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Unit Review: Citra (Final Fantasy Brave Exvius)

Discussion in 'Unit Reviews' started by Memel0rd, Oct 14, 2018.

  1. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Japan ID:
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    Leads:
    GL: Kurasame | JP: Akstar
    Rank:
    149
    A beauty who many men in Paladia hoped to one day make theirs. However, legend has it that Citra turned all of them away coldly. Although she was caught in a dilemma for some time when the man she loved didn't requite her feelings, it seems she has finally moved on with her life.
    Gotta be honest here, I'm not a huge fan of fanservice. So don't expect many jokes regarding that.


    Citra Review by Memel0rd

    [​IMG]


    In-Game Sprites:
    [​IMG]5*
    [​IMG]6*
    [​IMG]7*

    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate resistances | No innate weaknesses

    Trust Master Reward: Hero's Vow - Light (Materia) - Increase SPR (60%)
    Increase LB gauge fill rate (50%)
    Decrease dark resistance (30%)

    STMR: Badrosa (Staff) - 12 ATK, 110 MAG, 150 SPR, 30% EVO MAG


    7* Stats at Lvl. 120:
    HP: 4605 (+540) Mag: 198 (+40)
    MP: 250 (+90) Def: 142 (+40)
    Atk: 142 (+40) Spr: 198 (+65)


    7* Limit Burst:
    Gleam of Reverie (Base / 27 LB-Crysts): 1-Hit Evoke damage (13.1x) to all enemies
    Decrease resistance to all elements (60%) for 3 turns to all enemies

    Gleam of Reverie (Max / 27 LB-Crysts): 1-Hit Evoke damage (16x) to all enemies
    Decrease resistance to all elements (60%) for 3 turns to all enemies


    5*: Lvl 1 Sorcery Dampener (36 MP) - Mitigate magic damage taken (20%) for 2 turns to all allies
    Increase evocation gauge (2-4)

    5*: Lvl 11 Evocation - Source of Magic (4 Esper Orbs) - Recover MP (150) to one ally

    5*: Lvl 21 Guardian Light (42 MP) - Increase light resistance (100%) for 3 turns to all allies
    Decrease dark resistance (50%) for 3 turns to all allies

    5*: Lvl 80 Evocation - Light of Supremacy (3 Esper Orbs / 1-Hit) - Evoke damage (9x) to all enemies

    6*: Lvl 91 Holy Mind (54 MP / 14-Hit) - Light magic damage (3.5x) with SPR scaling to all enemies
    Increase evocation gauge (2-4)
    Heal (1000 HP, 3.4x) to all allies
    [​IMG]Divine Ruination

    6*: Lvl 100 Evocation - Light of Ruin (5 Esper Orbs / 1-Hit) - Evoke damage (20x) to one enemy

    6*: Lvl 100 Double Evocation (0 MP) - Use Evocation skill twice in one turn

    7*: Lvl 105 Evocation - Rich Source of Magic (6 Esper Orbs) - Recover MP (130) to all allies

    7*: Lvl 105 Evocation - Fierce Light of Supremacy (99 MP , 5 Esper Orbs / 1-Hit) - [6 turns cooldown, available on turn 6]
    Evoke damage (25x) to all enemies
    5*: Lvl 21 - EVO MAG +10%

    5*: Lvl 53 Evoker's Pride - Enable evocation of any esper equipped in party

    5*: Lvl 53 Esper's Knowledge - Increase esper's bonus stats (20%)

    5*: Lvl 60 - MAG + 30%

    5*: Lvl 60 - SPR + 30%

    5*: Lvl 80 Esper's Blessing - Auto-heal (1800 HP, 1x) per turn
    Recover MP (10%) per turn
    Increase LB gauge (2) per turn

    6*: Lvl 1 Shining Purpose - Increase HP (10%)
    Increase resistance to paralyze and petrify (100%)

    6*: Lvl 32 - EVO MAG +20%

    6*: Lvl 32 - HP + 20%

    6*: Lvl 40 - MP + 30%

    6*: Lvl 70 Light Retribution+ - Chance to counter physical / magic attacks (20%) with Light Retribution+ (max 1/turn)
    Light Retribution+ - Decrease light resistance (100%) for 3 turns to one enemy

    6*: Lvl 70 - EVO MAG +30%

    7*: Lvl 101 Truth Seeking Evoker - [Requirement: TMR equipped]
    Increase EVO MAG (50%)
    Increase MAG/SPR (30%)
    Increase esper's bonus stats (10%)

