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Banner Review: Kaito & Tsukiko (Final Fantasy Brave Exvius)

Discussion in 'Unit Reviews' started by Memel0rd, Aug 20, 2019.

  1. Memel0rd

    Memel0rd Forum-Crash-L0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Greetings!

    Longer Intro:
    Before we begin, I've wanted to take my time and explain to you how I've felt throughout this year regarding my reviews.
    It is apparent that I'm "less invested" in my reviews as I used to be. They are partially very delayed and I even skipped 1~2 units, which has never happened before.
    I know that I post them earlier I'd get more attention and don't worry, I am aware that most of you appreciate my reviews and I'm very glad for that. The following is not meant to attract comments that compliment me, I simply want to get it off my chest.
    With that being said: the major reason why my motivation overall has been lacking is because I feel obliged to write the reviews and at the same time I feel like a shadow of my former self in regards to my reviews. As I said, I used to be... a lot better. Nowadays I've got many things in my real life as well as a YT channel so naturally I have less time, but the combination of feeling the obligation as well as being technically worse is getting to me recently. This is a problem I have to deal with myself but I wanted to let YOU know because you're the reader and I value transparency highly.
    I simply want you to know that and I hope the majority of you won't disregard my reviews because they aren't published immediately or don't try to grab attention etc. I mostly post them whenever I feel like it.
    To receive so much support even after 2 and a half years... I am very grateful for it.

    With that being said, we have YET ANOTHER glex banner and the units were a pain in the ass to math. I've left out a small part in the math section for Tsukiko but included it in the average damage.

    Enjoy!


    Banner Review: Kaito & Tsukiko by Memel0rd


    [​IMG][​IMG]



    Kaito:
    [​IMG][​IMG][​IMG]

    TMR: Suiryuken (Katana) - 140 ATK, 2h, 1.3x AVG variance, Water
    STMR: Sea Dragon (Materia) - Increase ATK (50%)
    Increase physical evasion (30%)
    Increase ATK (20%) when equipped with a katana
    Increase water and wind resistance (25%)

    Overview:
    So, Kaito... people say you aren't the best, but we'll see what I can do about it, hm?

    It can't be Kaito's base stats. They are fine, good DEF/SPR and high ATK. Passive wise his slightly lower base HP alongside 40% HP can make him turn out frail if you don't build for survivability. His 10% DEF and 30% SPR passives won't really save that. Though on the ATK side he does very well and if you haven't gotten it yet, even without door pots he can quite easily net you the ATK parameter mission! In total he has 170% ATK with a katana and 150% TDH.
    Kaito is resistant against poison, disease, confusion, petrification and stop, which protects him against a pretty good amount of all the dangerous ailments. He also comes with an innate 100% fairy and demon killer. Considering that demon type enemies are very common, this is definitely a plus.

    Since Kaito's kit revolves around damage over time, many of his abilities aren't useless. He still has a bunch of them that aren't great and even one that is 100% outclassed.
    Sounds of the Ocean, Paralyzing Sediment, Sea Sweeper and Humming Mediation, the latter being half decent.

    Luckily despite having a ton of abilities, it is very easy to summarise Kaito's kit and therefor doesn't require a lot of explanation.

    He has permanent T-Cast for all of his abilities. This is really nice for him as he also has an additional supportive skill that can be spammed a lot. An AoE mirage stack to avoid incoming physical hits is certainly not useless.

    Support chains can always be appreciated but Kaito has (as of right now) more niche chain families with Stardust Ray, Absolute Zero and a Water Bolting Strike chain. All of his chains unfortunately have low modifiers, but his three Absolute Zero chains all boost his human / fairy / demon killers by 50%.

    He has A TON of different DoTs to apply onto the enemy. They all stack with each other but can only be applied ONCE. This means that two Kaitos barely boost your damage.

    Before we look at his abilities, I want to explain to you how DoTs work in this game.
    The damage doesn't come through immediately and they work very similar to poison. After the enemy ends his turn they will receive the damage. This means you can't chain with it nor chain cap it.
    As of right now Kaito's DoTs act as debuffs similar to breaks and therefor CAN be dispelled. This means if a boss has a self-dispel or you use a regular dispel they will be gone. Ultima and HT Lid have CD dispels that only dispel enemy buffs, but only HT Lid pairs well with Kaito.
    Obviously this means that it's very easy for him to lose a lot of his damage output within a turn. On the plus side, if he dies, the DoTs will remain.

