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Unit Review: 2B 7* Awakening (NieR Automata)

Discussion in 'Unit Reviews' started by Memel0rd, Nov 24, 2018.

  1. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    GL: Kurasame | JP: Akstar
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    A unit of the YoRHa soldiers, a group from a faraway world made up of androids. This all-purpose combat model is capable of short-range sword attacks, and is also equipped with a "pod" sub system which allows for long-ranged attacks. YoRHa soldiers do not have names, and are instead called by their code number. Though these androids are prohibited by rule to hold emotions, 2B is comparatively the most calm and collected. Her proper name is YoRHa No. 2 Type B.
    So, we finally got 2B's 7* upgrade and for banners like these I will write short reviews very similar to the style of my enhancement reviews pre-7 star meta. They were forum exclusive, so for the reddit users reading this you might not know them.


    2B 7* Awakening Review by Memel0rd

    [​IMG]
    [drawn by l3monjuic3]


    In-Game Sprites:
    [​IMG]5*
    [​IMG]6*
    [​IMG]7*

    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate resistances | No innate weaknesses
    Trust Master Reward: Virtuous Contract (Katana) - 130 ATK, 20% MP
    STMR: Executioner (Materia) - 40% ATK with Swords / Katanas / Spears, 50% Human Killer, Enable skill to caster: or not to (B)e


    7* Stats at Lvl. 120:
    HP: 4793 (+540) Mag: 110 (+40)
    MP: 240 (+90) Def: 184 (+40)
    Atk: 205 (+65) Spr: 175 (+40)


    7* Limit Burst:
    Ho229 Type-B (Base / 24 LB-Crysts): 10-Hit Physical damage (11.1x) with ignore DEF (50%) to all enemies

    Ho229 Type-B
    (Max / 24 LB-Crysts): 10-Hit Physical damage (14x) with ignore DEF (50%) to all enemies


    7*: Lvl 105 Supreme Support Weapon (100 MP) - [7 turns cooldown, available on turn 1]
    Increase ATK/DEF (250%) for 5 turns to caster
    Enable skills for 6 turns to caster: Avoid Attack, True Charge Blade, True Charge Spear, True Charge Volt
    Decrease ATK/DEF/MAG/SPR (70%) for 3 turns to all enemies

    7*: Lvl 105 YoRHa Sword Dance (72 MP / 16-Hit) - [4 turns cooldown, available on turn 4]
    Lightning physical damage (15x) to one enemy
    Decrease ATK/DEF/MAG/SPR (50%) for 3 turns to one enemy
    Enable skills for 4 turns to caster: Extract Speed, YoRHa Slaughter Dance
    [​IMG]Graviton Cannon
    7*: Lvl 101 YoRHa No.2 Type B - [Requirement: TMR equipped]
    Increase ATK/DEF (30%)
    Increase equipment ATK (100%) and accuracy (25%) when single wielding any weapon
    Recover MP (7%) per turn
    Upgrade LB

    7*: Lvl 110 Update: 2b - Increase MP/ATK/SPR (40%)
    Increase physical damage against mechanical monsters (50%)
    Increase equipment ATK (50%) when dual wielding

    7*: Lvl 115 - ATK + 20%

    7*: Lvl 120 Blade with a Quite Volition - Increase DEF (20%)
    Increase modifier (1x) to Avoid Attack, Extract Speed
    Auto-cast Blade with a Quiet Volition at the start of a battle


    Pre-"7* Awakening":
    TLA wrote a good 2B review in the past. Back then we decided that one of us writes A2, the other 2B, since he was a former unit reviewer on the forums. Either way, here's the link to her review when she came out: https://brave-exvius.com/threads/unit-review-2b.21033/

    2B when she released was decent. At that time chaining partners were still quite rare and there weren't many around. We just started to get the first 10 man trials. Sheratan was the first one and the only one when she came out.

    2B was used as a DW unit since DW was huge back in the day. We didn't have TDH gear yet, there was no Marshall Glove nor a Buster Style, thus DW it was. 2B at that point was decent, though outperformed by other chainers such as A2. Iirc 2B barely made it into my damage rankings, I think she sat at #4 or #5. Not too high but also not too low.

