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Final Fantasy 7 Batch Review by Memel0rd

Discussion in 'Unit Reviews' started by Memel0rd, Jan 12, 2019.

  1. Memel0rd

    Memel0rd Rizer is broken Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Greetings! Please read the intro.
    I wanted to quickly apologise for writing another batch review instead of in-depth reviews for each character.
    On this banner we have to talk about Tifa and Vincent as well as Cloud's + Sephiroth's 7*, whereas Cloud will get enhancement later on this month, too. I'm currently preparing for the exams in february, which means that you might see more banner / batch reviews like that for the next 2 months. After my exams I have a ton of free time again, but as of right now I have other priorities.
    Since I never asked for feedback on this, I do hope that you can appreciate these banner reviews even if they aren't as in-depth.
    My apologies.
    Anyhow, let's focus on the units.

    GIFs will be added later on


    Final Fantasy 7 Batch Review by Memel0rd


    [​IMG]

    [​IMG][​IMG][​IMG] [​IMG]


    Tifa:
    [​IMG]5*
    [​IMG]6*
    [​IMG]7*

    TMR: Soaring Heart (Materia) - Increase ATK (30%) when equipped with a fist
    Increase ATK (30%) when equipped with a hat
    STMR: Premium Heart (Knuckle) - 170 ATK, 3 Auto LB

    Overview:
    Tifa
    , famous for having two larger... reasons.

    Her base stats have the rounded split, which means that her base ATK isn't as high as others, though her passives make up for it. She has 100% unconditional ATK and innate Dualwield, which isn't exciting, but with her own TMR equipped she gains a total of 110% ATK and 50% TDW, which leaves her at 210% ATK total.
    On top of that Tifa comes with 50% HP/DEF/SPR, 20% physical evasion and sadly no status ailment resistances.

    As many other damage dealers, Tifa has a lot of abilities that have little to no use at all. The following abilities are:
    Beat Rush, Somersault, Meteodrive, Meteor Strike, Zangan Combination.
    They are either bad regarding their modifiers, have unnecessary effects or outclassed by other abilities.

    The first ability I'd like to look at is her Dolphin Blow. It's a basic 330% (480% at lvl 120) that imperils water by 60% and imbues herself with water for the next 5 turns. While you don't need the imbue part due to being a Dualwielder that can easily equip elemental weapons, you do want to use it early on for its water imperil if you don't have one.

    Tifa's main chaining move is Final Heaven. It shares the same frames with Divine Ruination, starts off as a 600% modifier and stacks up to 1100% (100% each). At lvl 120 its base modifier gets a 250% mod upgrade, which makes it vary from 850% up to a total 1350%. After 3 turns of using Final Heaven you will reach the maximum modifier.

    However, you do want to use one of her CD abilities in between. Available at Turn 3, Seventh Heaven is also a 7-Hitter that sadly does not chain with the DR family, but in return has a 1340% modifier (1490% at lvl 120). This can be used every three turns and I'd recommend to do so as it needs no setup opposed to Final Heaven and has a higher modifier either way.

    Her Limit Burst got a great GL upgrade, which makes Tifa stronger by quite a lot. It's easy to get to with 20 crysts and 100% innate hightide, has a 1450% modifier but sadly can't chain. What makes it so good is a followed up 5 turn 200% ATK buff, 100% water imperil and 74% DEF break. If you don't have a breaker or your breaker has weaker / no DEF breaks, this will be an even larger damage increase. The 200% ATK buff and 100% water imperil are great and will come in handy for her rotation.

    Tifa has a second CD ability, but it's rather handy if you need self sustain on her than anything. It's available at Turn 1 and has a 5 turn cooldown, grants herself a 5000 HP and 100 MP regen for the next 3 turns as well as an LB fillrate buff, a 3 turn 200% ATK buff and a 2300% finisher for 1 use. Though you will likely use her as a chainer, making it rather underwhelming.


    How does she fare in the meta?
    Tifa
    does decently and hits the second highest damage output as a True Dualwield unit in GL currently after 2B.

