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Unit Review: Ellesperis (Final Fantasy Brave Exvius)

Discussion in 'Unit Reviews' started by Memel0rd, Nov 18, 2018.

  1. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    The vision of a hemomancer of mysterious origins manifested from someone's emotions. Ellesperis is rumored to have been a shadowy temptress known for her assassinations of unmarried corrupt politicians, and other military leaders.
    I've gotten many questions on how good Ellesperis is. Compared to Beryl she isn't as hyped up for more obvious reasons, but since the amount of people who were wondering how good Beryl actually is, I thought I'd get this out of the way first.


    Ellesperis Review by Memel0rd


    [​IMG]


    In-Game Sprites:
    [​IMG] 5*
    [​IMG]6*
    [​IMG]7*

    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate resistances | No innate weaknesses
    Trust Master Reward: Onimaru (Katana) - 140 ATK, 30 SPR
    STMR: Vampyrism (Materia) - 40% ATK with Katanas / Clothes, +25% physical Human/Demon Killer


    7* Stats at Lvl. 120:
    HP: 4765 (+540) Mag: 154 (+40)
    MP: 210 (+90) Def: 182 (+40)
    Atk: 201 (+65) Spr: 162 (+40)


    7* Limit Burst:
    The Thirst (Base / 26 LB-Crysts): 1-Hit Physical damage (5x) with ignore DEF (50%) to all enemies
    Physical damage (3x) as HP drain (30%) to all enemies
    Recover MP (200) to caster

    The Thirst
    (Max / 26 LB-Crysts): 1-Hit Physical damage (6.45x) with ignore DEF (50%) to all enemies
    Physical damage (3x) as HP drain (30%) to all enemies
    Recover MP (200) to caster


    5*: Lvl 1 Blood Twirl (20 MP / 1-Hit) - Physical damage (2.4x) with HP sacrifice (15%) to one enemy
    Restore HP (800) and MP (20) to all allies, except caster

    5*: Lvl 8 Jaw Dropper (12 MP) - Increase ATK (80%) for 5 turns to caster
    Negate 2 physical damage taken for 3 turns to caster

    5*: Lvl 32 Open You Up (22 MP / 1-Hit) - Physical damage (3.5x) with HP sacrifice (20%) to one enemy
    Decrease DEF (50%) for 5 turns to one enemy

    5*: Lvl 78 Vengeful Blade (25 MP / 1-Hit) - Physical damage (3x) with HP sacrifice (10%) to all enemies
    Heal (1200 HP, 18x) split over 3 turns to caster
    Refresh (45 MP, 0.6x) split over 3 turns to caster

    6*: Lvl 12 Overflow (30 MP) - Grant HP barrier (1500) for 3 turns to caster
    Auto-revive (30% HP) for 3 turns to caster

    6*: Lvl 42 Forced Transfusion (20 MP / 1-Hit) - Physical damage (2.1x) as HP drain (10%) to one enemy
    Physical damage (0.3x) as MP drain (20%) to one enemy

    6*: Lvl 65 Ambidexterity (0 MP) - Use Ellesperis' skills twice in one turn

    6*: Lvl 100 Human Splitter (35 MP / 7-Hit) - Increase physical damage against humans (50%) for 2 turns to caster
    Physical damage (4.8x) with HP sacrifice (20%) to one enemy
    [​IMG]Divine Ruination

    6*: Lvl 100 Demon Splitter (35 MP / 7-Hit) - Increase physical damage against demons (50%) for 2 turns to caster
    Physical damage (4.8x) with HP sacrifice (20%) to one enemy
    [​IMG]Divine Ruination

    7*: Lvl 105 Blood Sacrifice (50 MP / 8-Hit) - Physical damage (4.3x) with HP sacrifice (30%) to all enemies
    Increase ATK (100%) for 5 turns to caster
    [​IMG]Octaslash

    7*: Lvl 110 Hemomancer's Strike (75 MP / 16-Hit) - [4 turns cooldown, available on turn 4]
    Physical damage (12.5x) with HP sacrifice (30%) to one enemy
    Decrease DEF/SPR (70%) for 3 turns to one enemy
    [​IMG]Graviton Cannon

    7*: Lvl 110 Hemomancer's Armor (99 MP) - [5 turns cooldown, available on turn 1]
    Grant HP barrier (3000) for 3 turns to all allies
    Increase LB gauge (100%) to caster
    Restore HP (2000) and MP (50) to all allies, except caster
    5*: Lvl 16 - ATK + 30%

