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Memel0rd's Unit Rankings

Discussion in 'Unit Discussion' started by Memel0rd, May 22, 2017.

  1. Memel0rd

    Memel0rd Updated Rankings + Reasonings! Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Memel0rd's Unit Rankings!


    The way how this will work:
    P2P rankings are based in Best in Slot builds, maximum potential and are targeted towards experienced players and whales. Meaning the rarity of a unit is not included / important at all. These rankings look at the perspective of experienced players. Sometimes 10 man trial synergy for close comparisons will matter. STMRs are currently not included, though as the disclaimer displays, there aren't any changes in rankings when including STMRs.
    F2P rankings were based on no to a few TMR's, beginners and new-ish players and people, who don't spend any money on this game. Meaning, no 5* bases are allowed. These rankings look at the perspective of new players. This is not as frequently looked on recently, so if you have any suggestions on 4*s that should make it into the rankings, feel free to let me know. They are currently outdated and will likely not be updated anytime soon, though for beginners can still show which units will get you through the early game with relative ease.
    These have been updated with a new name: "Useful units for Beginners" as I will no longer update them but if you just started out these units will get you through a lot of early content.


    Please do note that those are personal opinions and you are free to disagree with my thoughts. If you disagree, let me know in the comments with reasonable arguments.


    Keep in mind:
    You can find most damage comparisons in this spreadsheet
    , however some comparisons have different pre-requirements, thus they are not 1:1 taken over in these rankings: here

    Units with no reviews will have their wiki page linked. Some units with significant changes to their kits will also have the wiki page linked in case they did not receive any kind of reviews.


    Units with "*" are limited units.
    Units with "**" are fully enhanced units.


    We also have reasonings for the P2P rankings where I explain all the unit positionings!

    Notes:
    Magic Finisher and Hybrid Finisher Ratings are currently not supported for the most part as they are extremely outdated in terms of damage and shouldn't be evaluated.



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    Updated: February 24, 2020


    P2P Unit Rankings

    Physical damage

    Rankings 1. 2. 3. 4. 5.
    Physical chainers
    [​IMG]
    [​IMG]
    [​IMG]
    Erik *
    [​IMG]
    [​IMG]
    Physical finishers
    [​IMG]
    [​IMG]
    [​IMG]
    Ang */**
    [​IMG]
    Cid **
    [​IMG]
    Regina


    Magic damage

    Rankings 1. 2. 3. 4. 5.
    Magic chainers
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Magic finishers
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer


    Hybrid damage

    Rankings 1. 2. 3. 4. 5.
    Hybrid chainers
    [​IMG]
    Levinson *
    [​IMG]
    [​IMG]
    Kurasame **
    [​IMG]
    Rab *
    [​IMG]
    Elena
    Hybrid finishers
    [​IMG]
    Rab *
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer
    [​IMG]
    Rizer


    Healers & Summoners

    Rankings 1. 2. 3. 4. 5.
    Healers
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Myra
    [​IMG]
    Folka **
    Summoners
    [​IMG]
    Morgana
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Citra **


    Supporters

    Rankings 1. 2. 3. 4. 5.
    Buffers
    [​IMG]
    [​IMG]
    [​IMG]
    Ignis **
    [​IMG]
    [​IMG]
    Debuffers
    [​IMG]
    [​IMG]
    [​IMG]
    Kryla *
    [​IMG]
    [​IMG]
    Machina **


    Tanks

    Rankings 1. 2. 3. 4. 5.
    AoE physical cover tanks
    [​IMG]
    [​IMG]
    [​IMG]
    Olberic *
    [​IMG]
    Sieghard **
    [​IMG]
    AoE magic cover tanks
    [​IMG]
    [​IMG]
    Lucas *
    [​IMG]
    [​IMG]
    [​IMG]
    Chow */**
    Active provoke tanks
    [​IMG]
    [​IMG]
    [​IMG]
    Lucas *
    [​IMG]
    [​IMG]
    Passive provoke tanks
    [​IMG]
    [​IMG]
    [​IMG]
    Lucas *
    [​IMG]
    [​IMG]



    Physical damage

    Rankings 1. 2. 3. 4. 5.
    Physical chainers Xuan Wu & Qing Long * Madam Edel Erik * Awakened Onion Knight Physalis
    Physical finishers Crown Prince Noctis Sieghard & Ignacio * Ang */** Cid ** Regina


    Magic damage



    Hybrid damage

    Rankings 1. 2. 3. 4. 5.
    Hybrid chainers Levinson * Aurora Fryevia ** Kurasame ** Rab * Elena
    Hybrid finishers Rab * Rizer Rizer Rizer Rizer


    Healers & Summoners



    Supporters



    Tanks



    Reasonings

    Physical damage
    1. Xuan Wu & Qing Long:
    Xuan Wu is a combination of consistently high damage and immense burst damage.
    This lovely double unit not only offers one of the highest chaining burst opportunities within the first turns of a fight depending on the set ups, but also has SPR scaling attacks with physical attack mechanics.
    This combines the best aspects: becoming very tanky and utilising physical killer stacking, turning Xuan Wu into one of the safest and also strongest chainers in the current game.

    2. Madam Edel:
    Madam Edel is an amazing chainer with incredible damage potential, but it's not easy to assume most players will have access to these.

