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Memel0rd's Unit Rankings

Discussion in 'Unit Discussion' started by Memel0rd, May 22, 2017.

  1. Memel0rd

    Memel0rd Boom Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Memel0rd's Unit Rankings!


    The way how this will work:
    P2P rankings are based in Best in Slot builds, maximum potential and are targeted towards experienced players and whales. Meaning the rarity of a unit is not included / important at all. These rankings look at the perspective of experienced players. Sometimes 10 man trial synergy for close comparisons will matter. STMRs are currently not included, though as the disclaimer displays, there aren't any changes in rankings when including STMRs.
    F2P rankings were based on no to a few TMR's, beginners and new-ish players and people, who don't spend any money on this game. Meaning, no 5* bases are allowed. These rankings look at the perspective of new players. This is not as frequently looked on recently, so if you have any suggestions on 4*s that should make it into the rankings, feel free to let me know. They are currently outdated and will likely not be updated anytime soon, though for beginners can still show which units will get you through the early game with relative ease.
    These have been updated with a new name: "Useful units for Beginners" as I will no longer update them but if you just started out these units will get you through a lot of early content.


    Please do note that those are personal opinions and you are free to disagree with my thoughts. If you disagree, let me know in the comments with reasonable arguments.


    Keep in mind:
    You can find most damage comparisons in this spreadsheet
    , however some comparisons have different pre-requirements, thus they are not 1:1 taken over in these rankings: here

    Units with no reviews will have their wiki page linked. Some units with significant changes to their kits will also have the wiki page linked in case they did not receive any kind of reviews.


    Units with "*" are limited units.
    Units with "**" are fully enhanced units.


    We also have reasonings for the P2P rankings where I explain all the unit positionings!

    Notes:
    Hybrid Finisher Ratings are currently not supported for the most part as they are extremely outdated in terms of damage and shouldn't be evaluated.



    Wanna support me?
    Everything helps!
    It takes a lot of time to create the content.
    My Patreon
    My PayPal: philliprumpelt@gmail.com




    Updated: October 05, 2020


    P2P Unit Rankings

    Physical damage

    Rankings 1. 2. 3. 4. 5.
    Physical chainers
    [​IMG]
    [​IMG]
    Cloud **
    [​IMG]
    [​IMG]
    Loren **
    [​IMG]
    Physical finishers
    [​IMG]
    Tifa **
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer


    Magic damage

    Rankings 1. 2. 3. 4. 5.
    Magic chainers
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Magic finishers
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer


    Hybrid damage

    Rankings 1. 2. 3. 4. 5.
    Hybrid chainers
    [​IMG]
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    Hybrid finishers
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer


    Healers & Summoners

    Rankings 1. 2. 3. 4. 5.
    Healers
    [​IMG]
    [​IMG]
    Rena */**
    [​IMG]
    [​IMG]
    [​IMG]
    Summoners
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer


    Supporters

    Rankings 1. 2. 3. 4. 5.
    Buffers
    [​IMG]
    [​IMG]
    [​IMG]
    Elephim **
    [​IMG]
    [​IMG]
    Debuffers
    [​IMG]
    [​IMG]
    Loren **
    [​IMG]
    [​IMG]
    [​IMG]


    Tanks

    Rankings 1. 2. 3. 4. 5.
    AoE physical cover tanks
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Vossler
    [​IMG]
    AoE magic cover tanks
    [​IMG]
    [​IMG]
    Lucas *
    [​IMG]
    [​IMG]
    [​IMG]
    Active provoke tanks
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Passive provoke tanks
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Lucas *





    Reasonings

    Physical damage
    1.
    Nothing here yet.

    2.
    Nothing here yet.

    3.
    Nothing here yet.

    4.
    Nothing here yet.

    5.
    Nothing here yet.
    1.
    Nothing here yet.

    2.
    Nothing here yet.

    3.
    Nothing here yet.

    4.
    Nothing here yet.

    5.
    Nothing here yet.


    Magic damage
    1.
    Nothing here yet.

