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7* Batch Review #6 by Memel0rd

Discussion in 'Unit Reviews' started by Memel0rd, Jan 26, 2019.

  1. Memel0rd

    Memel0rd Error 404: Long beard not found Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Joined:
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    Global ID:
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    Japan ID:
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    Leads:
    GL: Esther | JP: Akstar
    Rank:
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    Introduction:
    Greetings, my name is Phillip aka. Memel0rd and if you are new to the forums / subreddit, I've been writing reviews for units since April 2017 as well as posting my own rankings. This however is something completely new and if you ever feel like having a question, you can always feel free to ask in the comments or write me a PM.

    The sixth and last batch is here which means this is the last installment of this series and it was a lot of work to write all of this. Seeing how busy I will be for February I'm also glad this is the last of its kind. I've spent hours and hours writing these and I've started 90 minutes ago and I'm only at Emperor Shera. Sigh.... (written during the process)
    I hope you enjoyed it all the way through and thank you very much for reading them.

    Similar to my rankings, I will cover the units by their roles. This means I'm following this structure:
    1. Physical Chainers
    2. Physical Finishers
    3. Magic Chainers
    4. Magic Finishers
    5. Hybrid Chainers
    6. Hybrid Finishers
    7. Healers
    8. Summoners
    9. Buffers
    10. Breakers
    11. Cover Tanks
    12. Provoke Tanks
    I'll be able to keep a more structured overview that way and you can easily find every role for the respecting 7* upgrade. Now, let's do this.

    You can also keep track of the meta chainers in my review (will provide damage comparisons in there) as well as in the wiki's / my rankings:

    Wiki Rankings: https://exvius.gamepedia.com/Unit_Rankings
    My Rankings: https://brave-exvius.com/threads/memel0rds-unit-rankings.15685/

    Rankings:
    There will be two rankings: Rating and Future Proof.
    Rating consists of the unit's current performance in the meta / batch and what it has to offer.
    Future Proof isn't explained in the overview but demonstrates how well the unit will fare in the next 3~6 months to make it easier evaluating if you want to awaken said unit or not.



    Requirements:
    To upgrade a unit from their 6 star version to their 7 star, you will need 3.000.000 Gil as well as two of the same unit.
    When going into your awaken unit tab in the game, there will be a new option in the upper right corner that lets you select any 5* base unit that can go up to 7 stars. You need to have that unit on "unlocked". Once you click on that unit, you will have the option to exchange that selected unit for their respective awakening crystal as well as their TMR's moogle container as long as its not on 100%.
    Now, swap back to the original awaken unit tab and select the unit you want to awaken to 7*s. You will now need the awakening crystal and 3.000.000 Gil and voilà! You got yourself a 7 star.




    7* Batch #6 Overview by Memel0rd
    Featured Units:
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]


    Simply use CTRL + F on google and type in the unit's name to quickly skip to the unit you need.



    Physical Damage

    [​IMG]Atoning Dragoon Kain (Finisher + Chainer)
    Rating: 7.5/10
    Future Proof: 4/10
    Trust Ability:
    Increase SPR/MP (20%)
    Increase equipment ATK (40%) when dual wielding
    Increase equipment ATK (50%) and accuracy (25%) when single wielding any weapon
    Increase LB gauge fill rate (50%)
    STMR: Kain's Lance (Spear) - ATK+168, HP +15%, 50% Jump damage increase

    AD Kain while having one of the best sprites is painfully mediocre in most areas.
    His TMR ability in general is great due to his TMR being a high ATK helm. It adds 40% TDW or 50% TDH as well as increasing his LB fillrate. You can choose either build really, the difference won't be huge.
    At 7* AD Kain mostly focuses on his finisher role over his previous chaining capabilities but doesn't stand out while doing so.
    He gets access to a timed jump with a 580% base modifier, which is higher than Reberta's and Duke's regular jumps, though Duke has a 750% jump locked behind his CD with an additional 100% imperil. On turns in between he can use one of his CD abilities with a total 2000% modifier, which hits decently well and if you go the TDH route his LB can be used as well. Due to his 25% LB damage boost it goes up to ~1760% / ~2150%.
    Even his previous chains get a damage boost, but this mostly is irrelevant. They are still pretty low with 600%~700%.
    Overall AD Kain is not worth investing as he is decent right now and doesn't get any significant boosts in the future. His enhancements in JP were lackluster and his competition will keep growing.
    Would I use two of him or get his STMR? His STMR is good for now but for whales very handy down the road. CG Cid will use it once we get him as well as the 200% TDW cap on all units, making CG Cid's new whale BiS including AD Kain's STMR. There isn't much reason to keep more than one 7 star of his, so I'd just get the STMR.



