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olive build

Discussion in 'Unit Builds' started by kitwood, Nov 24, 2018.

  1. kitwood

    kitwood Ascended Member

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    my olive is at 115 but was curious as to what her stats at 120 would be so i checked my current gear on ffbe equip . her gear is sparky , prishes hairpin , clouds uniform , 2x marshal glove , doublehand , fortitude and vigour , wisdom , tomb raider . it shows the attack to be 450% and is in red , im assuming this means she is over the cap . what could i swap out to get stats that dont go over the cap ?
    sorry for no screenshots im on mobile :)
     
  2. Tluil

    Tluil Well-Known Member

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    I’m not an expert but olive has a lot of innate doublehand. My guess if you equip attack is to high replace doublehand material with your highest attack material or a status immunity material.
     
  3. Demiluna

    Demiluna "Hall of Fame" Member

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    if you ahve her enhanced and with spark you only need 50% more doublehand, so drop everything xcept for 50% doublehand and get more attack, all the attack you can muster.
     
  4. Tluil

    Tluil Well-Known Member

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    I thought they upped doublehand cap to 400% so if that’s true just drop the doublehand.
     
  5. Awerinc

    Awerinc Ascended Member Supporter

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    Doublehand, Tomb Raider and one Marshal Glove can safely be dropped, Olive got 250% innate doublehand with enhancements and Sparky equipped so just 50 more from gear is needed
     
  6. Awerinc

    Awerinc Ascended Member Supporter

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    Regular stat cap got increased to 400 doublehand/TDH still at 300
     
  7. Moriarty

    Moriarty "Aren't ordinary people adorable?" VIP Supporter Arena Runner-Up S1

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    Heres mine with no immunities 4x 40% atk materias
    IMG_20181124_175652.jpg
     
    kitwood likes this.
  8. kitwood

    kitwood Ascended Member

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    ah ty , i didnt realise she had all that innate dh . ill have a look through my units n see what attack gear/materia i have for flat attack . frees up some tdh gear for another unit too ^^
     

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