Today, we'll be looking at Bartz and what he brings to the table on the Global meta as a whole. Spoiler: Bartz Stat Table Rarity Level HP MP ATK DEF MAG SPR DC Hits 3* 542 / 1643 (210) 23 / 71 (25) 19 / 59 (10) 19 / 59 (10) 19 / 58 (10) 18 / 56 (10) 3 2 4* 700 / 2120 (270) 30 / 92 (35) 25 / 76 (14) 25 / 77 (14) 25 / 75 (14) 24 / 73 (14) 4 2 5* 875 / 2650 (360) 38 / 115 (40) 31 / 95 (16) 32 / 96 (16) 31 / 94 (16) 30 / 91 (16) 5 2 6* 1137 / 3445 (510) 49 / 149 (65) 41 / 123 (26) 41 / 124 (26) 40 / 122 (26) 39 / 118 (26) 6 2 Magic Levels at 6*: White/Black/Green Level 5 Resistances: None | Weaknesses: None Trust Master Award: Doublehand (Ability): +50% of equipment when wielding weapons with holding on two hands Limit Break: 310% ST 7 Hit Physical Attack -> 430% ST 7 Hit Physical Attack Name Effect MP Level Learned & Rarity Analyze Scan Target 1 1 [***] Store 80% ATK per Use (160% Max) until Next Action (Damage Taken +50%) 2 16 [***] Auto-Potion 30% chance to use a healing item per turn - 35 [***] Counter 30% chance to counter physical attacks - 12 [****] Entrust User gives LB gauge to another ally 18 43 [****] HP Scroll Recover 5 HP per 3 steps - 52 [****] Imperil -20% Debuff to all elements 15 21 [*****] Last Stand +20% DEF after HP drops below 30% & +20% SPR after HP drops below 30% - 61 [*****] Barrage 4x 80% RT Physical Attack 16 78 [******] Tailwind LB Fill Rate +150% - 1 [******] Vow to Strike +20% boost to ATK/MAG stats when equipped with a sword - 14 [******] HP +20% Boosts user HP stat by 20% - 28 [******] Boco Charm +10% ATK/DEF/HP/MAG/SPR/MP - 38 [******] Life Entrust Sacrificial Restore HP/MP 30 45 [******] ATK +20% Boosts user ATK stat by 20% - 55 [******] DEF +20% Boosts user DEF stat by 20% - 55 [******] Seeker Blade 270% ST 2 Hit Physical Attack & ST 3 Turn -20% Wind Resist 45 65 [*****] Gale Barrage 5x 80% RT Wind Physical Attack 24 82 [******] Cyclone Slash 540% ST 1 Hit Wind Hybrid Attack 45 100 [******] Pros: Extremely Open Weapon Pool (Both): Bartz has one thing going for him is that he never feels limited by weapon selection as a result, he can be equipped to do alot of things in content without having the need or concern for another unit really. Also in addition to this is his relatively even stats this makes him standout as a solid unit in stats, and in usage. Overall, this would really help him. Barrage (Past): Bartz is one of the first units to have Barrage when then in the past was a win button and by default (alongside his high weapon pool) made him a top tier unit. Barrage has always been a good move in chunking down bosses HP, and or harder content. Cause back then 320% mod was a pretty big deal then. Barrage (Current): Barrage isn't as great now, it's more so niche. However, Bartz does get a slightly more improved Barrage in the wind element and with a extra hit totaling for a 400% modifier when does work better than the clearly outclassed 320% mod on Barrage. So, it's still usable in content now. He also gets a move that allows him to debuff wind resistance to a enemy so that can be a good follow up to use his Wind Barrage. Many Passives (Current): One of the main things that really put Bartz under was the fact that he didn't have any passives which kept him at a real low 95 before weapons, and everything else is added which in the past wasn't underwhelming in the beginning, but as time went on that quickly took it's toll on Bartz. Amazingly enough, he gets so many passives in his 6* form in total he gets +50% ATK, HP/DEF/MAG +30%, +10% SPR/MP which is great cause he easily can now compete with the 6* attackers we have in the current meta. Life Entrust (Current): This is more so niche, than truly a great skill. The main reason why this skill would be good is because of the fact of what it can do in terms of longevity of fights take MP heavy mages or healers for example. With this skill, this allows you to give them a rapid refill without having to waste a Elixir, or Turbo Ether. The only issue is after this Bartz will die so it's important you have to use a healer with Raise so you can not suffer the after effects of this move. Cons: Auto Potion (Both): This skill is simply annoying and has no real niche, or value to Bartz. It's more of a major inconvenience if anything. The main problem is that it's not threshold which wouldn't have made it as bad you could take as little to 2 damage on your Bartz and he would have the chance to use it which basically means you just wasted a potion for well entirely no reason lol. Cyclone Slash (Current): Cyclone Slash on paper looks to be a very strong and amazing skill right? 540% modifier which hasn't even been achieved by any of the units in the game so far so what's to hate about it? Well, one thing. The damage is hybrid which alone ruins the move wholeheartedly why you ask? In this meta, and even meta before it hybrid moves were bad cause it's well impossible to keep both your ATK/MAG stats even for you to have the highest damage output possible for the move making this skill unstable, and unusable. PvP Arena: Bartz doesn't have any real special merits to have him to be used in PvP Arena. He can deal some good damage with his Seeker Blade, and or his Wind based barrage moves. He does have a reasonable excuse to help snipe Cecil which 9/10 will run Golem as their esper which means he can abuse the weakness, he can even amplify the damage a bit more after his wind debuff to make him more easier to kill. So, he has some use here in PvP Arena. Trust Mastery Award: Doublehand is a pretty useful TM, why it can't be stacked on Global. It's still good for offensive units that cannot naturally hold a shield, or can benefit from the high 50% boost to your ATK stat so I would farm this TM to have on a unit. It's not a bad one to have. Comparing to Other Units: - Cloud of Darkness (Both) Bartz has more passives than CoD at 6*, but before CoD had more than Bartz. CoD has more supportive options with moves like Comeback, and Omni Veil while Bartz supportive options are more common outside of his Life Entrust. Bartz has more weapon options than CoD CoD has innate status resistances, and aliment resistances which Bartz does not have. Overall Verdict: In the past, CoD would've beaten Bartz cause of her having innate stat ups, and higher ATK base. She still does this at 6*, but the two feel alot more even when they are 6*. Bartz niche in support isn't as strong as CoD but it still good relevance in the meta, and the two together can have about same DPS. So, I would say these two are about tied. Conclusion: Bartz will be a great and usable unit for the now meta so I would recommend that you do get it to 6* actually cause it's not a bad one to have. He's certainly niche when he needs to be espically in long trial battles when your units need the huge amounts of MP to keep them going. So, yes 6* him completely.