    [​IMG]Emperor Shera (Chainer)
    Rating: 6.5/10
    Future Proof: 4.5/10
    Trust Ability:
    Increase physical damage against beasts, demons, and plants (25%)
    Increase LB gauge (3) per turn
    Upgrade LB
    STMR: Emperor's Ring (Accessory) - 30 DEF/SPR, 50% Fire resistance, Increase HP (40%)
    Increase SPR (30%) when equipped with a light shield
    Increase DEF (30%) when equipped with a heavy shield

    Emperor Shera upon his awakening was looked upon quite nicely due to a few tools in his kit, but after researching him more he turns out to be quite underwhelming.
    His Trust Ability isn't incredible. He gains 3 25% killers and upgrades his LB, but his LB is very weird. It mitigates 40% damage for the next 2 turns, restores some MP and grants every party member a 25% beast, demon and plant killer for the next 2 turns. That isn't entirely useful considering E.Shera has to find a slot in your party in the first place.
    Other than that he gains W-Ability at 7* for all his offensive skills, which excludes his CD abilities. At the same time he gets a new chain that shares the same frames as the DR family and it has an incredibly high modifier of.... 470%. It's a real shame that he doesn't get any mod boosts or any GL buffs to this as his kit is quite interesting, but his damage output is horrible.
    What made E.Shera so interesting was his first CD ability that has a 5 turn cooldown but is available on Turn 1. It imbues fire onto his attacks as well as one ally, which means you could have given e.g. Hyoh a 2h Large Sword and still have an element. The imbue only lasts 3 turns while one is wasted for E.Shera himself, so he doesn't have a 100% uptime on it either. It's better to run a 1h elemental large sword + a stronger chaining partner than utilising E.Shera's imbue, which is... sad.
    There is a second CD ability which boosts fire resistance, ATK/MAG and LB fillrate, but other than the 100% fire resistance buff is outperformed by many sources.
    Would I use two of him or get his STMR? Since E.Shera isn't an exciting unit himself, they decided to give him a tank STMR for... no reason? It's incredible though. 30 DEF/SPR and 40% HP vanilla is huge. The added 50% fire resistance isn't bad either, but then depending on whether you equipped a light or heavy shield, you will gain 30% SPR or 30% DEF! Tanks love this STMR.



    [​IMG]Lila (Chainer)
    Rating: 7.5/10
    Future Proof: 4/10
    Trust Ability:
    Increase ATK (40%)
    Increase equipment ATK (40%) when dual wielding
    Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
    Upgrade LB
    STMR: Calming Garb (Clothes) - HP+1500, MP+150, ATK+18, DEF/SPR+48, Reflexive Defense

    Lila is a unit that many people loved during her 6 star era because bosses generally had lower SPR than DEF and she dealt huuuge damage at her time. As time moved on we got wayyyyyyyyy stronger units that deal more than 7x her 6 star damage. Which is natural due to powercreep, but that means she needs new toys to keep up.
    What did she get? Stats.
    Her TMR ability is mostly used if you want to go the ATK route, which is equally as good as her SPR route.
    Her ATK route has access to a way higher ATK stat than SPR stat while having "better" access to T-Cast. Her two new CD abilities can be used with her W-Ability but one of them is a 2600% 1-hitter that can't be self finished but it's very high modifier somewhat makes up for it. Her LB also enables T-Cast , though doesn't chain perfectly. So when going for her T-Cast, the ATK route will deal higher damage whereas the T-Cast turns itself SPR is better.
    That being said... Both routes deal way lower damage than what our current meta has access to. Lila essentially works like a physical damage dealer due to having physical type damage. The DEF < SPR argument is nearly invalid as they are often equal or the difference between the two is so minor that it barely matters. In fact, e.g. the upcoming Gilgamesh will have slightly higher SPR than DEF.
    Despite having a flashy 1000% modifier, in the end her damage output is quite mediocre in our current meta and Lila falls off quite a lot from where she started initially.
    Would I use two of her or grab her STMR? Lila's STMR isn't that great, but neither is her unit so just grab it.