    With Bore / Diurnal / High and Rip Tide he has four different DoTs that have a 1500% modifier each. At level 120 all of them receive a 500% modifier upgrade, pushing the total of all DoTs combined to 8000% for 3 turns. Bore Tide also recovers 1000 HP and Diurnal Tide 50 MP for your party members.

    He then has two CD abilities that in the rotation will be alternated between. Both have a 6 turn cooldown but while one of them is available at Turn 1, the other is available at Turn 4. This will perfectly match the DoT rotation, so nothing to worry about.

    Devastating Tsunami, which is available at Turn 1, buffs his own ATK by 200% for 5 turns, deals slight AoE damage and applies a 3 turn 4000% DoT. It also grants him Quad-cast for the next turn.

    Unpredictable Whirlpool is available at Turn 4 and applies 4 random target 1000% DoTs. Against a single enemy this means yet another 4000% modifier DoT for 3 turns.

    Lastly, his Limit Burst at max level costs 27, which isn't too expensive and can be filled up relatively quickly.
    It comes with an AoE 5 turn 60% DEF/SPR break and a 100% water imperil, as well as an okay-ish 5-hit 1600% modifier. But the most important part about is the 5000% water DoT for 3 turns.

    Once Kaito gets going, his DoTs go up to a 19600% modifier per turn, which sounds really strong, but...


    How does he fare in the meta?
    Unfortunately not as well.

    He doesn't have any direct units to compare to as the only other DoT unit we have is Kryla and she's way below his damage output. But that's not the point.

    Kaito offers only DoTs as main damage source and his chains have lousy modifiers. This means he won't be a strong chainer nor a strong finisher. And since his DoTs don't stack, two Kaitos won't be beneficial and this puts him in an akward position where he mostly will be used as a support chainer with huge DoTs.

    Now, let's assume you find another support chainer. Outside of his DoT damage, what does he offer? An AoE mirage. Which is nice, but frankly not nice enough. The 100% water imperil is a nice extra, but not the gamechanger he needs. This makes Kaito not too efficient but makes for a really unique and fun unit.

    I'd even dig the idea of a support chainer Kaito if it wasn't for the fact that his DoTs have the huge flaw of being dispellable for ... whatever reason. Not every boss fight requires them and it can be prevented by breakers such as HT Lid once every 10 turns, but if you don't use her and have to dispel Kaito is... well... screwed.

    The main issue though for many events and short bosses will be that Kaito doesn't have access to fast boss killing. If you want to deal immediate damage, you'll have to resort to his 500% modifier chain, which isn't the hottest.

    Overall I'd categorise Kaito as a really unique unit that would have been way way cooler back in the day when solo DPS strats were more common and I'd love it if he gets more support capabilities in the future. Other than that he's not much more than a fun off-meta unit. If you want to compare him, you'll have to take into account that you'll always use two chainers and most of the time two chainers that deal damage. These two chainers will end up dealing a lot more damage than him and our most recent finishers are also a lot stronger. To be fair, he has the best solo damage.

    His TMR is actually pretty neat and if you still have any TDH Katana users like Akstar it might see some usage on him if you focus on water damage.
    On the other hand though his STMR is absolutely amazing. Not for damage dealers but for tanks! It grants a whopping 30% physical evasion on a single materia slot, now that's sexy. It also makes it easier to make some evasion provoke damage dealers.

    For those who are interested, he can make for an amazing TDH arena unit with immediate access to AoE T-cast chains and accuracy!


    Build + Maths:
    Suiryuken (140 ATK, 2h) + 50% ATK, 50% TDH
    Prishe's Hairpin (45 ATK, 10% HP/MP)
    Suzume's Kimono (21 ATK, 36 DEF, 20% ATK)
    Seraph Comb (50 ATK, 10% ATK)
    Marshal Glove (40 ATK, 50% TDH)
    Buster Style (100% TDH)
    Disparate Swordsman (70% ATK)
    Legendary Guardian (60% ATK)
    Past Regrets (60% ATK, -10% SPR)

    Stats with Titan 3*:
    7618 HP
    496 MP
    2654 ATK
    366 DEF
    316 SPR

    ATK post 200% buff: 3212
    ATK post 100% buff: 2933
    Assuming Spark Chains
    Assuming 50% imperil pre-LB

