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The Magus

Discussion in 'Fan Art' started by Ganmbit, Dec 2, 2019.

  1. Ganmbit

    Ganmbit New Member

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    Well, I will make this post as the place where I put the things about my first FFBE custom unit. My main selling point is on written design, stats, and skill set making. I can't draw well and you would meme-ing my characters if I do so.

    (Remember, I can't draw, except if you want to meme-ing my characters because of its bad graphics)
     
    Last edited: Dec 2, 2019
  2. Ganmbit

    Ganmbit New Member

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    Name: Mathias
    Job: The Magus
    Role: Versatile(Hybrid Damager, Debuffer, Healer)
    Chain Family:
    Aqcuisition: Rare Summon(10% rate on his own banner, and 50% rate on the third step)
    Time Limited: Yes
    Series: "The tale of the Magus"
    Gender: Male
    Race: Human
    No: ???
    TMR: "Great Mana Pool" (+100% ATK/MAG/MP, +100% element damage, increases all element based attack or imbue multiplier by 5)

    STMR: "Magus Greater Hand" (+150% ATK/MAG and accuracy(50%) when using two weapons, can dual wield one handed and/or two handed weapons. Increases Weapon's ATK/MAG and Armor's DEF/SPR by 75%. (If used to him, it will overlap(not stacking) his Magus Hand Passive))

    Stats(Based on rank)
    HP: S+
    MP: SS+
    ATK: S+
    DEF: B+
    MAG: SS+
    SPR: A+
    Attack Hits: 5
    Drop check: 6

    Maximum Stats Increase(Comparing to the units in the same stage and level):
    HP: A
    MP: SS
    ATK: B
    DEF: C
    MAG: B
    SPR: C

    Rank translation:
    SS: The best of all
    S: One of the best(made it out to the top 10)
    A: Above Average
    B: Average
    C: Below Average
    D: Worst
    ...+: Could be more in certain situations
    ...-: Could be less in certain situations

    Resistance:
    Elemental(All): A
    Status Ailments(Except Poison and Blind): S(With Silence, Sleep, Paralysis, and Confuse in SS)

    Equipment:
    Weapon: All
    Armor: All
     
    Last edited: Dec 7, 2019 at 1:59 AM
    Masvroh and Shr like this.
  3. TheKillingJoke

    TheKillingJoke Shenaniganator VIP

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    Global ID:
    833 586 843
    Leads:
    Karten, Anti Matsuri Tsukiko, Kryla
    Rank:
    1
    I like bananas with liquid licorice :)
     
  4. Ganmbit

    Ganmbit New Member

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    Movelist(Not complete yet, please note that except for imbues, not all of his move is prioritized, some can be removed)

    Get on 5*

    1. Fire Imbue: Imbues Fire Element to his next attack
    raises his next attack multiplier(+5)
    allows him to use another skill
    adds another damage on each attack based on his MAG
    reduces enemy's Fire resistance(-10%) for 3 turns
    MP Cost: 40

    2. Water Imbue: Imbues Water Element to his next attack
    raises his next attack multiplier(+5)
    allows him to use another skill
    adds another damage on each attack based on his MAG
    reduces enemy's Water resistance(-10%) for 3 turns
    MP Cost: 40

    3. Ice Imbue: Imbues Ice Element to his next attack
    raises his next attack multiplier(+5)
    allows him to use another skill
    adds another damage on each attack based on his MAG
    reduces enemy's Ice resistance(-10%) for 3 turns
    MP Cost: 40

    4. Thunder Imbue: Imbues Thunder Element to his next attack
    raises his next attack multiplier(+5)
    allows him to use another skill
    adds another damage on each attack based on his MAG
    reduces enemy's Thunder resistance(-10%) for 3 turns
    MP Cost: 40

    5. Wind Imbue: Imbues Thunder Element to his next attack
    raises his next attack multiplier(+5)
    allows him to use another skill
    adds another damage on each attack based on his MAG
    reduces enemy's Thunder resistance(-10%) for 3 turns
    MP Cost: 40

    6. Earth Imbue: Imbues Earth Element to his next attack
    raises his next attack multiplier(+5)
    allows him to use another skill
    adds another damage on each attack based on his MAG
    reduces enemy's Earth resistance(-10%) for 3 turns
    MP Cost: 40

