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Unit Review: Atoning Dragoon Kain (Final Fantasy IV)

Discussion in 'Unit Reviews' started by Memel0rd, Jun 7, 2018.

  1. Memel0rd

    Memel0rd Passedl0rd Staff Member Administrator Forum Manager Arena Runner-Up VIP Supporter

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    A young dragoon who appears in the tales of a blue planet watched over by two moons. Kain is the commander of the Kingdom of Baron's elite squadron known as the Dragoons. Not only is he Cecil's best friend, but also his amicable rival. He is extremely proud and has a strong sense of justice, but lacks the ability to express his emotions well. Disappointed with the unjust actions of the king, both him and Cecil leave Baron and go their separate ways. However, upon reuniting with one another he challenges Cecil to a duel, and continues behaving rather strangely henceforth.
    Edgy Dragoon... Takes his helm off.... Still can't see his eyes. This is true edgyness.


    Atoning Dragoon Kain Review by Memel0rd

    [​IMG]
    In-Game Sprites:
    [​IMG] 5*
    [​IMG] 6*

    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate weaknesses | No innate resistances
    Trust Master Reward: Dragoon Helmet (Helm) - +40 ATK, +28 DEF, 20% Water/Wind Resistance


    6* Stats at Lvl. 100:
    HP: 3653 (+390) Mag: 115 (+26)
    MP: 155 (+65) Def: 135 (+26)
    Atk: 155 (+34) Spr: 119 (+26)


    6* Limit Burst:
    Dragon's Bane (Base / 20 LB-Crysts): 1-Hit Physical damage (4.5x) with ignore DEF (50%) to one enemy
    Dragon's Bane (Max / 20 LB-Crysts): 1-Hit Physical damage (5.7x) with ignore DEF (50%) to one enemy


    5*: Lvl 1 Lance (10 MP / 1-Hit / 1-Hit) - Physical damage (0.8x) as HP drain (20%) to one enemy
    Physical damage (0.3x) as MP drain (10%) to one enemy

    5*: Lvl 20 Darkness Thrust (28 MP) - Remove all status effects from one enemy
    Decrease dark resistance (50%) for 3 turns to one enemy

    5*: Lvl 40 Aqua Thrust (28 MP) - Remove all status effects from one enemy
    Decrease water resistance (50%) for 3 turns to one enemy

    5*: Lvl 60 Air Thrust (28 MP) - Remove all status effects from one enemy
    Decrease wind resistance (50%) for 3 turns to one enemy

    6*: Lvl 20 Piercing Darkness (50 MP / 14-Hit) - Physical damage (3.5x) to one enemy
    Decrease dark resistance (50%) for 5 turns to one enemy
    Add dark element to physical attacks for 5 turns to caster

    6*: Lvl 33 Dragon Dive (13 MP / 1-Hit) - Physical damage (2.1x) with jump delay (1 turn) to one enemy

    6*: Lvl 40 Piercing Aqua (50 MP / 14-Hit) - Physical damage (3.5x) to one enemy
    Decrease water resistance (50%) for 5 turns to one enemy
    Add water element to physical attacks for 5 turns to caster

    6*: Lvl 60 Piercing Air (50 MP / 14-Hit) - Physical damage (3.5x) to one enemy
    Decrease wind resistance (50%) for 5 turns to one enemy
    Add wind element to physical attacks for 5 turns to caster

    6*: Lvl 80 Dragon Raid (20 MP / 1-Hit) - Physical damage (6x) with jump delay (2 turns) to one enemy

    6*: Lvl 100 Sonic Gale (45 MP / 7-Hit) - Physical damage (2.25x) with ignore DEF (50%) to one enemy
    Negate 2 physical damage taken for 3 turns to caster
    Decrease wind resistance (50%) for 3 turns to one enemy
    5*: Lvl 1 - ATK + 20%

    5*: Lvl 16 Dragon Killer+ - Increase physical and magic damage against dragons (75%)

    5*: Lvl 33 High Jump - Increase jump damage (100%)

    5*: Lvl 54 Spear Master - Increase ATK (20%) when equipped with a spear

    5*: Lvl 73 - SPR + 20%

    5*: Lvl 80 Self-Esteem - Increase ATK/DEF/SPR (100%) when HP drops below 20%

    6*: Lvl 1 New Leaf - Increase resistance to poison, blind, and paralyze (100%)

    6*: Lvl 49 Dragoon Spirit - Increase jump damage (120%)

    6*: Lvl 86 - HP + 20%

    6*: Lvl 92 Spear Mastery - Increase ATK (50%) when equipped with a spear


    Pros:
    I dare to say that Kain is pretty good at thrusting. That's what she said.

