Welcome to Jose's Unit Rankings! The way how this will work is that i'll divide it into 2 separate rankings, a f2p (where base rarity adds in the evaluation) one and a p2p(?) one aka max potential a unit can achieve with tms and such. Please do note that this is personal opinion and you are free to disagree with my thoughts if you think you have a better thought as it would help improve things in the end. P2P unit rankings (feel free to suggest a better ranking name) Spoiler: P2P UNIT RANKINGS Attackers Magic attackers Healers Buffers Debuffers Tanks 1.Fryevia 1.Ace 1.Y'shtola 1.Marie 1.Ling 1.Cecil 2.Orlandeau 2.Dark Fina 2.Refia 2.Minfilia 2.Orlandeau 2.White Knight Noel 3.Noctis 3.Exdeath 3.Santa Roselia 3.Cloud of Darkness 3.Ramza 3.Snow 4.Olive 4.Emperor 4.Luka 4.Y'shtola 4.Noctis 4.Charlotte 5.Gilgamesh 5.Y'shtola 5.Cecil 5.Cecil 5.Elza 5.Warrior of Light Spoiler: Reasoning Spoiler: Attackers Fryevia - The game's current best damage dealer, but the hardest to achieve best damage because of needing a lot of skill to be able to chain 2 of her together. To make things short, she's got a great arsenal, even having a 50% attack break at her disposal and a very powerful ice elemental hybrid attack with a insane 800% modifier. Her limit break even has aoe stop at a very high %. Anyways, Fryevia might be the best damager in the game, but she needs a lot of stuff to achieve it, mainly 2 of her own TM, as a start. But, if geared properly and able to spark chain her with herself, she can outdamage Orlandeau by approx 1.6 times. Orlandeau - The game's current second best, but easier damaging unit. Has 70% worth of attack passives with a very high base attack of 155. He is also bulky, knowing he has a 30% HP passive on top of his already high base HP of ~3600. Orlandeau also has utility coming from crush weapon, which adds a lot of survivability to the team by breaking the attack and the magic stat of the enemy by a quite big 40%. But, what makes him really the most damaging unit for the time being is his very high modifiers, mostly focusing on divine ruination. That attack is affected by dual wield, has a big defense ignore modifier which is 50% on top of it's good 200% modifier and to add a cherry on top, this attack causes the target to suffer a -50% light resistance imperil. So, having a optimal geared Orlandeau with an Excalibur ready boosts his damage output by a big margin. The fact that said divine ruination can be chained quite well with another Orlandeau makes the damage skyrocket. With the ongoing release of more specialized units, Noctis falls short for being a better all-around unit, finally making Orlandeau becoming #2 on attackers, only after Fryevia. Noctis - He has it all. He has good damage power with warp break while also breaking attack and defense, thunder flask which deals hybrid elemental damage and also breaks magic and spirit, fire flask which causes a ton of aliments on the enemies, blizzard flask which causes stop, cover which can help out with healing and sustain a little bit of mp, point-warp which makes him heal his hp and mp by a lot, making him self-sustainable, fish which grants him 100% provoke, comeback which fully revives one ally and much more. Basically he's a swiss army knife as i like to call him. He can also benefit from multiple very good TMs such as power of creation, blade mastery etc. Possibly the best unit in general up to this point in the global version. But, him being all rounded instead of focused on one specific role makes others on the role be somewhat better than him. Olive - She has 80% worth of attack passives, innate doublehand+ and a very high modifier attack in true shot. She can exploit fire weakness with her attacks to unleash very powerful attacks. She can easily reach high attack stats if you're going with the double hand route, but that way, she can't use a skill twice, making the DW build vs DH build debatable because of her poor gear selection. But, if given best gear possible, the DW route ends up making her the second best damaging unit, only after Orlandeau. Her lack of utility (than Noctis) and lower damage (than Orlandeau) is what keeps her from being #1 and #2 attacker. Gilgamesh - He has a very good passive with weapon collector, which works very well with 2 top tier tms, which are blade mastery and dark knight's soul, which allow Gilgamesh to achieve very high attack stats. His divider ignores defense and is aoe which packs quite a punch. He also has chaining possibility with his tri attack and his innate 30% hp passive helps him survive more. Spoiler: Mages Ace - You must be surprised to see Ace as first, but trust me, he's very underrated by most, so let me tell you why he is so good to merit top #1 mage spot. He is self mp sufficient first of all with spirit hand and can help himself with life hand. He has tri laser, which deals high magic damage to all enemies and super high