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Chinese New Year Banner Review by Memel0rd

Discussion in 'Unit Reviews' started by Memel0rd, Feb 12, 2019.

  1. Memel0rd

    Memel0rd Error 404: Long beard not found Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

    Messages:
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    Joined:
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    Happy Chinese New Year!
    I apologise for the delay. There are great news though: I finally found a room for flatsharing in a beautiful appartment. Large open areas, a lot of daylight, beautiful bathroom and a huge kitchen with a great view. I'm excited to move in!
    Other than that I've been writing exams but it's easing up a little right now, so I have some time. The free time I had I mostly spent with Monster Hunter World speedrunning and I've also uploaded my runs on YT. Will link it at the end of the review.
    I'm still waiting for the good trials to come to FFBE so I can record + upload them as well.
    Anyhow, here's the CNY review! Enjoy!


    Chinese New Year Banner Review by Memel0rd


    [​IMG]

    [​IMG][​IMG][​IMG] [​IMG] [​IMG]




    Bai Hu & Zhu Que:
    [​IMG]5*
    [​IMG]6*
    [​IMG]7*

    TMR: Saint's Aura (Materia) - Increase HP/MP (10%) and ATK/SPR (30%)
    Increase LB gauge (2) per turn
    Auto-cast Saint's Aura every turn
    STMR: Celestial Bandages (Knuckles) - 90 ATK, 155 SPR, 10% HP/MP, 5% MP refresh

    Overview:
    Bai Hu & Zhu Que (time to copy pasta this name) on the first sight looks so complicated. Pls Gumi.

    Bai Hu & Zhu Que is interesting at the same time as similar to Lila they can be built for ATK OR SPR, though regarding the highest damage possible the ATK build is the better option. Often bosses have the same DEF as SPR nowadays or similar stats. 10~20 less SPR against an e.g. 300 DEF/280 SPR boss doesn't change a lot.
    Despite that, equipping their own TMR grants them a total of 60% ATK/SPR with a knuckle alongside extra LB damage and some HP/MP. Combined with their TMR ability they reach a total of 130% ATK and SPR as well as 50% HP and 40% DEF.
    Interestingly enough you can build them as DW unit as well as TDH / Spirit TDH, though since we are focusing on ATK I'd highly suggest going with TDH. They have an odd amount of TDH with a total of 130%?

    Their split up ATK or SPR path also means that Bai Hu & Zhu Que can either Multicast their ATK scaling abilities (White Tiger) or their SPR scaling (Blood Phoenix) ones. It's weird and I'm already having troubles explaining it.
    Keep in mind that the SPR route will be affected by Dualwield, weapon element, physical killers as well as enemy physical resistance.

    The abilities that both paths can use are their Fire and Thunder imbues, Spirit Palm and True Spirit Palm. They also have a 50% wind / earth imperil in case you actually equip them for it.
    Spirit Palm is used to unlock True Spirit Palm which then is used to unlock Quad Cast! That'll make for a strong burst turn.

    On both stat routes we have Divine Ruination and Octaslash chains!
    White Tiger: 720% DR (850% at lvl 120) or 400% Octaslash (660% at lvl 120)
    Blood Phoenix: 950% DR (1080% at lvl 120) or 600% Octaslash (730% at lvl 120)
    Interestingly enough, both DR chains have either a 60% DEF or SPR break, which means if your breaker is either Machina who primarily focuses on ATK/MAG breaks or the enemy resists ATK/MAG breaks thus you usually don't bring a dedicated breaker these can be a neat addition.

    Both paths also have a kind of dispel. White Tiger has a ST enemy dispel, Blood Phoenix has a self dispel all debuffs while recovering 5000 HP and 300 MP. Both can be useful for either self sustaining or a simple dispel.

    Once again, they both have their own self finishers that can actually self cap off of their own Divine Ruination chains! White Tiger has a 600% finisher (1000% at lvl 120), Blood Phoenix a 1050% finisher (1250% at lvl 120). This means no matter which path you choose, the self finishers are always worth to include with a dupe!

    Bai Hu & Zhu Que CD abilities can't be W-Casted regularly, but if you did your homework and unlocked True Spirit Palm the turn before you can include them in your quadcast turns!
    Though, what are their CDs?