    Outdated jokes aside, Atoning Dragoon Kain (AD Kain) has solid base stats. Good base HP/DEF and high base ATK is basically everything a damage dealer currently needs. He is one of the few unenhanced units who come with innate 90% ATK once he has a spear equipped, which means AD Kain can reach quite high stats. His equipment selection definitely helps him. Regarding his bulk, he has an additional 20% HP/SPR which is nice to have. Poison, Blind and Para resistance is also included.
    And who would have guessed, AD Kain has a 75% killer against dragons. This affects magic attacks. Who will be the first one to run Mage Kain, I wonder?

    We've basically got all of his traits covered. But we are missing two. In combination with Dragon Raid, a two turn jump with a 600% modifier, these two traits can increase that damage by quite a lot. AD Kain has innate 220% jump boosts, which means Dragon Raid innately already has a 1920% modifier. Quite high, isn't it? We'll get later to that again.

    Talking about his thrusting capabilities *cough*...
    AD Kain has three different Thrust moves. Darkness, Aqua and Air Thrust. All of them have a ST Dispel attached to them while also imperilling their respective element by 50% for 3 turns. This has a very similar playstyle as Elfreeda's Dispel + ST breaks. Thus they are kind of niche, but occasionally might help out.

    Funny enough, AD Kain also has three Piercing moves of the same responding element. Each one of them is a 350% modifier. But there's more to that. All of them imperil their respective element by 50% and imbue it onto his physical attacks for 5 turns! Almost negating the need for elemental weapons and also having a nice synergy with the Stoss Spear.
    GL did change these abilities "slightly" up. They gained 3 hits to go up to a total of 14 hits. And guess who has 14 hits?
    Lila! Yes, indeed, AD Kain is now capable of perfectly chaining with Lila's Heaven Shift! Many people have been looking forward to a Lila chaining partner and here he is. Finally you can perfectly chain Lila in 10 man trials. There's a catch to it though that I will talk about later on as well.

    Lastly AD Kain has one last move that's worth talking about. Sonic Gale.
    This one compared to the others is a 450% 7-Hit modifier that doesn't only imperil wind by 50%, but also grants AD Kain 2 100% physical dodges. This can be very helpful if the enemy deals heavy AoE physical damage and you are only using a magic tank. Or even for ST attacks if you don't run a provoke tank.
    And GL gave this ability ANOTHER buff, just like the previous one! This time AD Kain is able to perfectly chain with Aileen and thus Explorer Aileen, Camille and Lara Croft. So if you pull AD Kain, you are very likely to have some sort of chaining partner. You can also easily swap between elements with an Aileen partner due to both of them having different imperils. Earth and wind spears are quite strong.

    EDIT: Currently he can NOT chain with any of them due to different attack animations. Hoping for a fix.


    Cons:
    Even though he looks really badass, I do have to adress his cons.

    In the current meta MP isn't much a huge deal as long as you don't have a crazy MP consumption, but AD Kain does have noticeably low MP while also not having any innate MP refreshs. His abilities cost 45~50 MP per turn so if you do not run a bard for whatever reason or any MP battery, you will run out of MP very fast.
    Though AD Kain has Lance, not A lance but Lance, the ability to leech the enemy's MP. Awful joke...

    You might have noticed that he doesn't have too many abilities in his kit. So if I'm only talking about these very few specific things... well you now know why.

    Obviously his Dragon Raid is flawed due to being a jump. Yes, it can reach a very high modifier, but you can't properly jump cap unless you have Ang. And even then the numbers aren't high enough for AD Kain to top current finishers simply because his Dragon Raid doesn't take a total amount of 2 turns, but 3 turns. This drops its average damage by a lot. Imo this isn't really worth using.

    His Piercing abilities could have been so good. And I'm serious. They actually have two major flaws.
    Firstly, their modifiers are very outdated. 350% modifiers you can find on units like Camille, but AD Kain is a fresh 5* that's being released. Even units with 500%+ modifiers struggle to keep up with other meta chainers so I do wonder why they decided to not give him a boost. 350% modifiers as you will see later on will deal a low amount of damage even though AD Kain has high ATK and this very neat imperil + imbue combination.