    [​IMG]Nameless Gunner Jake (Finisher)
    Rating: 8.5/10
    Future Proof: 7/10
    Trust Ability:
    Increase ATK (30%)
    Increase equipment ATK (50%) when dual wielding
    Increase modifier (2x): Last Shot
    Increase modifier (1.5x): Fatal Barrage
    Increase modifier (3.75x): Last Shot
    STMR: AL-Type Magic Cannon (Gun) - 160 ATK, 2h, x1.3 LB damage

    A meme unit as in painfully mediocre when he came out and quite unpopular because of that.
    His TMR ability can be skipped quite easily because frankly there is no point in going TDW on NG Jake nor are the modifier boosts relevant.
    NG Jake focuses on his Limit Burst solely due to its huge base modifier of 2400%.
    He has two new CD abilities that are important. The first one has a 5 turn cooldown but is available at Turn 1 and buffs his own Machine/Stone killer by 150% for 3 turns. This is very useful if you do use NG Jake and fight one of these monster types.
    The second one is available at Turn 4, removes all breaks and grants him ATK/DEF break immunity while filling his LB fully! An instant LB gauge for NG Jake is a blessing.
    However, if you don't have his own STMR nor Squall's STMR and already level'd up someone like Veritas of the Flame, NG Jake isn't actually the best finisher. He does come with an innate 35% LB damage boost, but he needs more to get to the #1 spot. With his own STMR and Squall's he is actually a powerhouse. With all these assets his LB goes up to a 5280% modifier! If you are a whale: use him. If you want to have an easy to use finisher: use him. If not: don't even invest.
    His series bonuses and enhancements made him better at using his LB. While they buffed his stats, how easy he is to use and his LB damage, other options like Regina and CG Cid feel more effective when it comes down to filling your finisher role. If you do choose him though, you can get his LB a lot easier due to W-Casting his LB fill as well as his 4 different imbues that also imperil by 75% now.
    Would I use two of him or grab his STMR? No point in using two of him and his STMR for himself is incredible and later down the road is a massive STMR for Regina, who is one of the best physical damage dealers JP currently has.



    [​IMG]Raegen (Chainer)
    Rating: 8/10
    Future Proof: 7/10
    Trust Ability:
    Increase modifier (2x): Blades of Azure Crimson, Blue Blade Ruin, Burning Blood, Hero's Edge, Instant Flash, Mountain Dive, Soul Blazer
    Increase equipment ATK (40%) when dual wielding
    STMR: Raegen's Overcoat (Light Armor) - 36 ATK, 16 DEF, 22 SPR, 40% Fire/Ice resistance, 50% LB Fillrate

    Raegen's 7* is quite similar to his 6 star metawise.
    His Trust Ability grants him 40% TDW, which already makes it worth it since his own TMR effectively boosts his ATK by 60%. On top of it, his old offensive abilities gain a 200% mod, which means that his DR chain move goes up to a 680% modifier again.
    A major addition to his kit is his new chaining move as well as CD abilities. His LB imperil can last up to 5 turns now, which makes it a great option to use in many scenarios.
    Raegen's new chain has a 690% modifier and perfectly chains with the AT family, which is an ever growing chain family that soon will be the strongest one with Akstar and more units in the future. 690% mod isn't outstanding, but his CD abilities make up for it to some extent. They are both available Turn 4, have a 1450% modifier, innate fire or ice element (as well as an imbue afterwards) AND either DR / AT frames. If you run two Raegens you can alter between them for maximum damage output, though most likely you won't and thus these are great for burst turns.
    This leaves Raegen in a good spot of the meta with frames for the two strongest chaining families currently while having high imperils and decent damage output for a TDW unit. His enhancements in the future will make him a very strong TDW unit, but still behind other TDH forces at that point.
    Would I use two of him or get his STMR? Unless you really don't have other stronger chainers that you can pair up with Raegen, I'd grab it. 36 ATK with two 40% resistances and 50% LB fillrate is strong and handy for the most part. If you run a unit who wants to spam their LB as often as possible it can make it easier, you shouldn't underestimate 50% LB fillrate. The double resistances are a nice addition for the upcoming elemental tetris trials.



