1. Rules regarding the forum and the chatbox can be found here!. Our most recent update: here!.
  2. Want more banners on your profile? You can achieve the Arena Runner Up and Monthly Arena Champ banner now in the Monthly Arena Contest! If you want to participate, click on the link here
  3. Be part of the campaign rinny launched, now hosted by Memel0rd, and earn a new banner on the forum, The Supporter Campaign! - Check out the thread for more details Here
  4. Interested or play the JP version of ffbe? Join the discussions in our JP section here!.
  5. We now have our own Discord Server up and running! For more information, go to the thread here!.

Unit Review: Enhanced Trance Terra (Final Fantasy VI)

Discussion in 'Unit Reviews' started by Memel0rd, Oct 18, 2017.

  1. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

    Messages:
    4,954
    Likes Received:
    16,870
    Joined:
    Mar 4, 2017
    Global ID:
    472,964,042
    Japan ID:
    991,559,429
    Leads:
    GL: Kurasame | JP: Akstar
    Rank:
    151
    A woman who appears in tales from another world, where she played a role in the great conflict between humankind and espers. Able to wield magical powers believed lost to the world, Terra was used as a weapon by the Gestahl Empire bent on world domination. However, she was eventually saved by the treasure hunter Locke and joined him in the fight against the empire by becoming a member of the Returners. Dedicating herself to their cause, she travels with the group to see the esper Valigarmanda, where a strange power resonates with her. In moments, Terra transforms into an esper and flees to an unknown location.
    Time for Trance Terra to finally shine again, and she really does.

    Enhanced Trance Terra Review by Memel0rd

    [​IMG]

    In-Game Sprites:
    [​IMG] 5*
    [​IMG] 6*

    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate weaknesses | No innate resistances
    Trust Master Reward: Soul of Thamasa (Accessory) - DEF+12, SPR+12, MP +30%, Dualcast

    6* Stats at Lvl. 100:
    HP: 3421 (+390) Mag: 150 (+34)
    MP: 186 (+65) Def: 120 (+26)
    Atk: 125 (+26) Spr: 130 (+26)


    The abilities that receive enhancements are BOLD.

    5*: Lvl 1 Dual Black Magic (0 MP) - Use black magic twice in one turn

    5*: Lvl 80 Chaos Wave (35 MP / 5-Hit) - Magic damage (1.8x) with ignore SPR (50%) to all enemies

    If used after Magical Activation:
    Awakned Chaos Wave (0 MP / 10-Hit) - Magic damage (3.6x) with ignore SPR (50%) to all enemies


    6*: Lvl 91 Maduin Guard (30 MP) - Increase fire, ice, and lightning resistance (40%) for 3 turns to all allies

    6*: Lvl 100 Magical Activation (25 MP) - Increase MAG and SPR (80%) for 3 turns to caster
    5*: Lvl 10 - SPR + 20%
    5*: Lvl 21 Omen - Chance to evade physical damage taken (30%)
    5*: Lvl 68 Auto-Refresh - Recover MP (5%) per turn
    5*: Lvl 75 Guardian Mog - Remove all status ailments after battle
    5*: Lvl 80 - MAG + 30%
    6*: Lvl 1 Inherited Power - Increase MAG/SPR (30%)
    Increase resistance to silence (100%)
    6*:
    Lvl 76 - MP + 30%
    5*: Lvl 1 Cura (7 MP) - Heal (400 HP, 3x) to all allies
    5*: Lvl 1 Fira (9 MP / 1-Hit) - Fire magic damage (1.4x) to all enemies
    5*: Lvl 1 Blizzara (9 MP / 1-Hit) - Ice magic damage (1.4x) to all enemies
    5*: Lvl 1 Thundara (9 MP / 1-Hit) - Lightning magic damage (1.4x) to all enemies
    5*: Lvl 50 Graviga (20 MP / 1-Hit) - HP damage (75%) to all enemies
    5*: Lvl 50 Firaga (20 MP / 1-Hit) - Fire magic damage (1.8x) to all enemies
    6*: Lvl 30 Holy (35 MP / 1-Hit) - Light magic damage (2.3x) to one enemy
    6*: Lvl 42 Ultima (60 MP / 1-Hit) - Magic damage (2.8x) with ignore SPR (25%) to all enemies
    6*:
    Lvl 93 Full-Life (20 MP / 1-Hit) - Revive one KO'd ally (100% HP)


    6* Limit Burst:
    Riot Blade - Trance (Base / 16 LB-Crysts): 9-Hit Magic damage (2.7x) with ignore SPR (50%) to all enemies
    Riot Blade - Trance (Max / 16 LB-Crysts): 9-Hit Magic damage (3.9x) with ignore SPR (50%) to all enemies