    7*: Lvl 115 - DEF + 20%

    7*: Lvl 120 Staff and Rod Research - Enables dual wielding of one-handed staves and rods
    Increase equipment MAG (20%) when dual wielding
    Increase equipment SPR (20%) when dual wielding
    6*: Lvl 40 Holy (35 MP / 1-Hit) - Light magic damage (2.3x) with SPR scaling to one enemy

    6*: Lvl 40 Ultima (60 MP / 1-Hit) - Magic damage (2.8x) with ignore SPR (25%) to all enemies


    Pros:
    Just to get it out of the way: Citra's best pro is her sprite / chest for a large majority of players.

    Citra's base stats are great for a summoner. Decent HP, high MP/MAG/SPR, though without the trust ability her passives might seem a little lackluster at first. 30% HP/MP/MAG/SPR, 20% DEF and 20% Esper Stats as well as 10% MP refresh alongside 60% EVO MAG and later on in her 7* form even 20% MAG/SPR True Dualwield.
    She is resistant against paralyze and petrification, which makes gearing against status ailments easier.

    Her Trust Ability boosts Citra's stats by quite a lot. Her own TMR grants 60% SPR as well as LB fillrate in return of 30% darkness resistance. Once you equip it onto herself she gains an additional 10% Esper Stats, 30% MAG/SPR AND 50% EVO MAG. In total that'd be 30% HP/MP, 60% MAG, 120% SPR and 110% EVO MAG and 30% bonus esper stats. That looks a lot more appealing than Citra without her Trust Ability.

    Similar to Veritas of the Light Citra has a 20% chance to counter any attack with a ST 100% light imperil, which is pretty neat even though Citra herself can't utilise it as much as others. If you have holy damage dealing units though that might be a major boost in damage if you do get it.

    A few supportive moves in your kit are always appreciated and that's the same case with Citra. She doesn't have too many, but the ones she has are still worth talking about.

    Guardian Light is somewhat similar to what Veritas of the Light / Earth have. An AoE 3 turn 100% Light resistance buff, which is neat as light resistance buffs are one of the more rare ones. Not many units have them and there is no light resistance spell version such as Barwatera. It does come with a downside though of decreasing your party's dark resistance by 50%. If you are fighting a boss that deals both holy and dark damage you might not want to use it or time it correctly.

    Citra's next ability already synergyses with her own summoner kit and it's actually a great ability. Sorcercy Dampener is an AoE 2 turn 20% magic mitigation buff and fills your esper gauge by 2~4 randomly, on average 3. 20% magic mitigation might not sound like much but since physical and magic mitigation buffs are quite rare and unless you run seaside nichol not many supports feature them it'd still stack with your generic damage mitigation. 20% less damage even if it's only for 2 turns can be useful from time to time.

    Her last ability that's not tied to the esper gauge is Holy Mind.
    Holy Mind is an AoE 350% 14-hit modifier that scales off your SPR with innate holy element. So far not really impressive. Even though the gap is slightly shorter than a regular 2x Divine Ruination, it can still perfectly chain with them. But that's not too interesting either.
    What really makes this move outstanding is that it also increases your esper gauge by 2~4. On top of the chains you can generate a lot of esper orbs that way. It also has an attached Curaga on it, which might enable you to skip your healer, though I wouldn't rely on it as it's only a single Curaga heal.

    All of Citra's abilities that use up her Esper Gauge she can W-Cast.

    Firstly Citra has two different ways of recovering MP. Either a ST 150 MP recover for 4 Esper Orbs or an AOE 130 MP recover at 7* for 6 Esper Orbs. In general this is a great way of recovering MP as it doesn't cost any actual MP by itself, which makes it especially useful against trials or bosses that like to drain your MP.

    Other than that Citra has three different Evoke Finishers.
    What's an evoke finisher? Basically a finisher that uses evoke damage. Evoke damage takes your MAG and SPR as hybrid stat and hits the enemy's SPR. However, evoke damage has its own damage type which means bosses that are immune to physical and / or magic attacks will still take damage off of them. In return, this means evoke damage can't utilise killers as they do not apply to it. Weapon element will also not be taken into account. Also, all kind of EVO MAG affects it as well. If you have 100% EVO MAG for example you will get an effective 100% damage boost.
    Similar to Yuna, Citra has a weaker AoE move and a strong ST move. Light of Supremacy is an AoE 900% evoke finisher that costs 3 esper orbs, which is fairly cheap. You can combine the AoE finisher with your AoE MP recover for a total of 9 esper orbs.