    5*: Lvl 42 Death's Door - Chance to ignore fatal damage (80%) when HP is above 10% (max 1 time)

    5*: Lvl 58 Moribund Killer - Increase equipment ATK (75%) when single wielding any weapon
    Increase accuracy (25%) when single wielding any weapon

    5*: Lvl 64 Unstoppable - Increase ATK/DEF (150%) for 2 turns when HP drops below 41%

    5*: Lvl 70 Desire Incarnate - Increase resistance to blind, confuse, and petrify (100%)
    Auto-cast Charm Resistance at the start of a battle

    5*: Lvl 80 Too Pretty To Hit - Increase physical evasion (20%)
    Decrease chance of being targeted (50%)

    6*: Lvl 5 Way of the Vampyr - Increase HP/ATK/DEF (30%)
    Increase ATK (30%) when equipped with a katana
    Recover MP (5%) per turn

    7*: Lvl 101 Vampyr Mastery - [Requirement: TMR equipped]
    Enable skill: Multidexterity
    Increase physical damage against demons and humans (50%)
    Increase equipment ATK (100%) when single wielding a one-handed weapon
    Increase accuracy (25%) when single wielding a one-handed weapon
    Increase ATK (40%)

    7*: Lvl 115 - MP + 20%

    7*: Lvl 120 Ultimate Blood Dancer - Increase HP/ATK/DEF (20%)
    Increase equipment ATK (75%) when single wielding any weapon
    Increase accuracy (25%) when single wielding any weapon


    Pros:
    Ellesperis
    has good base stats. Decent HP/MP with good DEF and very high ATK on a damage dealer looks promising and so do her passives. A total of 110% ATK with katanas as well as 150% innate TDH at 7* and 50% HP/DEF? Quite bulky for a damage dealer. With an 80% chance to ignore fatal damage above 10% HP can help you out, especially because Ellesperis will have "a few" HP sacrifices on her abilities. On top of that she comes with 20% innate phys evasion.
    Ellesperis is resistant against charm... what a surprise, as well as blind, confusion and petrification. Those are nice resistances.

    Her trust ability is as bad as it's good, though I will elaborate on the former later on. For now her trust ability on her 140 ATK Katana grants her permanent access to Triple Cast for all of her abilities as well as 50% human/demon slayer, 100% DH AND 40% ATK. That TMR ability in a vaccuum is amazing, though as I said we will talk more about it later on.

    Ellesperis has many different abilities that cost her HP. Of course there are several ways for her to regain HP, but you may just want her to intentionally drop below 41% HP due to her 2 turn 150% ATK/DEF buff that you will get. It's really easy to get her to the point where she procs that passive.

    Ellesperis has a bunch of abilities that are nice to have but aren't essential to her performance. For instance Blood Twirl is a weak attack with a 15% HP sacrifice that restores your party's HP by 800 and MP by 20 (except for herself). Or her 50% DEF break, which might be more useful but often enough you will still have a breaker. Might be handy for some events.

    There is one ability though that can be really helpful if you are struggling keeping Ellesperis' HP up due to her HP sacrifices. With Forced Transfusion you can easily get her HP back up and running. It also has a MP drain attached to it, which considering that you are triple casting all the time can be crucial if your supports aren't able to maintain the MP consumption.

    What else does Ellesperis have?
    From here onwards we are mostly looking at various damage dealing abilities.

    Ellesperis has two different moves with pretty much everything the same but one slight difference. Both are 480% ST moves with 7 hits that perfectly chain with Divine Ruination. They cost 20% HP, thus if triple casted you will activate your 150% ATK/DEF buff easily. What differs one from another is their effect. Human Splitter grants yourself a 50% human killer, the Demon Splitter a 50% demon killer. With her innate killers she does hit pretty hard against both demons and humans, which helps her a lot.

    At 7* she gains access to another chain family. One of GL's favourites: Octaslash! It has a 430% modifier with a 30% HP sacrifice and a 100% self ATK buff. Good enough, but what makes it more unique is the fact that Blood Sacrifice is an AoE chaining move.

    Lastly there are her two CD abilities.