    Her damage potential isn't as high as other current TDH units like 2B, Sora or Cloud KH, but for a TDW unit it was surprising to see her at the #4 spot of current physical chainers.
    Tifa's damage output starts out slow. In her rotation she first needs to imperil, then use 2x a relatively weak Final Heaven and then her Limit Burst. Thus the first 4 turns are merely to set herself up for what comes afterwards. She isn't the best to go into a fight with and FTKO it.

    Her current weapon selection looks a bit lacking as she's using a 82 water ATK claw, but with the upcoming Folka event there will be a 125 ATK water knuckle which slightly increases Tifa's total damage output.

    Other than that Divine Ruination frames are always great to have. In that regard though Tifa is getting hindered a bit. If you want to swap an element, the other knuckle options are quite underwhelming with low ATK or locked to old events. Thus it's not too far fetched to use Equip L Swords on her if you want to chain her with your Hyoh (for example).

    Overall a solid unit, she isn't game changing but definitely more than serviceable for now.
    After the next large powercreep wave Tifa will become pretty bad due to not having AT frames and having lackluster damage output in comparison to future meta units. Until her enhancements, which we just got in JP, she won't be a strong unit for a long long time and in JP she isn't in the top meta either. If you pull for her keep that in mind please.


    Build + Maths:
    Dragon Claws (82 ATK, Water)
    Thor's Hammer (145 ATK)
    Prishe's Hairpin (40 ATK, 10% HP/MP)
    Hyoh's Clothes (28 ATK, 42 DEF)
    2x Colorful Lei (90 ATK, 20% TDW)
    Soaring Heart (60% ATK) + 50% ATK, 50% TDW
    Past Regrets (60% ATK, -10% SPR)
    Martial Arts Mastery (50% ATK)
    ADV V (40% ATK/DEF/SPR)

    Stats with Titan 3*:
    8598 HP
    447 MP
    1912 ATK
    557 DEF
    489 SPR

    ATK with 100% buff: 2016 LH | 2079 RH
    ATK with 200% buff: 2265 LH | 2328 RH
    Assuming spark chains

    Turn 1: [ 2016^2 x 4.8 x 1.3 + 2079^2 x 4.8 x 1.6 ] x 1.15 = 67339133 (Dolphin Blow)
    Turn 2: [ 2016^2 x 8.5 x 3.223 + 2079^2 x 9.5 x 4 ] x 1.6 = 440939973 (Final Heaven)
    Turn 3: [ 2016^2 x 14.9 x 3.445 + 2079^2 x 14.9 x 4 ] x 1.6 = 745961369 (Seventh Heaven)
    Turn 4: 2016 ^2 x 14.5 x 1.3 x 1.8 = 137900206 (LB)
    Turn 5: [ 2265^2 x 10.5 x 3.223 + 2328^2 x 11.5 x 4 ] x 2 = 845830746 (Final Heaven)
    Turn 6: [ 2265^2 x 14.9 x 3.445 + 2328^2 x 14.9 x 4 ] x 2 = 1172688441 (Seventh Heaven)
    Turn 7: [ 2265^2 x 12.5 x 3.223 + 2328^2 x 13.5 x 4 ] x 2 = 998682951 (Final Heaven)
    Turn 8: [ 2265^2 x 13.5 x 3.223 + 2328^2 x 13.5 x 4 ] x 2 = 1031752381 (Final heaven)
    Turn 9: [ 2016^2 x 14.9 x 3.445 + 2079^2 x 14.9 x 4 ] x 2 = 932451711 (Seventh Heaven)

    Average T1-9: 708171879
    Average Rotation (T4-9): 853217739 [slightly higher second rotation]
    -> 1% lower than Sephiroth ( 715348407 ) but outdamages shortly after
    -> 14% lower than Lenneth ( 824,698,869 )
    -> 19% lower than Cloud KH ( 876839099 )
    -> 38% lower than Sora ( 1,143,081,268 )
    -> 43% lower than 2B TDH FD ( 1,238,969,188 )