    Rotation:
    Turn 1: Devastating Tsunami + High Tide + Rip Tide
    Turn 2: Bore Tide + Neap Tide + Diurnal Tide + Low Tide
    Turn 3: Limit Burst
    Turn 4: Unpredictable Whirlpool + High Tide + Rip Tide
    Turn 5: Bore Tide + Neap Tide + Diurnal Tide + Low Tide
    Turn 6: Limit Burst
    Turn 7: Devastating Tsunami + High Tide + Rip Tide
    Turn 8: Bore Tide + Neap Tide + Diurnal Tide + Low Tide
    Turn 9: Limit Burst
    Turn 10: Unpredictable Whirlpool + High Tide + Rip Tide


    Turn 1: [ 3212^2 x (6 + 12 + 12)] x 1.5 x 1.5 = 603541224
    Turn 2: [ 3212^2 x (4 + 4) + 3212^2 x 80 ] x 1.5 x 1.5 = 1770387590
    Turn 3: [ 3212^2 x (16) + 3212^2 x 146 ] x 2 x 1.5 = 5014034784
    Turn 4: [ 3212^2 x (12 + 12) + 3212^2 x 196 ] x 2 x 1.5 = 6809183040
    Turn 5: [ 3212^2 x (4 + 4) + 3212^2 x 196 ] x 2 x 1.5 = 6313969728
    Turn 6: [ 2933^2 x (16) + 2933^2 x 196 ] x 2 x 1.5 = 5471183004
    Turn 7: [ 3212^2 x (6 + 12 + 12 ) + 3212^2 x 196 ] x 2 x 1.5 = 6994888032
    Turn 8: [ 3212^2 x (4 + 4) + 3212^2 x 196 ] x 2 x 1.5 = 6313969728
    Turn 9: [ 3212^2 x (16) + 3212^2 x 196 ] x 2 x 1.5 = 6561576384
    Turn 10: [ 3212^2 x (12 + 12) + 3212^2 x 196 ] x 2 x 1.5 = 6809183040

    Average Turn 1-10: 5,266,191,655


    Character Design: 8/10 (lacks some support)
    Sprite: 9/10
    ...Damage over Time guy?: theonlyone/10
    Trust Master Reward: 9/10
    STMR: 9.5/10
    Arena: 9.5/10
    Limit Burst: 7/10
    Future Proof: 4~5/10
    Free 2 Play: 8/10 (for turtle strategies)
    Pay 2 Play: 5.5~6/10
    Personal Rating: 6.5/10
    Optimal Rating: 7/10


    __________________________________________________________________________________________________________________________________________________


    Tsukiko:
    [​IMG][​IMG][​IMG]

    TMR: Priestess's Attire (Robe) - 100 HP, 65 MAG, 35 SPR, 10% MP, Enables: Spirit Fire - Fox Claw
    STMR: Inari Broom (Rod) - 30 ATK, 170 MAG, 50% MTDH

    Overview:
    Kaito wasn't the hottest, but apparently many like Tsukiko? Hm....

    Tsukiko's base stats are the usual mage base stats except for HP. She has pretty high HP, high MP, MAG and SPR but a miserable DEF stat. Her survivability even passive stat wise is a lot better than others with 60% HP/SPR, 40% DEF. But the real kicker is that no matter how you gear Tsukiko, she will always have a really really good amount of tankiness due to her passives. We all know and love our guts passives, ignoring a fatal attack and surviving with 1 HP. However, Tsukiko is the first unit with TWO guts passives. As long as she is above 50% HP, she can't get lower than 50% from one attack once. Afterwards she has a 100% chance to ignore a fatal attack above 1% HP and goes down to 1 HP. So, once per life, she can ignore two fatal attacks in total, which is ... I can't describe how amazing that is.
    Tsukiko comes with 150% MAG and with her own TMR 150% MTDH, so... she'll have a lot of MAG.
    She's resistant against silence, confusion, paralyze, petrification and stop. Very similar to Kaito and equally as useful. Against the upcoming Wicked Moon Reborn, her innate 100% demon killer will also come in reeeaaal handy.

    Tsukiko has permanent T-Cast and a lot of access to Quad-Cast for all of her abilities, which is awesome!

    Similar to Kaito she can be broken down quite nicely. For one part we have her breaks, imperils and chains.

    Regarding her breaks: Yes, it is possible to replace your breaker entirely with Tsukiko if you gear for enough survivability and always manage them properly. This gets a lot easier with two copies.

