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Quick Tips for Nunki Trial - CoA #9

Discussion in 'Guides' started by Syuri, Nov 20, 2018.

  1. Syuri

    Syuri ♥ evade prince, kupo!! ♥ VIP Supporter

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    we will have this boss - COA - after this week maintenance
    have spare time today, so i write a little tips copy from JP
    in case someone want to prepare for what will come in this trial..
    will be edited once the wiki up with english name

    source of atk pattern : https://ghostbin.com/paste/zb7bz
    source of video and other write up : https://www.reddit.com/r/FFBraveExvius/comments/7j7ph5/jp_12_weapons_trial_9_nunki/
    video 1 | video 2 | video 3
    if you saw the video, this boss is awesome, it have animated move.. plus point for the dev team.. ::up::

    ::mog:: Boss info :
    HP 10 mill
    MP 4000
    ATK 800
    DEF 1400
    MAG 950
    SPR 1400
    Race : Human , Dragon
    can be ATK/DEF/MAG/SPR break
    elemental resistance change depend on threshold HP

    * killer
    man eater can be obtain from diabolos 2*
    man eater+ can be obtain from elnath trial and diabolos 3*
    dragon killer can be obtain from odin 2* and shaka TMR
    dragon killer+ can be craft and obtain from odin 3*
    Faris' TMR Syldra Protection = dragon killer + aquatic killer

    Mission :
    Deal Ice, Lightning, Earth, Wind
    Kill with LB
    Clear under 30 turns

    ::mog:: Full Attack pattern :
    (based on my knowledge reading the atk pattern)
    preemptive skill : Set Water resistance to 300% for one turn to caster, Set Lightning resistance to -1000% for one turn to caster
    every turn :
    Magic water damage (9x, MAG) to one enemy
    Magic water damage (10x, MAG) to all enemies
    Physical damage (4x, ATK) to one enemy, Reduce ATK and MAG by 50% for 3 turns to one enemy
    Physical damage (4x, ATK) to all enemies, Reduce DEF and SPR by 50% for 3 turns to all enemies
    every 2 turn : Magic water damage (9x, MAG) to one enemy
    every 2 turn : Physical damage (4x, ATK) to one enemy, Reduce ATK and MAG by 50% for 3 turns to one enemy

    < 90% threshold : Set Fire resistance to 300% for one turn to caster, Set Ice resistance to -1000% for one turn to caster
    every turn :
    Magic fire damage (9x, MAG) to one enemy
    Magic fire damage (10x, MAG) to all enemies
    Physical damage (4x, ATK) to one enemy, Reduce ATK and MAG by 50% for 3 turns to one enemy
    Physical damage (4x, ATK) to all enemies, Reduce DEF and SPR by 50% for 3 turns to all enemies
    every 2 turn : Magic fire damage (9x, MAG) to one enemy
    every 2 turn : Physical damage (4x, ATK) to one enemy, Reduce ATK and MAG by 50% for 3 turns to one enemy

    < 80% threshold : Set Earth resistance to 300% for one turn to caster, Set Wind resistance to -1000% for one turn to caster
    every turn :
    Magic earth damage (9x, MAG) to one enemy
    Magic earth damage (10x, MAG) to all enemies
    Physical damage (4x, ATK) to one enemy, Reduce ATK and MAG by 50% for 3 turns to one enemy
    Physical damage (4x, ATK) to all enemies, Reduce DEF and SPR by 50% for 3 turns to all enemies
    every 2 turn : Magic earth damage (9x, MAG) to one enemy
    every 2 turn : Physical damage (4x, ATK) to one enemy, Reduce ATK and MAG by 50% for 3 turns to one enemy

    < 70% threshold : Set Wind resistance to 300% for one turn to caster, Set Earth resistance to -1000% for one turn to caster
    every turn :
    Magic wind damage (9x, MAG) to one enemy
    Magic wind damage (10x, MAG) to all enemies
    Physical damage (4x, ATK) to one enemy, Reduce ATK and MAG by 50% for 3 turns to one enemy
    Physical damage (4x, ATK) to all enemies, Reduce DEF and SPR by 50% for 3 turns to all enemies
    every 2 turn : Magic wind damage (9x, MAG) to one enemy
    every 2 turn : Physical damage (4x, ATK) to one enemy, Reduce ATK and MAG by 50% for 3 turns to one enemy

    < 60% threshold : Inflict Paralyze (100%) on one enemy, Inflict Stop (100%) for 2 turns on one enemy
    every turn :
    Increase ATK, DEF, MAG and SPR by 50% for 3 turns to caster
    Set Ice, Lightning, Wind and Earth resistance to -1000% for one turn to caster
    Inflict Paralyze (100%) on one enemy
    Inflict Stop (100%) for 2 turns on one enemy