    Usually she needs to ramp up for a few turns but then really gets going and if you have a turn limit or care about how long your clears take, that can be a major downside. Especially if she dies once.

    However with additional support from various units such as being offered chains to occasionally use her 80x finisher, her average damage can exceed Xuan Wu's tremendously.

    Though if we're not assuming she does, within the first 10 turns she's behind Xuan Wu and also likely that the trial has been finished at that point.

    3. Erik:
    Erik is a less exciting but powerful chainer who focuses on the earth element. But since he's a TDW like most others on the list, swapping elements isn't a hard task.
    His bulk can be patched up somewhat easily via IW enhancements and some gear swapping but outside of the TDW qualities, his bulk isn't extraordinary. His damage is though!
    Erik has a few very high burst turns followed by decent off-turns. The discrepancy between those turns isn't as high as Aldore King Rain and later during his rotation even consists of two bursts back to back.
    He's the #2 for his damage but outside of that he doesn't bring much to the table.

    4. Awakened Onion Knight:
    Onion Knight has an even more erradic damage contribution than Erik but in return has two consecutive turns of insane damage burst rivaling Xuan Wu while having the luxury of having 4 different elements at disposal!
    So if you want to swap elements mid fight or just want to have elemental versatility, here's your boy.
    In addition to that, Onion Knight can still buff his 4 respective element resistances by 70%. It might not be a major trait but one worth mentioning.

    5. Physalis:
    Physalis is an odd ball but has a cute moogle as a companion.
    She focuses heavily on the ice element but due to TDW can obviously swap weapon elements.
    She even goes so far to offer other units in your party a ST Ice imbue, which can be handy if you want to pair her up with a different chainer OR a finisher. Since ice weapons tend to be quite weak for the most part that surely is nice.
    She has a lot of burst turns and while not as high as Onion Knight or Xuan Wu, she does gain them consistently which ramps up her damage to the point where she is very close to Onion Knight and Erik.
    In terms of survivability she's similar to Erik, meaning she doesn't offer anything special in that department.
    1. Crown Prince Noctis:
    Crown Prince Noctis is the prime example of a finisher in a way.
    He's focused on TDW and can achieve a ton of innate bulk, making him easier to fit on teams while not requiring an imbue either due to ... TDW, duh.
    He has 4 different self killer buffs that are incredibly common with human, fairy, undead and demons. These killer buffs vary from 100% to 150% and on top of that he has an easy time stacking killers, too. So he is more or less a Firion type of finisher.

    He doesn't have the highest burst but has a ton of consecutive damage that on paper is a lot lower due to not taking killers into account.

    Ideally you bring two copies of him since, after chaining, he can chain even further with a dupe.

    2. Sieghard & Ignacio:
    Siegnacio is a finisher that can also turn into an emergency tank if necessary while also having emergency 60% breaks.

    In terms of finishing he's a TDH unit who can imbue either fire or earth but it isn't recommended to go that route since his rotation is extremely messy that way. Through external imbues you can unleash massive bursts on Turn 2 and Turn 3, enabling him to deal with bosses that require two consecutive bursts.

    His burst is incredibly high and thus nets him the #2 spot.

    3. Ang:
    Ang is the traditional TDH finisher as he was in the past:
    Imbue him, use his LB and then just use the LB damage buff and use the LB again! That's his design!
    Though he does come with a lot of Insect, Bird, Dragon and Beasts killer and even has the option to buff those up by 75%.

    4. Cid:
    Cid's burst starts to fall off though still is in a high spot.
    On Turn 3 he can unleash a massive burst though his TMR build gets outdamaged by Siegnacio and Ang, making Cid a lot worse when his best and only quality gets outperformed.
    With STMRs he can gain an insane amount of damage and gets back on the top, but many trials nowadays punish jumping for no real reason which often leaves him at an unusable spot.

    5. Regina:
    Regina is a blast from the past but still capable of dealing good damage.
    With her TDH set up and lacking passives she's still an incredibly frail choice but in return comes with decent bursts on Turn 1 and following turns but nothing outstanding. She needs all of the external support you could possibly get while not being easy to maintain and nowadays is far than ideal.
    To be fair though she does have similar killer buffs to Noctis.


    Magic damage
    1. White Lily Dark Fina:
    White Lily Dark Fina has the best two arguments out of any mage.
    Let's not go there though. In terms of damage she rivals even physical damage dealers, which is a trait that most mages do not share anymore, while also having really high damage output with 3 different elements (fire, dark and earth) and even having a strong non-elemental chain.
    She can focus on both MTDH and MTDW, giving her the option of becoming bulky as well. Now, if she only had the guts passive...

    2. Operative Zyrus:
    Similar to White Lily Dark Fina, Zyrus has three different elements and a non-elemental option. The elements he's focusing on are Lightning, Ice and Dark.
    In terms of bulk he's really not too kind to you. He doesn't have the MTDW option, has frail stats to begin with and on top of that likes to reduce his own HP via his LB fill ability that ensures the early LB usage.
    Other than that he's nothing exceptional and has the standard stacking mage mechanic going on.