    Over the time she fell off due to stronger competition and enhancements of other units. Her kit itself was fine but it was mostly focusing on damage without any chaining partners, thus she shifted more to a regular FD finisher with her LB and self-destruct. It was an effective method of dealing with Malboro, but she became worse and worse as powercreep went on.

    Until we finally got hands on TDH gear with Cloud and Elfreeda. Immediately she got a tremendous boost in damage through the combination of FD and TDH she became our #1 chainer for some time! The first one to compete with her was Prompto followed up by enhanced Tidus.

    All in one 2B during the 6* meta was always a solid choice with a huge variety of equippable weapons, innate DW as well as access to Fixed Dice, decent finisher options as well as high modifiers on her chains.


    Post-"7* Awakening":
    The real reason why you are here: How is 2B as a 7* now that GL got their upgrades earlier? And I can already tell you that overall I am a lot more satisfied with 2B in her GL state than in JP as she didn't really matter in JP too much.

    2B gets a good amount of upgrades and a buttload of ATK. Her base ATK goes up to 270 which is one of the highest base ATK stats currently as well as 140% ATK without any conditions! No matter which weapon you equip, you will get that 140% ATK. For TDW purposes, which are important, she even gains 50% innate TDW, making her capable of hitting very high ATK stats.

    With her TMR equipped, 2B gains 30% ATK/DEF, 7% MP regen and 100% TDH, though the latter is quite irrelevant as we will use her TMR with TDW. There is more though. Her TMR ability upgrades her LB. The cost goes up by 4 but in return gives the LB an AoE 3 turn 74% fullbreak! That's the same level of breaks that Loren has, already making 2B look appealing.

    Then there are her 2 new cooldown abilities. The first one is available on Turn 1 with a 7 turn cooldown. It increases her own ATK and DEF by 250% for 5 turns, which is a large increase in damage as well as survivability. At the very same time it breaks all enemies' stats by 70% for 3 turns, which is at the same level of Loren's breaks once again. This means you can run 2B as your breaker now.
    For the next 5 effective turns 2B will get access to Avoid Attack as well as 3 new abilities that I am going to talk about.

    True Charge Blade is a barrage type move, but don't let that confuse you. It hits three times with AoE 9 hits with a 400% mod, thus totally an AoE 27-Hit 1200% chain that increases your LB gauge by 9 effectively. This is one of the best additions to her kit as it is one of her strongest chaining moves WHILE AoE chaining WHILE filling your LB fill.

    True Charge Spear is important later on for our TDH build. Another AoE chain but this time with backloaded 10 hits and a 600% modifier. Not too bad, also chains with a future chain family. What makes it important is its 5 turn self thunder imbue, so you can still chain while imbuing herself.

    And then there is True Charge Volt. A 700% finisher that also deals some small damage every turn to a single enemy, which won't really change the fight, but it does have a 5 turn 100% lightning imperil attached to it making it a great option for both TDH and TDW builds to increase their damage output. Thus all of her three new unlockable abilities will be used.

    2B's second CD ability is also good! Available on Turn 4 it is a 16-Hit chain with innate lightning element and a 1500% modifier as well as a ST 3 turn 50% fullbreak and grants you access to Extract Speed and a new move YoRHa Slaughter Dance, which has the same frames as the CD ability itself with a 1100% lightning modifier and a 3 turn 60% ATK/MAG break. If you can't get your LB and have no breaks up, this is a good alternative, though you should be fine.

    With all of her new additions 2B can be used with TDH Spears / Large Swords or most notably Fixed Dice and True Dualwield. Her Dualwield build is a lot better if you use her as a breaker. She will still deal a lot of as a TDW unit but can maintain her LB very easily due to proccing True Charge Blade twice thus 18 LB crysts per turn as well as her LB having breaks. Without her own weapon the LB will not have breaks.
    With TDH FD we have a damage monster mostly focusing on burst. Her LB burst is huuuuuuge with a 2800% modifier, really high ATK, 100% imperil + imbue as well as the FD variance, but because of that isn't as reliable. It needs setup and can be dangerous due to the FD rolls.

