Not sure how you wanna build your Amarant? Well, I am here today to give you all a recommended build list of Amarant hopefully you'll enjoy this build. As usual, ask any questions, or comment with any suggestions of your own. This was also requested by @Nick6228 hope you enjoy the build. Amarant's Stats At Max 5*: HP: 2760 | MP: 101 | ATK: 108 | DEF: 100 | INT: 80 | SPR: 80 Extra Passives At 5*: +10% HP Stats After Passive: HP: 3036 Equipment: Stats Overview: Amarant has some decent stats all in HP, ATK, and DEF. He's even got a reasonably high MP for him to do what he needs to do, he is lacking in the bonus stats as he only gets a HP +10% buff it's still helpful as it pushes him over 3K HP naturally which is good, I would've liked him to get a DEF boost as well to help with his role. But, in the end his stats are reasonably okay for the content we have now, he may fall off sooner than later due to him not being able to keep up sadly. Anyway, here is the build on Amarant. Build 1: I Tore The City Down (Tank) Weapon: Cat's Claws: ATK +36 (Shop: The Village of Marlo) Shield: None Hat: Green Beret: HP +50, ATK +10, DEF +10 (Shop: Felicitas Town) Clothing: Mirage Vest: DEF +28, SPR +15, Enables Mirage (Quest: The Wolfsfang Terror) Accessory 1: Moon Bracer: (Award: Colosseum BGN S-4) Accessory 2: Muscle Belt: HP +10%, DEF +5 (Chest: Zadehl Westersand) Materia 1: HP +15% (Event: Into The Abyss) Materia 2: Mental Break (Silver Chest: Lanzelt Highlands) Materia 3: HP +15% (Event: Into The Abyss) Materia 4: DEF +10% (Award: Colosseum INT D-3) Esper: Golem Note: The Into The Abyss Dungeon is only temporary! So Grind Now! How this Build Works?: Well, basically Amarant is limited so it was hard finding him some super niche things. But, with this build, this is basically a full on tank Amarant I gave him the Moon Bracer so he would have a slight boost to his SPR this helps him take on some of the now directed MAG attacks better if of course you have a buffer like someone with Focus then you can slot it for another Muscle Belt, or whatever you deem as necessary. HP +30% is pretty much his TM just more materia slots to fill, in the current content we don't have much to fill in slots that's well free and takes little time. So, it's better if we just use this stuff here. With the Mirage Vest, you can use Mirage which actually doesn't hurt him he gets the chance to avoid two free attacks and he CAN still counter back cause he was targeted by the attack which in return triggers his counter which is pretty good, pretty much Amarant could be a tank without taking much damage with Mirage + buffs up. I gave him Mental Break as it helps more with his build. With his innate Power Break, he can cut the offenses of any boss, or enemy making it easier for your team to deal with them. As always, I recommend a buffer for him. He doesn't really need a healer this time around as he has a better healing move than all the tanks we got in Chakra which is a fixed 30% HP/MP heal which should be enough to serve him as long as you don't drop him low. And with the way he is setup he won't be dropping to far into the red zone.