    3. Palom & Porom:
    Palom & Porom are a tragedy in one way.
    They have the MTDW and MTDH options, meaning they can get decently bulky and for a change have some supportive stuff in their kit that can make healing a lot easier for you.
    The damage department is actually better than Zyrus despite having the stacking mechanic AGAIN... but then we get to the sad part.
    P&P are exclusively locked into fire damage. Nothing else. This is a huge downside for mages as they can't swap out their weapons for a different element and can't be imbued. So you're stuck with this.
    This is a huge downside to the unit but due to their high damage I still put them in the #3 spot. However, the chances of them getting cucked are pretty high.

    4. Sweet Nichol:
    Sweet Nichol became rather boring but at least stands out from other mages.
    He faces similar issues to P&P that he's locked into ice and water. This is one more element than one BUT still no non-elemental option and no third element.
    He ignores the stacking mechanic but in return relies heavily on CD abilities, so a death can still hurt a lot depending on when Nichol died.
    He has the MTDW and MTDH options and thus can get good amounts of bulk in while having a tiny bit of support in his kit via elemental resistance buffs and MP recovery.

    5. Magitek Warrior Terra:
    In terms of damage, Terra starts lacking behind by a lot but in return has three different elements and the non-elemental option. Her elements are fire, wind and light.
    She has the MTDW and MTDH options for reaching decent bulk but as a MTDH unit has one of the lowest defensive stats in the meta game.
    1. Rizer:
    No real ranking.

    2. Rizer:
    No real ranking.

    3. Rizer:
    No real ranking.

    4. Rizer:
    No real ranking.

    5. Rizer:
    No real ranking.


    Hybrid damage
    1. Levinson:
    Levinson is a TDH hybrid chainer with access to FOUR different imbues, making him quite versatile in that department.
    He also has a ton of high burst turns and even a few nice tools such as AoE resistance buffs for his elements and even 74% ATK/MAG breaks!
    His bulk is mediocre though he doesn't have a guts passive.

    2. Aurora Fryevia:
    Aurora Fryevia got some love via enhancements and now she shines yet again! Still a TDH hybrid chainer btw!
    She's very similar to what she was before but with way higher stats and actually has a good bulk compared to Levinson and especially Kurasame but unlike Levinson is mostly locked to the light element, which can be troublesome.

    3. Kurasame:
    Similar to Aurora Fryevia, Kurasame didn't change much. Still a TDH hybrid chainer, still frail as balls but at least he doesn't have the Quick Hit chains anymore. Instead he now chains with the AMoE family, making it a loooot easier to actually use him without having to rely on macros.
    He still relies heavily on the ice element and is more or less locked into it.

    4. Rab:
    Rab is another TDH hybrid chainer but actually has some support in his kit as well where he can randomly throw in Curajas, AoE MP recovers, LB fillrate and ST revives.
    He's not locked into one element and can imbue Wind, Lightning and Dark while also having mediocre bulk. In addition to that, he can also imbue allies with his respctive elements and due to more and more bolting strike chainers coming in has a wide selection of chaining partners.

    5. Elena:
    Elena is YET ANOTHER TDH hybrid chainer but is actually incredibly bulky for a hybrid unit and also has some innate killers against demons and humans.
    She focuses primarily on the light and ice element but also has the option to imbue water and lightning as long as you have the respective imperils on your team, which aren't too hard to come by.
    Her damage is far off from Levinson but since she doesn't have to sacrifice all of her stats in order to survive incoming attacks she can be very easy to use in comparison and has seen a lot of usage.
    1. Rab:
    Probably the only decent hybrid finisher rn. His Limit Burst has a very high base modifier but Rab lacks all kinds of innate LB damage passives nor buffs, so team compositions that include Lunafreya or Rivera can help him out by a good chunk.


    2. Rizer:
    No real ranking.

    3. Rizer:
    No real ranking.

    4. Rizer:
    No real ranking.

    5. Rizer:
    No real ranking.


    Healers & Summoners
    1. Doctor Aiden:
    Quick, we need a doctor!
    While many players say that he's awful at healing, he really isn't. His straight up healing capabilities are worse than the likes of Lenna, but everything else is just sweet.
    He comes with a huge spam of high barriers varying from 3k-4k while having AoE status break + status ailment immunities, 30% physical mitigation, several high stat buffs that can make support benching a lot easier as well as T-Casting white magic.

    He even has a few extra tools such as a provoke + 20 mirage stacks, an AoE dark imbue, etc.

    2. Warrior of Light Lenna:
    While Lenna doesn't have the best support capabilities anymore, she still has her AoE status break + ailment resistances and a few ele resistance buffs while also having an AoE entrust.
    The reason why she's so high up is that she has an insane amount of healing in her kit. This can make tough fights a lot safer but she lacks HP barriers.

    3. Sakura & Ayaka:
    Sayaka is a weird mix of good healing and decent support capabilities.
    Unlike the #1 and #2 spot, she can't do all status resistances on Turn 1 and doesn't even have charm resistance in her kit. This isn't a huge let down but if the trial features stop resistance (/and) or charm resistance things can get finicky.
    Other than that she has strong heals and an Auto-Cast revive on the next turn, which is basically a different kind of reraise in a sense. She also has bolting strike chaining capabilities and strong lightning + light imperils.

    She's not as safe as Lenna and Doctor Aiden but has edges over Myra and Folka, thus the #3 spot it is.