    2.
    Nothing here yet.

    3.
    Nothing here yet.

    4.
    Nothing here yet.

    5.
    Nothing here yet.
    1.
    Nothing here yet.

    2.
    Nothing here yet.

    3.
    Nothing here yet.

    4.
    Nothing here yet.

    5.
    Nothing here yet.


    Hybrid damage
    1.
    Nothing here yet.

    2.
    Nothing here yet.

    3.
    Nothing here yet.

    4.
    Nothing here yet.

    5.
    Nothing here yet.
    1.
    Nothing here yet.

    2. Rizer:
    No real ranking.

    3. Rizer:
    No real ranking.

    4. Rizer:
    No real ranking.

    5. Rizer:
    No real ranking.


    Healers & Summoners
    1.
    Nothing here yet.

    2.
    Nothing here yet.

    3. Doctor Aiden:
    Quick, we need a doctor!
    While many players say that he's awful at healing, he really isn't. His straight up healing capabilities are worse than the likes of Lenna, but everything else is just sweet.
    He comes with a huge spam of high barriers varying from 3k-4k while having AoE status break + status ailment immunities, 30% physical mitigation, several high stat buffs that can make support benching a lot easier as well as T-Casting white magic.

    He even has a few extra tools such as a provoke + 20 mirage stacks, an AoE dark imbue, etc.

    4. Warrior of Light Lenna:
    While Lenna doesn't have the best support capabilities anymore, she still has her AoE status break + ailment resistances and a few ele resistance buffs while also having an AoE entrust.
    The reason why she's so high up is that she has an insane amount of healing in her kit. This can make tough fights a lot safer but she lacks HP barriers.

    5. Sakura & Ayaka:
    Sayaka is a weird mix of good healing and decent support capabilities.
    Unlike the #1 and #2 spot, she can't do all status resistances on Turn 1 and doesn't even have charm resistance in her kit. This isn't a huge let down but if the trial features stop resistance (/and) or charm resistance things can get finicky.
    Other than that she has strong heals and an Auto-Cast revive on the next turn, which is basically a different kind of reraise in a sense. She also has bolting strike chaining capabilities and strong lightning + light imperils.

    She's not as safe as Lenna and Doctor Aiden but has edges over Myra and Folka, thus the #3 spot it is.
    1.
    Nothing here yet.

    2.
    Nothing here yet.

    3.
    Nothing here yet.

    4.
    Nothing here yet.

    5.
    Nothing here yet.


    Supporters
    1.
    Nothing here yet.

    2.
    Nothing here yet.

    3. Elephim:
    Elephim's enhancements made her an insanely slot efficient support, but I still have to go over the obvious in a second.

    First up, she doesn't sing anymore and auto-casts 200% buffs every turn, meaning she's extremely good against dispels and works well with reraise strategies.

    And what's even better is that she combines her abilities with 75% AoE breaks. So she is both stat buffer AND breaker at the same time with some okay-ish healing. And don't forget that she has an AoE 150% LB fillrate buff with 5 flat fill.

    She lacks any form of mitigation, but the meta tanks do provide high general mitigation and partially type mitigation, though might be harder to use with AWoL due to his lack of 100% uptime on the 50% mitigation buff.

    Now, depending on your units available as with every other support on this list except for MM Xon, she can go from an extremely strong unit to a benched unit due to her buffs being barely stronger and other breakers having a lot more utility outside of that.

    4. Lunafreya:
    An often underappreciated unit who does a ton of stuff and synergyses well with many current meta units.

    Lunafreya has a lot to offer, starting from 4 different 100% imperils, 4 different high elemental resistance buffs, 200% stat buffs, good regens as well as 40% - 50% magic mitigation and even an AoE Reraise!
    Her LB support is decent as well with a strong LB fillrate buff and 4-5 LB fix fill that can be casted twice.