    < 50% threshold : Set Ice, Lightning, Wind and Earth resistance to 300% for 9999 turns to caster, Reduce magic damage taken by 50% to caster for one turn, Set Fire, Water, Light and Dark resistance to -1000% for 9999 turns to caster
    every turn : Magic damage (4x, MAG) to all enemies, Inflict Poison and Paralyze (100%) on all enemies
    every 2 turn : Magic damage (4x, MAG) to all enemies, Inflict Poison and Paralyze (100%) on all enemies
    35% chance additional : Physical damage (4x, ATK) to one enemy, Reduce DEF and SPR by 50% for 3 turns to one enemy

    < 30% threshold : Magic damage (4x, MAG) to all enemies
    every turn :
    199% HP damage to one enemy
    Dodge 1 physical attacks for 5 turns to caster
    Magic damage (4x, MAG) to all enemies
    every 2 turn : Magic damage (4x, MAG) to all enemies
    every 3 turn : Magic damage (50x) as HP drain (100%) to one enemy

    other random atk will be ST physical atk for every turn

    ::mog:: Summary Resistance threshold :
    100%-89% = lighting -1000% , water 300%
    89%-79% = ice -1000% , fire 300%
    79%-69% = wind -1000% , earth 300%
    69%-59% = earth -1000% , wind 300%
    59%-49% = ice lightning wind earth -1000%
    49%-0% = fire water light dark -1000%, mag resist 50% (cannot be dispel) , Ice/Lightning/Wind/Earth+300%

    Additional info from @pdark :
    ::mog:: Summary ATK pattern :
    100%-89% : ST and AOE physical damage, 50% ATK/MAG/DEF/SPR break, ST and AOE Water magic damage
    89%-79% : ST and AOE physical damage, 50% ATK/MAG/DEF/SPR break, ST and AOE fire magic damage
    79%-69% : ST and AOE physical damage, 50% ATK/MAG/DEF/SPR break, ST and AOE earth magic damage
    69%-59% : ST and AOE physical damage, 50% ATK/MAG/DEF/SPR break, ST and AOE wind earth damage
    59%-49% : ST paralyze and stop, self buff 50% stat
    49%-29% : AOE magic damage and poison and paralyze, ST physical damage and 50% DEF/SPR break
    29%-0% : AOE magic damage, ST magic 199% HP damage, ST magic with HP drain, self physical dodge 1 atk

    ::mog:: Tips
    phew,,, the title mention quick, but actually its pretty long.. phew... finally
    • Boss change weakness, and you cannot pass multiple threshold in 1 turn, for above 50%, you may want to consider use a mage that can cover lots of elements such as emperor
    • 6 Threshold : 89%, 79%, 69%, 59%, 49%, 29%
    • The mission require you to deal multiple element, so have unit / mage that can fulfill them
    • Below 50%, boss has 50% magic resist, so you may want to use physical damage below 50%
    • Boss mainly use aoe magic, boss also use aoe physical attack which is 1 hit
    • Boss never have dark/light resistance, so if you plan to bring physical dps to brute your way, equip them with dark or light elemental
    • Boss have nasty atk below 30%, its better to OTKO it after pass the threshold
    ::mog:: General team
    • AOE magic cover is required
      • nunki don't cast imperil, so magic tank with 100% water, fire, earth, wind resistance is recommended for 100%-59% phase
      • later in 49%-0%, nunki cast aoe non elemental damage, so build magic tank with hp and spr too
        • Ex : lilith, chow, basch, mystea, a.rain, etc etc
    • provoke tank to eat Stop and ST physical damage
      • Stop resistance can be obtain from laskhmi 3* or many other unit has stop resistance
        • ex : wilhelm, zargy, m.ramza
    • Build your team with innate resistance paralyze and poison
    • Boss cast 1 hit aoe physical damage every turn in above 59% HP,
      • bring sara to negate
      • i.nichol LB every 2 turn
      • or equip your party to decent DEF and break boss stat
    • Mage that have lots of element coverage (optional)
      • ex : emperor for damage dealer , or rem for mission purpose + support
    • Breaker
      • ex : HT lid, everyone know that i don't have Lid
      • ex : Dark Veritas, Basch, world destroyer, machina, meliadoul, tim
    • Physical dps
      • ex : hyoh , orlandeau , reberta
      • equipped with light / dark elemental weapon (optional)
    • Healer
      • one with reraise is preferably for safety pass below 50% threshold
    • Buffer
      • ex : MS nichol, zargy, SS nichol
    ::mog:: My team
    Rem - for mission element
    Ayaka - healer + reraise + mp battery
    Basch - aoe magic tank + break
    zargy - provoke + buffer
    hyoh - DD
    orlandu - break + DD



    ::mog:: Thats it kupo..
    Hope this can help
    see you in another game, maybe.. lol

    Cheers,
    ::mog:: kupo
    don't forget give me kupo-nut, kupo ::mog::
    Thank you for all the kupo nut..