    Tsukiko has three different chain families with Chaos Wave, Absolute Zero and Bolting Strike. Her fire abilities match Chaos Wave, her water ones Bolting Strike and her light chains Absolute Zero.

    She has three sets of instant breaks that also imperil and chain.
    Purging Pyre imperils fire by 100%, has a 650% modifier and decreases SPR by 65%.
    Fervent Prayer imperils light by 100%, also has a 650% modifier and decreases DEF by 65%.
    Purifying Water has the same stuff but with a 65% ATK/MAG break. Already, this isn't much worse than the meta breaks and with enough survivability, especially with SS Charlotte's mitigation can be enough.

    If you want more though, she has seperate 60% breaks that power up to 75% 3 turn breaks after you use her CD Ability Exorcism. Since it has a 5 turn cooldown you can only keep these breaks up with little to no dispels and a dupe Tsukiko.

    Now that we've talked about her breaks and imperils, let's take a look at her damage and I am promising you: it's good.

    As I described earlier, she has a Fire, Light and Water chain with different frames. Each of these have a 1100% modifier, which is quite high and they don't require any stacking up or anything in that direction. Immediate access to 1100% chains.

    With her two CD abilities it gets interesting:
    Spirit Fire - Exorcism is available at Turn 1 with a 5 turn cooldown, buffs her own MAG by 200% for 5 turns as well as her demon and fairy killer by 75%. Again, great for Wicked Moon Reborn!
    It also grants her Quad-cast for the following 3 turns and increases her LB gauge by 20.

    However.... However... Spirit Fire - Nine Tails... Available at Turn 1 with a 12 turn cooldown is honestly busted.
    You receive a 2% HP reraise for 10 turns as well as a single use 100% HP/MP recover ability.
    It'll auto-cast abilities every turn for the next 9 turns , varying from a self 220% MAG buff up to a 300% buff. This buff can't be dispelled.
    Then it'll also grant you Quad-Cast for the remaining duration after the first 3 turns.
    AND it also has a non-elemental bolting strike chain at the start of each turn that starts at 2200% and ends up with a backloaded 4000% chain. They won't always perfectly chain but it's still a good amount of extra damage.

    Oh and if you were wondering: her LB does almost the exact same but has some added damage. So you pretty much have this ability twice in her kit.


    How does she fare in the meta?
    Well, after this lengthy description of her kit it shouldn't be a surprise that she is the #1 mage. Since Circe was known for outdamaging Sol already and Tsukiko outdamages Circe, this means she'll be a really really good unit for a long time.

    Not only does she have the only double guts passive innately, which will work amazing on many bosses, she also brings undispellable self buffs, "permanent" access to Quad-Cast, huge modifiers and even really good breaks.

    Her utility alongside her damage is outstanding and for a long time most other mages cannot match hers. If you want her to go the DW route you can gain a ton of extra survivability to make sure she doesn't die.

    If she didn't have the guts passive I'd say her flaws would be frailty, but.... that's not an issue. As of right now Tsikuko outside of being locked to three elements (which is very nitpicky to say already) has a near flawless kit for what she's supposed to be.

    In case you don't have any good mage yet, go for her. She's great. Unfortunately her step up isn't the best and Kaito also isn't the best. If you are very cautious about your ressources, I'd suggest you to go for Sol even if it might sound stupid. He's also a safe bet but has a single banner that he doesn't share with the likes of Kaito.

    If you're super whale though, this banner is the best. Kaito's STMR is the best consolation price you can ask for.


    Build + Maths:
    Stardust Rod (FFBE) (167 MAG)
    Shiva's Tiara (3 DEF, 51 MAG)
    Priestess's Attire (100 HP, 65 MAG, 35 SPR, 10% MP) + 50% MTDH
    Nutkin Hairpin x2 (80 MAG, 80% MAG)
    Magic Charger (100% MTDH)
    Magical Potential (50% MTDH, 10% MP)
    Untrue Saint (60% MAG)
    Empress's Signet (50% MAG)

    Stats with Fenrir 3*:
    8580 HP
    715 MP
    2605 MAG
    273 DEF
    461 SPR

    Assuming Spark Chains

    Rotation:
    Turn 1: Exorcism + Nine Tails + Fervent Prayer 3.475
    Turn 2: Fox Orb x4
    Turn 3: Fox Orb x4
    Turn 4: Fox Orb x4
    Turn 5: Fervent Prayer + Fox Orb x3
    Turn 6: Fox Orb x4 3.556
    Turn 7: Fox Orb x4
    Turn 8: Fox Orb x4
    Turn 9: Fervent Prayer + Fox Orb x3
    Turn 10: Fox Orb x4
    Turn 11: Fox Orb x4
    Turn 12: Fox Orb x4