    For finisher strats she even has an AoE water imbue that also imperils water by 120%!

    She goes very well with all sorts of physical tanks and even magic tanks due to her high magic mitigation that can be useful for either physical covers or for attacks that can't be covered.

    5. Mastermind Xon:
    This is by far the most controversial pick in these rankings but I just HAVE to include him.

    Mastermind Xon is more of a damage dealer, well that's what we thought at first.

    He can copy about anything from your allies or enemies and passes them onto your team with a few exceptions such as damage mitigation.
    This means for both offensive and defensive prowess a set of a single or even two MM Xons can do wonders. The AoE Mirrors he can't maintain by himself, only with a dupe. But having the luxury of copying e.g. a 150% Human Killer from Noctis or a 200% dragon killer buff from Duke onto your other damage dealers is absolutely monstrous.
    The same way goes for other buffs. 250% DEF/SPR buff with 100% all ele resistance? Boom, slap that onto all your units.

    He's a niche pick but an insanely strong one that excels in offensive strategies and other than that provides decently strong chains himself with a ton of chain families and even 70% fullbreaks.
    1.
    Nothing here yet.

    2.
    Nothing here yet.

    3.
    Nothing here yet.

    4.
    Nothing here yet.

    5.
    Nothing here yet.


    Tanks
    1.
    Nothing here yet.

    2.
    Nothing here yet.

    3. Awakened Warrior of Light:
    You can feel free to put Galuf at #1.

    AWoL has a ton of tools to work with:
    High stats, 80% innate provoke, spammable barriers + 4x 80% ele resistances, AoE 30% phys mitigation, AoE 250% DEF buff + 3k HP barrier, chains and a light imperil.

    These aspects alongside an occasional 50% general mitigation AND the Curaja spell (that can be W-Casted if you grant him a way to) make him a really supportive tank while also... tanking.

    The only reason why Galuf can be put at the #1 spot is due to no 100% uptime on the 50% general mitigation.

    4.
    Nothing here yet.

    5. Alphonse Elric:
    Alphonse wraps up the FMA units, which means all of the FMA units have great spots on the rankings overall.

    Alphonse feels like a slightly upgraded version of Galuf, but if you don't have the moogle charm from the FFXV event, he is way harder to gear due to only having 50% innate provoke as opposed to 80%.

    What makes him so good is the combination of W-Cast on all of his abilities behind an unlock and a super low LB cost.
    And his LB is really good. An AoE 200% DEF/SPR buff, 50% mitigation and a 4000 HP barrier on 22 crysts? Spam that, please!

    And on top of that, he chains decently with the Stardust Ray family while spamming 4k HP barriers on himself, too.
    1. Paladin Cecil:
    Paladin Cecil is probably the best unit in all of these rankings. Why?

    He can W-/T-Cast all of his abilities, including his cover, while constantly spamming a self 75% general mitigation that makes him incredibly tanky.
    That's not all, he also provides A TON of supportive capabilities that make a lot of buffers redundant. He can maintain AoE 180% all stat buffs + 80% all ele resistance buffs fully while keeping all of his tanking intact and even an AoE 50% mitigation Limit Burst because WHY NOT.

    If you have the gear for it you can also make him your AoE magic cover tank + provoke tank due to his innate 50% draw attacks, high stats and huge mitigation. Alternatively he can just use a Provoke.

    2. Lucas:
    Lucas is also an amazing tank in both magic covering as well as provoking.

    He doesn't have a multi-castable AoE cover nor does his LB merge mitigation + cover on his LB, though has a magic mitigation version of that as a CD ability. He has a ton of support in his kit, which makes him such a good pick in both departments.
    He has three different imbues with Fire, Wind and Ice that can be ST OR AoE while also providing the respective imperils and even both physical and magic mitigation.