    4. Myra:
    In many aspects she's a worse version of Sayaka with slightly higher stat buffs that need to build up first and a weird split of the resistance buffs, BUT she has one major niche over Sayaka which is Entrust.
    Sayaka also has it but can't W-Cast it, Myra can. And at the same time grants herself a strong LB fillrate buff, which means Myra can boost team comps that revolve around LBs a lot heavily. Finishers like Ang benefit a lot from her. Or breakers like Adventurer Locke / King Edgar.

    5. Folka:
    Folka, old but still good!
    She's the healer who more or less shaped most of the ones that are above her and she still holds up nicely.
    She has very good healing capabilities with great MP recovers while also featuring an all stat break + ailment immunity buff, a spammable 2k HP barrier and all types of mitigation.
    1. Morgana:
    Summoners are classes that'd like a lot of STMRs but even with them aren't super amazing, but they have one niche: bypassing all sorts of type mitigation.

    In terms of damage, Morgana is suited the best and scales entirely with MAG. She has several different elements to choose from as well as many different chaining families and light is her strongest.

    Outside of the damage she has no real niche and currently can't compete with meta damage from mages and physical DDs.

    2. Summer Folka & Citra:
    In terms of damage really not all that hot, but it is decent for turtling through fights due to all of her support capabilities with status immunity buffs and decent stat buffs.

    Her damage scales entirely off of SPR but as mentioned isn't that great.

    3. Warrior of Light Krile:
    The damage department is pretty meh but she can have a stronger non-elemental burst turn with a total of 9500% evoke modifier. This isn't amazing by any means since no imperils apply, but it's not the worst.

    Outside of that she has no real utility.

    4. Emperor Foo:
    More of an utility evoker who needs a ton of STMRs to work best (for example his own STMR twice).

    He has a lot of support and will be talked about more later, other than that more of a filler rating as he has okay-ish damage for evocation DDs and an instant evoke gauge fill.

    5. Citra:
    Filler Ranking.


    Supporters
    1. Lunafreya:
    An often underappreciated unit who does a ton of stuff and synergyses well with many current meta units.

    Lunafreya has a lot to offer, starting from 4 different 100% imperils, 4 different high elemental resistance buffs, 200% stat buffs, good regens as well as 40% - 50% magic mitigation and even an AoE Reraise!
    Her LB support is decent as well with a strong LB fillrate buff and 4-5 LB fix fill that can be casted twice.

    For finisher strats she even has an AoE water imbue that also imperils water by 120%!

    She goes very well with all sorts of physical tanks and even magic tanks due to her high magic mitigation that can be useful for either physical covers or for attacks that can't be covered.

    2. Sweet Luka:
    Sweet Luka is an interesting one but ultimatively needs some RNG to work best.

    First off, she works well with finishers due to her imbues + chains + imperils for three different elements, but requires RNG to gain access to a spammable ability that grants a 200% all stat buff + 30% mitigation + 3k HP barrier, which is amazing.

    On top of that her LB heals 70~100% HP and applies a 12k HP regen for 3 turns which makes healing incredibly easy.

    3. Ignis:
    Ignis is a slightly different and worse variant of Sweet Luka but a reliable one!

    He has to unlock his abilities on Turn 1 but afterwards can spam AoE 140% buffs, AoE 50% mitigation, AoE 80% all ele resistance buffs and 10-14 LB gauge fill fixed. This means he has incredible LB support, insane mitigation and great all ele resistance buffs. Via CD abilities he even has status break resistance!

    4. Emperor Foo:
    Emperor Foo is THE LB supporting unit you want if you rely heavily on them and enables a few nasty plays with others such as Aldore King Rain.

    He brings 200% all stat buffs, 30% physical and magic mitigation which goes well with other tanks' mitigations, all ele stat resistance buffs, an instant evocation gauge fill and most importantly: An AoE 10 LB gauge + 300% LB fillrate buff and a one time use AoE 100 LB gauge fill.

    He can even replace your breaker if your team is tanky enough due to his 65% fullbreak.

    5. Mastermind Xon:
    This is by far the most controversial pick in these rankings but I just HAVE to include him.

    Mastermind Xon is more of a damage dealer, well that's what we thought at first.

    He can copy about anything from your allies or enemies and passes them onto your team with a few exceptions such as damage mitigation.
    This means for both offensive and defensive prowess a set of a single or even two MM Xons can do wonders. The AoE Mirrors he can't maintain by himself, only with a dupe. But having the luxury of copying e.g. a 150% Human Killer from Noctis or a 200% dragon killer buff from Duke onto your other damage dealers is absolutely monstrous.
    The same way goes for other buffs. 250% DEF/SPR buff with 100% all ele resistance? Boom, slap that onto all your units.

    He's a niche pick but an insanely strong one that excels in offensive strategies and other than that provides decently strong chains himself with a ton of chain families and even 70% fullbreaks.
    1. Adventurer Locke:
    You want super high ST breaks?
    You want magic mitigation?
    You want occasional chains?
    You want an AoE mirage?

    Locke is at your service!

    Locke is a ST breaker and it might be odd to see one at the top but many trials (not all of them) are single bosses nowadays. And even against multi-target trials he can manage somewhat decently due to his on-demand 70% breaks and AoE 65% dual breaks.

