I'm not even sure what I am saying? But, I am here at your service! That's right, we're talking about White Witch Fina and how well she compares to the current GL meta. As usual, leave comments, and questions below. And enjoy the review. :] In Game Sprite Models: [4*] | [5*] | [6*] Equipment: Weaknesses: None | Resistances: +25% Light Resist, +25% Silence Resist Trust Mastery Award: Blessed Bow (Weapon): ATK +80, SPR +40, Adds Bird/Undead Killer to Attacks. Limit Break: 270% Light Magic Damage on All Allies > 390% Light Magic Damage on All Allies. Spoiler: White Witch Fina Stat Table Rarity Level HP MP ATK DEF MAG SPR DC Hits 4* 1702 113 65 65 79 93 8 1 5* 2212 147 85 85 103 121 10 1 6* 2875 191 110 110 134 157 12 1 Name Effect MP Level Learned & Rarity Cure Heal 150 HP + 3x Mod to one ally 3 1 [****] Blinda Removes Blind status from one ally 3 5 [****] Vox Cures Silence status from one ally 3 6 [****] Pray 50% chance to heal 100 HP + 1x Mod to all allies, fails otherwise 3 13 [****] Shell Increases one ally SPR by 20% for three turns 4 15 [****] Aim 120% Physical Damage on one enemy 3 18 [****] Poisona Cures Poison status from one ally 3 20 [****] Protect Increases one ally DEF by 20% for three turns 4 26 [****] Cura Heal 400 HP + 3x Mod for all allies 7 28 [****] Divine Burst 250% Light Damage + 50% Undead Killer to all enemies 22 30 [****] Banish 120% Light Magic Damage to one enemy 3 34 [****] SPR +10% Boosts SPR stat by 10% - 40 [****] Entrust Gives one ally your LB gauge 18 42 [****] Cleanse Cures Diease status from one ally 3 55 [****] MP +20% Boosts users MP by 20% - 31 [*****] Curaga Heal 800 HP + 3.4X Mod to one ally 9 44 [*****] Raise Revive one KO'd ally 12 56 [*****] Cheer AoE ATK/DEF +40% for three turns 48 72 [*****] SPR +20%, MP +10% Boosts users SPR by 20%, and MP by 10% - 52 [******] Ritual Fixed 30% HP Heal, and 10% MP Heal to all allies but caster 60 100 [******] Pros: WW Fina is well our first 6* healer, and for what it's worth she isn't bad. She's just a well improved version from her story counterpart which is to be expected but she does have a few good notes like her ability to use Raise. Back then, Raise was just niche to have but now Raise is a necessity to handle the more harder content on Global, her slight resistances to Silence can be noteworthy too as Silence alongside Paralyze is one of the worst statuses a healer can be put under. She still keeps Cheer so if you were to be using a healer like Lenna you don't disrupt your teams flow that much if you decide to use her. She also has Ritual which is a good/bad heal. It's good cause it has a MP recover, which keeps your team more sustained for a few turns. And a overall fixed 30% doesn't sound as awful depending on team comps & content at hand. Cons: She's lacking two of the most important things as a healer. Curaja, and Esuna.. She only has standalone statuses to heal and not even all of them at that. And her only useful AoE heal (that's for everyone) is Cura, meanwhile she does have the stronger Ritual but that heals everyone but her which is why it's half good/bad. If your team takes a massive AoE and everyone is at low HP, a 30% fixed heal might not suffice to get them to a save level not to mention if she were to be targeted then it would be done deal for her. If there was any outside support to help her like 6* Cecil could be a great partner for her then it wouldn't be as bad in her case, but this her as a standalone healer would be quite hard to pull off. She also for 6* status, has a underwhelming HP stat which again puts her at danger. She can't even break 3K outside of help from materia. Most healers in 6* form usually break 3K+ but she doesn't which can make it even more challenging for her to survive considering the fact that your HP is important to clear most of the content in the game. Trust Mastery Award: It's a weaker version of Rosa's TM really. The only upside is that this bow is like the Killer Bow except stronger and gives 2 extra passives as opposed to Killer Bows three passives. The extra SPR can be helpful for your attacker to take some MAG based hits. This bow isn't a real good card for healers cause we already have the Golden Staff from colo which gives more SPR and that's the main important thing for your healers. Comparing to Other Units: Fortunately, there is no 6* healers to be released before WW Fina. So, this section will be skipped. Conclusion: WW Fina isn't a bad start for 6* healers, if she had better options i.e. Curaja, and Esuna she would surely be a amazing healer, but since she doesn't she only a meh/okay(ish) healer. Ritual really holds her down cause of she can't get any heal benefit from it. If you have 6* Cecil, you can make it work with her in a team. But, otherwise I wouldn't really wanna use her if you already have Lenna/Garnet which is the games current best 5* healers. She needs a good portion of support to really get off the ground, and Cecil has that for her.