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Unit Overview: Cerius [Final Fantasy BE]

Discussion in 'Unit Reviews' started by Jet Stingren, Jun 15, 2016.

  1. Jet Stingren

    Jet Stingren Ephemeral God VIP

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    She's the girl with all the support! That's right, it's time for another review on the unit called Cerius. As usual, sit back and leave your comments on how you feel about the unit. Okay, let's go frens.

    [​IMG]
    In Game Sprite Models: [​IMG] [3*] | [​IMG] [4*] | [​IMG] [5*] [​IMG] [6*]
    Equipment: [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Weaknesses: None | Resistances: None
    Trust Mastery Award: Miracle Shoes (Accessory): 20% Auto Protect/Shell, Auto Regen
    Limit Break: AoE 3 Turn +25/49% All Elements Resist for 3 turns.

    Rarity Level HP MP ATK DEF MAG SPR DC Hits
    3* 1241 (150) 85 (35) 51 (10) 56 (10) 60 (10) 61 (10) 6 1
    4* 1601 (210) 110 (45) 65 (14) 72 (14) 78 (14) 78 (14) 8 1
    5* 2001 (240) 138 (60) 82 (16) 90 (16) 97 (16) 98 (16) 10 1
    6* 3078 (390) 186 (85) 102 (26) 128 (26) 127 (26) 136 (26) 12 1

    Name Effect MP Level Learned & Rarity
    Protect Increase DEF (20%) for 3 turns to one ally 4 3 [***]
    Shell Increase SPR (20%) for 3 turns to one ally 4 11 [***]
    Deprotect Decrease DEF (20%) for 3 turns to one enemy 3 28 [***]
    Deshell Decrease SPR (20%) for 3 turns to one enemy 3 33 [***]
    Barfira Increase fire resistance (50%) for 3 turns to all allies 12 25 [****]
    Barblizzara Increase ice resistance (50%) for 3 turns to all allies 12 25 [****]
    Barthundara Increase lightning resistance (50%) for 3 turns to all allies 12 25 [****]
    Bravery Increase ATK (20%) for 3 turns to one ally 8 42 [****]
    Faith Increase MAG (20%) for 3 turns to one ally 8 55 [****]
    Barfiraga Increase fire resistance (70%) for 3 turns to all allies 22 62 [*****]
    Barthundaga Increase ice resistance (70%) for 3 turns to all allies 22 62 [*****]
    Barblizzaga Increase lightning resistance (70%) for 3 turns to all allies 22 62 [*****]
    Protectga Increase DEF (40%) for 3 turns to all allies 24 80 [*****]
    Auto-Refresh Recover MP (5%) per turn during battle - 1 [******]
    MP +30% Boost users MP stat by 30% - 50 [******]
    Heart of Light Increase dark resistance (50%) and petrify resistance (100%) for 3 turns to all allies 45 86 [******]
    Dualcast Use magic twice in one turn - 100 [******]
    Pros:
    Innate Dualcast (Current): Cerius getting innate dualcast at 6* actually really helped her out in this issue she had before in her 5* form. She felt clustered to use cause of you balancing her shields, buffs, and debuffs depending on what your teams needed for the battle. She could've in the past covered what your team lacked while her debuffs/buffs were certainly not the best to use. They at least gave something as opposed to nothing.

    High Shield Barriers (Both): Cerius is the only unit while it being the main 3 elements of the game to have a 70% shield to them respectively. Which if the content called for it she would be a great support to use when you think you need her high amount of protection cause they would make most of the bosses that frequently use weapons seem really weak when they do their elemental attacks on you making the content feel easier.

    Petrify Immunity (Current): Healers with Petrify cure is hard. And it's even terrible when there is multiple members on your team who was petrified. Cerius in addiction to a new dark shield buff, gets the ability to make your team immune to petrify. This isn't a common thing to be seen in content now, but there is a special place which I will explain later where this would be greatly applicable.

    Cons:
    Inefficient Buffs (Current): In the past, her buffs would've been fine to use cause there was many units that had buffs in general. But, with all the units we have now her buffs feel outdated, and not even worth using. Before using Bravery/Faith would've yielded good results for more damage but with Cheer/Embolden being so common amount team setups she really doesn't hold a significant reason to use anything but her shields anymore.

    Not the Best use of DC (Current): Yes, getting Dualcast for her is a good thing as for the reasons I've stated before. But, she only can use Green Magic which consists namely of shields, and buffs/debuffs which is shown clearly in her movepool. But, she can't do anything else with that incredible niche she has on your team. If she could perhaps cast a heal, or do black magic her Dualcast would seem more worth it to have. It's still good on her, but not the best use of this great niche she has.

    No Defensive Passives (Both): Cerius lacks any HP/DEF/SPR Passives to keep her afloat longer in battle. This with her relatively low-ish HP of 3K means she can be easily sniped down by enemies. If she had any sort of HP/DEF/SPR Passive she would get more survival which means more chances for her to do what she does best.

    PvP Arena:
    She doesn't have a super great reason to be used. But, with her Petrify immunity move this can actually save your team since it's really common to have a attacker with Golem Staff on a team for PvP. This means you wouldn't be slowed down or get the unfortunate petrify on a unit that deals the most damage on your team. So, that works for her. Her Dark shield also helps cause of enemies on the opponent team attack with dark element attacks. Her regular shields can also put a fast stop to mages who rely on elements for damage.

