A samurai who pledges her loyalty to whoever trains and helps her. That's right, we're talking about Chizuru and how well she compares in the Global meta. As usual, leave comments, and questions below. And lastly, enjoy the review. In Game Sprite Models: [4*] | [5*] | [6*] Equipment: Weaknesses: None | Resistances: None Trust Mastery Award: Blade Mastery (Materia): +50% when holding a Katana. Limit Break: 310% ST 1 Hit Physical Attack -> 430% ST 1 Hit Physical Attack Spoiler: Chizuru Stat Table Rarity Level HP MP ATK DEF MAG SPR DC Hits 4* 644 / 1951 (210) 26 / 79 (35) 30 / 92 (18) 25 / 76 (14) 21 / 64 (14) 21 / 63 (14) 4 2 5* 837 / 2536 (240) 34 / 103 (40) 40 / 120 (24) 33 / 99 (16) 27 / 83 (16) 27 / 82 (16) 5 2 6* 1088 / 3296 (390) 44 / 133 (65) 51 / 154 (34) 42 / 128 (26) 35 / 107 (26) 35 / 106 (26) 6 2 Name Effect MP Level Learned & Rarity Blade Bash 80% ST Physical Attack & 30% Paralyze 5 1 [****] ATK +20% Boosts users ATK stat by 20% - 6 [****] Fingersnap 110% ST 1 Hit Physical Attack & ST Stat Buff Removal 6 12 [****] Finisher 50% Accurate Critical Hit 100% ST 1 Hit Physical Attack 5 26 [****] Light Shell 140% ST 1 Hit Physical Attack + Ignore 25% DEF 7 31 [****] Counter 30% Chance Counter Physical Attacks - 57 [****] Nonpareil Self 3 Turn +20% ATK 6 40 [*****] No Fear Self 3 Turn +20% DEF/SPR 15 64 [*****] High Tide LB Fill Rate +100% - 70 [*****] Barrage 4x 80% RT Physical Attack 16 80 [*****] Molt 20% Chance Dodge Physical Attack - 1 [******] Glint 200% ST 1 Hit Physical Attack + Ignore 25% DEF 19 28 [******] Hayate Evade Attacks (Max: 3) for 2 Turns 16 52 [******] Dismissal 210% ST 1 Hit Physical Attack & 30% Chance 3 Turn Stop 20 72 [******] Blade and Body +25% ATK/DEF/MAG/SPR when equipped with Katana - 90 [******] Phantom Shadow 140% AoE 5 Hit Physical Attack + Ignore 50% DEF 35 100 [******] Pros: Great Offensive Movepool (Both): Chizuru has alot of moves in her movepool that hold merit to be used in the situations where they most fit in. She has dispel on one her attacks, the ability to cause stop which is a rare status aliment in this game right now, -DEF ignore on ST & AoE attacks. Chizuru has alot of options to hold a place in a team cause of this alone really. All Stat Up Passive (Current): Chizuru is one of the few units that gets a passive that boosts all her stats minus MP/HP. This is great for her now, cause before she was lacking a defensive passive making her a glass cannon when she was a 5*. I mean sure, she had the support of Helms, and heavy armor. But, without passives they wouldn't get you far in survival. And in this meta, your unit need passives to help them excel in their jobs which is what Chizuru did. Barrage (Past): In the past meta, Chizuru was the best Barrage unit in the game. Even beating out the other top unit Cloud of Darkness. This was because of her high base ATK, and the ability to use better equips than CoD. Chizuru dealt heavy amounts of damage to enemies which made her really good at the time. Even when the sudden DEF increase on enemies happened she was still dealing good to high amounts of damage which was great. Current: In the current meta, her Barrage actually still does some work. But, doesn't hold a high place to be used. This isn't saying her Barrage is bad it's cause of her -DEF ignore moves in Glint, and Phantom Shadow having a higher desire to be used cause of their higher power. But, if you would want to. Her Barrage is still actually usable. Dodge Chance Current: This is actually a great passive to have in the current meta. Cause this gives you a fighting chance against specific enemies in the game. Nobody really likes taking a huge amount of damage to their units but having the chance to at least avoid maybe 1-2 hits out of maybe 5? Would go great cause it allows her the chance to survive more. That's always helpful in content now in days. Cons: Selfish Buffs (Both): Chizuru has alot of selfish buffs in her movepool which could've been replaced for better moves imo. The sad thing is none of these moves even hold merit to be used cause they were +20% buffs. Even when Chizuru was introduced there was +40% buffs in units making them deemed unnecessary from the start. Lack of HP Passives (Both): Having a HP passive is kinda a staple for good units cause it allows them to be able to survive move from the upcoming content at hand. Chizuru unfortunately doesn't have a single HP passive which means she sits about 3.2K without any espers, or equips are factored in which could put her in a dangerous spot. PvP Arena: Chizuru is actually very good in PvP Arena cause of her having AoE ST & DEF ignore on her attacks. Making her able to hit or break the 999 cap easily without to much effort. Another great move in her arsenal for this is Dismissal while it's only a 30% chance to cause Stop and is ST it's still helpful for locking down some dangerous units on the field so you can have a easier turn. So, I do recommend Chizuru for PvP Arena. Trust Mastery Award: Blade Mastery is one of those TMs that YOU MUST GET. The main reason is it's so good for Chizuru herself, or any other unit who can wield a Katana. If you give this materia to them that's like a bonus of +70 (or higher) to them which is insanely high for a materia. So, I hugely recommend this TM to anyone. Cause it's a TM that will never be replaced. Comparing to Other Units: - Gilgamesh Chizuru has -DEF ignore on both ST, and AoE while Gilgamesh only has it on AoE. Gilgamesh has a higher total ATK passive than Chizuru (60% if Katana, 45% on Chizuru) Chizuru has dodge attacks saving her from trouble on some niche moments. Overall Verdict: Gilgamesh is actually better than Chizuru. Divider from Gilgamesh isn't that much higher than Chizuru Phantom Shadow only losing by a 40% mod difference. But, when factoring in their attack stats after passives. Then yeah, Gilgamesh would dent the target harder. Chizuru however has a bit more merit cause of her status of Stop which gives her a insanely high push in places like PvP Arena namely. Gilgamesh is better than her in damage overall. But, not overwhelming better. - Bartz Bartz has a higher total ATK up passive than Chizuru (50% on Bartz, 45% on Chizuru) Chizuru has much more offensive pressure than Bartz. Bartz has a much higher supportive value than Chizuru. Overall Verdict: Chizuru wins this one pretty easily. And that's is because of her -DEF ignore attacks. If she didn't have any of her own, then she would kinda tie with him. Bartz having a 400% mod on his Wind Barrage does beat out Glint from Chizuru. But, Bartz is lacking any real AoE which hurts him alot in many situations. The damage isn't gonna be distributed evenly cause of the fact his Barrage are RT moves. Meanwhile, Chizuru can fight in ST, or AoE situations. So, I would give this one to Chizuru. Conclusion: Chizuru is still a great atttacking unit in this game. When her 6* came she got alot more better suited for the meta which was great. Giving her a defensive passives, a AoE attack and much more. I'd make Chizuru a 6* in all honesty, she's pretty great overall.