    Magic Damage

    [​IMG]Mediena (Finisher + Chainer)
    Rating: 8/10
    Future Proof: 6.5/10
    Trust Ability:
    Increase resistance to paralyze and confuse (100%)
    Upgrade LB
    Increase modifier (2x): Blizzaja, Freeze, Raging Ice
    Increase modifier (1x): Aeroja, Firaja, Thundaja
    STMR: Lunar Eclipse Rod (Rod) - 170 MAG, 20 ATK/DEF/SPR

    Mediena got interesting additions with her 7*.
    Her TMR ability you just can't skip. Her TMR is amazing with DW and 30% MAG on top of it, you're likely to use it anyway. Now that you've equipped i t you gain status ailment resistances, an upgraded LB that I'll talk about in a second and her main spells Raging Ice and Freeze get a 200% modifier upgrade. Freeze is a chain family that is surprisingly common in GL nowadays due to Christine, White Knight Noel and the newest unit Sophia.
    Her upgraded LB has an added all stat buff attached to it. And it's AoE! An AoE 106%~135% all stat buff depending on its level. While this doesn't mean Mediena becomes a support unit, it can ease up swapping out your main buffer since other units like Sieghard can offer "permanent" 45% damage mitigation. Mediena can also recover your party's MP by 60 except for her own.
    At the same time she can now Triple Cast Freeze, Raging Ice or her new spells Curaga / Tornado. Tornado is nice to have since it is a common spell and if you used her on top of Rem you have a weird but versatile mage duo that can cover many different aspects. Her Curaga isn't huge but it can ease up your healer's turns.
    Mediena even got two CD abilities!
    Luna Verve is available at Turn 1 and has a 6 turn cooldown. It AoE buffs all stats by 130% and increases the LB fillrate by 200% for 3 turns. You can't use this CD ability too often, but once you got her LB filled up you can maintain her 130%~135% all stat buffs quite easily!
    Ice Catastrophe is firstly available at Turn 5 and is definitely worth using as it imperils ice by 100% for 3 turns, has a 1000% ice finisher and grants her a 200% MAG stack buff. This stacks with all other MAG buffs but only affects her first spell. This can be utilised a lot better for her as a finisher.
    Later down the road Mediena will get enhancements and they boost her by a ton! Her T-Cast Raging Ice goes up from a 4200% modifier to a 7200% modifier (iirc). This makes her a very strong magic finisher while still having neat support capabilities, though they aren't as prominent at that point.
    Would I use two of her or get her STMR? There isn't much of a point to use two Medienas. Her STMR is the currently highest MAG rod in the game with 170 MAG so once IW is around again you should grab it. Though if you use her for Arena due to permanent T-Cast you might want to hesitate.



    Hybrid Damage

    [​IMG]Jiraiya (Chainer)
    Rating: 6.5/10
    Future Proof: 4/10
    Trust Ability:
    Increase LB gauge (2) per turn
    Increase magic evasion (20%)
    Upgrade LB
    Increase physical and magic damage against humans (50%)
    STMR: Kurokasumi (Katana) - 155 ATK, 110 MAG, 15% HP, Dark Element

    Look, yet another meme unit!
    Jiraiya's TMR ability I'd advise to get. His upgraded LB grants him access to 3 new chaining abilities that he can use for 3 turns. They all have their own element: fire, thunder or dark.
    Fire chains with the Kingsglaive family and has a 1600% hybrid modifier.
    Thunder chains with the Octoslash family and has a 1200% hybrid modifier.
    Dark chains with the Divine Ruination family and has a 1800% hybrid modifier.
    This doesn't sound too bad, even though he is element locked his fire and dark chains aren't too bad in terms of modifiers. But here's the catch: his stats are... low. Previously his equipment selection made it really hard for Jiraiya to achieve good stats and even though he did get some support, they are still low. His modifiers are decent while his stats are quite poop, but what can make him useful are his frames combined with his new 7* ability!
    Jiraiya has access to an AoE Mirage, which means that your team can dodge one physical hit. This can cheese a few trials and can make sure that you survive certain threshholds. That makes him more of a meme than anything really and he still isn't a strong unit. But he's not terrible! It's an improvement!
    Would I use two of him or get his STMR? 155 ATK dark Katana is pretty good on a few TDW units if you have additional dark imperils from e.g. Sephiroth or even on Jiraiya himself, but it's not huge.



