She's the goddess who takes your hand as the summoner and leads you into the world that is Grand Gaia! That's right, we're talking about Tilith and how well she compares in the Global meta. As usual, leave comments, and questions below. And enjoy the review. In Game Sprite Models: [4*] | [5*] Equipment: Weaknesses: None | Resistances: None Trust Mastery Award: Goddess's Protection (Materia): Immunity to all status ailments. Limit Break: ST ~2000 HP Heal w/ 3.8x Mod & 3 Turn ST 100% LB Fill Rate & ST Cure Poison, Silence, Paralyze -> ST ~2000 HP Heal w/ 5x Mod & 3 Turn ST 100% LB Fill Rate & ST Cure Poison, Silence, Paralyze Spoiler: Tilith Stat Table Rarity Level HP MP ATK DEF MAG SPR DC Hits 4* 545 / 1652 (210) 35 / 107 (35) 20 / 61 (14) 21 / 63 (14) 26 / 80 (14) 29 / 88 (18) 8 1 5* 709 / 2148 (240) 46 / 140 (40) 26 / 80 (16) 27 / 82 (16) 34 / 104 (16) 39 / 119 (24) 10 1 6* 921 / 2792 (390) 60 / 182 (65) 34 / 104 (26) 35 / 106 (26) 45 / 135 (26) 51 / 154 (34) 1 12 Name Effect MP Level Learned & Rarity Prism Heart 180% AoE 1 Hit Magic Attack 20 6 [****] Pretty Steel ST remove all status aliments to one ally 7 18 [****] MAG +10% Boosts users MAG stat by 10% - 30 [****] MP +20% Boosts users MP stat by 20% - 56 [****] SPR +20% Boosts users SPR stat by 20% - 21 [*****] Pretty Aura Auto Regen (60 HP + 1.2x Mod) - 48 [*****] Goddess Miracle AoE Heal 1000 HP +3.4x Mod and cure Blind, Sleep, Silence, Paralyze, and Confuse on all allies 25 58 [*****] Celestial Light AoE increase all stats by 40% 53 52 [*****] Rainbow Veil Increase 40% resistance to Fire/Ice/Lightning/Water/Wind/Earth/Light attacks for three turns 50 80 [*****] Eternal Rainbow Recover 10% MP per Turn - 1 [******] HP +10% Boost users HP by 10% - 12 [******] Sealed Ground Decrease Target Chance by 75% - 20 [******] Affectionate Aura 3 AoE Turn +100% Stat Debuff Resist - 45 [*****] Sealed Light AoE Stat Buff Removal 18 65 [******] Prism Heal AoE except Self Recover 2500 HP, 50 MP 99 76 [******] Radiant Light AoE 100% HP Recovery 45 92 [******] Goddess Protection AoE Revive with 100% HP 70 100 [******] Pros: Amazing Healing Potential: Tilith now at her 6*, is so amazing that words can even express how good, and necessary. You wouldn't need to worry if your SPR is high enough on a dual casted heal to see if you can fully heal your team. She also completely helps on teams that have units with 6K HP+ cause if they get knocked down to a mere 100- HP than she's right there to simply heal yourself back up to full. Highest MP Regeneration: On a normal standard of units, units get a 5% MP Regen per turn. Tilith, however, gets 10% MP regen which is vastly better in keeping her more stable in battle. And to be completely honest, she needed the extra MP regen cause of her massive MP intake whenever she uses most of her skills. At least, this does help remedy the issue a bit which is a huge + for Tilith. Busted Support Level: Tilith has answers to.. almost everything. She can heal + esuna your teammates, heal your teams MP for a fixed 50, give +40% all elemental shields besides dark, protect your teams from potential debuffs, and so much more. This alone, has pretty much breaks the healer scale for expectation. Decrease Target Chance: For a healer, this is simply a godsend even more so in Tilith's case. One of her issues was her not having a high HP stat. With her new +10% HP passive it barely puts her at about 3K HP. Thanks to this, she wouldn't be targeted as much by ST attacks coming from bosses which is great cause mishaps can happen even if you have a Provoked Tank active so this is great for Tilith. AoE Full HP Revive: ... What even is this? Tilith stop please. She can fully heal units from the dead at 100% HP which is great for any content that deals heavy damage to you basically coming from boss nukes, or just unlucky RNG if 2 or more of your units die from it or you know your whole team besides Tilith.. You can just revive them all.. which is amazing. Cons: Lack of ST Revive: While her full AoE revive is amazing, as I said before. The problem stems from what if one unit dies? You would have to expand 70 MP for one unit which is a bit massive compared to other units who can fully raise for 20 MP or less. Which hurts a small bit, if you have a support who can raise than it's not an issue at all. Trust Mastery Award: This is exactly the same as Kefka's Ribbon. The only difference is that it doesn't give the small DEF boost as his would. But, +6 extra in DEF doesn't really matter on anything. But, her TM is worth easily as it would be for Ribbon. All aliment protection pretty much keeps any unit afloat without needing dependence on a healer, or if your healer was using it a need to be healed by a item. So, yes grind for this TM. Comparing To Other Units: - Refia Tilith can naturally heal her own MP, while Refia needs support. Refia can ST fully raise units which may be better to use. Tilith can fully heal units, while Refia can only do Curaga. Refia has innate status resist, while Tilith has none. Just no... Tilith vastly outpowers Refia in every way possible besides the need of a ST Raise which is a rare case with the content we have been getting as of late. The worst that could happen in that scenario is that your tank goes down. But, in every which thing you'd want Refia for? Tilith completely out beats her in every way possible which is simply crazy. Refia was always the leader healer for 6* meta. But, she has been dethroned. In short, Refia who? Conclusion: Simply put, Tilith is a godsend and is completely OP as a healer. She will not be rivaled by any healers for a long time coming so if you can get her you would be set to do so much for content ahead, she basically becomes a neccessary for many trials, and hard bosses from events cause of her riduclous niche, and things she can cover. In short, she is completely busted.