    Interestingly enough, his LB has an AoE 50% mitigation + an AOE 2x Mirage stack, but in return costs 54 crysts.

    3.
    Nothing here yet.

    4. Sacred Shield Charlotte:
    Sacred Shield Charlotte is a fine magic tank that can also do both provoking and covering, though has a rougher time in doing so than Cecil.

    Her main selling point is the AoE cover + magic mitigation in the same turn via LB while also having a low cost on it. This makes her a strong pick against dispel heavy fights or even fights where she risks dying as she can get the team backed up quickly.

    Her support is a bit lackluster but she has a ton of counters. Perhaps.... TOO MANY!

    5. White Knight Noel:
    White Knight Noel lacks behind pretty heavily but got some much needed support with his latent abilities.

    He can cover normally and provides a 50% mitigation to all party members... except for himself.
    This means if you don't want to make him a provoker + AoE cover unit, he has no sort of permanent mitigation that lasts more than 1 turn.

    Other than that he can chain, but all other tanks on this list can chain as well except for Chow, so that isn't outstanding.
    1.
    Nothing here yet.

    2. Paladin Cecil:
    See AoE magic cover tanks rating.

    3.
    Nothing here yet.

    4. Awakened Warrior of Light:
    As a provoker he compliments magic tanks nicely due to his massive DEF buff + AoE physical mitigation while also providing potential W-Cast Curajas and HP barriers, easing up on healing a lot.

    5. Alphonse Elric:
    Alphonse wraps up the FMA units, which means all of the FMA units have great spots on the rankings overall.

    Alphonse feels like a slightly upgraded version of Galuf, but if you don't have the moogle charm from the FFXV event, he is way harder to gear due to only having 50% innate provoke as opposed to 80%.

    What makes him so good is the combination of W-Cast on all of his abilities behind an unlock and a super low LB cost.
    And his LB is really good. An AoE 200% DEF/SPR buff, 50% mitigation and a 4000 HP barrier on 22 crysts? Spam that, please!

    And on top of that, he chains decently with the Stardust Ray family while spamming 4k HP barriers on himself, too.

    Due to the W-Cast it's a lot easier to use his provoke compared to White Knight Noel, Galuf and Lucas.
    1.
    Nothing here yet.

    2.
    Nothing here yet.

    3. Paladin Cecil:
    Despite only having 50% draw attacks, the moogle charm can fix this. And his supportive capabilities are on the level of meta supports, turning Paladin Cecil into an extremely tanky provoker that doesn't need evasion and has an insane amount of support stuff in his kit.

    For the rest, see AoE magic cover tanks rating.

    4. Awakened Warrior of Light:
    With 80% draw and a ton of supportive abiities, he can do extremely well.

    Additionally, as a provoker he compliments magic tanks nicely due to his massive DEF buff + AoE physical mitigation while also providing potential W-Cast Curajas and HP barriers, easing up on healing a lot.

    5. Lucas:
    Despite only having 50% draw, the event moogle charm fixes that up easily.

    As explained earlier:
    Lucas has a large variety of support capabilities that make him a really fine choice as a provoker as he compliments all team compositions well via imperils, imbues, mitigations, barriers and AoE mirage.

    His LB isn't bound to an AoE cover, thus enabling him to be an effective provoker.






    In the past I worked together with @Jose and later on @Parade on these rankings. For a long time now I have been working on them alone, so if they aren't always up to date, please keep in mind that I am not always able to update them right away.

    Thanks to @Synsilliusarian for providing me with a tool that makes updating these rankings a lot easier and more convenient.



    Have a nice day!
     
    Last edited: Oct 5, 2020
  2. Asf

    Asf Dead ace VIP

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    Why isnt there a 5 base in the f2p attackers bracket while theres rem all over the place in other brackets.?
    Getting rem is harder than getting firion for sure.
    But its not like a f2p cant get any 5 base attackers tho..
     