    Turn 1: 3173^2 x 6.5 x 3.475 x 2 = 454818692
    Turn 2: [ 3229^2 x 11 x 3.556 + 3229^2 x 11 x 3 x 4 ] x 2 = 3568261756
    Turn 3: [ 3258^2 x 11 x 3.556 + 3258^2 x 11 x 3 x 4 ] x 2 = 3632643466
    Turn 4: [ 3286^2 x 11 x 3.556 + 3286^2 x 11 x 3 x 4 ] x 2 = 3695351320
    Turn 5: [ 3315^2 x 6.5 x 3.475 + 3315^2 x 11 x 3 x 4 ] x 2 = 3397593639
    Turn 6: [ 3346^2 x 11 x 3.556 + 3346^2 x 11 x 3 x 4 ] x 2 = 3831532278
    Turn 7: [ 3371^2 x 11 x 3.556 + 3371^2 x 11 x 3 x 4 ] x 2 = 3889001586
    Turn 8: [ 3400^2 x 11 x 3.556 + 3400^2 x 11 x 3 x 4 ] x 2 = 3956201920
    Turn 9: [ 3428^2 x 6.5 x 3.475 + 3428^2 x 11 x 3 x 4 ] x 2 = 3633172313
    Turn 10: [ 3457^2 x 11 x 3.556 + 3457^2 x 11 x 3 x 4 ] x 2 = 4089962954
    Turn 11: [ 3457^2 x 11 x 3.556 + 3457^2 x 11 x 3 x 4 ] x 2 = 4089962954
    Turn 12: [ 3457^2 x 11 x 3.556 + 3457^2 x 11 x 3 x 4 ] x 2 = 4089962954


    Average Turn 1-12: 4,103,554,715 (Including the auto-cast chains)
    -> 182% of Morgana's damage ( 2,259,773,585 )
    -> 170% of Cilka's damage ( 2,140,745,792 )
    -> 141% of Mediena's damage ( 2,901,355,290 )
    -> 119% of Circe's damage ( 3,667,917,846 )


    Character Design: 9.5/10
    Sprite: 9/10
    Chainer: 9.5/10
    Trust Master Reward: 9/10
    STMR: 9.5/10
    Arena: 8/10
    Limit Burst: 9.5/10
    Future Proof: 9/10
    Free 2 Play: 9.5/10
    Pay 2 Play: 9.5/10
    Personal Rating: 9.5/10
    Optimal Rating: 9.5/10



    Conclusion:
    On one hand we have Tsukiko, a borderline broken mage with huge survivability, many opportunities to come back quite easily from a death and even massive utility.
    On the other hand we have Kaito, who has a gimmicky but fun kit but has nothing to say in the meta.
    For whales this is a no brainer banner. If you are a whale, stop reading and pull.
    If not, you might want to think twice or even UoC two Tsukikos.
    Circe is still a strong option and as long as you are confident enough to have the needed tankiness for the upcoming Moon trial, you won't need Tsukiko and can easily go on. Look at Tsukiko this way: she makes many of the upcoming trials where mages shine quite a lot easier to manage.
    It's a luxury banner and there are many great upcoming banners to choose from, so be cautious!


    [​IMG]
    The fuck?



    Thanks for reading!


    Memel0rd out
     
  2. Vatenkeist

    Vatenkeist c[_] VIP Supporter

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    First!. HAHA. Had to work sometime.
     
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  3. Rabid Wombat

    Rabid Wombat Ascended Member Supporter

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    Thanks. Nice job.
     
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  4. SummonerBWM

    SummonerBWM VIP VIP Supporter

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    @Memel0rd No worries. That is how I lost motivation and burnt out updating my rank guides and creating unit builds. I did find the motivation back, so I'm revamping and going at it with a different approach from how I did it before. Thanks for all of this.
     
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  5. LAFORGUS

    LAFORGUS "Hall of Fame" Member Supporter

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    Thanks Memes!
     