    Summoner

    [​IMG]Pure Summoner Rydia (Summoner + Chainer)
    Rating: 8/10
    Future Proof: 5/10
    Trust Ability:
    Increase EVO MAG (50%)
    Increase modifier (1.5x): Eidolon Bomb Explosion, Eidolon Chocobo Kick, Eidolon Cockatrice Peck, Eidolon Mindflayer's Chant
    Recover MP (5%) per turn
    STMR: Rydia's Headband (Hat) - 24 DEF, 38 SPR, 52 MAG, 20% EVO MAG, 10% bonus esper stats

    PS: Rydia, you finally got your W-Cast back.
    Do not skip her trust ability if you use her. PS Rydia is a summoner who comes with barely no utility other than damage and her TMR is quite strong already, equip it! Just do it. 50% EVO MAG and higher modifiers on her summon finishers.
    Besides stats, PS Rydia got some new cool toys to play with.
    She can now W-Cast her evoke abilities, which means that you use up your entire esper gauge with her water / fire finishers, but double their modifiers.
    Her first CD ability has a 4 turn cooldown but is available on Turn 1 and fills up your Esper gauge by 7~10. If you use chainers you will get your esper gauge up to full quite easily if you didn't hit the 10 roll. This means that PS Rydia can be used as a finisher early on in the fight as well to her full potential!
    Her second and last CD ability is a 1600% MAG finisher, which isn't exactly exciting, but it has a water, wind and earth 75% imperil on it. It's available by turn 6 and if you lack imperils and also want to increase your burst damage, this is a good move to use before the actual burst, other than that easily skippable.
    PS Rydia is a good evoke finisher however keep in mind that evoke damage can't utilise magic / physical killers, which currently are somewhat easy to obtain even for mages. In return the EVO MAG stat boosts her damage by a lot and for now she is more than a mediocre finisher, she's actually capable of dishing out a hefty amount of damage as long as you are able to find decent imperils for her.
    EDIT: Her CD move is not a finisher but has multihits and she can't W-Cast her fire evoke ability, which leaves her with only water chain capping capabilities.
    Would I use two of her or get her STMR? Her STMR is an upgraded version of the Evoke Horn from the Citra story event that we had not too long ago. It has higher stats and higher EVO MAG, however I wouldn't chase for it since neither parameters are crazy high compared to alternative options. If you have 4 PS Rydias, definitely grab it.



    Supports

    [​IMG]Heavenly Technician Lid (Breaker)
    Rating: 9/10
    Future Proof: 8.5/10
    Trust Ability:
    Increase HP/MP (20%)
    Increase LB gauge (2) per turn
    STMR: Mechabo Hammer (Hammer) - 154 ATK, 20% HP, 3 Auto LB, 50% Machine Killer

    HT Lid is similar to her 6* version with basically higher numbers.
    With her own TMR you get higher HP/MP and 2 Auto LB, which eases up other slots that you'd use for Auto LB and makes her tankier. Nice.
    She can now W-Cast her 60% ST breaks, which can be a great trait if you need to re-apply breaks and don't have her LB up, but this becomes significantly better once they get enhanced up to 70% ST breaks.
    HT Lid has three CD abilities and one of them is quite meme-ish. It's available at Turn 1 with a 4 turn cooldown and ... it's an RNG break. And I know that we love RNG abilities, so why not have a random chance to break the enemy's ATK or DEF ... or MAG or SPR by 84%? Or perhaps an AoE 55% Fullbreak? If you already applied all breaks and have seriously nothing better to do, you can go for it. But please don't use it if you have to apply breaks!
    Other than that HT Lid has two other CD moves that share the same cooldowns. Both are available at Turn 1 with a 10 turn cooldown. The first one ST fullbreaks by 74%, which is really good for a Turn 1 break, the latter one dispels all enemy's BUFFS. Not debuffs! This is the first of its kind and ensures that you don't remove your breaks upon dispelling. It has a nice niche but sadly can only be used every 10 turns, so be careful. If you push the boss down quickly and he buffs his own DEF/SPR or ele resistances, this can be a gamechanger.
    HT Lid's LB breaks now go up to 79%, which will be the strongest breaks you will see for a while. Even though they only last 2 turns, 32 LB crysts are quite easy to obtain in the 7 star meta. If you have a crazy LB spam going on you can even use her Entrust!
    She currently is below the other breakers like 2B, Loren and Kryla, but post enhancements her niche becomes a lot more prominent. The added 5% breaks from her LB compared to other breaker's LBs are good, but due to bosses having increasingly higher passive stats that can't be broken they don't make as much of as a difference as they did previously.
    Would I use two of her or get her STMR? No reason to keep two 7 stars, get her STMR! It's great for herself and any tank / support that can use hammers. 20% HP and 3 auto LB? Sieghard likes it.



