Born as the Light of Courage. And a raised orphan from the Village of Ur. That's right, we're talking about Luneth and how well he compares in the Global Meta. Any comments, and dicussions should be left below. And lastly, enjoy the review. In Game Sprite Models: [5*] | [6*] Equipment: Weaknesses: None | Resistances: None Weaknesses [6*]: None | Resistances: +100% Blind, Paralyze, Confuse, Petrify resist Trust Mastery Award: Celestial Gloves (Accessory): +30 ATK/DEF/MAG/SPR Limit Break: 290% ST 1 Hit Physical Attack & ST 3 Turn +30% DEF Debuff -> 410% ST 1 Hit Physical Attack & ST 3 Turn +54% DEF Debuff Spoiler: Luneth Stat Table Rarity Level HP MP ATK DEF MAG SPR DC Hits 5* 926 / 2807 (240) 39 / 119 (40) 37 / 112 (24) 32 / 97 (16) 29 / 88 (16) 30 / 90 (16) 4 3 6* 1196 / 3625 (390) 51 / 155 (65) 48 / 146 (34) 42 / 127 (26) 38 / 115 (26) 39 / 117 (26) 4 3 Name Effect MP Level Learned & Rarity Counter 30% Chance to counter Physical Attacks - 15 [*****] Hit-All 180% AoE Physical Attack 17 32 [*****] HP +20% Boosts users HP stat by 20% - 52 [*****] Sword Mastery +20% ATK when holding a Sword - 64 [*****] Cut Through 250% ST attack with -25% DEF ignore 45 80 [*****] Ur Pendant +100% Resist to Blind, Paralyze, Confuse, Petrify - 1 [******] Auto Referesh +5% MP Heal per turn - 41 [******] ATK +30% Boosts users ATK stat by 30% - 72 [******] Advance +60% ATK & 30% DEF debuff (SELF) 20 91 [******] Dual Wield Allows user to hold two weapons - 100 [******] Pros: Ur Pendant: This passive alone covers what so many physical units would strive for. It basically blocks all of the most fatal statuses to a physical attacker like Luneth. This means he can keep doing his job again, and again without dealing or having to be tended by a healer incase he were to be status by something. Innate Dual Wield: If this is your first time reading this, but innate dual wield is the biggest blessing you can really give to a unit. The main reason is that the extra item this basically turns any unit into some kind of wrecking ball, and allows them to be more versatile with weapon management. You can make Luneth hit for multiple elements on one attack which is pretty insane. If you didn't know, Dual Wield is pretty much one of if not the best TM in the game so to have it innately makes Luneth a great unit by default cause he wouldn't need to much extra work put in. ATK +50% Passive (Total): We've been getting alot of 6* potential attackers and there is only 2 units who has this high of a passive and that was DK Cecil, and CoD , but here's Luneth who also rivals them in that power which his own 50% boost to Attack which easily can allow him to scale to high levels of attack cause of this passive alone. He with proper equips can break 500 ATK without a single TM needed which is a amazing feat alone. Cons: Advance: While this is a great SELF buff for Luneth, I mean it gives the higher ATK buff possible both on ST, and AoE currently. The main problem is the -30% DEF debuff that's attached to it. This hurts Luneth if he's rapidly targeted and the debuff couldn't be removed off of him otherwise. It would be much better to stick with Cheer while it's 20% weaker, it's still a great ATK/DEF buff and wouldn't hurt more so improve, and protect Luneth. Limited Attacking Skills: This one isn't really a true con, but a real minor issue for Luneth. I feel, he doesn't have alot of attacking skills to use his massive power really. He only has 2 skills that deal damage 1 ST, and 1 AoE. While this is actually the recommended amount needed for a DPS attacker, and with his innate Dual Wield would be doing very nice, and sufficient damage. But, only 2 skills for damage? I would've liked to see more on Luneth in all honesty. But, him again having a strong AoE, and ST is fine for any sort of content. Trust Mastery Award: Celestial Gloves is a great TM easily. A free +30 boost to pretty much all of your stats except HP/MP is a great addition to any unit so I recommend this TM fully to any unit really cause it helps just about any real unit in the game since it applies to every stat. +30 ATK for your DPS Attackers, +30 MAG for your mages etc etc. It would also greatly help mixed units cause of the +30 ATK/MAG boost. Comparing to Other Units: - Lightning Luneth has higher ATK boosting passives than Lightning. 50% to her 30% Luneth has harder hitting moves, and a ST move with DEF ignore. Lightning has amazing elemental support, which can be key for defeating bosses. Lightning can support the team, and can potentially evade attacks which may come clutch. Lightning can debuff electric to enemies which is a excellent combine with her Electric Blitz Overall Verdict: Honestly, these two are well.. REALLY close. Luneth no doubt out damages Lightning with his attacks easily. Cause of his higher passives, and Spearhead having DEF ignore. But, with Lightning and her overall element niche wouldn't put her to far away from Luneth. In this current meta, and many metas to come around elemental damage will be abused to take down bosses wither it be from events, or trials. So, I honestly cannot say who would be better than who really. Luneth can out damage her of course, but as for overall they are pretty tied due to their respective niches in battle. - Cloud of Darkness CoD has innate resistances to every element, and 30% resistance to every aliment, while Luneth only has nulls to a few statuses. Luneth has the overall more convient weapon selection. CoD can support your team with elemental shields, and removing debuffs while Luneth is pure damage. Luneth has a usable AoE damaging skill, while CoD has a AoE Debuffing skill. Overall Verdict: Luneth would easily again be damage for a few reasons. Cause of him having Innate Dual Wield, and a sturdy AoE to use in content. CoD is a good attacker too, but is a great support. With moves like Omni Veil, and Comeback they can be wonderful assets to your team in any real sort of content. But when it comes to damage these two would've been close. Luneths skill Spearhead, is almost the same as CoDs Call of the Void. 250% on Spearhead with 25% DEF ignore, while CoD is 210% with -25% DEF ignore on Call of the Void. So, even without his Dual Wield Luneths attack would be stronger. - Dark Knight Cecil DK Cecil has higher base ATK than Luneth. 155 to his 146 Luneth doesn't have a HP % Requirement to use any of his skills, unlike DKCecil. DKCecil has the better weapon selection than Luneth. Luneth protects himself from fatal statuses that would stop his DPS, DKC cannot. Overall Verdict: Luneth would still be better than DKCecil cause of again the innate Dual Wield. If I were to put them on the same table (Luneth without his DW), DKCecil would be better in terms of getting off damage cause of ridiculously high modifiers on his moves. Luneths Spearhead with the DEF ignore added just brings him just slightly below Man Eater. Which is a massive 320% Mod. To bad, It cuts DKC HP by 50% pretty much. Luneth doesn't suffer any HP loss when delivering his attacks which is key cause HP is a very important stat in the metas coming up. So, Luneth would be a better option here as opposed to DKC even without Dual Wield. Conclusion: Luneth is truly a great unit! Great ATK passives, innate Dual Wield, a strong AoE, and ST move. It's real worth it if you've pulled a Luneth cause he will be one of those units that will last you a real long time in the upcoming content in the game. So, be happy. Cause Luneth is truly worth it if you've pulled him in a summon.