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TL;DReview: Kaito

Discussion in 'Unit Reviews' started by Seven, Aug 16, 2019.

  1. Seven

    Seven Mildly Active Member VIP Supporter

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    DISCLAIMER: Take my word with a pinch, or handful, of salt.

    Kaito
    5★ - 7★
    [​IMG]
    Role
    Physical Chainer

    Introduction
    Oh, a new global exclusive unit! Love the sprite...thanks to @Nachyoz for the GIF!

    ::rudecat1::

    I know that a lot of people are going to believe Kaito is straight-up terrible.

    This is not the case, and I'll explain as I go, but, let's just say he's...complicated.


    Below the Surface

    Before I can talk about Kaito, I need to explain damage over time.

    Damage over time (DOT) is a status effect. The mechanics are complex, but I'll do my best to summarize. DOT deals damage to enemies are the end of their turn, and follows the following rules:
    • DOT is not affected by chaining.
    • DOT is stackable, but not from the same ability, even if the same ability used is from a different unit.
    • DOT is uniquely affected by weapons when using a physical or hybrid attack type.
      • Weapon elements will affect damage.
      • Weapon variance does not affect DOT.
      • Dual wielding will not affect the number of times DOT hits, and always uses the DOT caster's full ATK when calculating damage.
    • DOT user's status effects when DOT is activated are used for the entire duration of the DOT.
      • Status effects will be retained through the entire duration of the DOT, despite being dispelled or lost.
      • Status effects include any type of buff, such as imbue or killer.
    There's a few more nuances, but these are the important rules that affect Kaito's damage.

    Now, let's create a rotation. As usual, Kaito works better with a chaining partner, or, specifically, another Kaito.

    Now, Kaito's damage heavily involves DOTs. The very first rule states:
    • DOT is not affected by chaining.
    So we don't need to worry about capping our DOTs or anything like that.


    One of the things you'll notice about his skillset is that there's a lot of similar abilities. Low Tide and Neap Tide both deal 1 hit of 100% physical damage and activate a 3 turn 1000% physical damage DOT, Bore Tide and Diurnal Tide both activate a 3 turn 1500% physical damage DOT, and High Tide and Rip Tide both deal 1 hit of 100% physical damage with 50% ignore DEF and activate a 3 turn 1500% physical damage DOT.

    There are some differences with ST and AoE and side effects, but the damage is identical.
    This is where the second rule comes into play:
    • DOT is stackable, but not from the same ability, even if the same ability used is from a different unit.
    Because if two Kaitos use the same ability, one of the the DOTs is overridden, instead, they can use different, similar abilities. So, if one uses Low Tide, the other uses Neap Tide; if one uses Bore Tide, the other use Diurnal Tide; and if one uses High Tide, the other uses Rip Tide.

    Next thing we see is the cooldown skills: Unpredictable Whirlpool activates 4 3 turn 1000% fixed attack physical damage DOTs and enables Torrential Showdown for 1 turn, and Devastating Tsunami deals 1 hit of 300% fixed attack physical damage with ignore 50% DEF and activates a 3 turn 4000% fixed attack physical damage DOT and enables Torrential Showdown for 1 turn.

    Now, one thing you might notice is that these abilities use fixed attack. So, looking at the third rule:
    • DOT is uniquely affected by weapons when using a physical or hybrid attack type.
      • Weapon elements will affect damage.
      • Weapon variance does not affect DOT.
      • Dual wielding will not affect the number of times DOT hits, and always uses the DOT caster's full ATK when calculating damage.
    As it is fixed attack, innate weapon element won't affect these skills. So we're going to need to use his imbue, Liquid Infusion, which deals 9 hits of Bolting Strike frame 200% physical damage and imbues water for 5 turns to self. While his rotation is 6 turns long, because of the fourth rule:
    • DOT user's status effects when DOT is activated are used for the entire duration of the DOT.
      • Status effects will be retained through the entire duration of the DOT, despite being dispelled or lost.
      • Status effects include any type of buff, such as imbue or killer.
    That's not an issue, as all of his DOTs are 3 turns long, and then The Great Wave, his LB, has innate water elemental damage, and is still physical attack based, anyways.