    If he got below 80% HP, his LB turns into a ST 84% 3 turn fullbreak, which is just insane. It also imperils water by 120% and Adventurer Locke himself can chain with Stardust Ray and deal okay-ish damage.

    Additionally at every point in his rotation other than LB turns, he can use an AoE mirage, which means he's one of the very few units who's actually good and has a mirage at disposal.

    2. Summer Fina & Lid:
    A breaker with lots of different tools that compliment finishers well.

    Through her LB she can maintain an AoE 75% fullbreak while having a ton of heals in her kit as well. She has an on-demand Curaja that also recovers 30 MP and as a CD an AoE 14 LB gauge fill with a 75% HP recover attached to it.

    Her CD break even has an AOE reraise and outside of that, Fid can AoE imbue water at any point and can grant EVERY unit in your team a chaining ability, making some finishers way easier to use.

    She also brings various strong imperils.

    3. Kryla:
    Kryla is an excellent breaker and at breaking itself probably the most convenient one.

    Her best break costs 15 LB crystals but those are easy to obtain. What makes her so appealing is that, unless she dies, she will always have an AoE 75% fullbreak at disposal that lasts one turn BUT auto-casts on the following two turns again, thus enemies that self-dispelled themselves will automatically get broken again.
    Once every 10 turns, Kryla can also remove all enemy buffs, not debuffs, to not lose your breaks or imperils.

    Other than that she has on-demand ST 70% breaks, through a CD and her LB 100% all imperils and an AoE 15 LB fill with an undispellable 200% SPR buff that also costs LB gauge.

    With STMRs she can become an Auto-Provoke + Evasion breaker and is incredibly powerful that way.

    4. King Edgar of Figaro:
    King Edgar can break in two different ways.

    Either you ignore his <20% HP mechanic and alternate between a 84% AoE fullbreak and a 74% one while having high water and earth imperils or you go ham and possibly keep up an AoE 84% fullbreak.

    This means King Edgar right now has potentially the highest AoE breaks that are maintainable but in return asks for some external help via slight LB filling.

    If you alternate the breaks, his LB can fully be self-sustained if you have 12 Auto LB every 2 turns and still makes King Edgar a fantastic breaker.

    5. Machina:
    Another ST breaker on the list?

    Yes! I want to push Machina in the spotlight as his enhancements gave him a lot to work with.

    He has on-demand 75% ATK/MAG or DEF/SPR breaks that chain at the same time and can easily be maintained without any LB generation and also has a 100% Lightning + Ice + 120% fire imperil on a chain while dealing okay-ish damage!

    Additionally, if your damage dealers bring their own DEF/SPR breaks or if the boss is immune towards them, his LB is a ST 79% ATK/MAG break. On the off turns Machina can use type mitigation or his high imperils.


    Tanks
    1. Paladin Cecil:
    See AoE magic cover tanks rating.

    2. Awakened Warrior of Light:
    As a provoker he compliments magic tanks nicely due to his massive DEF buff + AoE physical mitigation while also providing potential W-Cast Curajas and HP barriers, easing up on healing a lot.

    3. Lucas:
    As explained earlier:
    Lucas has a large variety of support capabilities that make him a really fine choice as a provoker as he compliments all team compositions well via imperils, imbues, mitigations, barriers and AoE mirage.

    His LB isn't bound to an AoE cover, thus enabling him to be an effective provoker.

    4. White Knight Noel:
    You'd think he'd still be the #1 spot but sadly, how team compositions work, he doesn't fit in as the #1 spot anymore.

    He has a self provoke that grants a self 50% phys / mag mitigation, which is insane. But his AoE mitigation doesn't include himself, though with 50% you won't bring another unit that'll boost it for you, thus leaving him at 50% phys / mag mitigation and it's likely you'll bring another unit who has either (or both) type mitigations to cast on your party.

    In most team comps today this means Noel is actually less tanky since he doesn't gain anything from the AoE type mitigations and he likely won't receive a general mitigation buff. If he does, you'd use it for a single unit and he'd become pretty tanky again, but in a realistic scenario I'd much rather bring Cecil, Lucas or AWoL.

    5. Warrior of Dawn Galuf:
    More of a filler ranking, see AoE physical cover tanks reasoning for his supportive capabilities.
    1. Paladin Cecil:
    Paladin Cecil is probably the best unit in all of these rankings. Why?

    He can W-/T-Cast all of his abilities, including his cover, while constantly spamming a self 75% general mitigation that makes him incredibly tanky.
    That's not all, he also provides A TON of supportive capabilities that make a lot of buffers redundant. He can maintain AoE 180% all stat buffs + 80% all ele resistance buffs fully while keeping all of his tanking intact and even an AoE 50% mitigation Limit Burst because WHY NOT.

    If you have the gear for it you can also make him your AoE magic cover tank + provoke tank due to his innate 50% draw attacks, high stats and huge mitigation. Alternatively he can just use a Provoke.

    2. Lucas:
    Lucas is also an amazing tank in both magic covering as well as provoking.

    He doesn't have a multi-castable AoE cover nor does his LB merge mitigation + cover on his LB, though has a magic mitigation version of that as a CD ability. He has a ton of support in his kit, which makes him such a good pick in both departments.
    He has three different imbues with Fire, Wind and Ice that can be ST OR AoE while also providing the respective imperils and even both physical and magic mitigation.

