So, it seems that on the 22nd we will be getting our first ever raid event here on the Global server. Don't know what to expect for Raid when it comes around? Well, this is the thread for you! Just sit back and I'll explain the basic of what you need to know when raid does come around. Accessing The Event: The event will either be accessible from the main home screen. This will also tell you how many orbs you have left, or if you are full or not. Orbs here will work as your NRG for the event. You get 5 per set and it takes one hour for them to recharge similar to our Arena orbs. Credit to @Jose for the JP Raid Picture. So, let me explain everything here. All fights are similar as to what to you'd expect out of a event there's a BGN, INT, ADV, PRO, and ELT version of all the raids. All raids regardless of difficulty will take 1 orb only to compete in wither you can complete it or not is completely based on your team. Raid Boss Levels: The mission level isn't the one thing you have to worry about either. The raid boss level is also what determines the difficulty if you look at the snapshot it says "Level 5" this is the raid boss level at the time the snapshot was taken. If you see next to that is it's total HP in raids. We have 24 hours for the entire player base of the game to knock the boss down. Doing so, will increase the boss level which will increase the currency awarded at the end of the mission when you clear it. If you're unable to raise the level within the 24 hours it's level will drop down by 1 also reducing the award currency that is gained. Higher Boss Levels = Slightly more HP, Harder to kill, More currency. Note: The Total HP featured in the snapshot is NOT the boss HP when you fight him in the event. It has it's own HP based on the difficulty that is chosen. Raid Summons: The main currency here is used for raid summons, which usually hold the materials for the featured items that can be made from the event itself or a chance to get some of the other stuff like cactuars and etc. Milestone Awards (Solo): Everytime you clear a event you get points to your total rank, and towards a milestone. All milestone awards yield different awards such as lapis, special craftable gear, recipes, pots, summon tickets, and even a trust moogle. Every time you hit the milestone your award will be sent to your mailbox immediately. Bulletin Announcements: Whenever you're in a event fighting a boss. You will get announcements of another player telling you how much damage they did to the boss when they fought it. That damage of course is going to of course reflect on the max HP of the boss on the event screen. The 10 Turn Rule: You have 10 turns to beat the boss, or to survive the boss. After 10 turns has ended the boss will turn around and walk away leaving you with the victory. However, you're only awarded the amount of points relative to how much damage you did to the boss in those ten turns. So, if you did 60% of it's HP you're only going to get 60% amount of pts based on the event currency at it's level. Defensive Switching: In the raid, it's definitely recommended to bring both physical attackers, and mages. The raid bosses tend to have this pattern that one turn they'll be strong against physical attackers, but severely weak to magic attacks. And vice versa, just make sure you're well rounded on them both so you know what to do or expect when the boss decides to switch it's weaknesses around. I think that about covers everything you need to know about raids. Have any questions? Feel free to drop them below.