    Character Design: 6/10
    Sprite: Hmmm/10
    Chainer: 8.5/10
    Trust Master Reward: 8.5/10
    STMR: 9/10
    Arena: 3/10
    Limit Burst: 8.5/10
    Future Proof: 6/10
    Free 2 Play: 9.5/10
    Pay 2 Play: 8.5/10
    Personal Rating: 8.5/10
    Optimal Rating: 9/10


    __________________________________________________________________________________________________________________________________________________



    Vincent:
    [​IMG]5*
    [​IMG]6*
    [​IMG]7*

    TMR: Past Regrets (Materia) - Increase ATK (60%)
    Decrease SPR (10%)
    STMR: Death Penalty (Gun) - 175 ATK, 2h, ~1.5x avg variance

    Overview:
    Vincent
    , the edgelord himself. Or rather emolord.
    Vincent in his original game was a unique character who could transform into monsters and even got his own game. In FFBE he is a lot more... bland.

    His base stats are great and his passives are the most exciting quality of his entire kit. He has 140% ATK with guns and 100% TDH innately as well as 50% HP/DEF/SPR. With his own TMR it gets even crazier as he goes up to a total of 240% ATK and 150% TDH while boosting his SPR effectively by 10% as well. There's a 100% dark resistance, too, which will be useful for the upcoming ele tetris trials.
    Vincent is resistant against poison, blind, paralyze and disease and has his own 100% beast + machine killer innately.

    He even gets his own 55% fullbreak, which can be great if you just started playing FFBE and were lacking any form of breakers. As a damage dealer it can be beneficial for your team as well.

    This is pretty much where the exciting stuff stops.

    Vincent has 4 different multi-hit moves that are serviceable at best. His Berserk Dance, Beast Flare and Livewire have 500%~550% modifiers at level 120, which by our current standards is bad. Whereas his 15-Hitter, Splattercombo, has an 870% modifier at level 120. This could be pretty good if... he could W-Cast them.

    Vincent is lacking W-Cast, which hinders him from being a good chainer but also limits his finisher capabilities by a lot.

    He has only two finishing move outside of his LB. One AOE and one ST finisher.
    Chaos Saber, his AoE Finisher, is a 550% finisher (goes up to 750% at lvl 120).
    His ST option Gigadunk is a 670% finisher that goes up to 870% at lvl 120. Without W-Cast these are not strong.

    His LB is a lot stronger than his vanilla options but still lacks in damage a lot. At max lvl it takes him 25 crysts to get it, boosts his own beast/machine killer by 100% and has a 1500% total modifier. Which, for a LB, is not high either.

    Vincent's only CD move is available at Turn 1 with a 6 turn cooldown and does work somewhat well with his concept. It grants him a 5 turn 250% ATK/DEF buff as well as a 200% LB fillrate buff to help him maintain his LB at all times because his other options are simply worse. There's also the 100% beast/machine killer buff, but the LB would provide it, too.


    How does he fare in the meta?
    Vincent
    does not do well sadly. Even if he is edgy, I do like him, but I can't say that I'm sold on his FFBE counterpart.

    Vincent is a linear unit with no imperils and no imbues, which already can be a bad sign due to requiring a decent chunk of babysit. You can provide both imbues and imperils through external sources, but currently external imbues are not as easy to get by.
    He can use Sparky or a 2h fire gun from the Deus Ex collab, though more accessable to any player is the use of Verun's TMR alongside Machine Gun+. That way he'd only need an external imperil.

    If we assume that you have his 250% ATK buff, you imbued him and you have a 50% imperil, his LB damage is still below Olive who has been around since the very first 7* batch! Considering he has effectively an innate 200% beast/machine killer he can be good to use them against these monsters, but other units who simply equip these killers will pull ahead quite easily again.

    Vincent doesn't have enhancements in JP yet and so far will fall off extremely quickly.