    Which leads me to my next point: AD Kain and Lila work weirdly with each other. AD Kain ALWAYS imbues with his moves, it is not optional. This means AD Kain as a Lila chaining partner has to attack with dark, wind or water moves. Lila mainly focuses on Fire, Lightning, Dark and occasionally Light. You can easily run both with dark element, that is true. However, dark is an element that mostly gets ignored due to many (not all) enemies being resistant against it.
    You can possibly run a two elemental combo where AD Kain equips a thunder weapon or whatever. I don't really think that's a good thing though, the chances of the enemy resisting it are quite low.
    Or you sacrafice a high amount of SPR from Lila in order to equip her with a wind or water knuckle. That would lower your damage though and the Piercing moves already don't deal a lot of damage. If you desperately want to use Lila or you don't have any other solid chaining partners, it will still work out. But averagely these chain partners together lose out on a lot of damage due to AD Kain's low modifiers.

    His Limit Burst doesn't really do much for him. I agree, with TDH it can deal a good amount of damage. But it's only damage and for a finisher it isn't that high, especially considering that AD Kain has no LB Supportive traits in his kit and it also takes 20 crysts. You should probably skip his LB.


    Side-Notes:
    AD Kain
    (aka. Helmless Kain) has a 7* in JP. Enhancements will probably arrive very soon in his case.
    Outside of not having the GL upgrades in JP, his 7* gets a few interesting additions. Once you equip his own TMR, he gets 30% TDW or 50% TDH. But you will go for the True Dualwield build in his case. His old abilities also all gained an ok boost, only Sonic Gale got a stronger boost and even then, it can't chain with anyone other than himself (correct me if I'm wrong). This will be different for GL, too.
    Helmless Kain is able to perform timed jumps. He has a 1 turn timed jump with a 580% modifier. Once stacked up with jump damage gear it can become quite strong. Duke and Flammie are his only real competitors, in GL we might see timed jumps on Reberta, too. His CD ability can be used as a finisher, but it has a high CD and isn't available on turn 1. Though it does have a 2000% modifier.
    Overall his playstyle barely changes and I haven't seen many people use him. He certainly isn't a real meta unit. However, his enhancements might be just around the corner. I suppose they could give him even more jump boosts and his chains stronger. I can't really say much about him because I just don't know anyone who has been using him at all.


    Best in Slot:
    There are many different builds you can use with him. I will use a wind DW build, a highest ATK DW build (for dark chaining with Lila since that's technically the highest potential) and a jump build. Also I swear I will include Ifrit 3* soon, though I might wait until 7 star. The % numbers won't change a lot from using Ifrit and would only give TDH units a slight boost due to damage variance.

    Overall where a unit stands should not vary really from using Ifrit 3* compared to Bahamut other than me having to rerun all numbers.
    Ventus (125 ATK, Wind)
    Masamune (150 ATK)
    Dragoon Helmet (40 ATK)
    Cloud's Uniform (15 ATK)
    Genji Glove (10% ATK, DW)
    Desch's Earring (45 ATK)
    Dragoon's Pride (60% ATK)
    Sworn Six's Pride - Wind (50% ATK)
    Katana Mastery (50% ATK)
    ADV 5 (40% ATK)

    ATK with Bahamut:
    1195

    ATK with Dragon Whisker (max ATK):
    1208
    Stoss Spear (140 ATK, 100% jump boost)
    Dragoon Helmet (40 ATK)
    Cloud's Uniform (15 ATK)
    Marshal Gloves x2 (80 ATK, 100% TDH)
    Buster Style (100% TDH)
    Dragoon's Pride (60% ATK)
    SSP-Wind (50% ATK, 25% Jump Boost)
    ADV 5 (40% ATK)

    ATK with Bahamut:
    1531

    Total Jump Boost: 345%


    Arena:
    AD Kain
    has not a single AoE hitting move, mediocre status ailment protection, average HP. He's really not worth using in the Arena at all.