    Light of Ruin is a ST finisher with a 2000% evoke modifier. It costs 5 esper orbs thus you can't combine it with the AoE MP recover, however if you do have a full esper gauge you can cast it twice in the same turn for a total 4000% mod. With her innate passives that's already a large modifier.

    Her Cooldown ability at 7* costs 5 esper orbs as well and firstly available at Turn 6. It has a 2500% modifier and instead of being ST, it's AoE. If you want to you can combine with with the weaker AoE finisher for a total 3400% AoE hit or with the ST finisher for a 4500% ST finisher. Pretty neat.

    Citra's Limit Burst, while not being as strong in terms of numbers, does have the ability to AoE imperil all elements by 60% even at base. You likely won't max it because you don't gain too much damage out of it, but setting up other units that way might be useful to you as a 60% all imperil can always be used in quite a few occasions.


    Cons:
    Citra's
    kit has a good amount of flaws.

    First up Citra's biggest problem is her entire kit itself.
    Why? This doesn't make a lot of sense. Let me explain though.

    Summoners usually have multiple roles such as Eiko and Yuna being healers at the same time. Eiko is able to cure breaks and even all types of debuffs with her new CD ability, being a strong healer as long as you can spam her LB whereas Yuna was able to be used as an effective healer and even a buffer partially due to her high DEF/SPR buffs on her LB and strong regens.
    What does Citra have? Damage. The damage she puts out as a finisher is currently high, but there are stronger options (spoiler) while Citra also can't utilise killers / elements. In the future while other units can grow even stronger due to e.g. True Doublehand potential, Citra's "growth" isn't as high. Most of the summoner gear is already available with her own STMR as well as Eiko's.
    I'd call her the Cloud of Summoners, though Citra isn't AS one-dimensional as Cloud, so it's a slight overexaggeration.

    "But Citra offers a way of healing." Yes, she does. But it's a single Curaga and if you use two Citras you have two Curagas coming from chains.
    Sounds nice, but that leads me to the next issue. Holy Mind is weak. 350% modifier that can only be used ONCE even with its SPR scaling is not strong. Her imperils are locked behind counters or her LB, which means it's not as reliable or makes her lose turns of chaining. With Lila we already had 1000% SPR chains that worked with Dualwield, just to give you an impression of how low a 350% modifier is. In most fights you will likely still need a healer because her heals not being great. Or you'd sacrifice a lot of damage output to run two Citras. It's great for Story Events though.

    Citra's CD ability is somewhat unappealing due to having a 6 turn cooldown and not the availability at Turn 1. Generally this means you'd have to wait for your big AoE Nuke. For ST you don't have to wait for it, though the difference to her innate AoE finisher is a lot bigger.

    The lack of multiple other role aspects makes Citra feel very lackluster while her finisher potential isn't as high as others while also suffering from the lack of usable killers / elemental weaknesses, which would put other finishers even higher. E.g. equipping Ifrit on your finisher against beasts would already give them a big boost in damage that Citra would not get.


    Side-Notes:
    Citra does have enhancements in JP
    .
    She has now access to Triple Cast and she is also able to triple cast her holy chaining move. It becomes decently strong and that'd mean a triple curaga or rather 6x Curagas with a dupe. Her finishers become stronger and her magic mitigation goes up.
    While others looked upon her enhancements with partially impressed faces, I have not seen any real play of Citra yet (mainly due to the lack of content to use her on), though I still don't see a spot on most teams where she'd be a better option than anyone else. Her main selling point would be the triple cast holy chain, but she still lacks all imperils before her LB or counter proc. As a magic damage dealer she's still inferior to the likes of Elly and Golbez and as a finisher evoke damage, as I explained earlier, doesn't "scale as well" as other units. The current roster of finishers in JP are all way stronger than her if you take a look at units like enhanced Ignacio or enhanced Cid. Even if Citra is able to triple cast her ST finisher for a total 9000% modifier, that still doesn't even nearly scratch Cid's damage output. Or Squall's / Ignacio's / Regina's.
    Citra's enhancements are great and they do fix quite a lot of issues, but the meta also moved on. The meta is not stationary and especially in JP where powercreep lately has been moving in a very fast pace I don't see her high up there, though I might be wrong and Citra turns out to be ridiculously good in the next trial. Sadly, as I mentioned, there is no real content to try her on currently.