    Of course, there is another issue, and it is that these two are both cooldown skills. However, one is available on turn 6...and the other is available on turn 4. While we need the Q Ability, that means one Kaito will be overriding the other unless we wait 4 turns with one of the Kaitos. Honestly, such an easy fix on Gumi's part; just make them both available on turn 1...

    ::rudecat15::

    Anyways, only two more important abilities left.

    Deep Submersion deals 10 hits of Stardust Ray frame 250% physical damage with 50% ignore DEF, perfect for capping Low Tide, Neap Tide, High Tide, and Rip Tide.

    And then his LB, The Great Wave, reduces 60% DEF and SPR, imperils 100% water, and deals 5 hits of 800% water physical damage with ignore 50% DEF and activates a 3 turn 5000% water physical damage DOT. This is going to be by far his strongest move. However, since the DOTs override each other, only one Kaito is going to want LB damage increase gear.

    With all of this, we can come up with one of the cleanest, smoothest damage rotations of any unit, ever...as long as the boss doesn't have issues with water damage, that is.

    Rip Tide
    Build

    Unit: 311 ATK, +100% ATK, +100% TDH

    2 Hands: Suriyuken (+140 equipment ATK, water element, weapon variance average 130%, +30% ATK from Steel Castle Melfikya, +50% ATK and 50% TDH from Blue Serenity, +20% ATK from Precursor of the Sea)
    Head: Prishe’s Hairpin (+45 equipment ATK)
    Body: Suzume’s Kimono (+21 equipment ATK, +20% ATK)
    Accessory 1: Storm Kickers (+45 equipment ATK, +15% LB damage)
    Accessory 2: Cloud’s Cloak, Marshal Glove, or Rush Glove (+40 equipment ATK, +50% TDH)

    Ability 1: Buster Form (+100% TDH)
    Ability 2: Disparate Swordsman (+70% ATK)
    Ability 3: War Goddess’ Insignia (+30% ATK, +30% LB damage)
    Ability 4: Heart Overcoming Hatred (+50% LB damage)

    Esper: Fenrir (+76 esper ATK, +10% ATK, +20% esper stats)

    Total:
    311 ATK x (1 + 330% ATK) + 291 equipment ATK x (1 + 300% equipment ATK) + 76 esper ATK x (1 + 20% esper stats) = 2592 ATK with 95% LB damage increase

    Damage

    Turn 1: Liquid Infusion, Devastating Tsunami (CD), Bore Tide/Diurnal Tide
    DOTs: Devastating Tsunami (1), Bore Tide/Diurnal Tide (1)

    ((2592 + 311 x 1) ^ 2 x 2 x 1.3 x 2.2 x 0.925 x (31.5 / 9) x 1.5) + ((2592 + 311 x 2) ^ 2 x (3 / 0.5) x 1.3 x 2.2 x 0.925 x 4 x 1.5) = 1,217,883,571

    ((2592 + 311 x 2) ^ 2 x 40 x 2.2 x 0.925 x 1.5) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 1.5) = 1,891,902,137


    Turn 2: Deep Submersion, Low Tide/Neap Tide, Deep Submersion, High Tide/Rip Tide
    DOTs: Devastating Tsunami (2), Bore Tide/Diurnal Tide (2), Low Tide/Neap Tide (1), High Tide/Rip Tide (1)

    ((2592 + 311 x 2) ^ 2 x (2.5 / 0.5) x 1.3 x 2.2 x 0.925 x (35.5 / 10) x 1.5) + ((2592 + 311 x 2) ^ 2 x 4 x 1.3 x 2.2 x 0.925 x 4 x 1.5) + ((2592 + 311 x 2) ^ 2 x (2.5 / 0.5) x 1.3 x 2.2 x 0.925 x 4 x 1.5) + ((2592 + 311 x 2) ^ 2 x (6 / 0.5) x 1.3 x 2.2 x 0.925 x 4 x 1.5) = 4,170,855,920