    7. Light Imbue: Imbues Light Element to his next attack,
    raises his next attack multiplier(+5)
    allows him to use another skill
    adds another damage on each attack based on his MAG
    reduces enemy's Light resistance(-10%) for 3 turns
    MP Cost: 40

    8. Dark Imbue:
    Imbues Dark Element to his next attack
    raises his next attack multiplier(+5)
    allows him to use another skill
    adds another damage on each attack based on his MAG
    reduces enemy's Dark resistance(-10%) for 3 turns
    MP Cost: 40

    (Few notes about his elemental imbue:
    1. Not stackable with another imbues(even with his multi action things) and "elemental hack", and never recommended to do so if you really want to use him
    2. If this skill used before his multi action moves, this move can imbued to all attacks, because "Imbues .... element to his next attack")

    9. Elemental Hack: Inflicting Magic Damage (x10 each) to single enemy
    Reduces their All Elemental Resistance(-5%)
    Hit: 3
    MP Cost: 25

    10. Magic Cast: Inflicting Magic Damage (x12.5) to all enemies, Reduces their SPR(-5%)
    Hit: 1
    MP Cost: 25

    11. Spear Rain: Inflicting Physical Damage (x13) to all enemies
    Reduces their DEF(-5%) with chance of break
    Hit: 5
    MP Cost: 30

    12. Flashing Dragon: Inflicting Hybrid Damage (x12) to all enemies
    Reduces their ATK/MAG(-5%) with chance of imperil
    Chain Family: Absolute Mirror of Equity
    Hit: 7
    MP Cost: 30

    13. Dual Action: Allows him to use two of his skills
    Raises ATK/MAG(50%) beforehand
    Raises his next attack multiplier by x5 beforehand
    MP Cost: 10

    14. Magus Combo: Physical damage (5x)
    Reduces DEF(50%), chance of inflicting Stun
    Hit: 15
    MP Cost: 30

    Level 1: Elemental Hack
    Level 10: Magic Cast, Dual Action
    Level 30: Fire Imbue, Water Imbue, Thunder Imbue
    Level 50: Wind Imbue, Ice Imbue, Earth Imbue
    Level 70: Light Imbue, Dark Imbue
    Level 90: Spear Rain, Flashing Dragon, Magus Combo
     
    Last edited: Dec 5, 2019 at 9:55 PM
  5. Ganmbit

    Ganmbit New Member

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    6*

    1. Triple Action: Allows him to use three of his skills
    Raises ATK/MAG(25%) pre-emptively
    MP Cost: 50

    2. Raging Fists: Inflicts Hybrid Damage(5 times, x1 each with x2 in the 5th, total: x6.0) to all enemies
    Inflicts Stun/Paralysis/Silence
    Hit: 3
    MP Cost: 45

    3. Dual Cast: Inflicts Magic Damage (2 times, x9 each, total: x18) to all enemies
    Hit: 2
    MP Cost: 35

    4. Triple Cast: Inflicts Magic Damage (3 times, x8 each, total: x24) to all enemies
    Hit: 3
    MP Cost: 35

    5. Magus Cure: Heals allies (2000 HP, 15x) to all allies
    increases their ATK/MAG(100%)
    nullify all status ailments for 3 turns
    MP Cost: 20

    6. Greater Magus Cure: Heals (3000 HP, 20x) to single ally
    Increases their ATK/MAG(150%)
    nullify all status ailments for 3 turns
    MP Cost: 30

    7. Magus Shield: Casts shield to all allies(20% Target Max HP + 50% Target DEF + 50% Target SPR) for 3 turns
    This shield will mitigate 50%(max: 75) incoming damage(also buffed on how much target's DEF/SPR)
    Can't be dispelled
    MP Cost: 35

    8. Mana Arrow Rain: Inflicts Hybrid Damage(x11) to all enemies
    Has a chance of ignore DEF(50%)
    Reduces Enemy DEF/SPR
    Chance of inflicting Disable Heal to all enemies
    Hits: 12
    MP Cost: 40

    9. Magus Regeneration: Cures HP(1000 HP, x10) to one ally
    Casts Regen buff(1000 HP, x10) to himself for 4 turns
    MP Cost: 20

    10. X-Slash(Not Cross Slash): Inflicts Physical Attack(x15) to one enemy
    Chance of Ignore DEF/SPR and Critical
    Lowers enemy ATK/DEF(-20%)
    Hit: 4,3,3
    MP Cost: 30