    Saint's Boost is a self 150% mod boost on (True) Spirit Palm as well as Quad Cast for the next turn. Thus you can actually have 2 turns in a row with Quad cast. It's available by turn 1 with a 5 turn cooldown, though I'd generally wait until you naturally get to a quad cast turn.

    Ferocious Tiger Strike on the other hand is available at turn 3 and has a 260% chain with a 1400% backloaded finisher with Divine Ruination frames.
    Swift Phoenix Strike is the exact same but with a SPR scaling instead.

    Lastly their LB is mostly used for the self buff as once used grants you a self 5 turn 180% ATK/SPR buff. If your buffers already provide ~130-150% buffs I'd rather just W-Cast Divine Ruination instead.


    How do they fare in the meta?
    Bai Hu & Zhu Que
    (god I hate that name) is a directly upgraded Lila. Way better frames, access to Quad Cast, same imbues and obviously higher numbers.

    When it comes down to the maths though they aren't as strong as one would expect. Their Quad cast turns are very strong however they only occur twice in a 5 turn rotation. They are heavily worn down by having to unlock Quad Cast through Spirit Palm -> True Spirit Palm, making them slightly worse compared to a 2h Elemental Bow Cloud (KH) with a 50% external imperil.

    Overall they can provide a lot of utility for fresher players as they are capable of dealing physical OR magic damage on a high level. Sadly Bai Hu & Zhu Que's magic damage counts as physical type damage which procs physical resistance, so against Wicked Moon they are pretty much useless.

    Bai Hu & Zhu Que isn't the very best unit out there but has good frames as well as a really fun to use kit once you understand it. I wouldn't recommend going for them but since so many people like Lila...
    Also really good sprite.

    Would I use two of them or go for their STMR?
    Their STMR is essentially bad for the ATK build and more useful for a SPR build. For now I'd keep two if you like them a lot.


    Build + Maths:
    Sledge Tonfa (86 ATK, x1.5 AVG variance)
    Prishe's Hairpin (45 ATK, 10% HP/MP)
    Hyoh's Clothes (28 ATK, 42 DEF)
    Marshal Gloves x2 (80 ATK, 100% TDH, 4 Auto LB)
    Saint's Aura (30% ATK/SPR, 10% HP/MP) + 30% ATK/SPR
    Swift Hunter (25 ATK, 50% TDH)
    Soaring Heart (60% ATK)
    Past Regrets (60% ATK, -10% SPR)

    Stats with Titan 3*:
    9138 HP
    611 MP
    1964 ATK
    452 DEF
    621 SPR

    ATK post 100% | 180% buff: 2218 | 2421
    SPR post 100% | 180% buff: 901 | 1104

    Rotation:
    Turn 1: Lightning Fist + Spirit Palm
    Turn 2: Shattering Fist + True Spirit Palm
    Turn 3: Saint's Boost + 2x Shattering Fist + Limit Strike
    Turn 4: Shattering Fist x2 + Ferocious Tiger Strike + Limit Strike
    Turn 5: Limit Burst

    Turn 6-10: Repeat

    Turn 1: [ 2218^2 x 5.3 x 1.15 x 1.25 + ( 2218^2 x 4.5 + 901^2 x 6.5 ) x 1.15 x 1.5 ] x 1.5 = 127156120
    Turn 2: [ 2218^2 x 8.5 x 3.223 + ( 2218^2 x 4 + 901^2 x 6 ) x 4 ] x 1.5 x 1.5 = 524178962
    Turn 3: [ 0 + 2218^2 x 8.5 x 3.223 + 2218^2 x 8.5 x 4 + 2218^2 x 10 x 4 ] x 1.5 x 1.5 = 1122339590
    Turn 4: [ 2218^2 x 8.5 x 3.223 + 2218^2 x 8.5 x 4 + 2218^2 x 16.6 x 4 + 2218^2 x 10 x 4 ] x 1.5 x 1.5 = 1857316476
    Turn 5: [ 2218^2 x 13.9 x 1.15 + 901^2 x 17.9 x 1.15 ] x 1.5 x 1.5 = 214536408

