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[NOT-A-GUIDE] Paladin Cecil's Rotation for Elemental Resist & Cover

Discussion in 'Unit Discussion' started by Haou, Feb 15, 2020.

  1. Haou

    Haou Ascended Member

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    DISCLAIMER
    - This is not a guide
    - This rotation's main purpose is to sustain/upkeep the Magical Cover & Elemental Resist Buff

    PROLOGUE
    Paladin Cecil is a strong magical cover tank with awesome utility.
    One of his utility is elemental resist buff, which could be useful or useless depends on the content/trial.
    This is some skill rotation to utilizes his elemental resist buff.

    Cover = Paladin's Protection
    CD = Lunarian Might
    LB = Knight of Duality
    [D] = Into the Dark
    LW = Light Wall
    LD = Light Defense
    [L] = Into the Light
    DW = Dark Wall
    DA = Dark Attack

    SKILL ROTATION 1

    This rotation is a simple rotation, Cover and Elemental Resist buff is sustained every 4 turns.
    This rotation uses the first two turns as initial setup, and then the repeatable rotation starts from Turn 3, every 4 turns, so the next repeat is on Turn 7, Turn 11, Turn 15, so on.
    SKILL ROTATION 1
    1: Cover + [D]
    2: CD + DW + [L]

    3: LW + [D]
    4: Free + Free + [L]
    5: Cover + [D]
    6: Free + DW + [L]

    7: Repeat from Turn 3

    SKILL ROTATION 2
    This rotation is similar to Skill Rotation 1 but recast the Cover 1 turn earlier, so Paladin Cecil would have a free cast from Into the Light skill set.
    SKILL ROTATION 2
    1: Cover + [D]
    2: CD + DW + [L]

    3: LW + [D]
    4: Cover + Free + [L]
    5: Free + [D]
    6: Free + DW + [L]

    7: Repeat from Turn 3

    SKILL ROTATION 3
    This rotation is more complicated than Skill Rotation 1 because it includes the cooldown skill Lunarian Might to be casted when it's off cooldown.
    This rotation uses the first five turns as initial setup, and then the repeatable rotation starts from Turn 6, every 20 turns, so the next repeat is on Turn 26, Turn 46, Turn 66, so on.
    Well... Since it's repeatable, it's technically a rotation...
    SKILL ROTATION 3
    1: Cover + [D]
    2: CD + DW + [L]
    3: LW + [D]
    4: Free + Free + [L]
    5: Cover + [D]

    6: Free + DW + [L]
    7: CD + [D]
    8: Cover + Free + [L]
    7: LW + [D]

    10: Free + DW + [L]
    11: Free + [D]
    12: Cover + CD + [L]
    13: LW + [D]

    14: Free + DW + [L]
    15: Free + [D]
    16: Cover + Free + [L]
    17: CD + [D]

    18: Free + DW + [L]
    19: LW + [D]
    20: Cover + Free + [L]
    21: Free + [D]

    22: CD + DW + [L]
    23: LW + [D]
    24: Cover + Free + [L]
    25: Free + [D]

    Repeat from turn 6

    SKILL ROTATION 4
    This rotation is simple like Skill Rotation 1, with addition of Stats Buff on the rotation.
    Since the stats buff stats from Turn 4 for ATK/MAG and Turn 5 for DEF/SPR, your team would want another unit to do the stats buff, especially DEF/SPR buff for early turn.
    This rotation uses the first two turns as initial setup, and then the repeatable rotation starts from Turn 3, every 4 turns, so the next repeat is on Turn 7, Turn 11, Turn 15, so on.
    SKILL ROTATION 4
    1: Cover + [D]
    2: CD + DW + [L]

    3: LW + [D]
    4: Cover + DA + [L]
    5: LD + [D]
    6: Free + DW + [L]

    7: Repeat from Turn 3

    SKILL ROTATION 5
    This rotation includes LB. First LB cast on turn 2, and Elemental Resist on turn 3.
    This rotation uses the first three turns as initial setup, and then the repeatable rotation starts from Turn 4, every 10 turns, so the next repeat is on Turn 14, Turn 24, Turn 34, so on.
    SKILL ROTATION 5
    1: Cover + [D]
    2: LB
    3: CD + DW + [L]

    4: LW + [D]
    5: Free + Cover + [L]
    6: Free + [D]
    7: LB
    8: Cover + DW + [L]
    9: LW + [D]
    10: Free + Free + [L]
    11: Cover + [D]
    12: LB
    13: Free + DW + [L]

    14: Repeat from Turn 4

    SKILL ROTATION 6

    This rotation includes LB. First LB cast on turn 3, and Elemental Resist on turn 2.
    This rotation uses the first two turns as initial setup, and then the repeatable rotation starts from Turn 3, every 15 turns, so the next repeat is on Turn 18, Turn 33, Turn 48, so on.
    SKILL ROTATION 6
    1: Cover + [D]
    2: CD + DW + [L]

    3: LB
    4: LW + [D]
    5: Free + Cover + [L]
    6: LW + [D]
    7: Free + DW + [L]

    8: LB
    9: Cover + [D]
    10: Free + Free + [L]
    11: LW + [D]
    12: Cover + DW + [L]