    Build:
    Machine Gun+ (120 ATK, 1.5x variance)
    Prishe's Hairpin (40 ATK, 10% HP/MP)
    Hyoh's Clothes (28 ATK, 42 DEF)
    Craftsman Secret Book (11 DEF, 6 SPR)
    Marshal Gloves (40 ATK, 50% TDH, 2 Auto LB)
    Buster Style (100% TDH)
    Past Regrets (60% ATK, -10% SPR) + 40% ATK, 20% SPR, 50% TDH
    ADV V (40% ATK/DEF/SPR)
    Gun Mastery (50% ATK)

    Stats with Titan 3*:
    8658 HP
    421 MP
    2188 ATK
    605 DEF
    459 SPR


    Character Design: 2/10
    Sprite: 9/10
    Chainer: 4/10
    Finisher: 6.5/10
    Trust Master Reward: 9/10
    STMR: 9/10
    Arena: 7/10
    Limit Burst: 6.5/10
    Future Proof: 2~3/10
    Free 2 Play: 7.5/10
    Pay 2 Play: 4/10
    Personal Rating: 6/10
    Optimal Rating: 6.5/10


    __________________________________________________________________________________________________________________________________________________



    Cloud:
    [​IMG]7*

    TMR: Buster Style (Materia) - Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
    STMR: Ultima Weapon (Large Sword) - 180 ATK, 2h, ~1.3x avg variance

    Overview:
    I wrote a review for Cloud upon his release where I talk about his 6* kit:
    https://brave-exvius.com/threads/unit-review-cloud-final-fantasy-vii.27897/

    This will take all of his enhancements into account.

    Cloud at 7* got barely nothing new to talk about. He got a ton of stats, especially from his GL upgrade, he gets extra modifiers on previous abilities and higher LB damage.

    The best thing he got is his W-Ability, which gives his vanilla abilities basically double their strength, makes him a lot stronger in the Arena and makes it pretty easy to use him. Sadly he can't selfcap his own Meteor Rain chains.

    Climhazzard starts off as a 550% modifier but at lvl 120 + his coming enhancements it reaches a total 1000% modifier per cast, which sounds pretty strong if dualcasted.

    With his new CD move that's available at Turn 1 and has a 5 turn cooldown Cloud should be pretty strong. He buffs his own ATK by 250% for 4 turns, removes all ATK buffs and grants him an ATK Break resistance.


    How does he fare in the meta?
    Cloud
    doesn't do well either.

    He is as bland as Vincent with lacks of imbues or imperils. Though Cloud can W-Cast his abilities, making him naturally stronger and while he is indeed better than Vincent, in the finisher meta he is not very high up.

    His LB after his 30% LB damage boost goes up to a total 3250% modifier, which sounds really strong though its last hit only takes 30% of the total damage into account, which reduces it to a 975% modifier on the last hit and 2275% modifiers on all the other hits. Many of them you will not be able to cap, making his LB a lot weaker than it actually is, unless you want to use him as a solo damage dealer.

    Cloud can use the ele bow set, but since he's a finisher he'd have the time to imbue himself with Verun's TMR, since you mainly want them to burst.

    His future isn't bright, his enhancements are already known through announcements and he isn't nearly at the top right now, which leads me to the conclusion that Cloud is not a great unit. Even for whales with Bahamut Tear there are better options out there.
    Though Cloud is a monster in arena!


    Build:
    Lion Heart (150 ATK, 1.3x variance)
    Prishe's Hairpin (40 ATK, 10% HP/MP)
    Hyoh's Clothes (28 ATK, 42 DEF, 30% ATK)
    Craftsman Secret Book (11 DEF, 6 SPR)
    Marshal Gloves (40 ATK, 50% TDH, 2 Auto LB)
    Buster Style (100% TDH) + 70% ATK, 50% TDH
    Past Regrets (60% ATK, -10% SPR)
    ADV V (40% ATK/DEF/SPR)
    Large Sword Mastery (50% ATK)

    Stats with Titan 3*:
    10861 HP
    553 MP
    2338 ATK
    555 DEF
    443 SPR