    Best In Slot:
    Simple as always: one build with and without STMRs. Though we are trying to max her summon damage, thus highest possible MAG/SPR/EVODMG.
    2x Nirvana (136 MAG, 232 SPR)
    Evoker's Horn (3 DEF/SPR, 15% MAG/SPR, 10% EVO DMG)
    Lotti's Robe (25 DEF/SPR, 30 MAG, 20% MAG, 10% HP)
    2x Magistral Crest (60% MAG/SPR)
    Hero's Vow - Light (60% SPR)
    2x Pure Bred Summoner (80% MAG, 40% SPR, 20% EVO DMG)
    ADV 5 (40% DEF/MAG/SPR)

    Stats with Shiva 3*:
    7316 HP
    569 MP
    394 DEF
    1214 MAG
    1417 SPR

    140% EVO MAG
    2x Badrosa (220 MAG, 300 SPR, 60% EVO DMG)
    Evoker's Horn (3 DEF/SPR, 15% MAG/SPR, 10% EVO DMG)
    Amiculum Nigra (30 DEF, 72 MAG/SPR, 30% MP, 5% MP Refresh)
    2x Betrothal Ring (80 MAG/SPR, 80% MAG/SPR)
    Hero's Vow - Light (60% SPR)
    2x Pure Bred Summoner (80% MAG, 40% SPR, 20% EVO DMG)
    Essence of Summoning (15% HP/MP/SPR, 30% EVO DMG)

    Stats with Shiva 3*:
    7574 HP
    722 MP
    326 DEF
    1366 MAG
    1638 SPR

    230% EVO MAG


    How good is the unit as a 6*?
    Citra
    as a 6* does the job that she's supposed to do fairly nice.
    She will have significantly worse stats and way less EVO MAG, but she can still be used for her holy chaining move for story events quite effectively. She has still access to W-Cast on her evoke damage and the only abilities she does not have are her AoE MP recover and her CD ability, thus she's still a decent evoke finisher even though she loses a lot of stats and the 20% damage boost from levels.
    A fine 6 star even if not the best. I'd still use her for SEs honestly.


    Arena:
    Right now Citra isn't good in the Arena. Her only AoE chaining move is locked to one cast and locked to holy. There are many patriotic recalls on units equipped which means high holy resistance as well as many Awakened Rains that soak up tons of magic damage. Ashe is the better version of Citra in the arena currently and even she is slowly disappearing after such a long time due to all the Ayakas and Awakened Rains just not dying from magic damage.
    Imo I'd not use her.




    Citra [​IMG]VS [​IMG]Eiko
    • Citra has higher base MAG
    • Citra gets bonus esper stats
    • Citra has evoke finishers
    • Citra has an AoE 20% magic mitigation buff
    • Both are summoners
    • Both have 10% MP refresh
    • Eiko has higher base SPR
    • Eiko has way higher SPR/HP passives
    • Eiko has higher EVO DMG (10%)
    • Eiko can AoE cure for a lot of HP and breaks with LB
    • Eiko has 100% innate hightide
    • Eiko can often fully fill your esper gauge with LB
    • Eiko can cure all debuffs with her CD ability
    • Eiko can apply AoE / ST HP barriers
    • Eiko can recover MP while filling esper gauge
    We are looking at a comparison where we sacrifice some of Citra's evoke damage for the capabilities Citra was previously lacking.
    While Eiko won't be at the top of the healer list, she is more than usable as one. I often used Eiko 6* in the latest trials due to Esper Missions and her constant break cures. As long as you can keep up her LB often enough she will be an effective healer. The lack of reraise does hurt, but in return you are able to summon espers such as Fenrir for the AoE mirage or even AoE buffs. Or Golem for the AoE physical 70% mitigation. Eiko can keep up your Esper Gauge at all times: her HP or MP recover grants a good chunk of your esper gauge, her LB instantly fills it up most of the times, her CD move grants HP barriers and fills it up. And when evoking espers, which often are used as a finisher either because of "Finish with Esper" missions or due to slot efficiency Eiko is better than Citra even if it's only by a small amount.
    Eiko has so much more to offer in return of some damage. In actual esper evocations Eiko would deal more damage, only Citra's evoke finishers pull ahead but most of the time it either doesn't matter or isn't worth it to slot her in over Eiko, which leads me to the following conclusion:
    Eiko wins.