    Turn 6: [ 2421^2 x 5.3 x 1.15 x 1.5 + ( 2421^2 x 6 + 1104^2 x 8 ) x 1.15 x 1.5 ] x 1.5 = 196604851
    Turn 7: [ 2421^2 x 8.5 x 3.223 + ( 2421^2 x 5.5 + 1104^2 x 7.5 ) x 4 ] x 1.5 x 1.5 = 733687672
    Turn 8: [ 0 + 2421^2 x 8.5 x 3.223 + 2421^2 x 8.5 x 4 + 2421^2 x 10 x 4 ] x 1.5 x 1.5 = 1337182789
    Turn 9: [ 2421^2 x 8.5 x 3.223 + 2421^2 x 8.5 x 4 + 2421^2 x 16.6 x 4 + 2421^2 x 10 x 4 ] x 1.5 x 1.5 = 2212852194
    Turn 10: [ 2421^2 x 18.07 x 1.15 + 1104^2 x 23.27 x 1.15 ] x 1.5 x 1.5 = 232398126


    Average Turn 1-5: 769105511
    Average Turn 1-10: 855825318

    -> 20% higher than Sephiroth ( 715,348,407 )
    -> 2% lower than Cloud KH ( 876,839,099 )
    -> 25% lower than Sora ( 1,143,081,268 )
    -> 31% lower than 2B TDH FD ( 1,238,969,188 )
    -> 35% lower than Jecht ( 1,315,657,191 )


    Character Design: 9.5/10
    Sprite: 9.5/10
    Chainer: 8.5/10
    Trust Master Reward: 8/10
    STMR: 8.5/10
    Arena: 8/10
    Limit Burst: 6.5/10
    Future Proof: 6~6.5/10
    Free 2 Play: 8.5~9/10
    Pay 2 Play: 7.5/10
    Personal Rating: 8/10
    Optimal Rating: 8.5/10


    __________________________________________________________________________________________________________________________________________________


    Qin:
    [​IMG] [​IMG]

    TMR: Exquisite Hairpiece (Accessory) - 5 DEF, 40 MAG, 20% HP, 35% MAG TDH
    STMR: Fifth Nirvana (Harp) - 24 SPR, 195 MAG, 30% HP/MP, +200% DEF/SPR when <40% HP, 2h

    Overview:
    Another way too complicated unit... why... I crie evertiem. I hate to look at this unit's skillset.

    Qin's TMR isn't exactly exciting on himself with 40 MAG and 20% HP, but once equipped he gets another 20% HP, 50% less MP used on his songs and an upgraded LB as well as W-Cast for his chaining moves.
    He ends up with a total of 40% HP, 80% SPR, 50% DEF and 80% MAG as well as 50% MAG TDH. Let me tell you right now, MAG is irrelevant on Qin.
    He also has innate charm, silence, sleep, paralyze, confusion and petrification resistance, which is a lot right off the bat.

    So... now we get to his actual skillset. Why......... WHY.

    The concept for EVERY song of Qin is that he first sings for 3 turns (except for one) and during that time casts buffs that increase each turn and once he's done singing lowers the buffs which then last mostly 4 turns afterwards.

    We have three songs that generally aren't good:
    Ten-Sided Ambush, Secret Lark, Invigorating Praise, Vengeance Maelstrom and Bosom Friend. The first three are all songs that focus on breaking. The very first in fact ONLY breaks and starts from 40%, goes up to 70% and drops to 45% again. This is not consistent and won't replace your breaker if you need one.
    Secret Lark and Invigorating Praise combine buffing with breaking. They don't break as strongly as Ten-Sided Ambush but their buffs also aren't as high as other options, making them yet again mostly redundant as they don't replace your breaker while only having lower buffs.
    Bosom Friend is an HP recover song with an HP barrier some MP recover capabilities. Not worth at all.
    Vengeance Maelstrom is bad, too. 500% 1-hitter with a 500% 1-hitter next turn. Why?

    Now that we got his abilities out of the way that won't contribute really, it's time to move onto the good stuff.

    Qin has a DEF/SPR or ATK/MAG buff that uses the same pattern I described earlier. They start off as 120% buffs, go up to 160% and then peak at 200%. After Qin stopped singing they go back to 140% buffs. These are generally pretty high considering you can't dispel these.

    The same goes for Elemental Storm. It starts off as a 40% All ele res buff + imperil, then 55% -> 70% and at the end 45% again. Now the imperil part is considerably bad as most units nowadays have their own 60%+ imperils, though the elemental resistance buffs can be useful if you can fit them into your rotation.

    Qin also has a 2 turn song that while singing provides break immunity and 30% mitigation as well as curing breaks. Since it's only 2 turns total though and not 5 turns you can't have it up at all times.