    Character Design: 4/10
    Sprite: 9/10
    Finisher: 7/10
    Trust Master Reward: 9.5/10
    STMR: 9.5/10
    Arena: 9.5/10
    Limit Burst: 7/10
    Future Proof: 4/10
    Free 2 Play: 8/10
    Pay 2 Play: 6.5/10
    Personal Rating: 6.5/10
    Optimal Rating: 7/10


    __________________________________________________________________________________________________________________________________________________



    Sephiroth:

    [​IMG] 7*

    TMR: Masamune (Katana) - 150 ATK, 50% Doublehand, Octaslash (Sephiroth only)
    STMR: Twisted Hero (Materia) - Increase ATK (80%) and DEF/MAG/SPR (20%) when equipped with a katana

    Overview:
    Sephiroth
    , the last unit for this overview. Will he do better than the others? Yes.

    You can read his review upon his initial release from me here:
    https://brave-exvius.com/threads/unit-review-sephiroth-final-fantasy-vii.35376/

    Sephiroth was already known as the swiss knife of chainers previously, but his 7* upgrades focus tremendously on this philosophy, which is great!
    With his new additions he will become a TDW unit for the timebeing. His own TMR boosts his ATK as well as the modifier of Octaslash, whereas later on his old chaining moves also get decent modifier upgrades that put them on par to many earlier 7 star chainers. Around ~700% for most of them. He gains more TDH and TDW, some ele resistance, a bit of everything really.

    So what exactly are the new additions?

    Sephiroth now has access to the Quick Hit family as well as the AT family!

    While his Quick Hit abilities, Consuming Light and Descent into Darkness, aren't that nice to use, they are still usable. They have both a 690% modifier but imbue him with light / dark, depending on which one you use. This means that you have to either use dual element with your other Quick Hit users or swap their elements to match Sephiroth's, which shouldn't be hard since he comes with his own 60% / 100% dual imperils.

    His AT move got a slight upgrade in GL to stack up way faster and even got a small modifier boost! These are great news because the AT family is pretty much the future of FFBE chainers in most cases.
    Supremacy starts off as a 700% chain and stacks up to 1300% (100% each)!


    How does he fare in the meta?
    Sephiroth
    is in a very similar position to Tifa damage wise, but has access to a ton of chaining families:
    Divine Ruination, Onion Slice, Octaslash, Quick Hit and Absolute Mirror of Equity (AT). This trait makes him so good and handy to use in many situations while he brings a good amount of innate bulkiness, some ele resistance and very high dual imperils, making him overall a better unit than Tifa.

    His future for quite a while will be good. For now he is at a good spot, his enhancements should come soon that grant Sephiroth W-Ability as well as a T-Ability counter to boost his damage output quite a lot and always has his access to the chaining families. Later on his damage will become significantly worse in comparison and he will fall off, though his human killer sort of helps him a bit.


    Build + Maths:
    Lightbringer (FFBE) (135 ATK, Light)
    Masamune (150 ATK) + 50% ATK, 20% DEF/SPR
    Prishe's Hairpin (40 ATK, 10% HP/MP)
    Hyoh's Clothes (28 ATK, 42 DEF, 30% ATK)
    2x Colorful Lei (90 ATK, 20% TDW)
    Awesome Swordsman (30% ATK, DW)
    Hero's Vow - Dark (60% ATK, 50% LB fillrate)
    Past Regrets (60% ATK, -10% SPR)
    Large Sword Mastery (50% ATK)