    Be aware though, if 2B dies early on you will lose access to her best abilities.


    Side-Notes:
    2B has a JP version, but is different than ours
    .
    2B as a breaker will likely always be useful even though I do think as dedicated breakers she does worse than the others, but I will elaborate on Loren VS her in the comparison section.
    Auron as a breaker also has early buffs, has fire and wind imperils, can chain with AT frames and can be used as a finisher or even used with a dupe and chain their LBs, too. As a breaker Auron is pretty much the advanced version of the 2B you are seeing now with different elements but sadly without that incredible LB fillrate move in return for chaining partners. HT Lid 7* will have higher breaks and if you really only need breaks, she might be better, too. Pretty much any future breaker is a better option, especially Fina / Lid, even Machina against ST enemies is a more desireable choice AS LONG as you are running one 2B. With two copies of 2B it's a different story, though Edgar and Auron will beat her in that and Fina / Lid can grant everyone in your team a chaining move, so that niche will become less important, too.
    That does not mean that 2B will be bad, not even close. Her level of breaks will always be good even if the competition will have more tricks up their sleeves or simply higher numbers. Even with one 7 star copy of hers she is good and her current state is fantastic. All of that is already ahead of 2B's 7 star version in JP in their metagame.


    Best in Slot:
    We are looking at two different builds here: A TDW build that we will use for her as a breaker and a TDH FD build for pure damage. Keep in mind that the breaker build is still really high up there in damage output. If you have IW enhancements on the TDW builds you can even free up a slot for killers without losing ATK as she hits the 400% cap perfectly.
    Tonitrus (120 ATK, Lightning)
    Virtuos Contract (130 ATK, 20% MP)
    Prishe's Hairpin (45 ATK, 10% HP/MP)
    Hyoh's Clothes (28 ATK, 42 DEF, 30% ATK)
    Colorful Lei x2 (90 ATK, 20% TDW)
    Hero's Vow - Dark (60% ATK, 50% LB fillrate)
    Large Sword Mastery (50% ATK)
    Katana Mastery (50% ATK)
    Proud Fencer (40% ATK, 20% HP)

    Stats with Titan 3*:
    9197 HP
    622 MP
    2155 ATK
    466 DEF
    364 SPR
    Fixed Dice (1 ATK, x1.2~6.5 variance)
    Prishe's Hairpin (45 ATK, 10% HP/MP)
    Hyoh's Clothes (28 ATK, 42 DEF)
    2x Marshal Gloves (80 ATK, 100% TDH, 4 Auto LB)
    Swift Hunter (25 ATK, 50% TDH)
    Buster Style (100% TDH)
    ADV 5 (40% ATK/DEF/SPR)
    Instinctual Guard (40% ATK)

    Stats with Titan 3*:
    8131 HP
    554 MP
    1574 ATK
    488 DEF
    450 SPR


    Arena:
    2B is pretty mediocre in the Arena
    . She doesn't have great AoE options innately without any W / T-cast capabilities. Her barrage move in theory is fantastic for the arena but locked behind her CD ability, which would make her quite slow and thus pretty mediocre. Often enough you want to kill the enemy on Turn 1 and not sit around. Also makes it more annoying for reload strategies.




    2B [​IMG] Damage Output
    - Damage Comparison -


    Let's take a look at both her FD and TDW build. KEEP IN MIND that her TDW build is meant to keep up her fullbreak!