    ((2592 + 311 x 2) ^ 2 x 40 x 2.2 x 0.925 x 1.5) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 1.5) + ((2592 + 311 x 2) ^ 2 x 13 x 2.2 x 0.925 x 1.5) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 1.5) = 2,932,448,312


    Turn 3: The Great Wave (LB)
    DOTs: Devastating Tsunami (3), Bore Tide (3), Low Tide (2), High Tide (2), The Great Wave (1)

    ((2592 + 311 x 2) ^ 2 x (8 / 0.5) x 1.3 x 2.2 x 0.925 x (15.5 / 5) x 1.5 x 1.95) = 3,964,670,119

    ((2592 + 311 x 2) ^ 2 x 40 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 13 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + (2592 + 311 x 2) ^ 2 x 50 x 2.2 x 0.925 x 2 x 1.95) = 8,009,052,381

    Turn 4: Deep Submersion, Unpredictable Whirlpool (CD), Bore Tide
    DOTs: Low Tide (3), High Tide (3), The Great Wave (2), Unpredictable Whirlpool (1), Bore Tide (1)

    ((2592 + 311 x 2) ^ 2 x (2.5 / 0.5) x 1.3 x 2.2 x 0.925 x (35.5 / 10) x 2) = 970,125,373

    ((2592 + 311 x 2) ^ 2 x 13 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + (2592 + 311 x 2) ^ 2 x 50 x 2.2 x 0.925 x 2 x 1.95) + ((2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) = 8,009,052,381

    Turn 5: Deep Submersion, Low Tide, Deep Submersion, High Tide
    DOTs: The Great Wave (3), Unpredictable Whirlpool (2), Bore Tide (2), Low Tide (1), High Tide (1)

    ((2592 + 311 x 2) ^ 2 x (2.5 / 0.5) x 1.3 x 2.2 x 0.925 x (35.5 / 10) x 2) + ((2592 + 311 x 2) ^ 2 x 4 x 1.3 x 2.2 x 0.925 x 4 x 2) + ((2592 + 311 x 2) ^ 2 x (2.5 / 0.5) x 1.3 x 2.2 x 0.925 x 4 x 2) + ((2592 + 311 x 2) ^ 2 x (6 / 0.5) x 1.3 x 2.2 x 0.925 x 4 x 2) = 5,561,141,227

    (2592 + 311 x 2) ^ 2 x 50 x 2.2 x 0.925 x 2 x 1.95) + ((2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 13 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) = 8,009,052,381

    Turn 6: The Great Wave
    DOTs: Unpredictable Whirlpool (3), Bore Tide (3), Low Tide (2), High Tide (2), The Great Wave (1)

    ((2592 + 311 x 1) ^ 2 x (8 / 0.5) x 1.3 x 2.2 x 0.925 x (15.5 / 5) x 2 x 1.95) = 4,312,688,800

    ((2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 13 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + (2592 + 311 x 1) ^ 2 x 50 x 2.2 x 0.925 x 2 x 1.95) = 7,254,137,660

    Average: First Rotation
    (1,217,883,571+ 1,891,902,137+ 4,170,855,920 + 2,932,448,312 + 3,964,670,119 + 8,009,052,381 + 970,125,373 + 8,009,052,381 + 5,561,141,227 + 8,009,052,381 + 4,312,688,800 + 7,254,137,660) / 6 = 9,383,835,044

    Turn 7: Liquid Infusion, Devastating Tsunami (CD), Bore Tide
    DOTs: Low Tide (3), High Tide (3), The Great Wave (2), Devastating Tsunami (1), Bore Tide (1)

    ((2592 + 311 x 1) ^ 2 x 2 x 1.3 x 2.2 x 0.925 x (31.5 / 9) x 2) + ((2592 + 311 x 2) ^ 2 x (3 / 0.5) x 1.3 x 2.2 x 0.925 x 4 x 2) = 1,623,844,762