    Hermomancer's Strike, available on Turn 4, chains with a family that we don't have yet. It's a ST 16 hitter with a 1250% modifier + 30% HP sacrifice. What's even more important than that is its attached DEF/SPR break with a whopping 70%! If you only run ATK/MAG breaks or generally don't have a breaker this means a huuuuuge damage spike. It's great even though it'd be a lot more efficient if it was available on Turn 1.

    Her last ability is Hermomancer's Armor. Keep in mind, you can include this in your T-Cast. It's available on Turn 1 with a 5 turn cooldown, grants your entire party a 3000 HP barrier and restores others HP by 2000, MP by 50. It's neat to have a strong HP barrier on a damage dealer. It also grants Ellesperis a LB fillrate buff, but her LB isn't particularly strong unless you need its strong HP / MP recovery.


    Cons:
    Ellesperis
    doesn't have too many cons though she also is pretty straight forward to begin with.

    Even with 20% MP and 5% MP refresh, the high MP consumption on Ellesperis can be seen at any point of the fight. Permanent triple cast with additional CD abilities that cost about 2~3x as much MP needs to be sustained by someone. If you don't bring MP recoveries you will have to use Forced Transfusion. It'll drop your damage, which can be annoying.

    Currently there seems to be a chaining issue with Ellesperis, if they will get fixed I will edit this section. Otherwise it'd be a shame. Her Human / Demon Splitter cast frames are shorter than the regular Divine Ruination (0 instead of 40) and her Blood Sacrifice with Octaslash frames has the same issue of having shorter cast frames. This means she won't be able to perfectly chain with these over multiple casts. Let's hope for a fix.

    Two essential cons about Ellesperis though...
    First up it's her weapon choice. Her trust ability is absolutely amazing that pushes her to a total of 150% ATK with 250% DH and perma T-Ability. But her weapon is more than non-ideal. It has no element, it is not 2h and it doesn't work well with her vanilla kit. Why? Because she lacks all sorts of elements on her moves as well as elemental imbues or imperils. Which means you either use Verun's TMR on her, which I will do for her BiS, and run external imperils or add even more babysitting and imbue her.

    Lastly, her modifiers are... quite low. If you hit a human or demon enemy she will be a lot stronger, but for a general review this can't be expected to happen. If you don't face one of either you will end up with a 480% modifier each with no elements, no imperils and no imbues on a 1-h weapon, which makes her significantly worse.


    Side-Notes:
    Ellesperis doesn't exist in JP.

    I've seen a few people mention that once we are getting the TMR ability change which makes STMRs proc the TMR ability instead Ellesperis will be a lot better. Which in a vaccuum is true, but there are two problems. Firstly: This change we will likely not see because it'll be implemented in the next app update in JP. Schedule wise that will take a long time. If we get it earlier we also might be at a point already where Ellesperis isn't that great and if we do get it in 8 months or so she will be way weaker metawise. In 8~10 months there will be beasts such as Akstar, Yuffie and CG Lightning running around with huge modifiers.
    Secondly, even if we might get it in 2~3 months or so you'd still need her STMR. And currently there aren't any 2h Katanas either. The first one (unless GE changes) will be Akstar's, which by then you would rather use on him than on Ellesperis.
    Other than that her future is pretty much determined by how well she performs now and (spoilers) she is decent right now but that won't last too long.


    Best In Slot:
    This isn't as common to see in my BiS builds, but I will actually include Verun's TMR for her to give her a slight edge. It's important to note that if you don't run it and plan on using her as non-elemental chainer you really want spark chains. Non-elemental chains without sparks means a huge drop off in damage.
    Onimaru (140 ATK, 30 SPR)
    Prishe's Hairpin (45 ATK, 10% HP/MP)
    Hyoh's Clothes (28 ATK, 42 DEF)
    Cratfsmen Secret Book (11 DEF, 6 SPR)
    Marshal Glove (40 ATK, 50% TDH)
    Katana Mastery (50% ATK)
    ADV 5 (40% ATK/DEF/SPR)
    2x Raven TMR (40% ATK)

    Stats with Odin 3*:
    8565 HP
    451 MP
    2267 ATK
    544 DEF
    368 SPR


    How good is Ellesperis at 6*?
    She's okay
    .
    Ellesperis will be able to chain with Divine Ruination (hopefully if it'll get fixed). This by current standards isn't as important anymore because we are getting a ton of DR chainers, but it's still good for 10 mans if you have no other options. Just put on an elemental katana on her and you're ready to go. Damage wise she does slightly better than 6* orlandeau, but that's not too hard.


