Not sure how you wanna build you Kefka? Well, look no further than this thread here to figure it out here. As usual, ask questions, and comment on the build here! And I hope ya enjoy. Max 5* Stats: HP: 2115 | MP: 150 | ATK: 83 | DEF: 79 | MAG: 116 | SPR: 109 Max 5* After Status Boost from Level Up: HP: 2115 | MP: 150 | ATK: 83 | DEF: 79 | MAG: 139 (+20%) | SPR: 109 Magic Affinity: Black Magic Level 8 Stats Overview: The one main gripe I have with Kefka's stats is his SUPER low defense making him well a glass cannon in his right. He hits super hard, but cannot take hits back himself. I get that's standard for mages to have low defenses like the healers we get, and other mages before him. Of course, there is some of the more tankier kinds like Exdeath. But, this is about Kefka. Over in all, Kefka currently has the highest base MAG, and MP stats in the game. 150 MP is pretty impressive meaning he can spam spells for a long period of time without succumbing to need a Turbo Ether every 5 turns lol. His MAG is base 116 which is the highest we have yet topping our then best mage Exdeath. For what he needs to do, Kefka is a very solid glass cannon mage he does what he needs to do well enough to clear content alike. While Kefka has a amazing 150 MP he can run out fast if you end up spamming Overdrive which is a 35 MP move so I would be careful when using it. You don't wanna get yourself into a I "need" MP moment since Kefka cannot naturally heal MP on his own, and you'd have to lose a turn by refilling so try and make his MP last a long as possible by spreading out spell choices like one of his -ga spells, or a spell that will be listed in the build that's for more cheaper MP. You wanna get off as much as you can before you need to heal up. Kefka doesn't need alot of support options to make this build work. It could have better results if you have a unit with Imperil in your team, and a unit with Focus to amplify his damage. But, outside of the mandatory like healers, and a tank (or both in one unit) to try and divert the damage to them then Kefka is fine. Anyway, let me show you this build. Build 1: Let Me Hear Your Screams! Kekekeke (Magic Attacker) Weapon: Fire Rod: ATK +14, MAG +26, Enables Fira (Quest: Paper Chase) Shield: None Hat: Mage's Hat: DEF +8, MAG +10 (Award: Colosseum INT C-2) Clothing: Black Robe: DEF +34, MAG +20 Award: Colosseum INT C-4) Accessory 1: Hero Ring: DEF/SPR +3, ATK/MAG +10% (Award: 30 Trophies Obtained) Accessory 2: Hero Ring: DEF/SPR +3, ATK/MAG +10% (Award: 30 Trophies Obtained) Materia Slot 1: Camouflage (Trust: Montana) Materia Slot 2: MP +20% (Award: 20 Trophies Obtained) Materia Slot 3: MP +10% Silver Chest: Shrine of Decay) Materia Slot 4: HP +10% (Trust: Rizer) Esper Support: Ramuh Alternative Materia Slot: MAG +10% (Limited Time: Mythril Chest Bundle) How This Build Works?: Well, this build is strictly mean't to boost Kefka's DPS as much as possible since this is well his element haha. I went with the Fire Rod cause he's missing coverage from Fire it's not truly needed in anything in specific but the extra coverage allows Kefka to hit some other enemies for weakness and that's always a plus in some tough boss fights rather then burning your MP to the absolute ground so fast haha. I gave him a overall boost to MP +30% cause as I said before he runs out fast when you use Hyperdrive super often. Since you have a extra 30% boost to mess around with you can freely spam Hyperdrive more often without needing a ether. I but Camouflage on Kefka cause as I said earlier he's a glass cannon if he gets hit with a physical attack he will take alot of damage even with some defensive boosts coming from equips. Due to camouflage, he gets a higher chance to not be targeted by single target moves which helps him extremely well. This in return helps him survive longer in battle. As a alternative, I put the MAG +10% that can be purchased in shop. If you're a F2P player you don't have to worry about this at all. All Kefka needs really to help him out is someone to boost his MAG stat and anyone with Faith, or Focus to get the job done. As I already mentioned Imperil helps him with his now Fire coverage added in the mix to help him get off bigger damage against bosses that are susceptible to weakness.