    Enhancements:
    Inherited Power
    : 6* Lvl 1 (Passive)
    Increase MAG/SPR (30%)
    Increase resistance to silence (100%)

    Inherited Power +1:
    Increase MAG/SPR (30%)
    Increase resistance to silence (100%)
    Increase HP (20%)
    Cost
    : Guard (15x T1; 8x T2; 5x T3; 1x T4) 250,000 Gil

    Inherited Power +2
    :
    Increase MAG/SPR (30%)
    Increase resistance to silence (100%)
    Increase HP (20%)
    Increase MAG (50%)
    Increase Fire/Thunder/Ice Resistance (30%)
    Cost
    : Guard (23x T1; 12x T2; 8x T3; 2x T4; 1x T5) 250,000 Gil
    ________________________________________________________

    Ultima: 6* Lvl 42 (60 MP / 1-Hit)
    Magic damage (2.8x) with ignore SPR (25%) to all enemies

    Ultima +1: (45 MP / 1-Hit)
    Magic damage (2.8x) with ignore SPR (25%) to all enemies
    Cost: Black (20x T1; 15x T2; 10x T3; 4x T4; 1x T5) 1,000,000 Gil

    Ultima +2: (45 MP / 7-Hit)
    Magic damage (2.8x) with ignore SPR (50%) to all enemies
    Cost: Black (30x T1; 23x T2; 15x T3; 8x T4; 2x T5) 1,000,000 Gil
    ________________________________________________________

    Magical Activation: 6* Lvl 100 (25 MP)
    Increase MAG and SPR (80%) for 3 turns to caster

    Magical Activation +1:
    Increase MAG and SPR (100%) for 3 turns to caster
    Cost: Tech (20x T1; 15x T2; 10x T3; 4x T4) 1,000,000 Gil

    Magical Activation +2:
    Increase MAG and SPR (120%) for 3 turns to caster
    Access to Double White Magic for 5 turns

    Access to Double Chaos Wave (0 MP) for 5 turns - Use Chaos Wave or Awakened Chaos Wave twice

    Cost
    : Tech (30x T1; 23x T2; 15x T3; 8x T4; 2x T5) 1,000,000 Gil
    ________________________________________________________

    Chaos Wave: 5* Lvl 80 (35 MP / 5-Hit)
    Magic damage (1.8x) with ignore SPR (50%) to all enemies
    If used after Magical Activation:
    Awakened Chaos Wave (0 MP / 10-Hit) - Magic damage (3.6x) with ignore SPR (50%) to all enemies

    Chaos Wave +1:
    Magic damage (2.1x) with ignore SPR (50%) to all enemies
    If used after Magical Activation:
    Awakened Chaos Wave (0 MP / 10-Hit) - Magic damage (4.2x) with ignore SPR (50%) to all enemies
    Cost: Black (15x T1; 10x T2; 8x T3; 2x T4) 500,000 Gil

    Chaos Wave +2:
    Magic damage (2.1x) with ignore SPR (50%) to all enemies
    If used after Magical Activation:
    Awakened Chaos Wave (0 MP / 10-Hit) - Magic damage (4.2x) with ignore SPR (50%) to all enemies and can be reused
    Cost
    : Black (23x T1; 15x T2; 12x T3; 4x T4; 2x T5) 500,000 Gil


    Pre-Enhancements:
    Trance Terra
    wasn't really standing out.
    While her base stats are good and she has surprisingly high HP with decent passives e.g. 60% MAG, 30% SPR and 30% MP, it didn't really do the trick.

    Trance Terra's issue was that she had to use Magical Activation every other turn to gain her powerful version of Chaos Wave that hits 10 times and even then, a 720% Modifier currently isn't thaaat amazing if you keep in mind that she has to reapply her self buff.
    But every other turn makes this an average 360% modifier without any elements which means it's completely outdated and doesn't do the job anymore at all.

    DC Black Magic allowed her to DC Ultima, but that's really outdated as well.

    She has some neat options with Full-Life to bring back allies in emergency cases, but overall a rather niche move other than useful.

    That's about it, Trance Terra does not have a lot of things to talk about, her other abilities were either underwhelming regarding their numbers or just so niche that it never really saw action.


    Post-Enhancements:
    Just like Emperor, everything changes from here on basically. While she doesn't gain as many tools as Emperor does, Trance Terra receives higher prowess.

    And that Prowess she now wields is just devastating. Probably a little too strong, but hey, the enhancements are expensive, make them worth it.

