last edited: Dec 20, 2018
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  2. LAFORGUS

    LAFORGUS "Hall of Fame" Member Supporter

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    Thanks for the Hard work, as always!

    Now Once again...BAAAAAASCH LIIIIIVES!
     
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  3. Frau

    Frau Ascended Member Supporter

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    This will finally give me something to do with my 9 x Finas
     
  4. Randkin

    Randkin Ascended Member

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    Basch is a fun unit. I've screwed around with a Ivalice team on a few occasions, and he always rounds things out nicely.

    Poor Lulu. Not bad, just released too late to really shine.
     
  5. Marcus.mvs

    Marcus.mvs Ascended Member Supporter

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    Thanks for the overview Meme.
    Since I still don't have a dupe to 7* awake my Wilhelm or Sieghard, my 7* Basch will be very helpful
     
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  6. Lukahn

    Lukahn Ascended Member

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    I am very excited about Kunshira and Prompto who both seem fun and versatile--but I guess I'll have to wait for enhancements to see them shine.
     
  7. Clodia

    Clodia Ultimate Cat Lady VIP Supporter

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    You made a fatal mistake there! This is the wrong gif! Here, I provide you with the right one: [​IMG]
    Phew, always glad to help :D

    I seriously waited all day long for this overview, thank you for being so incredibly quick <3
     
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  8. Shr

    Shr Spooky Spooky Arena Runner Up S3 VIP Supporter Monthly Arena Champ S2 Monthly Arena Champ S1

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    You need to embrace charming kitty basch to land that fourth copy, meme. You know you want him in your heart [​IMG] ::rudecat5::
     
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  9. Novaultima

    Novaultima VIP VIP

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    Omg LMF pink shiny aura on 7* will look so great on my main setup ::ink::

    No i´m not gay.
     
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  10. KeybladeMaster97

    KeybladeMaster97 Ascended Member Supporter

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    Thanks for the review ::up::. 7* Yuna is awesome. (though personally I wished I had another LM Fina just because I like her character in the story)
     
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  11. C_L_I_C_K

    C_L_I_C_K Ascended Member

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    Man, I want a 2nd Yuna too. She looks like a competent healer now, along with being a summoner / buffer.
     
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  12. Nermon

    Nermon Ascended Member

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    I still need to figure out what to do with 6 yunas
     
  13. RavenZ

    RavenZ Well-Known Member

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    meme would be nice have numbers for yuna 7 stars top damage and how she is placed compared to other role finisher!(with healer build)
     
  14. Ohyouknow

    Ohyouknow Ascended Member

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    So. STMR my dukies I guess. Not sure what to do/give it to though. Thanks for the hard work as usual! Yuna gonna be spending more time on my teams now
     
  15. Redtide

    Redtide YoRHa No.2 Type E VIP Supporter

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    I hate how Gumi made that stupid POS Duke better than Aranea. Aranea is a Final Fantasy character, duke is just some garbage Gumi invented that barely has any kind of story at all. Also spoiler his story is garbage, just like he is. Thanks for the fan service Gumi ::sarcasm::
     
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  16. Shinobi_SAC

    Shinobi_SAC "Hall of Fame" Member Supporter

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    even with the increased modifiers that were reported for her?
     
  17. Dragoon87

    Dragoon87 Well-Known Member

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    Can't wait for the 18th I'm definitely going to UoC a 2nd Yuna
    Also sweet talking a game piece sounds like Sora from No Game No Life
     
  18. Fayleen

    Fayleen GLEX admirer and Summary maker VIP Supporter

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    Rofl Aranea also didn't contribute much on FF game aside from being boss and side character ::rudecat10::
     
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  19. Fayleen

    Fayleen GLEX admirer and Summary maker VIP Supporter

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    A.fryevia,Fryevia and kurasame easily outdamage her
     
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  20. Redtide

    Redtide YoRHa No.2 Type E VIP Supporter

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    Yeah 1000% more then Duke. Sooo thanks for agreeing with me. ::rudecat14::
     
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