tide (200% fill rate bonus), combined with his LB which can deal very big damage is max level. But, his real reason for being #1 mage is his global exclusive skill, Wildcard. This skill is affected by dual wield, so he can use it twice if dual wielding. This skill also grants him physical attack avoidance, which helps him a ton to survive, something that most mages fail at against something very powerful. But, that's not all. Wild card can also be affected by killers, further boosting its damage and elements! Basically making Ace from a good unit to an excellent unit. Dark Fina - She has high base magic which is further boosted by her 30% magic passive. Dark Fina also has very useful skills, main thing being dual black magic, making her use any of her wide array of elemental spells or ultima twice. She can also support a little with physical fall and can cause status aliments with distress. Combined with her counter, she's a monster in arena. Outside of it, she's still good, but not as good of a dps as some physical attackers. Exdeath - He has dual black magic and meteor, a deadly combination. He can also benefit from letters and arms tm, which can boost his magic by quite a bit. He lacks access to robes, which burns him down a little bit. Other than that, he has some abilities that he has to his disposal in case magic isn't allowed for some reason in wicked light and earth shaker and magic affected killers. Emperor- He has dual black magic, which he can't effectively use due to not very good magic spells, a self 100% magic buff while reducing your teams' spr by 20%, can heal his own mp by reducing one of your units' hp by 50%, but, his main trait is his Fire from Below move, which gets stronger each time you use it, making emperor excel at long battles. Going back to dual black magic, Emperor can benefit a lot from ring of the lucii, so do give him it if you want to use him as he can benefit a ton from alterna. The problem with this build is that he gets drained out of mp very easily, thus making him less useful and more situational with his "Fire from Below" skill. Y'shtola - While she is better as a healer, Y'shtola can pack quite a punch if geared as a mage. She has a self 200% magic buff while decreasing her spirit by 100% (base) boosting her damage by a lot. She also has innate dualcast and can heal if needed. Her downside is that she lacks strong magic spells. You could give her ring of the Lucii to give her access to a very strong magic spell, but it's not recommended. Spoiler: Healers Y'shtola - She has innate dualcast, curaja, raise, esuna, protecga, shellga on her arsenal of many things. She has camouflage and mp regen built into her, making her a self sustainable healer. To add a cherry on top, her LB is aoe mitigation, a thing which is very powerful and new to the global version. With all the above mentioned and her magic spells like holy, stonga, aeroga, she easily tops off as #1 healer in the global version. Refia - She has curaja, esuna and arise, all from which she can use dualcast with, making her get top healer spot. Other than that, she has embolden which can be a good starting buff and a LB that can cure all aliments. Santa Roselia - She is mainly stuck as a healer unit, offering nothing more to the team. Her counter healing is useful to leave an opening for her to use an item or anything of the sort. She has offensive potential if given ring of the lucii. Luka - While she does not benefit from dualcast, she can still heal quite a bit with her aoe regen + goddes miracle while also curing aliments. Deep blue helps as a initial buff as well. Cecil - He can essentially become a bulky healer if given dualcast and 2 soluna rings or just giving him mp gear. He could also help by buffing the team at times when healing isn't needed, so that's a plus. Spoiler: Supporters/Buffers Marie - she basically has everything you need as support. Dualcast, all bar spells except for dark and light, reflect, protecga and shellga. She is also one of the few units currently to have an aoe all element buff which is love you all. Other than that, she has focus, some immunities and counters which buff your team for certain elements or debuff the enemy for certain elements. Minfilia - She has skills that can buff all your allies' stats for 5 turns and for 40% ATK/MAG or DEF/SPR. She also has single target buffs that buff for 100% on a certain stat. She can cure all aliments from a single ally, but most importantly, she can buff elemental resistance by 70% for any element. Her downsides are heavy mp consumption which can be remedied by a soluna ring or something of the sort and that her elemental buffs are skills, meaning she can't dualcast them. Also, her LB is quite good. Cloud of Darkness - Like Marie, she is one of the few units who can buff all allies with all elemental resistance. She also has protecga to her disposal along with aura ball to