    In terms of passive boosts, Trance Terra or rather Inherited Power gains another whopping 50% MAG, 30% elemental resistance against fire, thunder and ice and something I always love to see: 20% HP. Give me all those beautiful HP on a mage with decent HP base.

    Ultima... I'm a little demotivated to talk about that, Ultima enhancements are super underwhelming. Basically gains more damage and more hits but doesn't really do the cut especially against the following abilities you will see.

    Now we get to Trance Terra's massive power. It's a combination of Magical Activation and Chaos Wave.

    While Magical Activation +2 gains DC White Magic and 120% MAG/SPR buffs, which are both quite neat but not the actual reason for that power, it makes you able to use Chaos Wave twice in a turn. For 5 turns! That's a long duration for what it grants.

    But Chaos Wave +2 not only gains higher modifiers up to either 420% with the regular or 840% with the Awakened one, but it also can be reused now.

    Combine Magical Activation +2 and Chaos Wave +2 and you basically can use Awakened Chaos Wave +2 TWICE for 5 turns after you apply the self 120% MAG/SPR buff.
    That makes it so you have a 1680% modifier each turn! With 20 hits!
    I highly recommend you finding a way to spark chain this ability everytime, because if you do, that makes her easily the best magic chainer and most likely outdamages a lot of physical chainers.
    Keep in mind: it's AoE and non-elemental, so pretty neat.

    That's about her enhancements. Trance Terra is truly an insane magic chainer.


    Best In Slot:
    • Right Hand: Mateus's Malice +19ATK+129MAG+10%HP
    • Left Hand: Mateus's Malice +19ATK+129MAG+10%HP
    • Head: Trick Hat +35MAG/SPR+15%MP
    • Body: Rainbow Robe +45DEF/MAG/SPR+30%All element except Dark
    • Accessory 1: Genji Glove +10%ATK/MAG & Dual Wield
    • Accessory 2: Celestial Gloves +30ATK/DEF/MAG/SPR
    • Ability 1: Rod Mastery +50%MAG w/ Rod
    • Ability 2: Dark Bond +30%MAGw/Rod +20%MAGw/Robe
    • Ability 3: Sworn Six's Pride Light +20%HP+40%MAG+ReducedTargetChance
    • Ability 4: Adventurer 5 +40%ATK/DEF/MAG/SPR
    Total Stats: HP: 6139 MP: 418 ATK: 261 DEF: 299 MAG: 1167 SPR: 441
    With the 120% MAG/SPR buff : 1388 MAG and 628 SPR




    Enhanced Trance Terra [​IMG] VS [​IMG] Fryevia

    - Trance Terra has either higher base stats or higher passives
    - Trance Terra has way higher survivability due to 30% physical dodge and 20% HP
    - Fryevia can instantly start chaining, T.Terra is delayed for one turn
    - While Fryevia can abuse the ice elemental, its mod is massively outshined by Trance Terra's
    - Fryevia is a hybrid unit build around MAG
    - Trance Terra is non elemental which means it can't abuse weaknesses but can't be resisted
    - Fryevia is locked into ice elemental and poor weapon choice

    Let's think this through logically. Besides the rather unappealing one turn setup, Trance Terra should outdamage Fryevia in the third turn.
    Fryevia has rather shitty ATK so I will ignore that part, by then she has a 4x mag mod with 8 hits. So that's a (4x + 6x) + 12x + 12x modifier in three turns, meaning 34.0x mod in three turns.
    Trance Terra has to buff herself up and then begins to chain with a 16.8x modifier each turn, means a total of 33.6x modifier in the first three turns.
    Keep in mind that Trance Terra has higher hit count, WAY higher MAG (especially with the 120% MAG buff). So Trance Terra should easily make Fryevia look like crap the longer the fight goes.
    Besides, Trance Terra also has really neat survivability with the 30% fire,ice,thunder resistance, the extra 20% HP and of course the 30% physical dodge.
    PS: Trance Terra is an AoE chainer.
    Trance Terra wins.




    Enhanced Trance Terra [​IMG] VS [​IMG] [​IMG] [​IMG] [​IMG] Magic Chainers

    I am a little lazy on this one, guilty. But in all honesty, if you beat Fryevia in magic damage, you basically made all other magic chainers irrelevant in comparison.
    And Trance Terra does indeed outdamage Fryevia rather easily, there isn't really a niche that these Magic Chainers have over her and definitely do not outdamage her. There were lots of discussions on Fryevia VS XY in the past, Fryevia always won, now she lost and Trance Terra is back.


    Recommendation:

    Definitely enhance everything but Ultima. She's expensive but one of the best enhancement choices in a long time.