    Interestingly enough, his LB has an AoE 50% mitigation + an AOE 2x Mirage stack, but in return costs 54 crysts.

    3. Sacred Shield Charlotte:
    Sacred Shield Charlotte is a fine magic tank that can also do both provoking and covering, though has a rougher time in doing so than Cecil.

    Her main selling point is the AoE cover + magic mitigation in the same turn via LB while also having a low cost on it. This makes her a strong pick against dispel heavy fights or even fights where she risks dying as she can get the team backed up quickly.

    Her support is a bit lackluster but she has a ton of counters. Perhaps.... TOO MANY!

    4. White Knight Noel:
    White Knight Noel lacks behind pretty heavily but got some much needed support with his latent abilities.

    He can cover normally and provides a 50% mitigation to all party members... except for himself.
    This means if you don't want to make him a provoker + AoE cover unit, he has no sort of permanent mitigation that lasts more than 1 turn.

    Other than that he can chain, but all other tanks on this list can chain as well except for Chow, so that isn't outstanding.

    5. Chow:
    The good boi makes a return but starts to have some serious issues compared to his competition.

    He has the old Wilhelm LB which means only a single turn of 54% mitigation. You'd much rather have 3 or 4 turns of 50% mitigation.

    Other than that his most notable niche is that he has a Curaja heal that casts an almost Curaja on the same turn again, making healing a lot easier and turn efficient.
    1. Awakened Warrior of Light:
    You can feel free to put Galuf at #1.

    AWoL has a ton of tools to work with:
    High stats, 80% innate provoke, spammable barriers + 4x 80% ele resistances, AoE 30% phys mitigation, AoE 250% DEF buff + 3k HP barrier, chains and a light imperil.

    These aspects alongside an occasional 50% general mitigation AND the Curaja spell (that can be W-Casted if you grant him a way to) make him a really supportive tank while also... tanking.

    The only reason why Galuf can be put at the #1 spot is due to no 100% uptime on the 50% general mitigation.

    2. Warrior of Dawn Galuf:
    Galuf compared to AWoL lacks some of the supportive capabilities but instead can be safer for players with less unit set up as he also has 80% provoke but also 10% evasion, making him easier to gear as an evasion tank.
    Additionally his LB has a 100% uptime on the 50% general mitigation, which can help out a lot.

    Other than that he has fire and light imperils as well as the respective element resistance buffs but lacks all of the other supportive capabilities.


    3. Olberic:
    Olberic as well as all following tanks don't have anything over Galuf nor AWoL other than, in his case, the combination of an AoE Cover + 40% mitigation on his Limit Burst.

    That's what you'd think but AWoL's CD ability does just the same while not needing an external push to get it on Turn 1, making him worse in every possible area and thus the #3 spot.

    4. Sieghard:
    Sieghard is more of a sitting duck tank but due to his higher general mitigation and better chain families above Olberic.

    Sieghard other than his monstrous tank stats has nothing over AWoL nor Galuf since he doesn't have any supportive capabilities outside of his mitigation and an earth resistance buffs.

    5. Sieghard & Ignacio:
    More of a filler ranking.

    Siegnacio provides the most basic current meta tanking capabilities with SOME supportive stuff such as occasional Earth / Fire imbues, 120% stat buffs and earth / fire resistance buffs.

    His mitigation is at 40% and thus lower than Sieghard, but it can also be maintained, which is why he's above Wilhelm.
    1. Paladin Cecil:
    Despite only having 50% draw attacks, the moogle charm can fix this. And his supportive capabilities are on the level of meta supports, turning Paladin Cecil into an extremely tanky provoker that doesn't need evasion and has an insane amount of support stuff in his kit.

    For the rest, see AoE magic cover tanks rating.

    2. Awakened Warrior of Light:
    With 80% draw and a ton of supportive abiities, he can do extremely well.

    Additionally, as a provoker he compliments magic tanks nicely due to his massive DEF buff + AoE physical mitigation while also providing potential W-Cast Curajas and HP barriers, easing up on healing a lot.

    3. Lucas:
    Despite only having 50% draw, the event moogle charm fixes that up easily.

    As explained earlier:
    Lucas has a large variety of support capabilities that make him a really fine choice as a provoker as he compliments all team compositions well via imperils, imbues, mitigations, barriers and AoE mirage.

    His LB isn't bound to an AoE cover, thus enabling him to be an effective provoker.

    4. Warrior of Dawn Galuf:
    Super easy to gear passive provoke tank that can be picked up by almost everyone due to 80% passive provoke as well as 10% evasion.

    Additionally he can provide chains every turn and make sure you'll likely always have a 50% general mitigation up on everyone.

    If you want to and have enough crysts, you can even use his Entrust for additional LB support.

    5. Sieghard & Ignacio:
    More of a filler ranking, see AoE physical cover tanks reasoning for his supportive capabilities.