    [​IMG]Maritime Strategist Nichol (Buffer)
    Rating: 9.5/10
    Future Proof: 8.5/10
    Trust Ability:
    Increase resistance to confuse (100%)
    Increase DEF/SPR/HP (20%)
    Increase esper's bonus stats (20%)
    STMR: The Divine Art of War (Rod) - 16 ATK, 54 SPR, 151 MAG, 75% bonus Leviathan damage, 15% HP/MP

    MS Nichol, one of the best supports currently even at his 6* form!
    Boy, he gets a lot of stuff and I'll try to keep it short.
    With his TMR he gains confusion resistances and a good chunk of extra tankiness, no reason to not equip it over a different robe other than Rainbow Robe if you desperately need the elemental resistances.
    MS Nichol is the first unit to have an RNG auto-cast and it's very similar to Yuna's esper autofill. He has a 50% chance to fill your party's LB gauges by 1~2 every turn. If you are lucky this can stack up quickly.
    MS Nichol gains a ST Water imbue similar to S.Nichol. He also has 3 new CD abilities.
    The first one is perfect for burst strategies and units who don't have these crazy 200% / 250% self buffs. Enhancing Stance is available at Turn 1 with a 5 turn cooldown, recovers 100 MP and fills 5 LB of the selected unit and buffs their ATK/MAG by 175% for 1 turn!
    Heroic Stance is a 3 turn AoE 150% All stat buff and fills your esper gauge by 2~4.
    Barrier Stance is a 3 turn AoE 40% damage mitigation and also fills your esper gauge by 2~4.
    If you looked closely, these are all stance abilities and thus can be used alongside his innate W-Ability, which enables you to have an AoE 150% all stat buff + 40% mitigation and 4~8 esper orbs on turn 1! MS Nichol starts off super fast and even his alternatives are still good. His LB goes up to a 150% buff now as well, so the only buffs that really go down as time goes is the damage mitigation, which lowers from 40% to 30%. However, if you have Sieghard or Wilhelm you can have higher mitigation on (most) turns.
    MS Nichol jumps back to his #1 position after his 7 star and with his high elemental resistance buffs will become even better for elemental tetris trials!
    Would I use two of him or get his STMR? No point in using two of him and if you use summoners, you can make Leviathan hit harder with it, though it's not as high as e.g. VotF's damage. It's also a high MAG rod if you don't have any other STMR rods yet.



    Conclusion:
    The last 7* batch isn't amazing and most units are more mediocre than meta. This is a common theme throughout most 7 star batches and many many units ended up being bland, bad or just outperformed, which is a pity since 7 stars enabled all of them to become relevant. Some were, many weren't and won't be.
    This batch's winners are MS Nichol and HT Lid for sure. They both were in a good position before this batch and got higher numbers and even new tools to work with. MS Nichol in particular becomes so much better and in the future can still be useful. HT Lid's future will also embrace her niche a lot more and still sees usage to this day in JP.
    Raegen's treatment isn't as prominent but he will stay semi-relevant throughout time due to his frames and later on enhancements. His trial series bonuses in the future might boost him again by a lot, who knows?
    The other units don't share the same impact these three do and while for instance Mediena becomes a lot stronger with her enhancements, she isn't a must have by any means. NG Jake's potential is mostly used by whales and if you don't have the requirements he is not the #1 finisher. But then again, you can just use a whale jake friend for most content.
    The last batch and I'm happy to write these words. This was so much work and I thank everyone of you who sticked around to read them!