    ((2592 + 311 x 2) ^ 2 x 13 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + (2592 + 311 x 1) ^ 2 x 50 x 2.2 x 0.925 x 2 x 1.95) + ((2592 + 311 x 2) ^ 2 x 40 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) = 7,254,137,660

    Turn 8: Deep Submersion, Low Tide, Deep Submersion, High Tide
    DOTs: The Great Wave (3), Devastating Tsunami (2), Bore Tide (2), Low Tide (1), High Tide (1)

    ((2592 + 311 x 2) ^ 2 x (2.5 / 0.5) x 1.3 x 2.2 x 0.925 x (35.5 / 10) x 2) + ((2592 + 311 x 2) ^ 2 x 4 x 1.3 x 2.2 x 0.925 x 4 x 2) + ((2592 + 311 x 2) ^ 2 x (2.5 / 0.5) x 1.3 x 2.2 x 0.925 x 4 x 2) + ((2592 + 311 x 2) ^ 2 x (6 / 0.5) x 1.3 x 2.2 x 0.925 x 4 x 2) = 5,561,141,227

    (2592 + 311 x 1) ^ 2 x 50 x 2.2 x 0.925 x 2 x 1.95) + ((2592 + 311 x 2) ^ 2 x 40 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 13 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) = 7,254,137,660

    Turn 9: The Great Wave (LB)
    DOTs: Devastating Tsunami (3), Bore Tide (3), Low Tide (2), High Tide (2), The Great Wave (1)

    ((2592 + 311 x 2) ^ 2 x (8 / 0.5) x 1.3 x 2.2 x 0.925 x (15.5 / 5) x 2 x 1.95) = 5,286,226,825

    ((2592 + 311 x 2) ^ 2 x 40 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 13 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + (2592 + 311 x 2) ^ 2 x 50 x 2.2 x 0.925 x 2 x 1.95) = 8,009,052,381

    Turn 10: Deep Submersion, Unpredictable Whirlpool (CD), Bore Tide
    DOTs: Low Tide (3), High Tide (3), The Great Wave (2), Unpredictable Whirlpool (1), Bore Tide (1)

    ((2592 + 311 x 2) ^ 2 x (2.5 / 0.5) x 1.3 x 2.2 x 0.925 x (35.5 / 10) x 2) = 970,125,373

    ((2592 + 311 x 2) ^ 2 x 13 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + (2592 + 311 x 2) ^ 2 x 50 x 2.2 x 0.925 x 2 x 1.95) + ((2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) = 8,009,052,381

    Turn 11: Deep Submersion, Low Tide, Deep Submersion, High Tide
    DOTs: The Great Wave (3), Unpredictable Whirlpool (2), Bore Tide (2), Low Tide (1), High Tide (1)

    ((2592 + 311 x 2) ^ 2 x (2.5 / 0.5) x 1.3 x 2.2 x 0.925 x (35.5 / 10) x 2) + ((2592 + 311 x 2) ^ 2 x 4 x 1.3 x 2.2 x 0.925 x 4 x 2) + ((2592 + 311 x 2) ^ 2 x (2.5 / 0.5) x 1.3 x 2.2 x 0.925 x 4 x 2) + ((2592 + 311 x 2) ^ 2 x (6 / 0.5) x 1.3 x 2.2 x 0.925 x 4 x 2) = 5,561,141,227

    (2592 + 311 x 2) ^ 2 x 50 x 2.2 x 0.925 x 2 x 1.95) + ((2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 13 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) = 8,009,052,381

    Turn 6: The Great Wave
    DOTs: Unpredictable Whirlpool (3), Bore Tide (3), Low Tide (2), High Tide (2), The Great Wave (1)

    ((2592 + 311 x 1) ^ 2 x (8 / 0.5) x 1.3 x 2.2 x 0.925 x (15.5 / 5) x 2 x 1.95) = 4,312,688,800