    Useful Units for Beginners
    (Beginners, near to no TMR's, no 5* base units, Cheap Enhancements only)

    Physical Chainer Physical Finisher Magic Chainer Magic Finisher Healer Buffer Debuffer Tank
    1.Agrias** 1.Cupid Artemios*/** 1.Lexa 1.Garnet** 1.Tilith* 1.Yan* 1.Ling*/** 1./2.Mystea / Shylt
    2.Camille 2.Killian 2.William 2.Rubicante 2.Roselia** 2.Soleil** 2.9S* 1./2.Barusa*/**
    3.Aura 3.Firion** 3.Victoria** 3.Victoria** 3.Yan* 3.Rikku 3.Desch 3.Liquid Metal Slime*/**
    4.Pirate Jake* 4.Setzer 4.Shantotto 4.William 4.Luka** 4.Ryumynui 4.Warrior of Light 4.Warrior of Light**
    5.Zidane 5.Cor 5.Ashe 5.Veritas of the Waters 5.Aria 5.Crowe 5.Veritas of the Waters 5.Cagnazzo
    Mobile Useful Units for Beginners
    Physical Chainer Physical Finisher Magic Chainer Magic Finisher Healer Buffer Debuffer Tank
    1.Agrias** 1.Cupid Artemios*/** 1.Lexa 1.Garnet** 1.Tilith* 1.Yan* 1.Ling* 1./2.Mystea / Shylt
    2.Camille 2.Killian 2.William 2.Rubicante 2.Roselia** 2.Soleil** 2.9S* 1./2.Barusa*/**
    3.Aura 3.Firion** 3.Victoria** 3.Victoria** 3.Yan* 3.Rikku 3.Desch 3.Liquid Metal Slime*/**
    4.Pirate Jake* 4.Setzer 4.Shantotto 4.William 4.Luka** 4.Ryumynui 4.Warrior of Light 4.Warrior of Light**
    5.Zidane 5.Cor 5.Ashe 5.Veritas of the Waters 5.Aria 5.Crowe 5.Veritas of the Waters 5.Cagnazzo





    In the past I worked together with @Jose and later on @Parade on these rankings. For a long time now I have been working on them alone, so if they aren't always up to date, please keep in mind that I am not always able to update them right away.

    Thanks to @Synsilliusarian for providing me with a tool that makes updating these rankings a lot easier and more convenient.



    Have a nice day!
     
    Last edited: Mar 2, 2020
    Sir_Renan, Shr, Absolem and 213 others like this.
  2. Asf

    Asf Dead ace VIP

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    Why isnt there a 5 base in the f2p attackers bracket while theres rem all over the place in other brackets.?
    Getting rem is harder than getting firion for sure.
    But its not like a f2p cant get any 5 base attackers tho..
     
  3. Memel0rd

    Memel0rd Updated Rankings + Reasonings! Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Like in Jose's previous ones, 5* receive huuuuuge drop offs in rating for being a 5*. Because a f2p can't really decide which one they'll get really. That being said, Rem is still really incredible etc.
     
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  4. Asf

    Asf Dead ace VIP

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    If basing of f2p friendly and the zero need for tmr to become good units I think luneth will take this cake.
    Without tms luneth is the best thing you can build.. even if hes a 5 base. You dont even need a zidane and grinded him to be effective.
    Firion with no dw no tm and even pots.. eh.. just lacking.
     
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  5. Carnefix

    Carnefix . . . Staff Member Moderator VIP Supporter German Moderator Arena Runner Up S2 Arena Runner-Up S1

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    Thanks for the work :)

    There is a small error:
    F2P Magic Attackers: 5th place is Rems sprite instead of Ace
     
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  6. Memel0rd

    Memel0rd Updated Rankings + Reasonings! Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    It's fixed + It should've been rem in the first place. ^^ Ace is not on the F2P list anymore
     
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  7. Veritas of the Wine

    Veritas of the Wine Miss Vanjie VIP Supporter

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    Yeah, I feel like we kind of need a blend here, as most of us long-time FTPs probably fall somewhere in the middle, with a few 5* bases (unless supremely unlucky) & a few common farmed TMRs (DW, DC etc), good event weapons/materias etc. So neither of these lists really apply to us.

    Also, I have to ask why no place for Noctis anywhere? I appreciate that a lot of his attacks are hybrid based & therefore his DPS may not be enormous compared to recently released units, but he should at least get a spot on the debuffers list. Warp Break & Thunder Flask can inflict all breaks & the other two Flasks can wreak havoc with just about anything that doesn't have immunities. That's almost comparable to Ling. Noctis would lose slightly due to WB being ST, but he does also contribute DPS with his debuffs. Where as Oldmandude has a place on the list , but can only debuff ST Atk & Mag (without his exclusive materia, which nobody ever equips), light resist & ST silence/stop/confuse, one at a time.
     
  8. Memel0rd

    Memel0rd Updated Rankings + Reasonings! Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Quote: "First off: MAG / ATK Breaks are always better than DEF / SPR / Elemental breaks, because those just increase the damage you are dealing. But most bosses require to surive everything and deal rather small damage overtime, that's why ATK / MAG Breaks > the others."

    Noctis is not bad at all, this ranking is just role specified. Yes, his warp break does break attack and def, but those are only 30%. 10% more breaks are way higher than you might think. Orlandeau can inflict ATK and MAG on the same turn, too, with 10% more breaks.
     