    Level 1: X-Slash, Raging Fist, Dual Cast
    Level 30: Magus Shield, Magus Cure, Magus Regeneration
    Level 60: Mana Arrow Rain, Triple Cast
    Level 100: Greater Magus Cure, Triple Action
     
    Last edited: Dec 5, 2019 at 10:48 PM
  6. Ganmbit

    Ganmbit New Member

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    7*

    1. Auto Imbue: Imbues element in next attack based on target enemy's(each) weakest element resistance
    raises his next attack multiplier(+5)
    allows him to use another skill
    adds another damage on each attack based on his MAG
    reduces enemy's resistance to their weakest element resistance(-10%) for 3 turns
    MP Cost: 90

    2. All Element Imbue: imbues all element in next attack
    raises his next attack multiplier(+5)
    allows him to use another skill
    adds another damage on each attack based on his MAG
    reduces enemy's all element resistance(-10%) for 3 turns
    MP Cost: 80

    (All Imbues are mutually exclusive)

    3. Magus' Limit Break: Raises ATK/DEF/MAG/SPR(+500%) for 3 turns
    Adds all of his offensive attack(including the access ones) multiplier by (x10) for 3 turns
    regenerates mana by 50 for every single turn for 3 turns
    Giving him access to for 3 turns: Giant Mana Ball Rain, Thousand Dragons, Thousand Waves, Great Nova, True Magus Limit Break
    Can't be dispelled
    Can't use any skills when casting this skill
    [Needs his TMR and STMR first, has 6 turns of cooldown]
    MP cost: 120

    4. Magus' Copy: Allow him to cast one of his allies' move(selectable move and selectable unit)
    added more damage based on his ATK/MAG
    MP Cost: 150
    [Has cooldown of 10 turns, can't be used to their Limit Burst]

    5. Infinite Dimension: Inflicting Hybrid Damage(x15) to all enemies
    Ignore DEF/SPR(50%)
    Chaining Family: Divine Ruination
    Hit: 8
    MP Cost: 110

    6. Rain Star: Inlficting Physical Damage(x7) to all enemies with Ignore DEF(50%)
    Chaining Family: Absolute Mirror of Equity
    Hits: 7(This is the chained one),5
    MP cost: 90

    7. Quinque Exponentia III: Inflicting Magical Damage(x20) to all enemies
    Chance Ignore SPR(50%)
    Reduces enemies' SPR
    Using Imbue beforehand will increase the damage by 50% and the multiplier by 5
    Hits: 5
    MP Cost: 100

    8. Magus Counter: Rendering him to the guard mode
    added more damage based on his ATK/MAG
    MP Cost: 45

    9. Magus Absorb: Magic Damage(x5) as HP/MP(15%) drain to all enemies
    Steals ATK/MAG(5%) to all enemy
    Hit: 1
    MP Cost: 50

    10. Crystal Explosion: Inflicts Hybrid Damage(x20) to all enemies
    Ignores DEF/SPR
    Decrease Enemies' All element resistance(-50%)
    Decrease Enemies' DEF/SPR(-50%)
    Using Imbue beforehand will increase its multiplier by 5
    Hit: 2
    MP Cost: 100

    11. Celestial Power: Increases All Elemental Damage of allies(100%) for 3 turns
    Decrease All elemental Resistance to all enemies(100%) for 3 turns
    Increases all of their offensive skills modifier by 5 for 3 turns
    Increases all of his offensive skills modifier by 10 for 3 turns
    Mitigate damage taken by 50% for 3 turns
    Increase LB gauge(40) to all allies
    Raises all allies ATK/SPR/MAG/DEF(400%) for 3 turns
    Can't be dispelled
    Mutually exclusive with all moves
    MP Cost: 350

    12. Final Troop: Inflicts Hybrid Damage(x20) to all enemies
    Chance of Ignore DEF/SPR
    Increases all allies strong against all types of enemies by 50% for 3 turns
    Gives self mana regen by 50 for 3 turns
    Inflicts Petrify/Poison/Paralysis/Silence for 3 turns to all enemies
    Hit: 10
    MP: 250

    Level 100: Auto Imbue, All Element Imbue, Magus Copy, Infinite Dimension
    Level 105: Rain Star, Quinque Exponentia III, Magus Limit Break, Magus Counter, Magus Absorb
    Level 110: Magus Limit Break, Celestial Power, Final Troop
     