increase survivability. Y'shtola - Her reason for being in this spot is her ability to dualcast protecga and shellga, which fully buff your team defensively. Her healing also helps along. But most importantly, her LB is aoe mitigation, which is essentially the best defensive buff one could have, so it's very recommended that you invest into Y'shtola's LB. Only downside as a buffer is that she can't buff magic or spirit and that her mitigation comes from her LB, meaning it's unreliable. Cecil - He gets a spot here because of his very good Lb, which buffs stats for 74%, which is highest for global currently and can be filled more easily due to high tide. He can also tank and heal, so that's a bonus. Spoiler: Debuffers/Breakers Ling - She has very high % breaks in daunting step and feint step, with only the downside of them being 2-turn breaks. But, considering they're 45% breaks, it's well worth it to keep reapplying them. Other than that, she has very good moves such as dance of death that spreads aliments across the enemy, dance of life that cures all aliments, dance of rebirth that revives all fallen team members, invigorating dance that heals all units for 30mp and entrust, which can help out with LB usage. She also has a better version of camouflage, a 40% physical attack avoidance passive and immunity to some status aliments, making her easily take top spot. Orlandeau - Besides being a very high damaging unit, he has a 40% attack and magic break that is 3 turns long in crush weapon which he can use. Other than that, he can attain indirect fullbreak by giving him his event exclusive materia, "Crush helm" which is like crush weapon but it breaks defense and spirit instead of attack and magic. He goes over Ramza because his breaks are 2 in 1, meaning he only needs 1 turn to set up all attack reducing breaks or defense reducing breaks. Ramza - His main reason for being here are his breaks which are very good, being 40% breaks and that last for 5 turns. Those breaks being mind break and weapon break. Other than that, he can use entrust to help some units out with their LBs or use hero's rhyme to buff up your units. Noctis - His thunder flask and warp break make him take #3 spot as a debuffer/breaker, inferior to Ramza only because of his breaks being 30% ones. Either way, he's still a better overall unit. (more details found at attacker section "reasoning") Elza - Her ravaging blow skill decreases her enemy's defensive capabilities by 50%, making her boost damage for everyone by a double amount basically. Other than that, she has a good attacking skill in Madness rush. Her downside is that she has poor gear selection. Spoiler: Tanks Cecil - He has Saintly wall passive, which has hidden mitigation (meaning the mitigation buff can stack with this one) and well, it's a passive, leaving him the liberty of doing whichever action he wants, be it buffing or healing or attacking. It also helps that his LB is one of the best buffing at 74% at max level, making surviving a lot easier for your team. His tanking capabilities can be further augmented by giving the esper Golem with provoke to him. White Knight Noel - While he does have a provoke with mitigation attacked to it, it's a buff mitigation rather than a hidden mitigation, meaning it can't stack with other mitigation buffs. Either way, that doesn't mean that he's not a good tank. On the contrary, he can tank better than anyone at this time, but he lacks the means to support the team to survive more. Snow - He has innate draw attacks and high hp, but he lacks mitigation with them. He can support the team by countering a lot though, which helps filling Lb's a lot. Poor gear selection also makes him less useful for tanking. His 6* gives him an edge over Charlotte. Charlotte - Like Cecil, she has a cover with hidden mitigation. Her problem is that she's stuck at 5* max for the time being, but she'll be getting a 6* in the future which will eventually make her one of the best tanks. Warrior of Light- He has full break and good defensive stats. He's nothing special for the time being and needs Golem to properly tank, but he will eventually become one of the best tanks in the game. F2P unit rankings (feel free to suggest a better ranking name for this as well) Spoiler: F2P UNIT RANKINGS Attackers Magic attackers Healers Buffers Debuffers Tanks 1.Firion 1.Exdeath 1.Y'shtola 1.Minfilia 1.Ling 1.Cecil 2.Cupid Artemios 2.Dark Fina 2.Luka 2.Cloud of Darkness 2.Rain 2.Snow 3.Nine 3.Y'shtola 3.Santa Roselia 3.Rain 3.Xiao 3.Charlotte 4.Chizuru 4.Ace 4.Refia 4.Y'shtola 4.Agrias 4.White Knight Noel 5.Xon 5.Emperor 5.Cecil 5.Cecil 5.Orlandeau 5.Warrior of Light Spoiler: Reasoning Spoiler: Attackers Firion - 3* base unit that is easy to pull and has a very wide variety of killer passives which makes him deal massive damage against specific monster type. He is easy to gear as he is able to equip every weapon. He becomes