    100% ATK buff: 2295 | 2305
    250% ATK buff: 2700 | 2710
    Assuming spark chains
    Assuming 50% external imperil

    Turn 1: 0
    Turn 2: [ 2700^2 x 12 x 3.7965 + 2710^2 x 4 x 12 ] x 1.5 = 1,026,951,930 (TCB)
    Turn 3: [ 2700^2 x 12 x 3.7965 + 2710^2 x 4 x 12 ] x 1.5 = 1,026,951,930 (TCB)
    Turn 4: 2700^2 x 28 x 3.4225 x 1.5 = 1,047,901,050 (LB)
    Turn 5: 2700^2 x 7 x 1.15 x 1.75 + 2710^2 x 7 x 1.15 x 2 = 220,937,885 (TCV)
    Turn 6: [ 2295^2 x 12 x 3.7965 + 2305^2 x 12 x 4 ] x 2 = 989,960,649 (TCB)
    Turn 7: 2295^2 x 28 x 3.4225 x 2 = 1,009,478,011 (LB)

    Average: 760,311,636
    -> 25% higher than Hyoh 10 Turn Rotation ( 607,120,398 )
    -> 19% higher than Dracu Lasswell ( 637,756,429 )
    -> 17% higher than TDH FD Nyx ( 649,132,295 )
    -> 8% lower than Lenneth ( 824,698,869 )
    -> 29% lower than DH Kurasame ( 1,058,075,089 )
    -> 38% lower than TDH Kurasame ( 1,223,528,227 )

    100% ATK buff: 1844
    250% ATK buff: 2249
    Assuming spark chains
    Assuming 50% external imperil

    Turn 1: 0
    Turn 2: 2249^2 x 3.85 x 6 x 3.721 = 434,760,981 (TCS)
    Turn 3: 2249^2 x 3.85 x 7 x 1.15 x 1.5 = 235,140,143 (TCV)
    Turn 4: 2249^2 x 3.85 x 12 x 3.7965 x 2 = 1,774,329,553 (TCB)
    Turn 5: 2249^2 x 3.85 x 28 x 3.4225 x 2 = 3,732,253,415 (LB)
    Turn 6: 1844^2 x 3.85 x 15 x 3.667 x 2 = 1,440,173,208 (YoRHa Sword Dance)
    Turn 7: 1844^2 x 3.85 x 11 x 3.667 x 2 = 1,056,127,019 (YoRHa Slaugher Dance)

    Average: 1,238,969,188
    -> 92% higher than Hyoh 10 Turn Rotation ( 607,120,398 )
    -> 83% higher than Dracu Lasswell ( 637,756,429 )
    -> 80% higher than TDH FD Nyx ( 649,132,295 )
    -> 42% higher than Lenneth ( 824,698,869 )
    -> 10% higher than DH Kurasame ( 1,058,075,089 )
    -> <1% higher than TDH Kurasame ( 1,223,528,227 )

    Yeah, while Kurasame is a hybrid unit I still included him because it's interesting to compare. Other than that 2B is easily the highest damage dealing physical chainer and even though my numbers on A2 aren't final, she won't be higher either. As a TDW chainer she isn't as high as FD, but can maintain her LB break at all times making her a really really strong support chainer. Her TDH FD burst is also by far the highest we have right now. But FD is a very controversial weapon.




    2B [​IMG] VS [​IMG]Loren
    • 2B has higher survivability
    • 2B has a self 250% ATK/DEF buff on CD
    • 2B has way higher base modifiers
    • 2B's LB has a way higher modifier
    • 2B has a 100% lightning imperil (unlock)
    • Both have a T1 70% AoE fullbreak on CD
    • Both have a LB 74% AoE fullbreak
    • Loren has an AoE 200% LB fillrate buff on CD break
    • Loren has 50% ST / AoE breaks on demand
    • Loren chains with Onion Slicer / Aureole Ray
    • Loren has a 79% wind / lightning / holy imperil on LB
    It comes down to one simple question: Are you running 2B as a "support" chainer or just a single copy? If it's the latter, Loren is definitely the better choice. As a pure support 2B focuses on breaks and one lightning imperil, that's it. Whereas Loren has LB fillrate buffs, has breaks always on demand in case something happens, Loren can always back breaks up. Both can get their LB easily and if you were to run two dupes of both for chaining + breaking I do have to say that 2B is a lot lot higher than Loren is damage wise. Loren also has the luxury in GL of chaining with many different units such as Malphasie, Viktor, Lilith, etc., which can make her an interesting slot.
    As two copies 2B wins.
    As a single copy Loren wins.


