Juggle me around one more time! That's right we're talking about Juggler and how well this unit stacks in the Global meta. As usual, leave comments, questions on this unit below. And I hope you enjoy this unit overview! In Game Sprite Models: [4*] [5*] Equipment: Magic Levels at 5*: Black/White Magic Level 3 Trust Mastery Award: Sticky Fingers (Materia): Boost MP by 10%, MAG & SPR +20% Limit Break: 250% AoE 1 Hit Physical Attack & AoE 3 Turns -20% Elemental Resist -> 345% AoE 1 Hit Physical Attack & AoE 3 Turns -20% Elemental Resist Spoiler: Juggler Stat Table Rarity Level HP MP ATK DEF MAG SPR DC Hits 4* 680 / 2061 (210) 30 / 92 (45) 28 / 85 (14) 25 / 76 (14) 22 / 66 (14) 25 / 76 (14) 3 3 5* 884 / 2680 (240) 40 / 120 (60) 37 / 111 (16) 33 / 100 (16) 28 / 86 (16) 33 / 100 (16) 3 4 Abilities Learned at Each Level: 4*: Acrobatics (1), Throw (6), Provoke (13), Hide (20), One Man Show (60) 5*: Pandora's Box (40), Continuous Throwing Knives (65), Healing Smile (70), Rolling Ball (80) Pros: Juggler is a fun unit to be completely honest with you here. I feel like he was more designed to be this way but he is one fun unit is anyone ever gets to use him. Mainly cause he has alot to mess around with Acrobatics is another random based move like Tellah's Recall which yields him a chance to do the following moves. Flame Bottle: ST 1 Hit Fire Attack & 20% Confuse (33%) Dagger: 140% ST 3 Hit Physical Attack & 20% Virus (34%) Hoop: 30% Chance 3 Turn Stop (34%) This is what makes Juggler shine as they have status support that is way better than most of the units we have now. Most units hit for stuff like Poison there, Paralyze here etcetc. But, Juggler hits for every status in the game. Even the VERY elusive Charm status in his move One Man Show. Another first for the game is Jugglers Rolling Ball it's a move that starts at a 100% mod now why would that be new? or good. It's cause it has consecutive damage up for everytime you use it. You have to keep using it again & again to get the higher mod effects which in a long battle in just a short amount of turns Juggler will go from doing small to huge damage based on high the mod boosts are. Juggler has a version of Barrage for 1 extra hit. but not as strong when added up together. It's a 300% mod when all 5 hits are factored in, as opposed to Barrage's 4 hits for 320% mod. It's only a 20% mod so the damage won't really be to different really. Special Tip: If it's not disabled, Juggler would make a awesome slot for PvP Arena reason would namely be Pandora's Box which is 30% chance to cause a random status aliment/100% chance to Petrify a opponent. I think you can see where I am going to basically use Juggler to cripple down the team as fast as possible. Cons: Juggler has Cerius Dilemma this means the option to do one of more things which can complicate his use. He has status heal, all status, DPS so it can be hard to use him for one thing at once. This isn't a huge issue cause it comes to how your team is setup. If you wanna use him, I would have him do Status/Heal Status and DPS when he can. He also has a very small equipment range but since we are a bit into the game he isn't as hard to build as opposed to when we started a few months ago. Comparing to Other Units: - Miyuki Juggler has access to all status aliments, while Miyuki doesn't. Miyuki has better benefit in Mirage, as opposed to Jugglers Hide. Miyuki lacks any damage in general while Juggler has solid DPS. Overall Verdict: Juggler is better easily cause he does his job better than Miyuki, in boss fights were most bosses are 100% immune to everything she would be borderline useless cause she can't use her true niche there the same would go for Juggler, but at least he has attacking moves like his 5x Barrage, and Rolling Ball to make him relevant in the fight ahead. Conclusion: Juggler is a very fun and gimmicky unit to use if you just want to do some fun things to enemies, and even in the more serious content he sees a relevant reason to be used. So, I'd pull for him, but not over aggressive pulling for him. He's useful, but not a must have.