    Trust Mastery Award:
    Cerius TM is not worth to grab at all sadly. The main reason is her auto buffs are stage 1 tiered buffs (Brave/Faith) which can be easily overwritten by any of the most common buffs we tend to use now in the meta. (Cheer/Embolden/Focus/Meditate) making them for the better part useless. The auto regen also is bad too cause it has a chance to proc instead of being used from the jump. So, this one isn't really not worth the trouble to get.

    Comparing to Other Units:

    Fortunately, there are no other units that are released in Global who specialize in Green Magic. There are however other units that can fill what Cerius does like Tilith/CoD which I find unfair to compare cause they fill other roles which by default would make them better than Cerius herself. If there was a pure green magic type of unit that was 6* it would've been a better comparison. For now, this will be skipped.

    Conclusion:
    Well, Cerius is kinda a niche unit now. She doesn't really hold a super special place in the meta but certainly has her uses when the situation arises. I would raise her in the case such a reason pops up you never really know when a unit becomes valuable for some kind of specific content in the game. I feel she'd have a solid reason of use in the upcoming Christmas Raid, and the future Europa Trial which is a reason to hold on to her. She's overall a niche unit for specific things.
     
    Last edited: Dec 23, 2016
  2. Brou

    Brou Well-Known Member

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    Are you sure Miracle Shoes only has 20% chance proc ? Nothing like that on the wiki... seems to be up all the time.
     
  3. Tetsuro

    Tetsuro Well-Known Member

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    Might need to update this to reflect that Cerius is a girl.
     
  4. Sparkle

    Sparkle VIP VIP

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    Mind: Blown

    This shock is cut above having notice Gilbert actually uses a sword in his attack animation.

    10/10 still in love with the character design and looking forward to 6 starring 33 hours from now.
     
  5. Biscut

    Biscut Well-Known Member Supporter

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    Hey now....man, woman, whatever....all the same as a character. Don't discriminate!
     
  6. Popchaser

    Popchaser Member

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    can you redo the review since cerius becoming 6 star this week? thanks.
     
  7. DarKnight

    DarKnight Ascended Member

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    How much you can pay him to redo the review?
    Just kidding Buddy ::VIP::
     
  8. Sparkle

    Sparkle VIP VIP

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    I'll do a review:

    Cerius

    Looks cool. Has a unique role. Gets a lot better in 24.5 hours.
     
  9. Emeiru

    Emeiru Well-Known Member Supporter

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    I actually had my eyes opened wide with this! Before, he's just the usual serious (pun intended) silent-type guy, but now... ~<3

    I hope that he'd get an AoE Imperil and some sort of healing or raise, and Shelga will be definitely good, too.
     
  10. encrypt

    encrypt Well-Known Member Supporter

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  11. Emeiru

    Emeiru Well-Known Member Supporter

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    Ahh shame that all her 6* abilities are still resist magics, and it's kind of wasted that she has Dual Cast, I'd love to at least give her White Mag materia to make her a bit more useful, or Black Mag materia for added DPS, especially if someone gets -ga TMRs.
     
  12. Ian

    Ian Well-Known Member Supporter

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    She's only useful to those who still do not have COD in their tier list.
     
  13. Tetsuro

    Tetsuro Well-Known Member

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    Maybe she still has a spot as an extreme niche character for some trials that require extreme AOE resistances?
     
  14. Jet Stingren

    Jet Stingren Ephemeral God VIP

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  15. Sparkle

    Sparkle VIP VIP

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    How about noting Cerius can use white and black magic from equip/esper sources? Granted, this should be common knowledge, but it seems a lot of people cite her as not being able to heal the team (well) or fry enemies (mediocre, but more damage than you'd otherwise get out of her)

    My Cerius has AoE paralyze, ST heal (halloween equips) and dualcast cura (Staff from 1st Chocobo), drain, osmose, banish, imperil, thundara, dispel (Ramuh) on top of all her innate mediocre status boosters and amazing F/I/Lit resistance magic and D/Petrify resistance ability.
     
  16. Gronio

    Gronio Well-Known Member Supporter

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    I'm tempted to level her up, but she's a little bit too specialised for me... All the more that other units like COD or Thilith can do nearly the same job...
     
  17. Gronio

    Gronio Well-Known Member Supporter

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    Did anybody max her at 6* and really finds her of use?
     
  18. Sunnycyde

    Sunnycyde New Member

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    Yes I took her to 6* and while she is a niche unit like Jet stated, she does come in handy and I'm happy to have her in my staple or 6*s.
     
  19. Sparkle

    Sparkle VIP VIP

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    All day everyday in my poor-man's arena team...

    image.jpg

    Or whatever random ELT stuff I have to do since she hit 6*.

    When I don't desire to use her as a healer, DFina's whip is a nice MAG buff for the dark arts.
     
    Sunnycyde likes this.
  20. Gronio

    Gronio Well-Known Member Supporter

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    Thanks guys.
    Hard for me to imagine her in my set up... Doesn't mean I wont max her anyway..
     

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