    Atoning Dragoon Kain [​IMG] Damage Output

    Simply calcing the damage for his three different abilities + their build.
    Assuming 100% ATK Buff
    ATK post buff: 1247 | 1259
    Not assuming spark chains

    Average Chain Modifier (Piercing XY): 3.41
    Chain breaks (Not assuming animation cancel trick)

    Turn 1: 1247^2 x 3.5 x 3.41 + 1259^2 x 3.5 x 3.41 x 1.5 = 46,935,945
    Turn 2: 1247^2 x 3.5 x 3.41 x 1.5 + 1259^2 x 3.5 x 3.41 x 1.5 = 56,215,461
    Assuming 100% ATK buff
    ATK post buff: 1234 | 1259
    Not assuming spark chains

    Average Chain Modifier (Sonic Gale): 2.82

    Turn 1: 1234^2 x 4.5 x 2.82 + 1259^2 x 4.5 x 4 x 1.5 = 62,120,960
    Turn 2: 1234^2 x 4.5 x 2.82 x 1.5 + 1259^2 x 4.5 x 4 x 1.5 = 71,782,847

    With Artisan + Aileen's Imperil:

    Turn 1: 1244^2 x 4.5 x 2.82 x 1.75 + 1259^2 x 4.5 x 4 x 1.75 = 84,296,957
    Assuming 100% ATK buff
    ATK post buff: 1720

    Turn 1: 1720^2 x 1.3 x 3.5 = 13,460,720
    Turn 2: Jump up
    Turn 3: Remain in the air
    Turn 4: 1720^2 x 1.3 x 26.7 x 1.5 = 154,029,096

    Average: 41,872,454
    This is... bad.
    His highest potential comes from utilising Aileen as a chain partner. His damage that way is actually quite decent.
    Using him as a Lila chain partner just leads to... awful damage.




    Atoning Dragoon Kain [​IMG] VS [​IMG] Enhanced Reberta
    • AD Kain looks edgy
    • AD Kain has slightly higher base ATK
    • AD Kain can imbue 3 different elements while imperilling
    • AD Kain can perfectly chain with Lila and Piledriver Family
    • Both are dragoons and chainers
    • Reberta has higher ATK passives (40%)
    • Reberta can imperil three different elements by 50% / 75%
    • Reberta can perfectly chain with Prompto and Sephiroth
    • Reberta's Death Crimson is a 1 turn jump instead of 2 turns
    • Reberta's Death Crimson can perfectly chain with a dupe
    • Reberta has 30% higher innate jump boost
    Reberta can actually work as regular chainer quite decently while also being a quite strong jumper. While both have certain different aspects, in the end both heavily focus on damage output and I will compare their regular chaining damage and their jump damage in Reberta's calcs.
    Assuming 100% ATK buff
    ATK post buff: 1257 LH | 1272 RH
    Assuming spark chains

    Average Chain Modifier (Mystic Thrust): 3.31
    Average Chain Modifier (XY-Breath): 2.2

    Turn 1: 1257^2 x 5 x 3.31 + 1272^2 x 5 x 4 = 58,509,490 (Mystic Thrust)
    Turn 2: 1257^2 x 2 x 2.2 + 1272^2 x 2 x 2.2 x 1.75 = 19,410,692 (XY-Breath)
    Turn 3: 1257^2 x 5 x 3.31 x 1.75 + 1272^2 x 5 x 4 x 1.75 = 102,391609 (Mystic Thrust)
    Turn 4: 1257^2 x 5 x 3.31 x 1.75 + 1272^2 x 5 x 4 x 1.75 = 102,391,609 (Mystic Thrust)
    Turn 5: 1257^2 x 5 x 3.31 x 1.75 + 1272^2 x 5 x 4 x 1.75 = 102,391,609 (Mystic Thrust)
    Turn 6: 1257^2 x 5 x 3.31 x 1.75 + 1272^2 x 5 x 4 x 1.75 = 102,391,609 (Mystic Thrust)
    Turn 7: 1257^2 x 5 x 3.31 x 1.75 + 1272^2 x 5 x 4 x 1.75 = 102,391,609 (Mystic Thrust)
    Turn 8: 1257^2 x 5 x 3.31 x 1.75 + 1272^2 x 5 x 4 x 1.75 = 102,391,609 (Mystic Thrust)

    Damage (Turn 1-8): 86,533,729
    -> ~ 17% higher than Sonic Gale AD Kain
    -> ~ 35% higher than Piercing XY AD Kain
    Assuming 100% ATK Buff
    ATK post buff: 1230 LH | 1184 RH
    Assuming Spark Chains
    Assuming 1 out of 4 Reberta Jump finishers (requires averaging 2 rebertas, thus huge terms, my apologies)