    Interested in the other batches?
    7* Batch Overview #1
    7* Batch Overview #2
    7* Batch Overview #3
    7* Batch Overview #4
    7* Batch Overview #5



    I'm currently very busy so I want to apologise to everyone that some reviews through february will get delayed. The Star Ocean review will be a banner review (sadly) and might be pushed back to Monday / Tuesday. Generally I don't have a review schedule for the entire next month due to exams, moving out, real life stuff and right now being sick.


    Memel0rd out
     
    Last edited: Jan 26, 2019
  2. Bartleby

    Bartleby Ascended Member Supporter

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  3. Suvikram

    Suvikram "Hall of Fame" Member

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    I presume PG Lasswell is still slightly above Raegen for now ?As an AT partner especially.
     
  4. Rellick

    Rellick Ascended Member

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    Thank you
     
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  5. FAHAD KHAN

    FAHAD KHAN Ascended Member

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    Only question ! 7* Zarg or 7* MS Nichol ??
     
  6. Memel0rd

    Memel0rd Error 404: Long beard not found Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Ms Nichol 7* for sure
     
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  7. Memel0rd

    Memel0rd Error 404: Long beard not found Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    On average they are similar since PG Lasswell has to re-cast his LB whereas Raegen's LB is a ~1050% chain while having 1450% mods occasionally.
     
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  8. kurizu

    kurizu さぁフィナ...その力で前に進むのです VIP Supporter

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    added 10% breaks. Her single breaks goes from 60% to 70% post enhancement.
    You even said it yourself earlier :eek:... Until I read sentence wrong then sorry :eek:
     
  9. aa25

    aa25 VIP VIP

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    Thanks for the review. Got 5 from this batch. Kain, Lid, Raegen, Shera, and Nichol. I'm maxing Raegen now. Then, Lid and Nichol are next. I probably max Kain regardless since I like FF4. Maybe once in a while I'll get to roll him out for fun. Shera is going to stay lv101 for foreseeable future.

    One question though, do you know off-hand if Raegen's LB needs to be lv30 to become 5 turns ?
     
  10. Memel0rd

    Memel0rd Error 404: Long beard not found Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    5% breaks from her LB
     
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  11. Xou

    Xou Ascended Member Supporter

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    Thank you meme, u do so much for us!
     
    Last edited: Jan 27, 2019
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  12. ephewe

    ephewe Well-Known Member Supporter

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    Very good job. I benched 7* Zargachad for 7* Nichol. Think this is a smart move? I guess I can always switch if I needed the extra reraise. Other than that though, Nichol is pretty tasty.
     
  13. ephewe

    ephewe Well-Known Member Supporter

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    Ooo just saw this. Cool.
     
  14. Kuuro

    Kuuro Weeb King VIP Supporter

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    I wish Raegan was abit better than he is tbh

    nice work meme
     
  15. Frosty Toast

    Frosty Toast Faded VIP Supporter

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    Very nice review, thank you so much Meme! :)
     
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  16. TheKillingJoke

    TheKillingJoke Shenaniganator VIP

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    And here i sit and hoped that Raegen would at least be between mediocre and good ::cry::
    Well, at least i can finally set up a friend unit with some use. And occasionally cd-skill-chain the heck out of trial bosses. Hope his enhancements come fast.
    Maybe i should just uoc me a Kurasame.
     
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  17. Thiago Amorim Neves Reis

    Thiago Amorim Neves Reis Well-Known Member

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    Once again Meme being the voice of reason. Very nice::blackmage::(looking foward to SOA review, but already expecting the veridct)
     
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  18. Galuf the Dwarf

    Galuf the Dwarf Skilled Orator and Internet Scribe VIP Supporter

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    So will this batch affect your unit rankings for buffers, breakers and summoners, @Memel0rd?
     
  19. JMR

    JMR Ascended Member

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    Big thanks for the review. One question: would you recommend going for 7* Nichol or wait for Yuraisha (I only have one Nichol right now)?
     
  20. ephewe

    ephewe Well-Known Member Supporter

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    Raegen is fine. Sure he's B-list, but as a partner to an A-lister, he'll get the job done. I'm using him with Hyoh right now. I got them both at 2000 ATK. No complaints really.
     
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