    ((2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2 + (2592 + 311 x 2) ^ 2 x 10 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 13 x 2.2 x 0.925 x 2) + ((2592 + 311 x 2) ^ 2 x 20 x 2.2 x 0.925 x 2) + (2592 + 311 x 1) ^ 2 x 50 x 2.2 x 0.925 x 2 x 1.95) = 7,254,137,660

    Average: Second Rotation

    (9,357,318,698 + 12,815,278,887 + 13,295,279,207 + 8,979,177,755 + 13,570,193,608 + 11,566,826,461) / 6 = 11,597,345,769

    This puts him just under Esther in terms of damage, who deals 9,788,184,694 on her first rotation and 12,439,810,967 on her second rotation, compared to Kaito's 9,383,835,044 on his first rotation and 11,597,345,769 on his second rotation.

    Of course, with two Kaitos you at least have to average his DOT from The Great Wave, his LB, since there's no replaceable skill, and also, one will have higher ATK due to not needing LB damage increase equipment, even if you bypass both the cooldown DOT overrides, so two are likely to deal a few billion less than two Esthers.

    Salty Breeze
    This is where I compare his pros and cons. And there are many, many issues that one might have with his kit, so I'll get into those after talking about what's so good with him.

    First, he deals a lot of damage. Less than most other meta damagers, mind you, but he's far from the worst.

    Because DOT is a status effect, if he dies, he will continue to damage for 3 turns. Meaning, technically, you can just leave a few DOTs and then hide for 3 turns and then come back, or even straight up not revive him. He will still deal a lot of damage in either scenario, albeit more on an Akstar level.

    Kaito also has extremely high fairy and demon killers, and can even add human, fairy, and demon killers onto himself, meaning he's going to be much more effectie against those specific races than your average damager.

    There's a few smaller benefits to his damage; for instance, his fixed attack cooldown DOTs can bypass physical and magic mitigation, and because DOTs hit after the enemy's turn, it acts like a counter and is able to bypass thresholds easily. This is quite cheese as he can deal a lot of damage with his DOTs, taking you really close to either another threshold or 0% HP, allowing you to easily kill the enemy.

    Now, onto his cons.

    First of all, the previous pro could just as easily be a con. He can take an enemy to 0% HP before you can do anything, meaning if there was a "Kill with a limit burst" or "Kill with an esper" mission, you're going to instantly fail that. And the same thing can be said with passing thresholds if you aren't ready yet.

    The next con is a bigger one, and it's the fact that he is basically totally locked to water damage. Not only is his TMR, Suiryuken, a water elemental katana, but his only imbue is a water imbue and his LB only deals water damage. While this is particularly an issue now, as 3 out of the past 5 trials have had water absorption, overall, it just delegates him to an even more niche position.

    Lastly, the fact that he isn't so absurdly strong that it justifies using him. He isn't on the same level of damage as, say, CG Onion Knight, and with all the gimicks surrounding his damage...is it really worth it? If you absolutely need reliable damage despite unsurvivable units, maybe, but...well. I don't know.

    One little nitpick regarding his chaining, is that his moves are relatively weak. I didn't mention it earlier, but you should always use the killer chains whenever applicable, but even still, his chains have extremely low mods, and even using Torrential Showdown you can't get higher than a 3400% modifier with normal chaining methods, which I just find bizarre.

    Oh, yeah, and I just remembered, on really, really annoying thing, is that his damage comes from DOTs, which can override...and that one cooldown move available on turn 4...

    ::rudecat16::

    Conclusion
    Kaito
    is certainly very original, but is he underwhelming or overpowered? His damage doesn't indicate that he's much stronger than your average damager these days, and though he has his niche uses, those may just become gimicky and, instead of beneficial, detrimental to his usage.

    Personally, I appreciate unique skillsets like this, but despite having the smoothest, cleanest rotation I know, Kaito still seems clunky and awkward to use.

    ::rudecat6::

    Score
    7/10

    'Ards,
    -
    S
    e
    v
    e
    n
    .

     
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  2. Skye

    Skye Ascended Member

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    First! ;)

    Thanks for the very informative review!
     