  3. Memel0rd

    Memel0rd Boom Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Like in Jose's previous ones, 5* receive huuuuuge drop offs in rating for being a 5*. Because a f2p can't really decide which one they'll get really. That being said, Rem is still really incredible etc.
     
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  4. Asf

    Asf Dead ace VIP

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    If basing of f2p friendly and the zero need for tmr to become good units I think luneth will take this cake.
    Without tms luneth is the best thing you can build.. even if hes a 5 base. You dont even need a zidane and grinded him to be effective.
    Firion with no dw no tm and even pots.. eh.. just lacking.
     
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  5. Carnefix

    Carnefix Moderator Staff Member Moderator VIP Supporter German Moderator Arena Runner Up S2 Arena Runner-Up S1

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    Thanks for the work :)

    There is a small error:
    F2P Magic Attackers: 5th place is Rems sprite instead of Ace
     
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  6. Memel0rd

    Memel0rd Boom Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    It's fixed + It should've been rem in the first place. ^^ Ace is not on the F2P list anymore
     
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  7. Veritas of the Wine

    Veritas of the Wine Miss Vanjie VIP Supporter

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    Yeah, I feel like we kind of need a blend here, as most of us long-time FTPs probably fall somewhere in the middle, with a few 5* bases (unless supremely unlucky) & a few common farmed TMRs (DW, DC etc), good event weapons/materias etc. So neither of these lists really apply to us.

    Also, I have to ask why no place for Noctis anywhere? I appreciate that a lot of his attacks are hybrid based & therefore his DPS may not be enormous compared to recently released units, but he should at least get a spot on the debuffers list. Warp Break & Thunder Flask can inflict all breaks & the other two Flasks can wreak havoc with just about anything that doesn't have immunities. That's almost comparable to Ling. Noctis would lose slightly due to WB being ST, but he does also contribute DPS with his debuffs. Where as Oldmandude has a place on the list , but can only debuff ST Atk & Mag (without his exclusive materia, which nobody ever equips), light resist & ST silence/stop/confuse, one at a time.
     
  8. Memel0rd

    Memel0rd Boom Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Quote: "First off: MAG / ATK Breaks are always better than DEF / SPR / Elemental breaks, because those just increase the damage you are dealing. But most bosses require to surive everything and deal rather small damage overtime, that's why ATK / MAG Breaks > the others."

    Noctis is not bad at all, this ranking is just role specified. Yes, his warp break does break attack and def, but those are only 30%. 10% more breaks are way higher than you might think. Orlandeau can inflict ATK and MAG on the same turn, too, with 10% more breaks.
     
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  9. Veritas of the Wine

    Veritas of the Wine Miss Vanjie VIP Supporter

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    Fair enough. I normally use my Ling to break in most cases anyway (lets Orlandeau get straight down to business), but I tend to take Noctis for the harder fights as I don't have 100% evade (yet) & Noctis is easier for me to keep alive (higher HP & Damage Warp).
     
  10. Memel0rd

    Memel0rd Boom Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Noctis, like I said, is Really good. I usually only use him for his cover. In gilgamesh trial his thunder flask is also really good, break + thunder seal.
    But for a specific category, he doesn't exceed in anything anymore really. Overall still great
     
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  11. Resnesky

    Resnesky Ascended Member Supporter

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    Nice that you're reworking on it Meme and Jose, I really liked Jose's ranking before.

    Suggestion and current testing I've done... As P2P, Reberta > Aileen currently.
    Yes she chains with herself, but it's tricky, even more so if you DW both of her.
    While Rebeta is 7 Hits and Chain perfectly with herself AND with landus. Hence doing more Damage.
    I'm only using Aileen for her MP recovery now in my Team... I know kind of sad, but until she gets her enhancements (if they come), to me reberta > Aileen.

    Also, it has been calculated (I need confirmation) that Rebeta's Jump chaining was doing almost same damage as Orlandeau's chain...