    Though if you only want to use the DEF/SPR buff, each song enables chaining abilities! Qin has access to Chaos Wave, Octaslash, AT, DR and Aureole Ray chaining with W-Cast, though only has 500% mods on EVERY SINGLE ONE of them. It's really gimmicky. While he also enables others to use the chaining moves, they can't W-Cast it.

    His LB sadly is quite bad. An AoE 3 turn 130% all stat buff that can't be dispelled. In almost any case the DEF/SPR song is a lot better.

    Lastly his CD ability is actually great. Sadly for him it's available by turn 7. An AoE 150% all stat buff, cures all debuffs, increases break, stop and charm resistance AND 30% mitigation for 3 turns. If this was available by turn 1, geez. Sadly it isn't.


    How does he fare in the meta?
    Yes, you read correctly. How does HE fare in the meta. That's a dude.

    Qin is... bad. In my opinion. Let me explain.

    His unique trait to have AoE buffs that can't be dispelled is absolutely great and by no means the bad part about him.

    What makes him bad are his turns. He spends 3 whole turns to only apply DEF/SPR buffs. If you want the ATK/MAG buffs too, you gotta make him spend 3 turns again and afterwards your DEF/SPR buffs are about to run out! By then you do have his CD ability, but 7 turns into the fight every other meta supporter would have achieved a lot more.

    The ele resistance buffs aren't high enough to matter, his mitigation can't be maintained at all times, his chaining abilities aren't worth a ton due to ludicrous modifiers and he is just sooo slooooooow.

    Compared to MS Nichol 7* he can have an AoE 150% All stat buff, 40% mitigation and 4~8 esper orbs on Turn 1.

    Qin with higher numbers and lower turn counts would have been perhaps a lot better. In his current state though I'd definitely not recommend going for him at all. His STMR isn't good either since 2h Harps are just not used by anyone really.


    Build:
    Angel Flute (48 MAG, 98 SPR, 10% HP)
    Asfales (45 DEF/SPR, 10% HP)
    Frozen Crown (500 HP, 16 DEF, 50 SPR)
    Robe of Forgiveness (30 DEF, 55 SPR, 10% HP)
    Exquisite Hairpiece (4 DEF, 40 MAG, 20% HP) + 20% HP
    Hero's Vow - Light (60% SPR)
    Protector of Lapis (20% HP, 40% SPR)
    Thirst of Survival (30% HP/SPR)
    Hero's Vow - Earth (30% HP, 20% DEF/SPR)

    Stats with Carbuncle 3*:
    16132 HP
    542 MP
    623 MAG
    540 DEF
    1147 SPR


    Character Design: 1/10 (Sonic: You're too slow!)
    Sprite: Male?/10
    Buffer: 6.5/10
    Breaker: 5/10
    Trust Master Reward: 8.5/10
    STMR: 5/10
    Arena: 1/10
    Limit Burst: 6/10
    Future Proof: 3.5/10
    Free 2 Play: 8.5/10
    Pay 2 Play: 4/10
    Personal Rating: 5/10
    Optimal Rating: 5.5/10


    __________________________________________________________________________________________________________________________________________________


    Yun:
    [​IMG]

    TMR: Crimson Slayer (Light Armor) - 52 DEF, 30% ATK with Knuckles, 25% Fire Resistance
    STMR: Combat Finesse (Materia) - Increase equipment ATK (30%) when dual wielding
    Increase ATK (40%) when equipped with a dagger, whip, mace, fist

    Overview:
    You can find my old Yun review here:
    https://brave-exvius.com/threads/unit-review-enhanced-yun-final-fantasy-brave-exvius.31630/

    Yun's 7* barely changed how he's played out, though it mostly had good additions.
    His Trust ability grants him 50% True Dualwield, which is a hefty amount for our current TDW units. His TMR isn't too bad despite being 2 years old with 30% ATK on a light armor. Could be better but welp. It also grants him additional status ailment resistances and 20% HP/DEF.

    Now he finally has access to common chaining families with Octaslash and AT!
    His Multi-Barrage has a 700% modifier and once used after his CD ability or Multi-Barrage goes up to a 1200% modifier, which isn't too bad.
    Though Perfect Strikes aka his AT chaining move is generally a lot better with a 800% mod that stacks up to a total of 1400% (100% each).