    Last edited: Dec 7, 2019 at 1:49 AM
  7. Ganmbit

    Ganmbit New Member

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    Extra Skills

    (Hidden Weapon Branch)

    1. Card Play: Inflicts Magical Damage(x8, raises by x2/time on consecutive use) to all enemies
    Reduces ATK/DEF
    Chance of inflict Poison/Silence
    Hit: 3
    MP Cost: 25

    2. Twin Shot: Inflicts Physical Damage(2 times, x3.5 each, total: x7.0, raises by x2/time on consecustive use) to all enemies
    Reduces ATK/DEF
    Mark enemies and attacking marked enemies with any attack will increase his attack multiplier by 2/use
    Hit: 4
    MP cost: 25

    3. Spear Charge: Inflicts Physical Damage to single enemy(3 times, x7 each, total: x21)
    Inflicts Physical Damage to all enemies(3 times, x9 each, total: x27)
    Chance of taking the 2nd turn right away after use this skill(20%)
    Hit: 2
    MP Cost: 35

    4. Sakura Stream: Inflicts Physical Damage(x15)
    chance of lowering enemy's ATK/DEF/MAG/SPR(50%)
    Chaining Family: Absolute Mirror of Equity
    Hit: 7
    MP cost: 40

    5. Francesca's Roar: Inflict Physical Damage(x17) to all enemies
    chance of Inflicting Ignore DEF(50%)
    If you use "Imbue" before using this skill, increases this skill vhit count(2)
    the multiplier increased(x3)
    Hit: 3
    MP cost: 30

    6. Triple Slash: Inflict Physical Damage(x12) to single enemies
    Inflict Hybrid Damage(x15) to all enemies
    Using "Imbue" before using this skill will increase the physical multiplier by 3 and hybrid multiplier by 5
    Hit: 2, 1
    MP Cost: 40

    7. Arrow Rain: Inflict Physical Damage(x12) to all enemies
    Chance of Ignore DEF/SPR
    Using Imbue before using this skill will increase the Physical Multiplier by 3
    Chaining Family: Divine Ruination
    Hit: 7
    MP Cost: 40

    (Magus Limit Break Branch)

    8. Giant Mana Ball Rain:Inflicts Magical Damage(x20) to all enemies
    Chance of ignore SPR
    Decrease Enemy SPR by 80%
    Using Imbue before using this skill will enhance the multiplier by 5
    Chaining Family: Meteor Rain
    Hit: 8
    MP cost: 70

    9. Thousand Dragons: Inflicts Physical Damage(x20) to all enemies
    Chance of Ignore DEF
    Decrease Enemy SPR by 80%
    Using Imbue before using this skill will enhance the multiplier by 5
    Chaining Family: Absolute Mirror of Equity
    Hit: 8
    MP Cost: 70

    10. Thousand Waves: Inflicts Hybrid Damage(x20) to all enemies
    Chance of Ignore DEF/SPR
    Decrease Enemy's DEF/SPR by 80%
    Using this Imbue before using this skill will enhance the multiplier by 5
    Hit: 15
    MP Cost: 70

    11. Great Nova: Inflicts Hybrid Damage(x20) to all enemies
    Has chance of Ignore DEF/SPR
    Decrease Enemy's All Element Resistance by 75%
    Decrease their DEF/SPR by 90%
    Hit: 10
    MP Cost: 20

    12. True Magus Limit Break: Inflicts Hybrid Damage(x25) to all enemies
    Ignores DEF/SPR(100%)
    Decrease Enemy's All Element Resistance by 75% for 3 turns
    Decrease their DEF/SPR by 90% for 3 turns
    Raises own ATK/MAG/DEF/SPR(600%) for 3 turns
    Increases all of his offensive skills multiplier by 15
    Using Imbue before using this skill will add the multiplier by 50
    Using Imbue before using this skill preemptively raises ATK/SPR at the attack by 300%
    Hit: 7,7,6
    MP Cost: 200

    (Magus Channeling Skill)

    13. Magus Channeling: Increases Mana Regen(50%) and Healing Effect(70%) to self permanently, can't be dispelled
     
    Last edited: Dec 7, 2019 at 2:01 AM
  8. Ganmbit

    Ganmbit New Member

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    Passive:

    5*

    1. Magus Power: Increases ATK/MAG(50%),
    Increases All weapon damage by 30% (Level 30)

    2. Hidden Weapon: Raises All Weapon Damage by 40%
    Raises ATK/MAG by 50%
    Allows him to use: Card Play, Twin Shot, Spear Charge, Sakura Stream, Francesca's Roar, Triple Slash, and Arrow Rain

    3. Steel Hands: Increases ATK/DEF(30%),
    raises his Attack Power and gear's attack power by 10% if he uses two weapons
    Increases his Accuracy when he is using

    4. Appraisal: Increase Gil obtained from battle(100%),
    Increases the drop rate of a common and rare drop(75%)
    Chance of generate rare item(10%)

    6*

    1. Magus' Hand: Increases ATK/MAG(50%) and Accuracy(20%) when he use two weapons, also allows him to dual wield one and two handed weapons, has a cap of 150%(Level 60) (To balance the buff, I reduce the buff, the plan is to mix True Doublehand and True Dual Wield in this)

    2. Magus' Spirit Pool: Increases HP/MP/ATK/DEF/MAG/SPR(50%), also reduces MP cost of his skills(-20%) and giving him chance of surviving fatal attack(10%) when HP is below 20%(Level 60)

    3. Magus Knowledge: Increases ATK/MAG(70%)
    Increases All Element Damage(150%)
    Increases effect when imbued by 50%
    Increases Silence/Paralysis/Petrify/Confuse Resistance by 25%

    4. Magus Channeling: Raises MP/ATK/MAG(100%)
    Allows use to cast Magus Channeling in the first turn they appeared at the battle

    7*

    1. Magus Greater Power: Increases ATK/MAG(80%)
    Increases Accuracy(50%)
    Increases Physical Evasion(30%)
    Increases Magical Evasion(30%)
    Increases Hybrid Evasion(30%)
    Increases DEF/SPR(40%)

    2. Magus Better Channeling: Requires Magus Gloves and Magus Robe
    Increases HP/MP by 20% when he wears Magus Gloves
    Increases ATK/MAG by 50% when he wears Magus Gloves
    Increases HP/MP by 30% when he wears Magus Robe
    Increases DEF/SPR by 20% when he wears Magus Robe
    Increases All Element Attack Effect by 20% when he wears Magus Gloves and Magus Robe

    3. Magus Sense: Increases all damage effect to all enemies by 20%
    Increase Multiplier all of his offensive skills by 2
    Increase All Element Resistance(50%)
    Recover MP(10%/Turn)
    Increase Silence/Paralysis/Petrify/Confuse Resistance by 100%(Overlaps Magus Knowledge Silence/Paralysis/Petrify/Confuse Resistance)

    4. Magus Guard: Increase chance of taunt enemies(Lowers their ATK/MAG by 50% while raises his DEF/SPR by 100% when attacked only)(50%)
    chance of guarding incoming attacks(50%) and make all attacks only directed to him(25%)
    Mitigate all incoming attacks when guarding by 50% to self
    chance of inflicting Magus Counter(90%) if he gets hit by enemy

    5. Magus Might: Increase HP/MP/ATK/MAG/SPR/DEF(100%)
    Chance of surviving fatal damage when HP is below 30%(50%)
    Increases all skill multiplier by 5
    Increases ATK/MAG as he gets lower HP(+5%/1% HP Lost)
    Increase All Element Damage by 100%
     
    Last edited: Dec 7, 2019 at 12:03 AM
  9. Ganmbit

    Ganmbit New Member

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    Limit Burst:

    5*: Elemental Titania: All Element Hybrid Attack to all enemies(x15),
    chance of Ignore DEF/SPR(50%)
    reduces their DEF/SPR(-10%) on that move,
    inflicting break and imperil for 3 turns to all enemies before the attack,
    Increase ATK/DEF/MAG/SPR (120%) for 3 turns to self
    Increase modifier (5x) to all of his offensive skills for 3 turns
    Hit: 7,7,1
    Cost: 30

    5* Max: Elemental Titania: All Element Hybrid Attack to all enemies(x17.5)
    chance of Ignore DEF/SPR(50%)
    reduces their DEF/SPR(-15%) on that move
    inflicting imperil for 3 turns to all enemies before the attack,
    Increase ATK/DEF/MAG/SPR (130%) for 3 turns to self
    Increase modifier (7.5x) to all of his offensive skills for 3 turns
    Hit: 7,7,1
    Cost: 30

