He's the guy with two guns in hand. That's right we're talking about Medius and how well he compares to the Global meta. As usual, leave comments and questions below. And lastly, enjoy the review. In Game Sprite Models: [3*] | [4*] | [5*] | [6*] Equipment: Weaknesses: None | Resistances: None Trust Mastery Award: Growth Egg (Materia): Boosts EXP gained by 1.5 Limit Break: Base: Physical damage (2.7x) to all enemies Max: Physical damage (3.9x) to all enemies Spoiler: Medius Stat Table Rarity Level HP MP ATK DEF MAG SPR DC Hits 3* 1404 (150) 64 (25) 65 (14) 52 (10) 57 (10) 52 (10) 1 6 4* 1811 (210) 82 (35) 84 (18) 67 (14) 73 (14) 67 (14) 1 6 5* 2264 (240) 102 (40) 106 (24) 84 (16) 91 (16) 84 (16) 1 6 6* 3385 (390) 148 (65) 146 (34) 116 (26) 118 (26) 116 (26) 1 6 Name Effect MP Level Learned & Rarity Aim 120% ST Physical Attack 3 1 [***] Power Shot 120% ST 1 Hit Physical Attack 3 21 [***] Magic Shot 120% ST 1 Hit Magic Attack 6 29 [***] Auto Bowgun 130% AoE 5 Hit Physical Attack 3 17 [****] Burst Shot Physical damage (1x) with critical (100%) to one enemy 6 32 [****] Draw Attacks Increase Target Chance by 50% - 60 [****] Scattershot 110% AoE 1 Hit Physical Attack 6 37 [*****] Auto Limit Gain 1 LS per Turn - 53 [*****] Multiburst Critical Hit 100% AoE 1 Hit Physical Attack 20 80 [*****] Ambition +40% Crit Chance - 24 [******] Gun Master +20% ATK when holding Guns - 45 [******] Hyper Fire 2-5 80% Random Attack 16 56 [******] HP +20% Boost HP by 20% - 70 [******] Blazing Glory 180% ST physical attack with -30% DEF ignore 36 92 [******] Pros: HP/ATK Passives (Current): As a 6*, Medius actually got some passives which was nice considering he had no passives at all when he was a max 5* so that does help him a bit in terms of dealing damage and taking damage to make him seem a bit better to use overall. 100% Crit Moves: (Both): Medius has a cool gimmick in attacks that will always crit. This basically makes the move look stronger than it will actually appear to be which could give him higher damage potential against enemies on the field. It's not super amazing, but helpful in his case. Easy Chain Starter (Both): Medius actually has some pretty fast attack animation which can allow him to start up fast chains with some of your other attackers for them to deal more damage to the enemy. Cons: Draw Attacks: (Both): Medius is a physical attacker which is clearly shown in his movepool. However, they decided to give him this which wounds him to levels I can't even imagine. Draw Attacks makes it so he gets targeted more oftenly in battle which is very bad in his case cause he is NOT the unit you want to be targeted. This would normally be suited for a unit who is your tank, or relatively bulky support. But, Medius is neither of those. This basically will make him into a walking suicide cannon provided he is not protected good enough in battle. Low ATK Passives (Current): While he did get at least a +20% ATK boost this is considered to be really low for any 6* with the standard being 50% total boost. Even some units like Lightning who only got 30% can slide in this case. But, he has a very low 20% boost which simply doesn't cut it for this meta at all. They could've at least given him a innate +20% boost to his ATK or something. Cause +20% alone is not gonna cut it. Rapid Fire (Current): This is literally a worse Barrage. It has a 2-5 hit chance which means you'll get in between total on one enemy 160% up to 400% if you can get all 5 hits off. However, it's 2-5 hit chance which means he will not always hit the high hit of 4-5 on his move. Making this move feel useless to use in total. I would rather stick to his AoE moves to be honest. Low Modifiers (Both): His modifiers for most of the attacks you'll be using are a tad bit low. His highest AoE move is only a 110% modifier which is only +30% stronger than a normal attack, and his best ST move is about 267% after which is okay-ish. But, not something that really deals alot in this meta. It's something, but not good enough. PvP Arena: Medius wouldn't be a strong suit here either. The main reason is for his low modifiers which will never break the 999 damage cap. He could again help you start chains for your other attacks for you to deal better damage. And that's something.. But, him as a standalone unit for PvP Arena. I wouldn't use him. Trust Mastery Award: The Growth Egg is actually pretty worth it to grab cause it helps you level units faster. And if you're not spamming cactuars into your unit then this helps them grow a bit faster when you do explorations for grinding materials such as megacryst, or whatever you may need. So, it's a pretty alright TM that you can grab. Comparing to Other Units: - Delita Both have boosted crit chance, and same ATK passive. Delita is able to support the team with buffs, and debuffs. Delita has a higher HP passive. Overall Verdict: I would give it to Delita cause of the damage. As I mentioned before, Medius highest move on a single enemy reaches 267% which is low. Delita on the other hand has 320% on Barrage which is of course better. Delita also has alot of useful tricks that would easily make him more better to use as opposed to Medius. So, I would give this one 100% to Delita. Conclusion: Sad to say this but Medius is a pretty bad 6*. His low modifiers, passives, and the fact that he gets hugely wounded by Draw Attacks is mainly the reason of this. He wouldn't be as great to use in this meta. If you did not have a single 6* attacker in your game then he could be a solid use til you get something better. But, if you already have a decent attacker on your team.. Then he's simply not worth the trouble at all.