    Yun got a very solid rotation going on with his CD ability Surging Flames. 200% ATK buff for the next following 2 turns and a 100% fire imperil for the next following 3 turns? That's pretty good. Sadly he ends up with a turn without a fire imperil, so if you have any source of external fire imperils for that specific turn or pair him up with someone who has them such as Raegen or perhaps PG Lasswell that would definitely boost him.

    Plants and beasts hate him! 100% innate killers for both and a self 100% killer buff against them alongside a 200% ATK buff from Unleashed Fury (same CDs as Surging Flames). With Ifrit he can easily hit the killer cap for these two.


    How does he fare in the meta?
    Yun
    is a pretty strong TDW unit though the gap between TDW and TDH slowly but steadily increases.

    While PG Lasswell was almost on par with Hyoh we now have way stronger TDH units with Sora, 2B and Jecht. The gap between e.g. Jecht and Yun is significantly larger than PG Lasswell and Hyoh, which shows that TDW until the buffs will slowly become worse and worse, which thus means that Yun unfortunately isn't the best unit either.

    He's not bad by any means with slightly higher damage than Sephiroth, but Sephiroth will get W-Ability from enhancements and has access to way more frames, which is mostly his unique quality.

    If you already have 7* Yun he is 100% more than serviceable and can be a nice consolation price if you were going for another CNY unit, though he's not the #1 nor the #2 and so on. Since he already has enhancements I doubt that he'll get the future TDW treatment.

    If you have two of him at 7 star there isn't much of a point to keep him either while his STMR by current standards is pretty strong, though sadly as Yun himself won't really live up to the TDW buffs in the future, thus not really worth chasing for.


    Build + Maths:
    Flame Whip (98 ATK, Fire)
    Aigaion Arm (145 ATK)
    Prishe's Hairpin (45 ATK, 10% HP/MP)
    Crimson Slayer (52 DEF, 30% ATK) + 20% HP/DEF, 50% TDW
    Colorful Lei x2 (90 ATK, 20% TDW)
    Soaring Heart (60% ATK)
    Past Regrets (60% ATK, -10% SPR)
    Whip Mastery (50% ATK)
    Martial Arts Mastery (50% ATK)

    Stats with Titan 3*:
    9668 HP
    436 MP
    2091 ATK
    461 DEF
    299 SPR

    ATK post 100% buff: 2215 LH | 2262 RH
    ATK post 200% buff: 2484 LH | 2531 RH

    Rotation:
    Turn 1: Surigng Flames
    Turn 2: Perfect Strikes
    Turn 3: Perfect Strikes
    Turn 4: Perfect Strikes

    Turn 5-8: Repeat


    Turn 1: CD
    Turn 2: [ 2484^2 x 8 x 3.712 + 2531^2 x 9 x 4 ] x 2 = 827693036
    Turn 3: [ 2484^2 x 10 x 3.712 + 2531^2 x 11 x 4 ] x 2 = 1021804373
    Turn 4: [ 2215^2 x 12 x 3.712 + 2262^2 x 13 x 4 ] x 2 = 969216748
    Turn 5: CD
    Turn 6: [ 2484^2 x 14 x 3.712 + 2531^2 x 14 x 4 ] x 2 = 1358779359
    Turn 7: [ 2484^2 x 14 x 3.712 + 2531^2 x 14 x 4 ] x 2 = 1358779359
    Turn 8: [ 2215^2 x 14 x 3.712 + 2262^2 x 14 x 4 ] x 2 = 1082997529

    Average Turn 1-8: 827408800


    Character Design: 7/10
    Sprite: 9/10
    Chainer: 8/10
    Trust Master Reward: 7/10
    STMR: 8.5/10
    Arena: 6/10
    Limit Burst: 4/10
    Future Proof: 6/10
    Free 2 Play: 9.5/10
    Pay 2 Play: 7.5/10
    Personal Rating: 8.5/10
    Optimal Rating: 8~8.5/10


    __________________________________________________________________________________________________________________________________________________


    Chow:
    [​IMG]

    TMR: Lucky Ingot (Accessory) - 888 HP, 88 MP, Lucky Ingot (Counter)
    STMR: Everlasting Kindness (Materia) - Increase HP/MP (20%)
    Increase SPR (80%) when equipped with a robe

    Overview:
    You can find my old Chow review here:
    https://brave-exvius.com/threads/unit-review-chow-final-fantasy-brave-exvius.31272/

    I will include Chow enhancements into the evaluation.