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  9. Veritas of the Wine

    Veritas of the Wine Miss Vanjie VIP Supporter

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    Fair enough. I normally use my Ling to break in most cases anyway (lets Orlandeau get straight down to business), but I tend to take Noctis for the harder fights as I don't have 100% evade (yet) & Noctis is easier for me to keep alive (higher HP & Damage Warp).
     
  10. Memel0rd

    Memel0rd Updated Rankings + Reasonings! Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Noctis, like I said, is Really good. I usually only use him for his cover. In gilgamesh trial his thunder flask is also really good, break + thunder seal.
    But for a specific category, he doesn't exceed in anything anymore really. Overall still great
     
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  11. Resnesky

    Resnesky Ascended Member Supporter

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    Nice that you're reworking on it Meme and Jose, I really liked Jose's ranking before.

    Suggestion and current testing I've done... As P2P, Reberta > Aileen currently.
    Yes she chains with herself, but it's tricky, even more so if you DW both of her.
    While Rebeta is 7 Hits and Chain perfectly with herself AND with landus. Hence doing more Damage.
    I'm only using Aileen for her MP recovery now in my Team... I know kind of sad, but until she gets her enhancements (if they come), to me reberta > Aileen.

    Also, it has been calculated (I need confirmation) that Rebeta's Jump chaining was doing almost same damage as Orlandeau's chain...

    Another point to put reberta above Aileen, and I love Aileen, much more waifu material.


    Anyway, keep up the good work.
     
  12. Memel0rd

    Memel0rd Updated Rankings + Reasonings! Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    The main point, why we put Aileen > Reberta is, that Aileen has far more versatility in builds and doesn't require turns to set up. Yes, Reberta deals more damage overall, but she is still slow. Physical chainers tend to pretty much clear everything really fast rn, meaning turns to setup will slow you down quite a bit.
     
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  13. Veritas of the Wine

    Veritas of the Wine Miss Vanjie VIP Supporter

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    How does she chain with Orlandeau? I've been pretty much ignoring the Rebertas on my list, but I may have to check this out!
     
  14. Resnesky

    Resnesky Ascended Member Supporter

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    It's a bit tricky, gotta launch Landu first, since he has a bit of latency before his first hit lands.

    I have the 3 of them, Aileen/Landu/Reberta. Had several perfect chains with 2 landu (of course), several perfect chain with 2 reberta (needs practice, a bit), never had once a perfect chain with 2 Aileen...

    So Yeah, I love her MP recovery since I don't have Noctis, and yes, she can wear any weapon, but she doesn't get any ATK boost from wearing particular weapon, and the only bonus she gets is when using her imperil with her TMR.

    If Reberta not above Aileen, she should at least be on Par. Mystic thrust chain out the box on turn one like any of the above.
     
  15. Jose

    Jose Purple lord VIP Supporter

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    I'd like to say that jumps aren't affected by killers nor elements, so trying to make Reberta over Aileen in that way it's kind of a stretch, not counting utility as well.

    Also, Reberta needs 1 turn worth of setup to get her "mega jump" going, while Aileen can just go ham by only using 1 move basically.
     
  16. spada

    spada All hail the baconl0rd! VIP Supporter Arena Runner-Up S1

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    Nice rebuild of the rankings. Only thing i would change/add/etc is concerning the limited units in the F2P rankings since new players won't be getting them unless gumi graces them with a banner with them. Other than that, i mostly agree on the rankings and might elaborate more on it as soon as i get some sleep (which won't be happening for the next 9 hours)
     
  17. Kinsz85

    Kinsz85 VIP VIP

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    jump isn't all Reberta has though, she can chain better than Aileen and she can finish.
     
  18. Jose

    Jose Purple lord VIP Supporter

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    Aileen is one of the best chainers if you put your mind into it. By that i mean having Aileen be on slot 1 & 3 or slot 4 & 6. Tested out by some people i know in jp, this way, she perfect chains.

    As for Reberta she has 3 skills that drop elemental resistance, which is quite useless for the fact that jumps, her main way of damage, don't get affected by it. As for mystic thrust, again, it takes 1 turn worth of setup to properly put it in motion.

    And, a finishing touch, her gear. She can only equip 1 single 50% attack TM, while Aileen can equip 2 of them (GS + DKS/BM). If you want to counter this argument with the fact that in the future wind veritas has a tm that adds 50% attack with spear, i can use another argument that is called Aigaion.
     
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  19. Kinsz85

    Kinsz85 VIP VIP

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    No it doesn't take any turn to set up Mystic thrust, you can use it right off the bat ( you could boost it to be Aoe chain by setting it up but it's not required)Jp Aileen is a top tier Chainer, ours is not. She is inferior to Reberta, she does 5 hits while Reberta does 7 ( she will be better when her enhancements hit but that won't be for a while).
     
  20. Jose

    Jose Purple lord VIP Supporter

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    Aileen piledriver = 400% base + 600% (earth imperil factored) = 1000% modifier (1st turn) + 1200% (2nd turn = 2200% mod

    Reberta mystic thrust = 400% x 2 turns x 2 = 1600%

    With breaths, which takes 1 turn of setup, it's 500% (1st turn) + 1200 (2nd turn factored with ice imperil) = 1700% mod
     
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