    Average Chain Modifier (Death Crimson+): 3.21
    Average Chain Modifier (Mystic Thrust): 3.31
    Average Chain Modifier (XY-Breath): 2.2

    Turn 1: 1230^2 x 5 x 3.31 + 1184^2 x 5 x 4 = 53,458,716 (Mystic Thrust)
    Turn 2: 1230^2 x 2 x 2.2 + 1184^2 x 2 x 2.2 x 1.75 = 17,817,496 (XY-Breath)
    Turn 3: ---
    Turn 4: { [ (1230^2 x 7 x 3.21 x 1.75) x 2 ] + [ (1230^2 x 28.875 x 4 x 1.75 + 1184^2 x 28.875 x 1.75) + (1230^2 x 28.875 x 1.3 x 1.75 + 1184^2 x 28.875 x 1.6 ) ] } / 2 = 354,168,936 (Death Crimson+)
    Turn 5: ---
    Turn 6: { [ (1230^2 x 7 x 3.21 x 1.75) x 2 ] + [ (1230^2 x 28.875 x 4 x 1.75 + 1184^2 x 28.875 x 1.75) + (1230^2 x 28.875 x 1.3 x 1.75 + 1184^2 x 28.875 x 1.6 ) ] } / 2 = 354,168,936 (Death Crimson+)

    Damage per Rotation: 129,935,680
    -> 68% stronger than AD Kain's jump
    Again, my apologies for the huge calculation for Reberta. If we include her most occuring outcome where she finishes 1 out of 4 total finishers by herself, we have to look at two Rebertas and then average it out.
    For now, Reberta is completely outdamaging AD Kain.
    Reberta wins.


    Trust Master Reward:
    This is the good part about AD Kain. His TMR is really strong. A 40 ATK helm only getting topped by Prishe's Hairpin (45 ATK). This is the highest ATK helm currently and even in JP it's the highest ATK Helm TMR. Gilgamesh's STMR is at 45 ATK, so not a huge difference. If you are using units that can only equip helmets or if you don't own Prishe's Hairpin, this is definitely a great addition that you should farm.


    Conclusion:
    Atoning Dragoon Kain
    got the short end of the stick.
    The idea behind his kit is fine. While it is questionable that exactly he got the blessing of chaining with Lila, it's not a massive upgrade. His outdated 350% modifiers are way below the current average and can lead to some weird builds due to mismatching elements. This could have been prevented by boosting his modifiers to maybe 450% - 500%. Sadly it didn't and you can see its damage.
    Sonic Gale on the other hand works quite decently with enhanced Aileen. It doesn't deal crazy damage but this is definitely a decent option. Using him on his own though drops his damage output once again due to outdated modifiers with a mediocre imperil attached to it. If he loses against Reberta in pure chaining damage, he automatically loses to Orlandeau and everybody who's better than him.
    Overall his modifiers are his biggest flaw and those really put him down. He has such a great idea behind his kit. Especially his chains with attached imperil + imbue look very nice.
    If you desperately need a chaining partner for Aileen / Lila or you really want his TMR, go for him. Otherwise he's easily skippable.

    EDIT: Currently can't chain with Lila or Aileen due to different attack animations, which makes him significantly worse. I am hoping for a fix.

    [​IMG]


    Character Design: 8/10
    Sprite: 9.5/10
    Chainer: 7/10 (5/10 without fixes)
    Trust Master Reward: 9/10
    Arena: 1/10
    Limit Burst: 6/10
    Future Proof: 6/10
    Free 2 Play: 8/10
    Pay 2 Play: 6.5/10
    Personal Rating: 7.5/10 (6/10 without fixes)
    Optimal Rating: 7/10

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    Kain looks so cool, I really liked him in the actual game. I was glad to see that he got GE buffs, but he still didn't became that much better. If they just bumped up his modifiers...

    Memel0rd out
     
    Last edited: Jun 9, 2018
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  2. Omnichris

    Omnichris Ascended Member Supporter

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  3. LAFORGUS

    LAFORGUS Ascended Member Supporter

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    Great as Always, but what about his GL buff. i know we havent tested them, but will you Update review once we get them?



    Thanks MEME!
     
  4. Lukahn

    Lukahn Ascended Member

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    I call for a re-count on who wins 'most edgy look'.
     
