She's our friendly chobobo hugging girl! And is known as the Light of Affection. That's right, we're talking about Refia and how well she compares in the current Global meta. As usual leave comments, and questions below. And enjoy the review. :] In Game Sprite Models: [4*] | [5*] | [6*] Equipment: Weaknesses: None | Resistances: None Weaknesses [6*]: None | Resistances [6*]: +100% Silence, Paralyze, Confuse, Petrify resist. Trust Mastery Award: Mentality (Materia): +30% SPR, +20% MP Limit Break: AoE Cure All Ailments & AoE 3 Turn +40% DEF -> AoE Cure All Ailments & AoE 3 Turn +64% DEF Spoiler: Refia Stat Table Rarity Level HP MP ATK DEF MAG SPR DC Hits 4* 609 / 1846 (210) 35 / 106 (45) 22 / 66 (14) 23 / 69 (14) 23 / 69 (14) 29 / 88 (14) 3 3 5* 792 / 2400 (240) 46 / 139 (60) 28 / 86 (16) 30 / 90 (16) 30 / 90 (16) 38 / 115 (16) 3 3 6* 1030 / 3121 (390) 60 / 181 (85) 37 / 112 (26) 39 / 118 (26) 39 / 117 (26) 50 / 150 (26) 4 3 Name Effect MP Level Learned & Rarity Stona ST Cure Petrify 5 4 [****] Esuna ST Cure Poison, Blind, Sleep, Silence, Paralyze, Confuse 8 4 [****] Dispel ST Stat Buff Removal 7 21 [****] HP +10% Boosts Users HP by 10% - 34 [****] Curaga ST ~800 HP Heal w/ 3.4x Mod 9 60 [****] Cura AoE ~400 HP Heal w/ 3x Mod 7 12 [*****] MP- +20% Raises Users MP stat by 20% - 71 [*****] Curaja AoE ~1000 HP Heal w/ 3.4x Mod 15 80 [*****] Kazu Pendant +100% Silence/Paralyze/Confuse/Petrify Resist - 1 [******] SPR +30% Raises users SPR stat by 30% - 40 [******] Embolden AoE 5 Turn +45% ATK/DEF 57 85 [******] Full-Life ST Revive with 100% HP 20 100 [******] Pros: 10/10 Healer Necessities: Refia has everything of what you would need for amazing healer. She has Dispel for opposing enemy buffs, Cura/Curaja for great heals, Esuna for remove pretty much all of the statuses on one of your units in the game. She will always have your back when you need a reliable healer on your team. Full Raise: Refia can heal your units from death all the way to full! Which is alot more safe than the standard Raise. As standard Raise only has a 30% heal and you could still die to something the following turn after to a hard hitting ST attack which pretty much spells the end for you. Cause you just wasted MP on a unit and couldn't do something better like heal. With her Full Raise, you have a much better chance at survival cause you would have to be taken down from 100% again which is highly unlikely depending on the content at hand. Kazus Pendant: This passive for her is simply the best thing for her. Reason being is that it makes her 100% immune to literally the most annoying statuses for Refia which means she will have 0 problems in performing her role. The only exception is Stop which alone is a very rare status in the game itself so she is set to do what she needs to do without the need of outside items like various rings. Embolden is also a good mention, as most of the best healers have had Cheer for the ATK/DEF buff. Embolden is basically the same thing except it's only stronger by a little bit. Cheer is normally 40% ATK for three turns. Embolden is 45% ATK/DEF for 5 turns which means it won't be as frequently spammed even though it does more MP. But, since Refia alone already has a superb MP it shouldn't be too much concern. HP Passive: Her other passives are good, but thanks to her passive in HP she hits 3.4K HP which is great in her case cause alot of healers slack from having a reasonable high HP stat which alongside some hard hitting ST they can die fastly. But, Refia at least takes a small stance against having a abysmal HP stat which is good on her. Cons: Honestly, there's nothing wrong that I can point out with Refia. As she is practically built to perform as a top tier healer. And that she is! She has everything you need. So, there's to my knowledge nothing wrong or wasted on her. She's truly a amazing unit. Trust Mastery Award: Mentality is a great TM for your healers, and it gives the most important stats for a healer. MP and SPR. In that sense, it's very worth for them to have so I honestly recommend this 100% that it should be farmed. Comparing to Other Units: - White Witch Fina [Exclusive] Refia has higher passives than WWFina. Refia has innate status resistances, to WWFinas only 25% Silence Resist. Refia has Curaja/Esuna while WWFina only has Cura, and various status removals. WWFina can heal MP of party members except herself keeping them more constant. Refia has a 100% full raise, while WWFina is only 30% Overall Verdict: Refia absolutely shuts WWFina down in everyway possible. She has everything better than WWFina and makes her well useless in comparison to Refia. Stronger heals, and all status removal would've made WWFina a great healer but she didn't get that. But, Refia is now here which easily blows her out the water. Conclusion: Refia is easily a 100% recommended unit for me. Summon for her at all costs as she will be a great healer to keep your team constant for pretty much several months to come. She's at the current meta pretty much a invaluable unit and is the #1 healer in the game. So, pull for her at all costs!