    Stats with Titan 3*:
    8637 HP
    547 MP
    2111 ATK
    455 DEF
    379 SPR

    ATK with 100% buff: 2230 LH | 2245 RH
    Assuming spark chains

    Turn 1: 2230^2 x 6.8 x 3.223 x 1.3 + 2245^2 x 6.8 x 4 x 1.6 = 361026373 (The Heavens Wept)
    Turn 2: [ 2230^2 x 7 x 3.445 + 2245^2 x 8 x 4 ] x 1.6 = 449923653 (Supremacy)
    Turn 3: [ 2230^2 x 9 x 3.445 + 2245^2 x 10 x 4 ] x 1.6 = 569257223 (Supremacy)
    Turn 4: [ 2230^2 x 11 x 3.445 + 2245^2 x 12 x 4 ] x 1.6 = 688590792 (Supremacy)
    Turn 5: 2230^2 x 23 x 1.15 x 1.8 = 236759769 (LB)
    Turn 6: [ 2230^2 x 3.445 + 2245^2 x 4 ] x 13 x 2 = 969585253 (Supremacy)
    Turn 7: [ 2230^2 x 3.445 + 2245^2 x 4 ] x 13 x 2 = 969585253 (Supremacy)
    Turn 8: [ 2230^2 x 3.445 + 2245^2 x 4 ] x 13 x 2 = 969585253 (Supremacy)
    Turn 9: [ 2230^2 x 3.445 + 2245^2 x 4 ] x 13 x 2 = 969585253 (Supremacy)
    Turn 10: [ 2230^2 x 3.445 + 2245^2 x 4 ] x 13 x 2 = 969585253 (Supremacy)

    Average T1-10: 715348407
    Average Rotation (T5-10): 847447672


    Character Design: 7.5/10
    Sprite: 9/10
    Chainer: 9~9.5/10
    Trust Master Reward: 8.5/10
    STMR: 9.5/10
    Arena: 6/10
    Limit Burst: 8.5/10
    Future Proof: 8/10
    Free 2 Play: 9.5/10
    Pay 2 Play: 9/10
    Personal Rating: 9/10
    Optimal Rating: 9/10




    Conclusion:
    The Final Fantasy 7 units don't get as much love in FFBE as many want them to.

    Vincent was expected to be bad by many and yes, he is. He lacks a lot of the qualities that current meta units have and looks like an outdated unit. He could have been the first 7* unit or one of the first to fit well in the meta, but he missed his timing. Maybe his enhancements will make him great, we will see. Though his TMR and STMR are pretty damn good.
    Tifa is in a good position right now as a DR chainer with high TDW damage output, but will fall off over the time to a point where she shouldn't be used in content, though that's pretty far away. Her enhancements make her viable again, but the DR family isn't as prominent in JP anymore as it used to be and her damage is below the other current TDW meta units, thus she's not gamebreaking by any means.
    Cloud falls in pretty much the same niche as Vincent where he is mostly used as TMR / STMR fodder, though does make for one strong arena unit.
    Sephiroth is the best unit out of this batch. He currently matters, he will matter for quite some time and even during Akstar's reign can be used as a perfectly fine chaining partner at any point.
    Though frankly, I wouldn't recommend pulling on either FF7 banner unless you have some sort of personal interest in them. They can be skipped easily.


    [​IMG]



    Time to sit back


    Memel0rd out
     
    Last edited: Jan 13, 2019
    Tamamo05, Nimbus3, Eureka and 62 others like this.
  2. Sexwulf

    Sexwulf "Hall of Fame" Member

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    thanks for the hard work meme. you rawk

    [​IMG]


    @Memel0rd Solidly disagree with Vincent being 4/10 for arena.

    He is, IMO, one of the top 5 arena units.

    What you may not have considered is his LB fills stupid fast so he can spam AOE death. Faster than you can likely spam Odin and more effective.
    Even the best made enemy team will be down to 2 units standing by the time Vincent is done with them.

    Vincent is basically Vanille with 7* stats.
    A 17k-20k HP Vanille :eek:

    Dont underestimate AOE Death in arena.
    [​IMG]
     
    Last edited: Jan 12, 2019
  3. Lótus Haddock

    Lótus Haddock "Hall of Fame" Member Supporter

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    Thank you Meme o/

    I only feel missing your comments about keeping two 7* or get the SMTR from the units, but it's very obviou either way... The only one who would be worth is Vincent... And even so we need wait (and hope) for him get W-cast like Sephiroth enhancements =.=

    I missed the comments :oops:
     
  4. aa25

    aa25 VIP VIP

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    Thanks! Good luck with your exam!