    Trust Master Reward:
    Her TMR isn't great anymore. Its ATK stat is the exact same as a trial katana from Aldhafera, which is easy, too, while that Katana grants DW. It is a free TMR though from the raid moogles and you'll grab it either way. You really want it if you use 2B as a breaker.


    Super Trust Master Reward:
    2B's
    STMR is huge for TDW units. 80% ATK with 3 conditional weapons and a great 50% human killer? Yes please. However, if you are planning to use her for breaking + chaining you might want to keep two 7*s as it's not a gamechanging STMR. Or if you really are a whale you can keep two of them and use them for TDH LB chaining. Great STMR, but not a necessity by any means.


    Conclusion:
    2B is a fantastic unit in GL
    .
    When we got the early NieR announcements I already suspected from her preview that she will get Loren's breaks. It was pretty obvious and thus I was surprised that many were screaming about a nerfed 2B. Rather complain first /s.
    Metawise 2B is in a way better spot in GL than she was in JP. Currently she is a top tier damage dealer once again with incredibly high burst damage coming from her LB with TDH gear. It doesn't need FD, but FD is a massive damage increase. For whales Bahamut Tear + A Lion's Heart will also be an incredible combination. At the same time she can work as a strong damage dealer + breaking on Loren level. It isn't as reliable as Loren, but it's still really safe as long as 2B doesn't die.
    Even in the future when 2B's damage starts to fall off her breaks are still serviceable, which is another quality that can't be said about JP's 2B version.
    All in one her upgrades really pushed her high up in both damage dealing and breaking. Her only issues are dying and no chaining partners, but her LB can be chain capped quite easily so even for that she can be used in 10 man trials.
    Great unit.

    [​IMG]

    Character Design: 8.5/10
    Sprite: 7/10
    Chainer: 9.5/10
    Breaker: 9.5/10
    Trust Master Reward: 4/10
    STMR: 9/10
    Arena: 5/10
    Limit Burst: 9.5/10
    Future Proof: 8.5/10
    Free 2 Play: 9/10
    Pay 2 Play: 9.5/10
    Personal Rating: 9/10
    Optimal Rating: 9.5/10


    [On-Banner Reviews]
    [​IMG]A2 (5*)



    No NieR for me, stay away with the fanservice tyvm


    Memel0rd out
     
    Last edited: Nov 27, 2018
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  2. Sexwulf

    Sexwulf "Hall of Fame" Member

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  3. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    I like how only one LB hits the rat.
     
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  4. Sexwulf

    Sexwulf "Hall of Fame" Member

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    Regarding no chain partners:
    Gravaton Cannon chains very well with Octolash with no breaks.

    80-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10
    42-10-10-10-10-10-10-10
     
  5. TLA

    TLA ActivelyDepressedParrot VIP

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    I use both Loren and 2B in the same team, interchanging chain partner depending on friend unit. It do be like dat sometimes
     
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  6. Milcja

    Milcja Ascended Member Supporter

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    Thanks for the review! However I’m still a little confused. It seems like she still needs a dupe to get the best dmg as both breaker or FD DD.

    If I only have 1 7* 2B, how should I use her to get the best out of her kit?
     
  7. Yunny

    Yunny Ascended Member Supporter

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    I missed the thing about her True Charge Blade and how it gives her some LB gauge - that should definitely help with keeping her LB up.
     
  8. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    just use the same stuff as in her damage dealing rotation. You want to keep up the LB and the best way to do it is through her barrage move.
     
  9. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Her barrage move increases her LB gauge by 3 each cast. Since you will cast it three times this means you will get 9 crysts. With DW this procs twice thus 18 crysts, so after 2 uses you have her LB up 100%.
     