    Chow with enhancements and his Lucky Ingot sits at a total of 100% HP, 160% SPR and 80% DEF, which is a pretty high amount for a magic tank. His innate 50% Light / Dark resistance are definitely handy, too. He even gets stop resistance, which Awakened Rain has as well, though that doesn't mean it's bad. He even has 10% magic evasion and since bosses don't have accuracy on their magic attacks it might save him from a huge threshhold. RNG pls.

    What new stuff does Chow have?

    Well, he has dual white magic as well as Curaja! Dispelga, too! Curaja especially can be very useful if your healer wants to spend their turns on something different and in easier bossfights you might be able to ditch your healer entirely. Though for difficult fights I wouldn't recommend relying on it too much as guarding can be important, too. Generally said though Curaja is a great trait that can be useful in many occasions.

    Other than that he has two new CD abilities.

    Spritiual Guardian is available at Turn 1 with a 6 turns cooldown, puts up a 4 turn AoE Magic cover as well as an AoE 2000 HP barrier. This is great to start off any fight, especially since often enough your units still aren't fully buffed or your tank himself could die due to the lack of guard. It's nice to have but not a gamechanger.

    Guardian's blessing on the other hand can change a few things. It's available at Turn 1 as well with a 5 turn cooldown, has an AoE 3 turn break resistance buff and enables him to W-Cast his abilities except for Spiritual Guardian for the following 3 turns. This means you can apply Stop + Charm resistance buffs at the same time or even W-Cast his AoE Magic cover ALONGSIDE his self reraise, which is even more interesting!
    EDIT: He can't do the latter.


    How does he fare in the meta?
    Magic tanks currently are a lot more common in GL than in JP, though aren't too competitive as everyone of them has a unique trait.

    WKN has HUGE tankiness if used as a provoker + Aoe cover tank as well as chaining, Lilith has break resistance, imperils and chaining and Beryl has a mix of both alongside breaks.
    Chow in almost every area is pretty much the better version of Awakened Rain with similar tankiness, way better utility through the LB as well as Curaja / Dispelga and the occasional W-Cast on buff + Reraise.

    Chow in general will be the best magic tank until we get CG Charlotte or another GLEX tank due to his utility overall being the best. Lilith can occasionally be better due to on demand break resistance.

    If you aren't too far into the game Chow can even be used as a healer for quite a long time with the emergency covers. It's quite nice and might be able to contribute a lot for double healer strategies. Sadly he lacks the Reraise spell, which would make him perhaps a bit too good.

    His Curaja trait reminds me of the good old 6* Cecil. Man I miss that time.

    Having two Chows doesn't benefit you much while his STMR adds 20% HP and 80% SPR, which can be used on him (though if you are looking for STMR builds Imperial Armor is way too huge to pass on) while healers can also use it. Heck, even mages if they need survivability. Just grab it already, okay?


    Build:
    Please keep in mind that Genbu Ring requires 80 Trophies. I won't assume that people gathered a total of 80 trophies for now. Obviously better than Arsha's Talisman.

    Holy Wand (120 SPR)
    Ziedrich (70 DEF, 35 SPR, 15% HP)
    Frozen Crown (500 HP, 16 DEF, 50 SPR)
    Robe of Forgiveness (30 DEF, 55 SPR, 10% HP)
    Lucky Ingot (888 HP, 88 MP) + 20% HP/MP/SPR
    Arsha's Talisman (20% HP, 10% DEF/SPR)
    Protector of Lapis (20% HP, 40% SPR)
    Thirst of Survival (30% HP/SPR)
    Light's Vengeance (20% HP, 30% SPR)
    Hero's Vow - Earth (30% HP, 20% DEF/SPR)

    Stats with Carbuncle 3*:
    22119 HP
    591 MP
    724 DEF
    1411 SPR


    Character Design: 9/10
    Sprite: Woof/10
    Tank: 9.5/10
    Healer: 7/10
    Trust Master Reward: 5/10
    STMR: 9/10
    Arena: Annoying/10
    Limit Burst: 9/10
    Future Proof: 8.5/10
    Free 2 Play: 9.5/10
    Pay 2 Play: 9/10
    Personal Rating: 9/10
    Optimal Rating: 9/10


    __________________________________________________________________________________________________________________________________________________


    Ang:
    [​IMG]

    TMR: Sun Breaker (Bow) - 145 ATK, 2h, 50% Bird / Dragon Killer
    STMR: Sharpshooter (Materia) - Increase ATK (60%) when equipped with a bow
    Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon

    Overview:
    You can find my old Ang review here:
    https://brave-exvius.com/threads/unit-review-ang-final-fantasy-brave-exvius.31328/

    I will include Ang's enhancements into the evaluation.

