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News (Trial) Chamber of Arms: Aldhafera | available after maintenance on Thursday 7/12

Discussion in 'Announcements & Events' started by Carnefix, Jul 11, 2018.

  1. Carnefix

    Carnefix Newsl0rd Staff Member Moderator German Moderator VIP Supporter Arena Runner-Up S1

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    [(Trial) Chamber of Arms: Aldhafera]
    [​IMG]
    [Rewards]
    • Chamber of Arms - The Magical Wicked Beast (Easy)
      • Initial Clear Bonus
        • ::lapis:: 100 Lapis
      • Mission - Complete the Quest
        • [​IMG](Katana) Sasuke's Katana - Replica
          • +65 Atk
    • Chamber of Arms - The Starving Wicked Beast (Hard)
      • Initial Clear Bonus
        • ::lapis:: 100 Lapis
      • Missions
        • Clear the quest
          • [​IMG](Katana) Sasuke's Katana
            • +130 Atk
            • [Dual Wield] - Enables dual wielding of one-handed weapons
        • Defeat Adhafera with magic
          • 2x Rare Summon Ticket
        • Evoke an esper 2 times or more
          • 5* Trust Moogle (10% ALL)
        • Defeat Aldhafera within 30 turns
          • [​IMG] (Materia) Hungry Wolf
            • Increase disease resistance (100%)
            • Auto-heal (800 HP) per turn for 3 turns when HP drops below 50%
            • Auto-refresh (20 MP) per turn for 3 turns when HP drops below 50%
    [Boss: Adhafera]
    [​IMG] [​IMG]
    • Type: Beast, Human
    • 4,200,000 HP
    • Elemental resistances: none
    • Immune to all status ailments except disease (equals 10% fullbreak that can stack with other breaks)
    • Vulnerable to Atk/Mag/Def/Spr breaks
    [AI/Skills]
    • Spirits have entered into Aldhafera!: HP damage (3%) to caster. Inflict Disease (100%) to caster.
    • Wolf's Claw: Physical damage (4x/5x/7x ) to one enemy. Decrease DEF (70%) for 3 turns to one enemy.
    • Wolf Claw Combo: Physical damage (4x/5x/7x ) to one enemy.
    • Wicked Claw Flash: Physical damage (7x/12x/13x/15x ) to all enemies.
    • Howl: Increase ATK/MAG (50%) for 3 turns to caster. Decrease ATK/DEF/MAG/SPR (15%) for 3 turns to all enemies.
    • Snap: Physical damage (100x) to one enemy.
    • Spirits have wrapped Aldhafera!: Heal HP (100%) to caster. Decrease wind and earth resistance (100%) for 999 turns to caster.
    • Fire Claw of Death: Fire magic damage (7x) to one enemy. Decrease fire resistance (70%) for 3 turns to one enemy.
    • Ice Claw of Death: Ice magic damage (7x) to one enemy. Decrease ice resistance (70%) for 3 turns to one enemy.
    • Water Claw of Death: Water magic damage (7x) to one enemy. Decrease water resistance (70%) for 3 turns to one enemy.
    • Wind Claw of Death: Wind magic damage (7x) to one enemy. Decrease wind resistance (70%) for 3 turns to one enemy.
    • Lightning Claw of Death: Lightning magic damage (6x) to all enemies. Decrease lightning resistance (70%) for 3 turns to all enemies.
    • Earth Claw of Death: Earth magic damage (6x) to all enemies. Decrease earth resistance (70%) for 3 turns to all enemies.
    • World of Rot: Magic damage (14x) to all enemies.
    • The beast's true nature has awakened!: Increase ATK/MAG (100%) for 999 turns to caster.
    • Up to 10 actions per turn.
    • Pre-emptive strike:
      • Spirits have entered into Aldhafera!, Howl, Snap (to random enemy), end turn.
    • Phase 1 (100-50%, first time)
      • Threshold:
        • 90%: Wicked Claw Flash (12x modifier), Howl, end turn.
        • 80%: Wicked Claw Flash (13x modifier), 2x Snap (to random enemy), Howl, end turn.
        • 70%: Wicked Claw Flash (15x modifier), 2x Snap (to random enemy), Howl, end turn.
        • 50%: Spirits have wrapped Aldhafera!. This restores its HP back into 100% and begins phase 2.
        • Aldhafera's 90% and 80% threshold can be bypassed.
      • HP > 60%: Spirits have entered into Aldhafera! (adds to attack counter, see below).
      • HP 90-80%:
        • 2x Wolf Claw (4x modifier, to enemy with highest SPR).
      • HP 80-70%:
        • 2x Wolf Claw (5x modifier, to enemy with highest SPR), Wolf Claw Combo (5x modifier).
        • Every turn divisible by 3: Snap (to random enemy).
      • HP < 70%:
        • 3x Wolf Claw (7x modifier, to enemy with highest SPR), Wolf Claw Combo (7x modifier).
        • Every turn divisible by 6: Snap (to random enemy).
      • Wolf Claw (15%, 4x modifier).
      • Normal attacks.
    • Phase 2 (100-50%, second time)
      • Threshold:
        • 80% and 60%: Snap (to enemy with highest SPR), World of Rot, Howl, end turn
        • 50%: The beast's true nature has awakened!
      • Rotation:
        • Rotation 1: Lightning Claw of Death, Fire Claw of Death, Ice Claw of Death.
        • Rotation 2: Earth Claw of Death, Water Claw of Death, Wind Claw of Death.
      • Normal attacks.
    • Phase 3 (49-0%)
      • Threshold:
        • 40%: Snap (to enemy with highest SPR), World of Rot, Howl, end turn
      • Rotation as in phase 2.
      • Fire Claw of Death (20%) or Ice Claw of Death (20%) or Water Claw of Death (30%) or Wind Claw of Death (if all previous checks fail).
      • Every turn divisible by 3: Wicked Claw Flash (7x modifier).
      • Normal attacks.
    • Each of Aldhafera's offensive move (claw or normal attacks) and Spirits have entered into Aldhafera!, outside of threshold and pre-emptive, adds to a counter (resets on phase change). There are 3 checks which evaluate this counter, in the following order:
      • If in phase 3 and counter is 7+ (1x/battle): Howl, end turn, then reset counter.
      • If counter is 8+ (1x/battle): Howl, end turn, then reset counter.
      • If in phase 1 and counter is 8+ (can trigger multiple times): Howl, end turn. The counter doesn't reset in this check, means it will skip remaining actions other than thresholds and Spirits have entered into Aldhafera! until phase change.
    • Note that "Turn 1" for you is actually 2nd turn for Aldhafera because of its pre-emptive strike. Keep this in mind to predict its Snap in phase 1 and Wicked Claw Flash in phase 3.
    [Tips/Strategy]
    • Its pre-emptive attack deals massive single target physical damage. Therefore it is advisable to put your key units (tanks, healer) in reserve at the beginning of battle.