    Arena:
    Ellesperis in the arena has so much potential
    but probably turns out to be bleh. She comes with an innate 75% accuracy with her own TMR, innate human killer and possibly a lot of bulk with 20% phys evasion, 50% HP/DEF and great resistances. She even has triple castable AoE chains! What's her issue then? Her AoE chain costs 30% HP per cast.... so at the end of the chain you have 10% HP left. Yes, you can manage it with a healer etc but it'll likely not be worth it.




    Ellesperis [​IMG]Damage Output
    - Damage Comparison -

    Pretty simple. We are imbuing first and assume someone of your team has a 50% imperil. Crazy Day for its 35% imperil works, too. Works even better if you have someone like Olive, Ignis, Machina or whatever on your team.

    Rotation:

    Fire / Wind / Earth imbue
    -> 3x Human / Demon Splitter
    -> 3x H / D Splitter
    -> H / D Splitter + Hemomancer's Strike + H / D Splitter
    -> 3x H / D Splitter

    ATK post 100% buff: 2533
    ATK post 150% buff: 2666 (oooh)
    Assuming Spark Chains
    Assuming 50% external imperil

    Turn 1: 0 (Verun Imbue)
    Turn 2: [ 2533^2 x 4.8 x 3.1 + 2533^2 x 4.8 x 4 x 2 ] x 1.5 = 512773832
    Turn 3: [ 2666^2 x 4.8 x 3.1 + 2666^2 x 4.8 x 4 x 2 ] x 1.5 = 568035875
    Turn 4: [ 2666^2 x 4.8 x 3.1 + 2666^2 x 12.5 x 4 + 2666^2 x 4.8 x 4 ] x 1.5 = 896404962
    Turn 5: [ 2631^2 x 4.8 x 3.1 + 2631^2 x 4.8 x 4 x 2 ] x 1.5 = 568035875

    Average: 509050108
    -> 16% lower than Hyoh 10 Turn Rotation ( 607,120,398 )
    -> 20% lower than Dracu Lasswell ( 637,756,429 )
    -> 22% lower than TDH FD Nyx ( 649,132,295 )
    -> 39% lower than Lenneth ( 824,698,869 )
    -> 52% lower than Kurasame ( 1,058,075,089 )

    Loses to many of our current top dops, but does get somewhat close to Hyoh. Sadly in my case we are supporting Ellesperis externally, which means if you don't pull that off she will drop off.


    Trust Master Reward:
    Her TMR is fine for DW users. A 140 ATK katana on a TMR is good, though there already is Sasuke's Katana which can be obtained for free with 10 less ATK and innate Dualwield in case your unit did not have an innate dualwield in their kit. Overall it's not bad but due to Sasuke's Katana existing for free there isn't much of a point except for using it on Ellesperis herself.


    Super Trust Master Reward:
    Ellesperis
    ' STMR is a lot better.
    40% ATK with clothes with a 25% human / demon killer is already worth to slot into a physical unit if it applies and you will be able to utilise the killers. An additional 40% ATK with katanas comes, too! This is great for any katana user due to having a total of 80% ATK if both requirements are fulfilled. And it is even better on a future unit such as Akstar. GL likely won't be able to stack Gravie's TMR thus making this STMR a lot better indirectly.


    Conclusion:
    Ellesperis is painfully mediocre
    .
    She is capable of dealing decent damage. Against humans or demons she performs really well but other units can also equip killers, which lessens the advantage she gains from those innate killers. It's still there.
    In many situations Ellesperis will also not be as good as my maths made her look like. I used Verun's TMR as well as a 50% external imperil. You can always use Crazy Day, but the external imperil either way means you have to use up another unit's action each couple of turns. At the same time she will likely drop in damage because she either needs to use her drain to regain the lost HP or have a healer constantly getting her back up to full. It's not a huge deal but when combined with all her previously stated flaws it makes for a unit that needs a decent amount of work to do the job that others could do a lot easier. And probably better.
    Ellesperis is a unit that can work if you want to make her work but the effort you have to put into her compared to others that will perform even better with all of that support and still are the better choice WITHOUT that kind of support is the real issue.
    That being said, she still chains with two different chaining families even though those will likely be non-elemental chains. Again, keep in mind that I'm assuming they will fix the frame issues with her.
    Overall Ellesperis isn't worth to pull unless you really want her. Sadly because the animations and sprites of the fan festa units are great.