     
    Last edited: Nov 22, 2018
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  2. Fayleen

    Fayleen GLEX admirer and Summary maker VIP Supporter

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    Nice guide kupo
    Here your kupo-nut ::kupo::
     
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  3. Enzo

    Enzo VIP VIP Supporter

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    Thanks for this! I guess you should just do what you feel is easier. If it's easier to finish these guides by having a "draft" like this ready before the actual trial, then then you might as well keep doing things this way.
     
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  4. Xacques

    Xacques Ascended Member

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    Reberta be like: Did somebody say humans and dragons?!?!?!?

    Nice guide though ma'am!! Could you point me out to your other guides??
     
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  5. Syuri

    Syuri ♥ evade prince, kupo!! ♥ VIP Supporter

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    oh yes, i keep forgetting reberta.. thx for remind me..
     
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  6. Xacques

    Xacques Ascended Member

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    THANK YOU MA'AM :D
     
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  7. HazardSephiroth

    HazardSephiroth "Hall of Fame" Member Supporter

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    Thanks for this post, this time I will use fryevia and lasswell how chainers (my hyoh can rest for this trial), zarg for buff/provoke/reraise/barman ecc., makina how breaker, A.Rain how Magic aoe cover and my balthier how finisher
    .
     
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  8. Master Red

    Master Red The Living Legend VIP Supporter

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    Great guide :)

    It's time to use my Seaside Nichol
     
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  9. Syuri

    Syuri ♥ evade prince, kupo!! ♥ VIP Supporter

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    Fry FFB and laswell winter oblivion ?
    FFB is innate ice elemental damage and nunki has +300% ice resistance below 50% :(
    or am i missing something?
     
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  10. HazardSephiroth

    HazardSephiroth "Hall of Fame" Member Supporter

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    I will use light weapon on both so I'm Ok with that, I will bring reagen too on this fight (I don't want to use hyoh, he is too OP) with light weapon too :)
     
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  11. Caliber

    Caliber VIP VIP

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    100% evade 100% stop resistant provoke beryl should eat up the st stop and attacks fine, oh and since the boss never resists dark or light, beryl conveniently has light imbue and 60 and 100% light imperils

    Woot woot
     
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  12. Tanatos

    Tanatos "Hall of Fame" Member Supporter

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    First time I have all the roles ::rudecat11::
    I dont have to appeal for my reraise team
    Thx for the tips ::bard::
     
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  13. Scoustar

    Scoustar VIP VIP Supporter

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    Another amazing guide Kupo! I like to read about it before it arrives, so if you can bring news before the trial I am a happy kupo ::rudecat5::

    I send my mog friend to bring a kupo nut to the best kupo, kupo!!
    [​IMG]
    [​IMG]
     
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  14. Fluke

    Fluke Ascended Member

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    thanks!

    my livid shontotto is ready!
     
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  15. 0_Daedalus_0

    0_Daedalus_0 Well-Known Member

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    Thank you for the guide!

    No dark resist you say...

    My Lucius and Lilith are going to have fun with this one ::kefka::

    Going to go with Lucius, Lilith, Emperor, Machina, and Merc Ramza.
     
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  16. Elysee

    Elysee Well-Known Member Supporter

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    Looks like this is doable to me! As long as it's something that A. Rain can cover then I'm fine. Hype for the trial! ::rudecat1::
     
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  17. Hollis

    Hollis VIP VIP

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    Ahhh nunki... This trial isn't as hard as you may have thought..
    As long as you bring a nice mag tank with proper resistance, it will be easy..
    Just remember the resistances!! Make sure you use the correct ones..
    I would like to try it when I am not feeling lazy..
     
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  18. TheRunawayGirl

    TheRunawayGirl KINGDOM HEARTS 3 BABY! VIP

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    I was already thinking it'd be easy. Just gotta get the proper team done.
    THANK GOD FOR NO EVOKE XXX MISSION!
    Also, just gonna brag... I can technically bring 4 re-raisers... I know, I'm awesome
    WhywouldIdothat,it'sstupidtoevensayit
     
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  19. Nouk

    Nouk "Hall of Fame" Member Supporter

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    Thank you for that wall, it's always useful!
    I love the tips to summarize the strategy but I really appreciate the details that allows me to tailor my own strat or understand what happened if I wipe.
    Regarding the pre-release strat from the JPN source, I'm all up for it. It is useful to know what is coming and you can update it as needed once it's released and that you beat it.

    Keep the good work, here some kupo nuts ::kupo::
    [​IMG]
     
    Last edited: Nov 21, 2018
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  20. Jmad

    Jmad "Hall of Fame" Member Supporter

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    TY so much!!!! always love your guidance
     

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