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  10. Arnatuile

    Arnatuile Wolf of Lapis Street. Proud Evade user. Staff Member Moderator VIP Supporter

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    Just one observation. Referring to 2B:
    "Her TDH FD burst is also by far the highest we have right now."
    Are you talking about the highest possible roll of FD there or about the calculations you did for her LB turn with the average FD roll? Because, if the latter is the case, then the calculator seem to think BiS TMR Kurasame can reach way higher burst, namely around 6.3 billion of fake damage (take the average damage spit out by the calculator and multiply it by 3.667, the chain modifier for that triple zekken).
     
  11. Yunny

    Yunny Ascended Member Supporter

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    Oh right, yeah I understand what it does. I just meant that I overlooked it the first time I was looking at her kit. That's a good point though - I remember X on Youtube also pointed this out which reminded me.
     
  12. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    I am talking about her average roll. Did you forget 2B's 250% ATK buff? Also keep in mind that the damage calculator in the builder takes level correction and variance correction into account.
     
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  13. Arnatuile

    Arnatuile Wolf of Lapis Street. Proud Evade user. Staff Member Moderator VIP Supporter

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    I just used your numbers. You give her 3.7 billion of fake damage in your calculations during her LB turn. If you take the number the calculator gives for the average damage in the "build calculated value" in the link i provided and multiply that for the chain modfier, you get way higher numbers than 3.7 billions.
     
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  14. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    I can't recreate these numbers imo, if I put in the same numbers as yours on a new page I get that 2B is 37% higher with her LB. Your build also has a dupe Marshal Glove :p. Idk what you changed on your builder, but for me it's correct.
     
  15. Arnatuile

    Arnatuile Wolf of Lapis Street. Proud Evade user. Staff Member Moderator VIP Supporter

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    Well, you talked about highest burst, so I am allowed to set up kurasame for the highest burst possible without using stmr's, right? I used 250% atk/mag buff, 100% ice imperil and ice imbue, and asked the builder to maximize triple zekken - twilight rain damage with those variables (those parameters can be reached with ice magic unleashed, then lb, then triple zekken even if kurasame doesn't have his TMR, so there is no need to equip his TMR). Then I took the builder average damage and multiplied by 3.667 which should be the chain modfier with that triple zekken. The calculator should not be taking into account the chain modifiers already, right

    EDIT: I tried to run 2B FD bis through the builder damage calculator with 250% atk buff, 100% lightning imperil and lightning imbue and got that 2B is indeed stronger than the proposed Kurasame's burst. My issue/mistake/confusion was due to the fact that there seems to be a different way the builder (or my understanding of the builder) and meme make the computations, since the orders of magnitude between what Meme and what the calculator computed are pretty different. For example, the calculator gives 2.21 billions of average damage of 2B LB under the above conditions. Multiplied by the chain modifier of her lb (3.4225), that gives roughly 7.5 billions of damage, against the 3.7 billions showcased by Meme (which, again, explains my previous misunderstanding). Not sure what the issues are, but I am now satisfied :D
     
    Last edited: Nov 24, 2018
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  16. Milcja

    Milcja Ascended Member Supporter

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    Will her LB be able to partially chain with any unit or “hop on” any other chains? Like 2 Hyohs LB for example
     
  17. Nina

    Nina Eyes on Me Staff Member Moderator VIP Supporter Account Trade Moderator

    Messages:
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    That poor little spider. May he rest in peace.
     
    Ender and Memel0rd like this.
  18. Neoexdeath2020

    Neoexdeath2020 "Hall of Fame" Member Supporter

    Messages:
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    Joined:
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    Global ID:
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    Leads:
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    I'd probably pull for 2B if she wasn't limited.

    And if I didn't watch @Dyer sink ~200k lapis into the banner with zero on-banner rainbows (excluding the 4 guaranteed).
     
    Sarutobi likes this.
  19. Sexwulf

    Sexwulf "Hall of Fame" Member

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  20. Krota

    Krota Ascended Member Supporter

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    Damnit man....
    I've done two step ups...2 A2's lol. All I wanted was my second 2Booty. Now I'm torn if Ishould keep going because having a limited time unit stuck at 6 stars is beginning to bother me lol.
     
    Redtide likes this.

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