one of the best attackers in the game, able to compete with basically all 5* base units once enhancements come. Cupid Artemios - 4* base attacker who is quite powerful if given the killer bow from the brachiosaur trial, from which he can get 100% attack worth of passives and some killers, which boost his damage by a lot. He can decrease dark resistance with his skills, which are light elemental, from which he can benefit with the killer bow equipped, which is dark elemental. His modifiers are very high as well, flash barrage being at 400% damage modifier etc. His HP +30% skill helps him survive as well. The only downside with Cupid Artemios is his skill Rose Custodian, which oftenly gets him killed because of lack of mitigation or bulk. Nine - 4* base unit that has a lot of attack passives. He lacks equipment outside of spears, but he can use Holy Lance bought from fat chocobo making him wield a good weapon. His jump abilities are superb due to his jump passives, making his strongest skill, hyper jump, reach a modifier of around 1500%. He also has aoe coverage with clean sweep that is roughly 220% modifier. He gets good enhancements in the future. Chizuru - 4* base unit with a lot of power but is squishy. Her positioning in this place is because of her very good chaining ability that is Phantom Shadow, which can lead to excellent chains with herself, boosting one-another's damage as well as any other units' attack power if timed correctly. Also has some sort of utility in fingersnap. Xon - 4* base thief who is mainly focused on risk & reward moves, which are fun to use as well as quite good moves. The bad comes from his offensive skills all being ones who debuff him for 2 turns or give him provoke. The provoke thing being both good and bad. Either way, the ability to steal buffs etc makes Xon able to take the 5th spot as a attacker. Spoiler: Mages Bear through with me on this one. There aren't really any good mages outside of Exdeath that are good and obtained at low base rarity. Anyways : Exdeath- 3* base mage that has innate dual black magic, which allows him to double up his damage output. Lacks equipment of robes and clothes, but he can hit very hard with his innate meteor spell. He also has wicked light and earth shaker as magic damage skills for when magic is forbidden or anything of the sort. He excels in arena. Dark Fina- 5* base mage. Has dual black magic, good elemental coverage, high power spells like ultima, has utility on physical fall and distress. Can counter with retaliate for good aoe damage etc... She gets above Ace & co. on f2p rankings because of innate dual black magic. Y'shtola - She is a free 5* base unit who has innate dualcast and holy, aeroga and stonga at her disposal as damaging magic. She can also heal and buff your team, as well as herself for 200% magic in exchange for 100% spr. Her only downside is that she has lower base magic than most other mages. Ace - 5* base mage. Basically same as before as he can exploit weakness in monsters with killer passives and apply elements to his wildcard while also surviving by having avoidance up. Also is self sufficient on mp and can deal huge magic damage in tri-laser. Emperor - 5* base mage who is superb on long fights due to his skill Fire from Below. Other than that, he can buff his magic by 100% while decreasing spr by 20% to all allies, which is a small risky move and can heal his mp back with present your offering, which damages one ally for 50% of their hp. Spoiler: Healers Y'shtola - Firstly, she's a free unit, so that gives her a ton of bonus points. Secondly, she has innate dualcast, a thing which every great healer should have. Thirdly, she has a huge arsenal of spells she can use which are Curaja, Raise, Esuna, Protecga, Shellga, Holy, Stonga, Aeroga etc. Her LB is also top tier because it's aoe damage mitigation. Easily the best healer for f2p players. She is still used in JP to this day. (by guess who? Yes, Jose.) Luka - 4* base healer which doesn't need dualcast to be good, as her healing comes from abilities. Her aoe regen + heal move makes her heal as much as dualcast curaja and she has support abilities as well in deep blue. She can fall short of using raise, as she can't heal the unit she has raised back up in time. Santa Roselia - 4* base limited time healer which focuses primarily on counter healing, which makes her need dualcast less, in which if it is made enough, it leaves her room to do something else with her turn. Only problem she has is that she doesn't do much outside of healing, so it's recommended to give her carbuncle to make her able to put up a bar spell if needed. Refia - 4* base healer which is immune to most of the worst aliments. She has arise, which revives a ko'd ally to full hp, has curaja and can buff the team with embolden to get it going. Cecil - 3* base tank who has healing capabilities. Main reason he's in healers list is because