    I'm skipping Tifa and Vincent, but luck out with 3x Cloud and 2x Seph. So, I'm set for now.

    Edit: As for feedback, overview like this is fine for me. It contains all the relevant information which I think is sufficient to clear things up.
     
    Phlucious and Memel0rd like this.
  5. Scoustar

    Scoustar VIP VIP Supporter

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    Am I getting old and lazy? ::think::

    I like these shorter banner type reviews these days.

    Thanks as always Meme ::rudecat11::
     
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  6. Carnefix

    Carnefix No, I can't fix your computer... Staff Member Moderator VIP Supporter German Moderator Arena Runner Up S2 Arena Runner-Up S1

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    Thanks Meme. Great reviews. :)

    I was wondering about this comment:
    Were they not released around the Akstar banner?
     
  7. SlightlyDubious

    SlightlyDubious A Wild Dubs Appears! Spooky Chocobro Valkyrie Æsir VIP Supporter

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  8. Memel0rd

    Memel0rd Rizer is broken Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    I don't know that anymore, but that's soon-ish.
     
  9. Memel0rd

    Memel0rd Rizer is broken Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    They are in the in-depth reviews though! I'll include them if I happen to make another one of these.
     
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  10. Scoustar

    Scoustar VIP VIP Supporter

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    As Gumi would say.... Soon™
     
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  11. Kabongo

    Kabongo Ascended Member

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    Well i just wanted barret but got 2 tifa well she can chain with pg lasswell at least
     
  12. Riran

    Riran "Hall of Fame" Member

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    And was there a reason to nerf Sora' s AT skill to 1000% when the next units (without Content between) go to 1300% ? Gumis logic
     
  13. SonicANIME

    SonicANIME Ascended Member

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    I pulled one copy of Tifa off the first ticket I used in the banner..
    Yay
    I'm, skipping the banner though altogether..
    recreational budget is tighter than an englishwoman's corset..
    plus.
    Rate. Up. Is. A. Lie!!
     
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  14. nox

    nox "Hall of Fame" Member Supporter

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    Thank you for this...
     
  15. SonicANIME

    SonicANIME Ascended Member

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    Also.. for both FF7 banners,.. the Step Up is fricken 25k Lapis total for ONE.. with 3 tries you have to whale for a combined 75k ON ONE BANNER..
    And then for both banners, that's doubled to 150k Lapis.. Sheesh! When did FFBE Turn into a money dump?!
     
  16. daima

    daima Ascended Member

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    Or DW chainers get increased modifiers to compensate for their lower attack.
     
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  17. YannC

    YannC v00d00 VIP

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    Thanks for the great work meme!
     
  18. Leon3456

    Leon3456 Well-Known Member

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    Good thing is that TDW makes a comeback in the future, and with enhancements, I can still see Tifa being useable in the upcoming future.
     
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  19. Tsadron

    Tsadron Ascended Member

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    Thank you for telling us about the W and T abilities coming for Sephy. He was built around "TDH", his TMR is for "TDH" but his set up was with the best chaining families. With some decent Finisher attaks (His CD and Limit, mostly) I was so mad to see he didnt get what he needed to TDH right. With how much you have stated that the 'role compression' units are greatly needed, I was sad to see him stuck as 'just a DW chainer'. Will he be able to use his W or T abilities to cap (or at least land inside of a attack that's chaining) with his CD or is he going to be stuck in the "great chainer" or "Good finisher" roles with no chance of filling both?
     
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  20. WhiteEyeHime

    WhiteEyeHime Active Member

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    Whoooooo best girl has finally arrived! That smile. That damn smile....

    [​IMG]

    [​IMG]

    I'm pretty satisfied with the global buffs. Just wish she got another chaining group or something. Divine ruination family seems to love me. Them and Aureole Ray.

    Now that we finally got her, watch JP release a Tifa (Advent Children). I'll be so livid if they do.

    Welp, now to hoard for Holy Knight Charlotte.
     
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