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  5. Omnichris

    Omnichris Ascended Member Supporter

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    ...damn, that sucks. Poor Kain. I had such hopes!
     
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  6. BigNBald5

    BigNBald5 Baldl0rd Version II - Veritas of the Bald VIP Supporter

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    5th. Damn it. And he looked so cool and his global upgrades looked promising but looks like that was a lie too.

    Smh. Skip Skip Skip to my lou

    I will admit, I will be happy to get him for that helmet, and that ALONE.
     
    Last edited: Jun 7, 2018
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  7. Synsilliusarian

    Synsilliusarian Well-Known Member Supporter

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    Too bad. I've never liked jumpers much in FF due to attack delay and all that. But Reberta was my first true chainer and I've used her quite a lot so I've grown very fond of her. And Crimson Death can be so devastating. I was really hoping for a cool new jump unit that would potentially bring down some of the stigma on the jumpers, but it seems the producers of FFBE just don't really want to make them great. It's quite sad, really, as some really cool characters are made not really unusable for it.

    Btw I liked the ending verdict gif. You should make it a thing.
     
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  8. aa25

    aa25 Ascended Member

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    Thanks for the review. Still gonna pull for him. I have eAilleen and ExAileen up and running. Both Artisan and Ventus are also ready. He seems to be a perfect fit to my team for 10-man trial. Plus, he is my favorite character design after all. :)
     
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  9. TheKillingJoke

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    I didn't look him up on the other ffbe pages, so the outcome of this review came as a real surprise. Guessed he'd be better. But if even Orlandeau (ok, he can still make great ST Damage and very good chains, despite his "age") there is no real reason for me to pull for him with a few Lorens, Tidusses and other 7* ready toons in my unit pool.

    Feeling sorry for Kain.
    Oh. And Reberta also wins in the Sprite design section! No question about that!
     
    Last edited: Jun 7, 2018
  10. Ultimate Dragoon

    Ultimate Dragoon Ascended Member

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    In other words AD Kayn is no broken so is no good, lol. But I hope his global updates and enh give him enough to be a strong unit (not necessary broke like Lila now or FD TDH users)... Oh well, whales are cruel people (?) D;>
     
  11. Ultimate Dragoon

    Ultimate Dragoon Ascended Member

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    Lol, no... She looks weird with that little red rat behind and a really BIG helm. Just nope
     
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    Donpru Ascended Member

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    Love to have him but not gonna chase after him and just hoping for off banner shennanigans.
     
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    Just yessssssssss, because she wera a helmet, which is critical in a fight with sharp pointy things, also known as "weapons". And the brain of a human being is a critical part in these fights, one might even say it's vital. So big helmet > no helmet. And the red thing is a dragon. A DRAGON. a DrAgOn. Dragons are nearly cats, in terms of behaviour. Badass egoistic killing machines, sleep 16 hours per day, like shiny things and are absolutely adorable. So no Dragon < Dragon. Also she has the nicer colour palette on her sprite.
    Adorable Knitter Kain looks like a wannabe cool 80's gone wrong version of Mercenary Ramza :-P
     
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  15. TheRunawayGirl

    TheRunawayGirl F2P Savior VIP

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    Poor Dragoon...
    I suspected that his chaining moves would chain with Lila's Tojin Combo since it's physical damage, not magic damage.
    While it's great that Heaven Shift got a chaining partner, the fact that it's got low mods is... Questionable.
     
  16. snoman2016

    snoman2016 Member

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    Couldn't you just use the lightbringer and dragon whisker with kain to chain with lila. I don't think both elements need to match and an external light imperil is pretty easy to get if cg fina is your healer
     
  17. Consarn

    Consarn Grounded for life... NOT! VIP Supporter

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    His envisioning spherical units should be a plot point.
    and he needs a viable variant
     
  18. Road Ants

    Road Ants Well-Known Member

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    Helmetless Kain has an awesome TMR helmet.
     
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  19. Magoya

    Magoya The Leading Mustache VIP Supporter

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    I thought he was going to be better with Lila as chaining partners. Either way, I'm skipping Pantene Kain.
     
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  20. Ashlag

    Ashlag Desperatel0rd. Staff Member Moderator VIP Supporter

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    Still note that he is more than decent and pretty versatile in term of elements. But yeah, not that great in term of damages, which are pretty much his main role.
     

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