he can be a very bulky healer if given the proper gear. Can also buff the team up with focus and can reach very high % buffs with his LB. Spoiler: Buffers/Supporters Minfilia - Firstly, she's a free 4* base supporter. She can buff your team by 70% for any element and she can fully buff your team stat wise with her skills which boost def/spr or atk/mag by 40% for 5 turns. She also has 100% single target single buffs, able to cure a single ally of any status aliment and is immune to all status aliments. Cloud of Darkness - 3* base supporter which is one of the few who can buff all resistance to all elements while also being easy enough to pull because of being a 3* base. Also has protecga, which helps the team's defensive capabilities and aura ball, which lowers enemy attack. Rain - Free story unit which has leadership, a full aoe buff. Sounds very good, right? Problem lies in that he runs out of mp very fast is his skill is used very frequently. He also has full break what do you mean it's not full break? Undermine is basically the same thing. Y'shtola - She has dualcast, protecga and shellga, with which she can fully buff the party defensively. She also has healing and minor magic damage to her disposal. She's ranked higher than Cecil because she can also cast aoe damage mitigation with her LB on the team. Cecil - 3* base unit which has focus and high tide. Why is high tide important? Because his LB is the best buff in the game at the current state if at max level, at a whooping 74%. Also has healing and can tank. Spoiler: Debuffers/Breakers Ling - 4* base debuffer/breaker which has 2 turn breaks of a whooping 45% attack + magic or defense + spirit. Only problem here is that they're 2 turn breaks, but considering the power of those breaks, they're well worth it. She also has entrust, aoe mp heal, aoe all status aliment heal, aoe revive and some other helpful skills. Rain - Free story unit that has access to undermine there. i finally said undermine instead of full break. So, that makes him automatically a very good debuff/breaker unit. He also can counter a lot, which can help out with the filling of LB's of your units and can buff your team with leadership. Xiao - 3* base breaker which is the same as Rain apart from her break/debuff being only to attack and defense and being slightly better in that regard. She counters a lot which helps in the filling of LB's and can deal moderate damage. Agrias - 4* base breaker which has access to full break and protecga, which can support the team even further. She also has cura, for emergency healing. She's nothing too special for the time being, but she is very future-proof. Orlandeau - 5* base attacker who has access to Crush Weapon, a skill which reduces attack and magic by 40% for 3 turns. He can also gain access to spirit and defense breaks with his exclusive materia that is Crush Accessory. Besides that, he's an awesome attacker as a cherry one top. Spoiler: Tanks Cecil - 3* base tank in which his main method of tanking is cover tanking, which is made passively and has a hidden 50% attack/magic mitigation which can stack with the mitigation buff that leads him into taking very little damage. His cover being a passive leaves him the liberty to do much more different actions during his turn like heal, buff, use items etc, which is very good to help keep the team going. His only downside is that rng can make his cover not tank very well, but can be fixed by using the esper Golem on him from which he can use provoke. Snow - 4* base tank which has innate draw attacks, high hp and can counter a lot. His big downside is that he doesn't have any sort of hidden mitigation, which is essential to a good tank. His 6* gives him an edge over Charlotte. Charlotte - 3* base tank which has a inferior cover passive to Cecil with hidden mitigation, but can still tank a little. Her problem is that she's not so bulky for the time being because of her being 5* max only, but she'll have her moment to shine in the future when her 6* form comes out, which makes her very future proof, of course. White Knight Noel - "Why is he even here since he's limited?" I don't even know myself, he's just a base 5* tank which is very good and counter with good magical attacks and has innate mini draw attacks + bring it on which is a better provoke which grants him mitigation. Warrior of Light -4* base tank which has full break but is nailed down due to being only 5* max and not having any tanking skills, which leads to him needing golem's provoke for him to tank properly. He is very future-proof and becomes one of if not the best tanks in the game. Anyways, i hope my effort was worth it and that i helped at least some people out to grasp a better feeling of how good some units are ^^ If people want, i could also make a separate thread to discuss about said unit rankings, as i do plan to update them as frequently as possible within limits.