    More information in the Wiki: https://exvius.gamepedia.com/Chamber_of_Arms_-_Aldhafera
     
    Last edited: Jul 12, 2018
  2. Carnefix

    Carnefix Newsl0rd Staff Member Moderator German Moderator VIP Supporter Arena Runner-Up S1

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    Interesting weapon? ::thonk::
    weapon.png
     
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  3. Etzel009

    Etzel009 Member Supporter

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  4. Ranakel

    Ranakel Ascended Member

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    Dwarf fortress taught me anything is a weapon, if thrown hard enough.
     
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  5. Carnefix

    Carnefix Newsl0rd Staff Member Moderator German Moderator VIP Supporter Arena Runner-Up S1

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    I looks more like shirt + mini skirt (Japanese school uniform). Crossdressing can be a powerful weapon. :D #Cloud
     
    YannC, Nouk, god.nomad and 4 others like this.
  6. CharAZN

    CharAZN Comedic Relief VIP

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    It must be... A PRODUCER'S JACKET!
     
  7. Ztupid

    Ztupid Ascended Member

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    Sasuke's Katana.. Uuuh yeah...
    After i get that weapon, i could posses an eternal mangekyo and i could do a perfect susanoo to destroy the Lapis
     
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  8. Syuri

    Syuri kupo?!! <3 VIP Supporter

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    is it same ?? ::ink::::ink::
    [​IMG]
     
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  9. Carnefix

    Carnefix Newsl0rd Staff Member Moderator German Moderator VIP Supporter Arena Runner-Up S1

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    The fire has the wrong color ::vplaugh::
     
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  10. Caliber

    Caliber VIP VIP

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  11. Ashlag

    Ashlag Please avoid back-to-back posts, do it at once :) Staff Member Moderator VIP Supporter

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    Nah, it's the clothes icon but a bit bigger right ? With the belt on the shirt, cause armor slot and old design.
     
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  12. Fahri99

    Fahri99 Well-Known Member Supporter

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    Hahaha, isn't Sasuke's katana in naruto is "Kusanagi"?
     
  13. aa25

    aa25 Ascended Member

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    Well, (Fixed) Dices is a weapon in FFBE, why can't a shirt also be a weapon.
     
  14. Ashlag

    Ashlag Please avoid back-to-back posts, do it at once :) Staff Member Moderator VIP Supporter

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    Just use is as a strangling weapon. ezpz.
     
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  15. Galuf the Dwarf

    Galuf the Dwarf "Hall of Fame" Member Supporter

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    Guessing by the title and the appearance, the boss must be a creature with an insatiable hunger and may even have an ability where it swallows a party member whole.
     
  16. Fenix808

    Fenix808 VIP VIP Supporter

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  17. Jackal90

    Jackal90 I am, the drag0n l0rd. VIP Supporter

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    Just as a warning, one of his attacks does have accuracy with it.
    So even going full evade will result in the unit being killed still.

    Sara's retreat command however can nullify this I believe as it also works on other trials that do this kinda crap. (Mainly intangir)
     
  18. pdark

    pdark "Hall of Fame" Member Supporter

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    Gonna use the same setup that I used for Tagmine, with the addition of MS Nichol into the fray. With -100% Wind/Earth at phase 2, this is perfect for the likes of the Aileen/EXAileen and the Barb/Lexa chain.... complete with a devastating mecha full break from lid

    Goooo waifus!!
     
  19. BigNBald5

    BigNBald5 Snoop Baldy Bald VIP Supporter

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    If accuracy buff sounds like a job for Fohlen since he has mirages on his provokes on top of having evasion. I hope he can be my provoker on this trial since he does additional 75% wind debuff (if it stacks)
     
    Last edited: Jul 11, 2018
  20. rkl303

    rkl303 Well-Known Member

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    Don't know how the accuracy comes into play but you could potentially build him out to 150% evade I think.
    Innate 30%
    I swore there was a hat for 5% (too bad I don't have it)
    Two ring if Luci 50% (wish I had Noctis)
    Assaians vest 10%
    Zodiac shield 10%
    True spirit of freedom 15%
    3 quick assaults 30%
     

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