    13: LB
    14: LW + [D]
    15: Free + Free + [L]
    16: Cover + [D]
    17: Free + DW + [L]

    18: Repeat from Turn 3

    SKILL ROTATION SUMMARY

    1. Sustain Cover & Elemental Resist Buff, no LB. Free-multicast-turn on Dark skill set.
    2. Rotation 1 with some adjustment to make Free-multicast-turn on both Light/Dark skill set.
    3. Sustain Cover & Elemental Resist Buff, no LB, cast Lunarian Might when available.
    4. Sustain Cover, Elemental Resist Buff, Stats Buff, no LB.
    5. Sustain Cover, Elemental Resist Buff, LB. First LB cast on Turn 2.
    6. Sustain Cover, Elemental Resist Buff, LB. First LB cast on Turn 3.

    FREE-MULTICAST-TURN
    Paladin Cecil have some utility to be casted on his free-multicast-turn, he can cast:
    - Emergency 60% fullbreak (3 turn) / 65% single stats break (1 turn)
    - ST Reraise (100% HP), last for a long 5 turns duration
    - Awesome AoE 100 MP Heal that doesn't cost MP (it costs 20% HP instead)
    - 10 hit skill for potential LB stones or Esper Orbs drop
    - etc

    IMO, the best choice in normal circumstances is the MP Heal from Into the Dark skill set, if your team doesn't need MP Heal, he can just cast Reraise.


    So, how do you play Paladin Cecil?
     
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  2. Kendoh

    Kendoh Ascended Member

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    He is playing on my nerves on his banner. Tickets rotation so far.

    Nice post btw ;)
     
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  3. Masvroh

    Masvroh "an elder brother" VIP

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    Definitely using heal + Into the Dark on Paladin mode and two AoE 100 mp heal + Into the Light on Dark knight mode. Don't need reraise since the healer already cover it.

    That 200 mp restore is all I need. AK Rain too hungry for MP, LOL.
     
  4. Skye

    Skye "Hall of Fame" Member

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    Ugh I don't have Cecil and I haven't really thought about pulling, my thinking is that by the time (if at all) he will be indispensable, I'll pull him off banner.

    This topic about "rotations" scares me though. I don't want my tank to rotate, just stand in front of everybody and make sure they don't get hurt...

    Sorry about the useless post, I'm bored and I should be clearing up my materials inventory, it's just a nightmare because the crafting menu sucks. Why is there no "event" filter?
     
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  5. b3l14l

    b3l14l Senior Noob VIP Supporter

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    This is awesome. Thanks, @Haou ::up::. I love the options for the different rotations. The most difficult thinng I've had with P Cecil is figuring out a standard rotation. Seems there's isn't a end all, be all rotation. Just gonna depend on the situation.
     
  6. Omega.Prime

    Omega.Prime Ascended Member

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    Great thing about these latest tanks is that they don't need to just "sit there and look pretty" anymore, they can do a bunch of useful other stuff too :D
     
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  7. Ferax

    Ferax Be excellent to each other & party on dudes! Arena Runner Up S3 VIP Supporter

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    I’d argue that with that hair, he’s standing there looking pretty AND doing a bunch of useful other stuff.
    F1189CB3-C411-4C5F-81F9-EBA2FD11BB09.jpeg
     
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  8. Isaac

    Isaac "Hall of Fame" Member

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    I know I should do it too but keep throwing tickets at the
    Problem every time I reach max.
     
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  9. Senturion

    Senturion VIP VIP

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    I've got P.Cecil 7 star maxed out but his rotation is kinda troublesome ...

    SS. Charlotte so much more streamlined.

    Something
    LB
    Something
    LB
    Something

    Just keep spamming LB.

     
  10. daima

    daima Ascended Member

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    That's a nice and thorough analysis as usual. Thanks for that. But why do you use the LB every two turns when it lasts 4 turns ?::kupo::
     
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  11. Skye

    Skye "Hall of Fame" Member

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    To benefit from 100% general mitigation.
     
  12. Senturion

    Senturion VIP VIP

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    Because against hard boss like Zeromus, SS.Charlotte goes down and get reraise every turn. So she just spam her LB as often to maintain 100% cover and 100% damage mitigation

     
  13. Skye

    Skye "Hall of Fame" Member

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    Your tank dying every turn is not normal. Unless you go for double-tank strategy on Zeromus, but then you don't need anyone more than Mystea / Shylt.

    I used WKN and he never went down, in fact he barely took more than half a health bar of damage.
     
  14. Senturion

    Senturion VIP VIP

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    A.WOL
    P.Cecil
    Foo
    Wol.Lenna
    XWQL

    My P.Cecil had 100% all elemental resist mostly. Died a lot.

     
  15. daima

    daima Ascended Member

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    Yeah, cause you dont need 100% all elemental resist on zeromus but just fire. Moogle tells you that it reduces fire resistance and it tells you to raise your SPR and fire resistance. Just listen to him. The strategy button works wonder if you go blind but still can read. #gifdelaurentruquier

    Also, you need to switch between into the darkness and into the light when you are not doing LB to get 75% damage reduction every turn.
     
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