    Another point to put reberta above Aileen, and I love Aileen, much more waifu material.


    Anyway, keep up the good work.
     
  12. Memel0rd

    Memel0rd Boom Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    The main point, why we put Aileen > Reberta is, that Aileen has far more versatility in builds and doesn't require turns to set up. Yes, Reberta deals more damage overall, but she is still slow. Physical chainers tend to pretty much clear everything really fast rn, meaning turns to setup will slow you down quite a bit.
     
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  13. Veritas of the Wine

    Veritas of the Wine Miss Vanjie VIP Supporter

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    How does she chain with Orlandeau? I've been pretty much ignoring the Rebertas on my list, but I may have to check this out!
     
  14. Resnesky

    Resnesky Ascended Member Supporter

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    It's a bit tricky, gotta launch Landu first, since he has a bit of latency before his first hit lands.

    I have the 3 of them, Aileen/Landu/Reberta. Had several perfect chains with 2 landu (of course), several perfect chain with 2 reberta (needs practice, a bit), never had once a perfect chain with 2 Aileen...

    So Yeah, I love her MP recovery since I don't have Noctis, and yes, she can wear any weapon, but she doesn't get any ATK boost from wearing particular weapon, and the only bonus she gets is when using her imperil with her TMR.

    If Reberta not above Aileen, she should at least be on Par. Mystic thrust chain out the box on turn one like any of the above.
     
  15. Jose

    Jose Purple lord VIP Supporter

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    I'd like to say that jumps aren't affected by killers nor elements, so trying to make Reberta over Aileen in that way it's kind of a stretch, not counting utility as well.

    Also, Reberta needs 1 turn worth of setup to get her "mega jump" going, while Aileen can just go ham by only using 1 move basically.
     
  16. spada

    spada All hail the baconl0rd! VIP Supporter Arena Runner-Up S1

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    Nice rebuild of the rankings. Only thing i would change/add/etc is concerning the limited units in the F2P rankings since new players won't be getting them unless gumi graces them with a banner with them. Other than that, i mostly agree on the rankings and might elaborate more on it as soon as i get some sleep (which won't be happening for the next 9 hours)
     
  17. Kinsz85

    Kinsz85 VIP VIP

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    jump isn't all Reberta has though, she can chain better than Aileen and she can finish.
     
  18. Jose

    Jose Purple lord VIP Supporter

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    Aileen is one of the best chainers if you put your mind into it. By that i mean having Aileen be on slot 1 & 3 or slot 4 & 6. Tested out by some people i know in jp, this way, she perfect chains.

    As for Reberta she has 3 skills that drop elemental resistance, which is quite useless for the fact that jumps, her main way of damage, don't get affected by it. As for mystic thrust, again, it takes 1 turn worth of setup to properly put it in motion.

    And, a finishing touch, her gear. She can only equip 1 single 50% attack TM, while Aileen can equip 2 of them (GS + DKS/BM). If you want to counter this argument with the fact that in the future wind veritas has a tm that adds 50% attack with spear, i can use another argument that is called Aigaion.
     
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  19. Kinsz85

    Kinsz85 VIP VIP

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    No it doesn't take any turn to set up Mystic thrust, you can use it right off the bat ( you could boost it to be Aoe chain by setting it up but it's not required)Jp Aileen is a top tier Chainer, ours is not. She is inferior to Reberta, she does 5 hits while Reberta does 7 ( she will be better when her enhancements hit but that won't be for a while).
     
  20. Jose

    Jose Purple lord VIP Supporter

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    Aileen piledriver = 400% base + 600% (earth imperil factored) = 1000% modifier (1st turn) + 1200% (2nd turn = 2200% mod

    Reberta mystic thrust = 400% x 2 turns x 2 = 1600%

    With breaths, which takes 1 turn of setup, it's 500% (1st turn) + 1200 (2nd turn factored with ice imperil) = 1700% mod
     
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