    6*: Elemental Titania: All Element Hybrid Attack to all enemies(x20)
    chance of Ignore DEF/SPR(50%)
    reduces their DEF/SPR(-25%) on that move
    inflicting imperil for 3 turns to all enemies before the attack
    Increase ATK/DEF/MAG/SPR (130%) for 3 turns to self
    Increase modifier (10x) to all of his offensive skills for 3 turns
    Hit: 7,7,1
    Cost: 40

    6* Max: Elemental Titania: All Element Hybrid Attack to all enemies(x22.5)
    chance of Ignore DEF/SPR(50%)
    reduces their DEF/SPR(-30%) on that move
    inflicting imperil for 3 turns to all enemies before the attack
    Increase ATK/DEF/MAG/SPR (150%) for 3 turns to self
    Increase modifier (12.5x) to all of his offensive skills for 3 turns
    Hit: 7,7,1
    Cost: 40

    7*: Elemental Titania: All Element Hybrid Attack to all enemies(x25)
    chance of Ignore DEF/SPR(50%)
    reduces their DEF/SPR(-50%) on that move
    inflicting imperil for 3 turns to all enemies before the attack
    Increase ATK/DEF/MAG/SPR (200%) for 3 turns to self
    Increase modifier (15x) to all of his offensive skills for 3 turns
    Hit: 7,7,1
    Cost: 50

    7* Max: Elemental Titania: All Element Hybrid Attack to all enemies(x30)
    chance of Ignore DEF/SPR(50%)
    reduces their DEF/SPR(-75%) on that move
    inflicting imperil for 3 turns to all enemies before the attack
    Increase ATK/DEF/MAG/SPR (300%) for 3 turns to self
    Increase modifier (20x) to all of his offensive skills for 3 turns
    Hit: 7,7,1
    Cost: 50
     
  10. Ganmbit

    Ganmbit New Member

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    Original Equipment/Armor

    Kamikiri(Katana): ATK +200, MAG +200, HP+10%, MP+20%, ATK+90%, MAG+90%
    Effect(Mathias-Exclusive): Increases Katana Damage Output by 80%
    Increases Flashing Dragon, X-Slash(Not Cross Slash), Infinite Dimension, Sakura Stream, Triple Slash, Thousand Dragons damage multiplier by 10

    Magus' Gloves(Acc): ATK +150, SPR +130, HP+10%, MP+20%, ATK +80%, SPR +80%
    Effect(Mathias-Exclusive): Mana Channeling(Recovers Mana 10%/turn)

    Magus' Robe(Robe): HP+20%, MP+30%, DEF: 80, MAG: 60
    Effect(Mathias-Exclusive): Magus' Shield(Generates Shield equals to 10% of max HP with 75% Damage reduction, stackable with any shields)
     
  11. Ganmbit

    Ganmbit New Member

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    Lore:
    5*: A magus who has a vast amount of martial arts skills, weaponry skills, magic, and even to the point where he mastered every all of them and he is now trapped in the world of Lapis. Venturing forth on his quest on returning to the world where he came from.
    6*: A magus who has a vast amount of martial arts skills, weaponry skills, magic to the point where he mastered every each of them in the highest degree that no other human can reach. He once training to expand his power and he accidentally summoned to the world of Lapis. He is venturing forth in the world of Lapis in order to make a return to his precious home in the other world.
    7*: A magus who has mastered so many martial arts, weaponry art, and magic to the point where he mastered every each of them. He is capable to copy someone's skills in a matter of one sight perfectly without any flaws also famous for his multi-weapon creation which already became his arsenal. He has a vast amount of mana and they are always on the highest quality, along with his great skills on using them making him invicible. His only weakness is he is a still a normal human even he is on the peak superhuman condition. He was sent to the world of Lapis and he decides to venture forth and have an adventure in this beautiful world of Lapis, hoping getting his way to home.
     
  12. Ganmbit

    Ganmbit New Member

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    Note: why I split into two(Auto Imbue and All element imbue)? There is a time where you could use all element attack and there is a situation where you should use that carefully, but if you only attack all enemies that the lowest elemental resistance is on the same element, it would be a waste of move, since I planned to make A.I and A.E.I have low amount of use compare to other skills(Around 3-5 use/lower), like that is a limited move. That's why his moves set is many, is to cover the situations when he fights against single element unit group(e.g: He face a group of units which has fire as its lowest resistance. If you use A.I, it will waste of use, trust me)
     

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