    Ang previously was THE finisher for the entire 6* meta. It was ridiculous how strong he was in comparison to the others, but these times have passed and we are now a large step further down the road of powercreep.

    With his 7 star additions despite his past got his moment to shine again for some time again! His previous abilities got enhanced and even modifier boosts, however they mostly won't see use except for his 75% killer buff abilities.

    With his own TMR and enhancements Ang has a total of 150% TDH, 180% ATK as well as 80% HP/DEF and 100% SPR making him end up with a monstrous ATK stat. His current TMR build without any IW enhancements reaches almost 2600 ATK on a 2h bow with 50% variance! That's beastly. With his bow and enhancements he ends up with an innate 75% Beast/Insect and 100% Bird/Dragon killer! Not bad! Considering he can buff his own killers by 75% for any of these four.

    So what exactly did he get?
    He got W-Ability for all of his arrows. He got a new Arrow, too. Power Arrow is a 700% finisher, 1400% with W-Cast.

    His LB goes up to 1880% now, but with his Sun Breaker it receives another 30% boost and hits a modifier of 2444%! It still deals fire damage but imperils for 90% now! Afterwards he gets imbued with fire and gains a 2000% finisher for the next turn.

    Getting his LB early on isn't hard either. His new CD ability Steady Bow is available at turn 1 with a 5 turn Cooldown, grants him a 200% 4 turn ATK buff and instant access to his LB!
    So you have a finisher that can deal a ton of damage the first turns:

    Turn 1: Steady Bow
    Turn 2: LB
    Turn 3: Bold Shot
    Turn 4: Power Arrow


    How does he fare in the meta?
    This is what everybody's been waiting for.

    Ang currently with his TMR is a tiny bit below Veritas of the Flame's 3000% CD burst, though Ang has access to 4 killers on a high level as well as having very strong off turns as well. As said earlier, his 2440% LB transitions into another 2000% finisher. If you can't OTKO the boss due to an HP lock for phases or generally huge defences this is far more valuable than VotF's slightly higher burst.
    Ang is also faster at that.

    This makes Ang the #1 finisher once again until we see the light of CG Cid, who's still a bit off. Until we get Regina no finisher will be able to dish out so much damage turn after turn.

    If you got 4 Angs definitely grab his STMR. It's godlike on him as it grants 100% TDH and 60% ATK! Sadly there aren't any planned TDH Bow users in the future, making it currently a niche build for Cloud KH, Sora and Ang. If you are using any of these 3 this STMR is massive. Hopefully there will be more Bow users in the future that can utilise this.


    Build:
    Sun Breaker (145 ATK, x1.5 AVG variance) + 30% ATK/DEF/SPR, 50% TDH
    Prishe's Hairpin (45 ATK, 10% HP/MP)
    Hyoh's Clothes (28 ATK, 42 DEF)
    Marshal Gloves x2 (80 ATK, 100% TDH, 4 Auto LB)
    Past Regrets (60% ATK, - 10% SPR)
    Swift Hunter (25% ATK, 50% TDH)
    ADV V (40% ATK/DEF/SPR)
    Instinctual Guard (40% ATK)

    Stats with Titan 3*:
    7567 HP
    471 MP
    2551 ATK
    636 DEF
    557 SPR


    Character Design: 8/10
    Sprite: 9/10
    Finisher: 9.5/10
    Trust Master Reward: 9/10
    STMR: 9.5/10
    Arena: 6/10
    Limit Burst: 9.5/10
    Future Proof: 7.5~8/10
    Free 2 Play: 8.5/10
    Pay 2 Play: 9.5/10
    Personal Rating: 9/10
    Optimal Rating: 9/10