    Inheritated Power: Decent enhancements costs, not too expensive and makes her gain 20% HP and 50% MAG for free, so definitely go for this if you are going to use her. Makes her feel a lot more smooth and reliable. Also it's using Guard mats, should not been used too much in the past.

    Ultima: No.

    Magical Activation: Gains some extra strength in buffs, makes her being able to DC Full-Life for niche support but also makes her able to DC Chaos Wave, which makes her go through the roof. It's really expensive and is using tech mats but has such a high power spike in her kit, I'd definitely enhance it.

    Chaos Wave: Just like Magical Activation, a huge buff to Trance Terra because you can reuse the awakened Chaos Wave version after you used Magical Activation at least once, which means a 1680% modifier with 20 hits each turn!
    Though it's not as expensive on the Gil side, it's really expensive in black mats again. But I'd highly recommend enhancing it.


    Conclusion:
    Trance Terra
    is just insanely strong, I'd suggest you just seeing her power for yourself.
    Something that makes her really nice to pick up is, that you can go either the sword route with her with letters and arms or just go the rod route if you have lots of mage gear.
    Either way, you can gear her easily as a more experienced player, which would give you the opportunity to maybe build one T.Terra with swords, the other one with rods. Or Emperor as finisher with rods and T.Terra with swords.
    Anyway, she's great. I'm going to enhance her immediately alongside Emperor.

    Character Design: 8/10
    Sprite: 9/10
    Chainer: 9.5/10
    Trust Master Reward: 6/10
    Arena: 7/10
    Limit Burst: 5/10
    Free 2 Play: 8/10
    Pay 2 Play: 9.5/10
    Personal Rating: 9.5/10
    Optimal Rating: 9-9.5/10

    And that's it. She had the honor to be the very first unit to get the Memel0rd pink color as highlighting.

    Memel0rd out
     
    Last edited: Oct 26, 2017
  2. drkelly

    drkelly The Lapis Splurgeon VIP Supporter

    Messages:
    1,911
    Likes Received:
    1,486
    Joined:
    Mar 7, 2017
    Great Review Meme. Got her on Nier and Ayaka banner. No regrets on pulling her.
     
    Memel0rd likes this.
  3. hereiam

    hereiam Well-Known Member

    Messages:
    429
    Likes Received:
    184
    Joined:
    Mar 13, 2017
    Dark Robe is BiS on her (for now).
    If you have Noel his TMR is also BiS.
    Also, note that Fry's skills work with killers, and can be elementally debuffed.
     
  4. Ashlag

    Ashlag Buy the Gil bundle. Do it. Now. Staff Member Moderator VIP Supporter

    Messages:
    5,727
    Likes Received:
    6,222
    Joined:
    Mar 4, 2017
    Global ID:
    955,524,234
    Leads:
    Great shit, I swear
    Rank:
    160
    I don't see the +50% MAg in the
    Part. Normal ? :)
     
  5. Squallo

    Squallo Ascended Member Supporter

    Messages:
    364
    Likes Received:
    109
    Joined:
    Dec 28, 2016
    Global ID:
    851,302,477
    Leads:
    Hyoh 1.9k/TT 1.2k
    Rank:
    140
    The only use for enhanced Ultima is the possibility of chaining with enhanced DFina, right? I was thinking about enhancing her fully but now I have doubts about Ultima.
     
    Memel0rd likes this.
  6. Ashlag

    Ashlag Buy the Gil bundle. Do it. Now. Staff Member Moderator VIP Supporter

    Messages:
    5,727
    Likes Received:
    6,222
    Joined:
    Mar 4, 2017
    Global ID:
    955,524,234
    Leads:
    Great shit, I swear
    Rank:
    160
    Depends what you mean. Is it BiS Magic ? nope. SBDFina swimsuit give more Mag. Be precise.
     
  7. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

    Messages:
    4,954
    Likes Received:
    16,870
    Joined:
    Mar 4, 2017
    Global ID:
    472,964,042
    Japan ID:
    991,559,429
    Leads:
    GL: Kurasame | JP: Akstar
    Rank:
    151
    Whoops, my bad
     
  8. Ashlag

    Ashlag Buy the Gil bundle. Do it. Now. Staff Member Moderator VIP Supporter

    Messages:
    5,727
    Likes Received:
    6,222
    Joined:
    Mar 4, 2017
    Global ID:
    955,524,234
    Leads:
    Great shit, I swear
    Rank:
    160
    Yup, chaining with D.Fina in 10 man for example. Else, I don't see what use it has when she can do so much better?
     
  9. hereiam

    hereiam Well-Known Member

    Messages:
    429
    Likes Received:
    184
    Joined:
    Mar 13, 2017
    Dark Bond doesn't work with the swimsuit Ash. 5 more raw Mag but lose out on the 20% extra Mag of the materia.
     