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  6. Memel0rd

    Memel0rd Forum-Crash-L0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    ::comeatme::
     
  7. Skye

    Skye Ascended Member

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    Lovely review, thank you for the hard work! ::up::
     
  8. aa25

    aa25 VIP VIP

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    Thanks for the reviews. These two units really really interest me. To be honest, I wasn't sure about Kaito at first. I went in for 1.2 lap and got 2x Kaito and 1x Tsukiko (along with a bunch of off-banner, and apparently I got 4x Wilhelm within the past months).

    I really like Kaito's skill set and have been having fun re-doing trials with him. Imo, instead of using 'traditional' 2x chainers, Kaito kinda opens a new(?) strategy where you run him and another unit as a dedicated offensive support (you still spending 2x unit slots for dmg). To me, this spices the game up quite a lot. Granted, we don't have that many dedicated offensive support yet, but it is something that I'm looking forward to now. I currently build him with 2x Marshal Gloves, Tomb Raider, and Saint Aura for 8 LS per turn (I know you exclude limited TMR from your build, just want to share mine just in case other have them around).

    I like Tsukiko a lot and I'll probably UoC her later. It is kinda a dilemma for me (again, lol). I think I should get a back-up phy dmg dealer to help Esther soon, but it looks like my next set of UoC will go to Tsukiko, even though I have Circe, Mediena, and Cilka. (I have R.Lightning, Elena, and Sabin stuck at 6* even to complicate things even more).
     
  9. Person

    Person Well-Known Member Supporter

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    Great review. Thank you, meme!
     
  10. jakemoshi

    jakemoshi Ascended Member Supporter

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    yay! Definitely good to know that I shan't draw for Kaito. I have 1 Tsukiko and might have to UoC for a 2nd one when Scorn of Blood Moon comes around.
     
  11. GreenXia

    GreenXia Ascended Member

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    Cheers for the review!

    Her tmr gives her a non-elemental AZ chain which can be used in her triple & quad casts. And the same mod as her elemental chains. A little bonus at least!
     
  12. Ashlag

    Ashlag Big choices were made, & now I'll do my best Staff Member Moderator VIP Supporter

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    Well Tsukiko's ability to stay around the current page meta while breaking by 65% is... Incredible already. She can entirely make you forego a breaker, and this is huge. Plus the 75% breaks. As exorcism transform the abilities both the turn it's used and the next turn, you can even use slowly, in order to keep damages going during the break turns.

    Yeah, this too is quite interesting.
     
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  13. Tamamo05

    Tamamo05 "Hall of Fame" Member Supporter

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    Always like a unit that can deal damage and has breaks.
    Tsukiko => Mikooonnn/10

    I kinda dislike AZ family since the only *7 unit I have for that family is Christine and she needs to unlock her quadcast. Not used on short fight/raid, forgotten in serious challenge. And probably because the elements are all over the place, I think?
    Well, that will change if I pulled some of the chainer.
     
  14. daniel28893

    daniel28893 Ascended Member

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    Why you didn't include the enhanced Sakura? Now she is a magic chainer
     
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  15. Strokerich

    Strokerich Well-Known Member

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    Great review my man, I'll definitely pull for this banner.
    Just one question.. Will there be any Rivera review in the future?
     
  16. Vatenkeist

    Vatenkeist c[_] VIP Supporter

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    Rivera doesnt brings alot of -refreshing- to the table, just being a nitpic unit for niche cases. Making anyone a tank while using a slot herself is kinda akward if u can bring in a proper Tank in the First Place. And there is nothing really that is redeeming on her all her buffs relatively recent damage dealers provide for themselves. 15 % typed mitigation on a AOE Evade is ...ok.... (great? , no) u could use but that for itself is not redeeming enough for her to actually offer something to your team. Nothing is TBH.
     
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  17. rtt

    rtt Ascended Member

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    Thanks meme. Great review.

    Wondering how does Tsukiko compare to cg dark Fina in jp?
     
  18. Arkadi

    Arkadi Ludicrous Speed! VIP Supporter

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    Furcula's Spreadsheet says that White Lily Dark Fina will do ~25% more damage than Tsukiko. If you scroll down to the bottom of the damage comparison page it will list other JP units for both mages and physical dps to take a look at as well.
     
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  19. Strokerich

    Strokerich Well-Known Member

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    Nice point of view my friend, I was wondering if I could use it for some trials that I'm getting some trouble to beat..
    But I think that I'll stick with my Sylvie in that case..


    Why's Gilga Reborn so damn annoying..?
     
  20. Lukahn

    Lukahn VIP VIP

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    Has anyone brought Tsukiko to the Lich fight for light damage?
     

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