    Trust Master Reward:
    Citra's
    TMR is surprisingly strong with 60% flat SPR, 50% LB fillrate and -30% dark resistance. As long as you aren't facing dark damage her TMR is BiS for everyone who likes SPR and the added LB fillrate can be incredibly handy on units such as Zargabaath whose LB is just incredible.
    Obviously if you are running Citra you will also grab her TMR. I can only recommend farming it.


    Super Trust Master Reward:
    Her STMR is really good for any summoner as long as you care about the EVO DMG. Even if you don't use it for that, it has 110 MAG and 150 SPR, which means it'll be great for pretty much any healer or even tank who are using staves. I can only recommend getting it if you have it available, however I wouldn't pull for a fourth Citra if you are close to getting it.


    Conclusion:
    Citra isn't as great as her chest
    .
    Many already knew that she isn't as good as they'd like her to be, but I've seen a bunch of users discussing her and not knowing if she is actually that great or not.
    Her damage output currently is quite high as a finisher. She is delayed due to using your esper gauge and her CD ability especially has quite a long delay before you can actually use it. Damage wise her future is more mediocre than anything.
    What distinguishes Citra as a more lackluster unit is more or less the Cloud Syndrom if you can even call it like that. Her kit is lacking many different tools. The only things she really provides are weak chaining frames with DR chainers while healing and filling esper gauge. Chaining is great, but the DR family is huge and you can't really utilise the chaining frames if you want to use her as a finisher as you'd need a third chainer anyway by then. Her heals on the chain aren't strong enough to sustain your team in many trials and using two Citras over two actual chainers wouldn't be worth it over just bringing a huge solo DPS + actual healer or just two chainers and a regular healer.
    Citra is an interesting "off-meta" pick that can definitely function as a finisher. By no means is she a horrible unit or anything, but keep in mind that my reviews are heavily focused on the meta as it often determines how well a unit fares against others.
    If you want to go for her I'd like to mention that her CG Animation shouldn't be worth 11k Lapis. Yes, even though I disagree with it, the waifu factor is a thing for many players, but if you didn't specifically like Citra for her character or what not, I would not pull. Not even for a large chest, it's only an animation.


    Character Design:
    7/10
    Sprite: I don't even want to rate it /10
    Summoner: 7.5~8/10 (due to the lack of other capabilities)
    Finisher: 8.5/10
    Trust Master Reward: 9/10
    STMR: 9/10
    Arena: 4/10
    Limit Burst: 6.5/10
    Future Proof: 5/10
    Free 2 Play: 8/10
    Pay 2 Play: 8.5/10
    Personal Rating: 7.5/10
    Optimal Rating: 8/10



    [On-Banner Reviews]
    Nope


    I can already imagine getting a good amount of backlash due to the waifu thingy. I just hope this review was still helpful. Even for the ones who would love her to be better.


    Wanna support me?
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    Memel0rd out
     
    Last edited: Oct 15, 2018
    Lyra, CrimCat, Cylian and 47 others like this.
  2. Malpka

    Malpka Ascended Member

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    lol First :)

    Great review and thanks a lot for your work.
    I kinda wanted try for 4 of her for my Eiko, if i get at least one on first 3 steps. Literally got only 3* on banner robe girl out of all first 3 steps :(. Still finishing step up and half price daily gave me 7* one.
    Wasnt really sure what to do with her so went and checked her enhancements.
    Not sure about JP meta right now, but what I've seen there... oh boy.
    Holy mind can be triple casted with 900% modifier and it indeed chains perfectly with DR (checked on dummy with Hyoh 27 chain). Now thanks to your review I know that it also have innate 110% killer applied????? (her innate evo mag). I would presume that she can selfcap with evoke skill from turn 2 onward.
    Imperil would be nice but my first UoC goes for dupe Loren anyway so...

    Another enhancement is +150% Bahamut damage, I guess some people just wanna watch the world burn.

    Also as Holy Mind gets a bonus from evo mag i dont suppose it gets to use killers? @Memel0rd
     
    Last edited: Oct 14, 2018
    Shadows likes this.
  3. Scoustar

    Scoustar VIP VIP Supporter

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    So very this. You're playing online, there are bigger/firmer/better "assets" all over the internet. Save for a useful unit.