  10. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

    Messages:
    4,954
    Likes Received:
    16,870
    Joined:
    Mar 4, 2017
    Global ID:
    472,964,042
    Japan ID:
    991,559,429
    Leads:
    GL: Kurasame | JP: Akstar
    Rank:
    151
    It's BiS MAG but its just bad compared to rainbow robe.
    10 higher MAG over 25 SPR, 15 DEF and lots of elemental resistances.
     
    Doomsday and frithsblessing like this.
  11. Ashlag

    Ashlag Buy the Gil bundle. Do it. Now. Staff Member Moderator VIP Supporter

    Messages:
    5,727
    Likes Received:
    6,222
    Joined:
    Mar 4, 2017
    Global ID:
    955,524,234
    Leads:
    Great shit, I swear
    Rank:
    160
    Woops, sorry BiS Mag is Rod and not L&A ? I'm surprised. Anyway, BiS is a really relative question as maxing dumbly atk or mag will be less efficient that reaching very high mag or atk but still having decent overall stats. Let's say, Rainbow robe instead of Dark Robe, for example :)
     
  12. Macska

    Macska Ascended Member Supporter

    Messages:
    605
    Likes Received:
    366
    Joined:
    Nov 8, 2016
    Global ID:
    100463675
    LOVED this highly anticipated review. Can't wait to enhance her this Friday! ::rudecat1::

    Thanks a lot, Memel0rd!
     
    Memel0rd likes this.
  13. Ashlag

    Ashlag Buy the Gil bundle. Do it. Now. Staff Member Moderator VIP Supporter

    Messages:
    5,727
    Likes Received:
    6,222
    Joined:
    Mar 4, 2017
    Global ID:
    955,524,234
    Leads:
    Great shit, I swear
    Rank:
    160
    Also, I think you could swap VoW TMR for Adv5 as more and more people actually have it by now, or soon will :)
     
  14. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

    Messages:
    4,954
    Likes Received:
    16,870
    Joined:
    Mar 4, 2017
    Global ID:
    472,964,042
    Japan ID:
    991,559,429
    Leads:
    GL: Kurasame | JP: Akstar
    Rank:
    151
    I already did it (look at the SPR and DEF), just forgot to swap out the ATK and the name
     
  15. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

    Messages:
    4,954
    Likes Received:
    16,870
    Joined:
    Mar 4, 2017
    Global ID:
    472,964,042
    Japan ID:
    991,559,429
    Leads:
    GL: Kurasame | JP: Akstar
    Rank:
    151
    has been a busy day, sorry I mess up these small things
     
    Ashlag likes this.
  16. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

    Messages:
    4,954
    Likes Received:
    16,870
    Joined:
    Mar 4, 2017
    Global ID:
    472,964,042
    Japan ID:
    991,559,429
    Leads:
    GL: Kurasame | JP: Akstar
    Rank:
    151
    Me too ::rudecat1:: but my TMRs are still on the way for her / emperor
     
    Macska likes this.
  17. Leamsy

    Leamsy Well-Known Member

    Messages:
    43
    Likes Received:
    8
    Joined:
    Aug 11, 2017
    Leads:
    A2 / Enh TT
    In the leaks page it says Magical Activation uses tech mats. Isn't that right?
     
  18. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

    Messages:
    4,954
    Likes Received:
    16,870
    Joined:
    Mar 4, 2017
    Global ID:
    472,964,042
    Japan ID:
    991,559,429
    Leads:
    GL: Kurasame | JP: Akstar
    Rank:
    151
    Oh, then I did a mistake and said Power while its tech, will be fixed in a sec
     
  19. Sargeras

    Sargeras Well-Known Member Supporter

    Messages:
    968
    Likes Received:
    498
    Joined:
    Jan 5, 2017
    Global ID:
    783651145
    Leads:
    BIS Trance Terra, Ayaka, Fry, OK
    Rank:
    125
    Does it matter if she has Fryevia Needle or not? She doesnt attack with her weapon, so I could build my first enhanced TT with the above mentioned Bis build and my second with Fryevia Needle 3x L&A and Sworn Light without proccing the Ice element of the weapon? Or will the Ice Element apply on chaos wave?

    Could enhance emperor and 2 TT but I dont have enough gold for that , god damn.
     
  20. Leamsy

    Leamsy Well-Known Member

    Messages:
    43
    Likes Received:
    8
    Joined:
    Aug 11, 2017
    Leads:
    A2 / Enh TT
    Great review anyways, I'm so excited to finally use her :D
     

Share This Page