    Conclusion:
    The CNY banner follows a similar pattern to most current GLEX banners:
    They can be easily skipped. Often enough these GLEX banners have units in them that get to the #1 metaspot but aren't on the same level of powercreep as units that are coming in the future.
    BHZQ and Yun are decent chainers though nothing extraordinaire while Qin frankly is quite bad by today's standards. Chow rises up to the #1 magic tank spot due to his great utility and relatively high tankiness and Ang rises up to the #1 finisher spot.
    The step ups however became pretty mediocre again for Qin and BHZQ which leaves a bad taste in my mouth. Yun, Chow and Ang have the same one but a limited pool, making it a lot more attractive to those who are looking for a 7* upgrade for their old units and honestly the old CNY units compared to the new ones are arguably better.
    Skippable banner, pull if you really want to and with that being said I'm out. Please never release units with a kit like Qin again because it's a pain to read, tyvm. /s


    [​IMG]



    As I said in the intro, I am planning to revive my YT channel for trial clears once we get Dark Espers 2, which HOPEFULLY comes soon.
    Other than that I'm uploading MHW (Monster Hunter World) Speedruns on my channel. I'm not sure how interested you guys are in it, but maybe there are a few who play it?
    https://www.youtube.com/c/PhilRumpelt

    Happy CNY!

    Memel0rd out
     
    Last edited: Feb 12, 2019
    U°Maru, CrimCat, Redtide and 58 others like this.
  2. PrezObama

    PrezObama Ascended Member Supporter

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    first! (never did that before)
     
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  3. Sexwulf

    Sexwulf "Hall of Fame" Member

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  4. Frosty Toast

    Frosty Toast Tomoe's Crush VIP Supporter

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    Awesome review Meme! :) Keep it up!
     
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  5. Tanatos

    Tanatos Guest

    Nice, good job . Waiting for Jecht review ::rudecat1::
     
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  6. Krota

    Krota "Hall of Fame" Member Supporter

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    Im envisioning a team of Rena, Chow and Zargabaath. Their combined crazy utility is going to make for some silly shenanagins for some trials/espers I've been too lazy to complete as of yet.
     
  7. Frosty Toast

    Frosty Toast Tomoe's Crush VIP Supporter

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  8. Frosty Toast

    Frosty Toast Tomoe's Crush VIP Supporter

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    Wouldn't it be good on virtually any TDH user due to its innate buster style?
     
  9. Tanatos

    Tanatos Guest

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  10. Frosty Toast

    Frosty Toast Tomoe's Crush VIP Supporter

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    No problem ;)
     
  11. TheKillingJoke

    TheKillingJoke IA! IA! Yes We Can (be eaten first) VIP

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    1.: Thanks for the review

    2.: Can we haf sis in se unit gif preddy pleeze?

    3.:
    Not even A-Rain has this high AAA+ rating! So glad i ffuoced my second Chowman!
     
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  12. rtt

    rtt Ascended Member

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    THanks! Would love second doggo but w rain already good til charlotte I guess i can't afford single yun or ang here.
     
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  13. Tamamo05

    Tamamo05 "Hall of Fame" Member

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    I see you shed tears reading through Qin skill. Thanks meme.

    Doggo is doggo huh? I also miss cecil tank + curaga time.

    Forgot what I want to comment but thanks for the review.
     
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  14. Kuuro

    Kuuro Weebl0rd VIP Supporter

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    I miss the 6* Cecil days too... back when Cecil was a tank (literally). Also back when you would do reviews for 4* units ::rudecat2::
     
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  16. jonathangariepy

    jonathangariepy Ascended Member

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    Problem is, beside Christine, who's really able to make use of it. Wish it was a 2h rod instead XD
     
  17. Raindah

    Raindah "Hall of Fame" Member Supporter

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    Yea i wish it too::rudecat6::
     
  18. Arekusu

    Arekusu VIP VIP

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    My question, been waiting all week to ask you this:

    How much better will Cid be? I have 1 Ang, but holy hell he looks strong based on my friend units. Limited resources. Worth a chase for #2? Or just wait a month for Cid? Or just poach an e-peen Ang off my FL?
     
    Last edited: Feb 12, 2019
  19. SvAsp

    SvAsp Ascended Member

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    I really wish the last part was true, but sadly you can't W-cast his regular AoE magic cover either ::rudecat4:: you can only W-cast his buffs Strong Encouragement and Improved Focus, his self re-raise Courageous Heart and his sacrific move Guardian's Sacrifice.

    Anyway, thanks a lot for the great review!
     
  20. Nermon

    Nermon Ascended Member

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    I have VoTF and 1 Ang should I pull for Ang at all? Because other people have been poo-pooing him
     

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