    Also thanks for the review Meme ::up::
     
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  4. Benjuu

    Benjuu Ascended Member

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    I get one Citra with some tickets, it's worth to spend some lapis and tickets to get the second? I'm only have one Child Rydia and Garnet. Great review as always meme.
     
  5. Perkele

    Perkele Ascended Member Supporter

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    If I was in that situation with just one Citra, I would just hold on pulling for a second one and just let one come naturally down the line.
     
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  6. Benjuu

    Benjuu Ascended Member

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    The problem is that the next week will be(I hope) a Halloween event and maybe some interesting units will come too
     
  7. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    I wouldn't recommend it. Garnet does the job just fine.
     
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  8. Benjuu

    Benjuu Ascended Member

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    So... It was a troll rainbow for me ::cry::
     
  9. Xhominid The Boss

    Xhominid The Boss Ascended Member

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    Meh, waifu factor won out in the end and I used 3K Lapis, the 30% Rainbow ticket and a few tickets and got 2 Citras and a Queen.

    Never gave a shit about the meta, never will. Nice write up though.
     
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  10. Azor

    Azor Well-Known Member

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    I think Citra is a very good unit but the problem she has is that she is a summoner and summoners have not many options/ways to perform better. I mean there are not many useful TMR or STMR with EVO MAG% and that is what hurts Citra.
    One question @Memel0rd, is Eiko's STMR stackable?
     
  11. JMR

    JMR Ascended Member

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    Personally, I pulled quite hard for her. That's because of how common esper- missions are on trials and story missions, and that they are the ones I usually struggle with most. Garnet can work well, but I tend to get into trouble with how frail she is, and I hope Citra will make those missions easier to do.
     
  12. YHEsys

    YHEsys Active Member

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    Got her from today's daily 250RainbowAnimated.

    My Yuna and PS Rydia are ready for 7*, so I will not be lack of 7* summoners and don't need Citra's 7*.

    Frankly I want to get the 2nd Ignis more.
     
  13. Moogle_Whisperer

    Moogle_Whisperer Ascended Member

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    Bummer. I went all in hoping she’d be a great summoner, but looks like I wasted the lapis. She is a cool looking unit, for sure.

    Is there a typo in the first line of the pros section that her “greatest con is her sprite”?
     
  14. Pamijoe

    Pamijoe Member Supporter

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    Haha, You sound pretty upset at all the drooling about her chest. Like c'mon it's just an animation. Anyway great review as always! Definitely not pulling for her, her kit doesn't offer anything that interests me.
     
  15. Xhominid The Boss

    Xhominid The Boss Ascended Member

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    I highly doubt that's the case. Some people just aren't all that into blatant fanservice and I don't really blame him for not really making a massive joke about it(it's pretty obvious that while he does make jokes of it from time to time, it's never to a ridiculous extent as more of just pointing it out).
     
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  16. nox

    nox Ascended Member Supporter

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    "Citra isn't as great as her chest" yeah i usually don't pull on units due to a sprites boobs (ntm i find her sprite ugly, don't get me started personality wise.) Also got yuna 7 star so not concerned! :p
     
  17. Leon3456

    Leon3456 Well-Known Member

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    Meh, I resisted, but the waifu factor wins out for me in the end. And Citra is an absolute knocker. She could be better, but she’s still solid. And frankly, I simply just don’t care much for the meta. I simply pick the units I like and that looks cool. Nice write up though. And thanks for your excellent reviews.
     
  18. House of Anchors

    House of Anchors Ascended Member Supporter

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    There's no reason to like any part of her design, especially after she was established as an entirely different person before (VoL, I mean). Ugh.

    Feeling better about skipping her after reading the review. Thanks for that. ::kupo::
     
  19. Wile E. Coyote

    Wile E. Coyote Well-Known Member

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    Good write up - thanks for the review.

    I agree with the general dislike for "fan service" type units. It cheapens the game to some degree (much like the rewards wheel, but that is a whole other issue).

    Skipped.
     
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  20. Leon3456

    Leon3456 Well-Known Member

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    I get how some can be turned off from the fanservice (although let’s face it, this is a fanservice game). However what I don’t get from some of these comments is how does it “cheapen” the game? And how does her design and pieces of garments establish her personality?
     

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