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  3. riquemg

    riquemg VIP VIP Supporter

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    Man, I really want his STMR, but it isn't worth my resources.

    Is he a time limited unit?
     
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  4. Mcleod

    Mcleod Der Langrisserlord - Retired VIP Supporter

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    Problem is that on the general mind he cannot compete on utility/versatility of Tsukiko, hence is view as a troll :(
     
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  5. spada

    spada All hail the baconl0rd! VIP Supporter Arena Runner-Up S1

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    Nope. You can UoC him or Tsukiko later on
     
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  6. Senturion

    Senturion VIP VIP

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    I think you did a great job !

    Should have used the effort on Tsukiko instead. That’s the one that matters !
     
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  7. iBuko

    iBuko Well-Known Member Supporter

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    Thank you for the info!
    Very useful!

    Btw will be a skip for me...waiting for Lenna
     
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  8. riquemg

    riquemg VIP VIP Supporter

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    What Lenna have compared with the other healers?
     
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  9. iBuko

    iBuko Well-Known Member Supporter

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    Is Folka with steroids, plus triple white magic plus LB amazing.

    Check her kit.
    https://exvius.gamepedia.com/Warrior_of_Light_Lenna/JP
    You will be surprise

    Is enough for me, she will be the best healer in the game for ages.

    Btw I have Folka 7stars and I love her...but still
     
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  10. Veralian

    Veralian Magenta Mmmm VIP Supporter

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    Thanks for the review, cleared up a lot regarding DOT mechanic.
    Do you have a container? you can that if you found his TMR worthy.
     
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  11. Tanatos

    Tanatos "Hall of Fame" Member Supporter

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    Really good job Seven. I know he is not the best, but i kinda want one DoT DPS in jp ::rudecat2:: i like the mechanic.
     
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  12. riquemg

    riquemg VIP VIP Supporter

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    Meh, I don't like his tmr so much.

    But image his STMR and aLocke's STMR too. You can build an evade tank with very high status.
     
    Last edited: Aug 16, 2019
  13. SummonerBWM

    SummonerBWM VIP VIP Supporter

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    ... But one of his passive stacks damage modifiers. Did you include that @Seven when you did the math? Asking because it didn't look like you did.
     
  14. Jianto

    Jianto Well-Known Member Supporter

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    If you have cg radiant lightning and zeno and esther and regina there is no need for kaito unless you want the SMTR
     
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  15. Seven

    Seven Mildly Active Member VIP Supporter

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    I actually decided to write up Kaito precisely because everyone would think he is absolutely terrible, which isn't exactly true.
     
  16. Seven

    Seven Mildly Active Member VIP Supporter

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    STMR buddy sorry
     
  17. Seven

    Seven Mildly Active Member VIP Supporter

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    Are you talking about the skill Overflowing River with:

    300% mod increase to Low and Neap, changing them from 100% with 1000% DOT to 400% and 1300% DOT

    500% mod increase to Bore and Diurnal, changing them from 1500% DOT to 2000% DOT

    500% mod increase to High and Rip, changing them from 100% with ignore 50% DEF to 600% with ignore 50% DEF with 1500% DOT to 2000% DOT?

    If so, checking the actual math ( I know, it's sense and clunky) proves that I definitely took that into account.
     
  18. Seven

    Seven Mildly Active Member VIP Supporter

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    Not just them...I'd even go back a bit and say Yuffie, Monk Sabin of Kolts, Ellesperis, Dressy Aileen, Red XIII, or Akstar.
     
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  19. Ashlag

    Ashlag Here and not here. Borderlands 3 takes precedance. Staff Member Moderator VIP Supporter

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    Interesting read. Thanks for trying to clear up how he works. Tsukikko also have some annoying to estimate abilities, I'm rather curious about her numbers (because those unlike her utility are not that obvious).
     
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  20. Seven

    Seven Mildly Active Member VIP Supporter

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    I'll check her out tonight but I can't guarantee results.

    Also I'm months behind on magic damage calculations, as in I have no Circe or Mediena maths, so... we'll see...
     

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