    [​IMG]
    I'm sorry, @andyface . When you said it ruined your holidays I can only imagine how you felt.

    Character Design: 7/10
    Sprite: 9/10
    Chainer: 7/10
    Trust Master Reward: 6/10
    STMR: 9/10
    Arena: 8/10 (if you can make her work)
    Limit Burst: 3/10
    Future Proof: 4.5 + ?/10 (possible enhancements)
    Free 2 Play: 8/10
    Pay 2 Play: 6/10
    Personal Rating: 6.5/10
    Optimal Rating: 7/10


    [On-Banner Reviews]
    [​IMG]Beryl (5*)



    I enjoyed my weekend and I hope you did, too. Tomorrow will start the 7* batch banners and in case you pull, I wish you the best of luck!


    Memel0rd out
     
    Last edited: Nov 20, 2018
  2. Doomsday

    Doomsday Ascended Member Supporter

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    "Enhancements could fix her".
    Seriously though, with those passives and tmr ability, she COULD be amazing one day. I would leave a question mark by future-proof.
     
  3. Shr

    Shr Monthly Arena Champ S2 Monthly Arena Champ S2 Spooky VIP Supporter Monthly Arena Champ S1

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    Memel0rd likes this.
  4. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    I'll do it for now, but technically that counts for any unit. Squall is the best example, his enhancements made him go from trash to broken.
     
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  5. Sagranth

    Sagranth Ascended Member Supporter Monthly Arena Champ S1

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    For babysitting we will get Folka in the near future as well both for imbue and imperil... but she probably will have better things to do than to babysit her.It's a shame though,i really like her sprite.
     
  6. Ciel

    Ciel Well-Known Member

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    Im more for the little tomberry, because i got him on the free 10+^^ I hope he(???) rocks^^
     
  7. doraizen

    doraizen New Member

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    Thank you for your great review as always, If I got 4 of her, should I go for her STMR or get 2 *7? It seems her Last skill is a New chaining family
     
  8. Ciel

    Ciel Well-Known Member

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    I think the stmr is the right choice ;)
     
  9. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Grab the STMR ::up::
     
  10. Ashlag

    Ashlag Bring Xon in the vault for 200k additional gils. Staff Member Moderator VIP Supporter

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    I feel far too much wasted potential. This is frustrating.
     
  11. Renko

    Renko "Hall of Fame" Member Supporter

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    idk why gumi gave her those awfully outdated mods or a 1H katana, even if they gave us a 2H katana she's the only one who would be able to use it unless they don't want to give people who are hoarding for akstar a cheap alternative
     
  12. Neoexdeath2020

    Neoexdeath2020 "Hall of Fame" Member Supporter

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    It's the curse of the GLEX units nowadays.
    They can't push the meta because it would ruin future scheduled unit releases.

    The best they can hope for is some nice gimmick/utility (Viktor, Beryl, SS Nichol) or they end up being mediocre/bad (Elle, Adam, Alohasswell).
     
  13. Renko

    Renko "Hall of Fame" Member Supporter

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    malphasie was not the best but she is a good dps and i dont think that SS nichol is gimmicky he is really good, just a lil lackluster
     
  14. Doomsday

    Doomsday Ascended Member Supporter

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    Except we don't have this unit in JP. Squall is very much a unit in JP.
     
  15. Pirate Jake

    Pirate Jake Ascended Member

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    Was supposed to be a wannabe A2 clone with drain based skills. Totally backfired and turned her into the opposite. When will they realize sacrifice based skills are not a good mechanic? It's like a 6* unit skillset with 7* passives.
     
  16. Reiho

    Reiho Ascended Member Supporter

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    Quick question: The change you mentioned...Will ONLY the STMR proc the trust ability then?
     
  17. Carnefix

    Carnefix Newsl0rd Staff Member Moderator Arena Runner Up S2 VIP Supporter German Moderator Arena Runner-Up S1

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    Yes. But that is still 1 year in the future. JP will get it soon.
     
  18. Dragoon87

    Dragoon87 Well-Known Member

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    Is there any difference between SS Nichol and MS Nichol
     
  19. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    No. TMRs and STMRs can proc the TMR ability.
     
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  20. Carnefix

    Carnefix Newsl0rd Staff Member Moderator Arena Runner Up S2 VIP Supporter German Moderator Arena Runner-Up S1

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    Right. I didn't go into detail with that. Too misleading :confused:
     

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