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Unit Review: Enhanced Wilhelm (Final Fantasy Brave Exvius)

Discussion in 'Unit Reviews' started by Memel0rd, Nov 17, 2017.

  1. Memel0rd

    Memel0rd Forum-Crash-L0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    A general of the Zoldaad Empire. Wilhelm wears extremely heavy armor, and once boasted of the title of Imperial Shield for his efforts on the field. Although he was in charge of the empire's Magitek squadron, everything changed when Zoldaad began implementing dictatorial practices into their government. Following this, his superiors saw to his removal from any crucial missions, and expelled him to a remote location.
    The moustache man finally rises up and gets even better. MOUSTACHE POWAH

    Enhanced Wilhelm Review by Memel0rd

    [​IMG]
    [​IMG]

    In-Game Sprites:
    [​IMG] 5*
    [​IMG] 6*

    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate weaknesses | No innate resistances
    Trust Master Reward: Imperial Shield (Heavy Shield) - +65DEF/SPR

    6* Stats at Lvl. 100:
    HP: 3784 (+390) Mag: 113 (+26)
    MP: 153 (+65) Def: 148 (+34)
    Atk: 135 (+26) Spr: 135 (+26)

    The abilities that receive enhancements are BOLD.
    5*: Lvl 3 Guard Smite (12 MP / 1-Hit) - Physical damage (1.4x) to one enemy ; Decrease damage taken (50%) for 1 turn to caster
    5*: Lvl 10 Shield Bash (8 MP / 1-Hit) - Physical damage (1.2x) to one enemy ; Inflict confuse (30%) to one enemy
    5*: Lvl 80 General's Command (57 MP) - Increase DEF/SPR (45%) for 5 turns to all allies
    6*: Lvl 25 Imperial Lance (18 MP / 1-Hit) - Physical damage (1.8x) to one enemy
    6*: Global Exclusive Lvl 84 General Battlecry (52 MP) - Increase ATK/MAG (50%) for 3 turns to all allies ; Increase LB gauge fill rate (50%) for 3 turns to all allies
    6*: Lvl 100 Impregnable (32 MP) - Increase chance of being targeted (100%) for 3 turns to caster ; Decrease damage taken (30%) for 3 turn to caster
    5*: Lvl 21 Draw Attacks - Increase chance of being targeted (50%)
    5*: Lvl 32 Counter - Chance to counter physical attacks (30%)
    5*: Lvl 42 - SPR + 20%
    5*: Lvl 58 Eye for an Eye - Increase chance to counter (2x)
    6*: Lvl 1 Insatiable Heart - Increase DEF/SPR (75%) when HP drops below 30%
    6*: Lvl 39 - HP + 30%
    6*: Lvl 67 - DEF + 30%
    6*: Lvl 75 Protector - Increase DEF (25%) when equipped with a heavy shield ; Increase DEF (25%) when equipped with heavy armor
    6*:
    Lvl 89 Fortress - Heal (340 HP, 8x) when guarding
    6*: Global Exclusive Lvl 95 Loyal Guardian - Increase LB gauge (3) per turn ; Increase resistance to all status ailments (50%)

    Enhancements:
    Impregnable
    : 6* Lvl 100 (32 MP)
    Increase chance of being targeted (100%) for 3 turns to caster
    Decrease damage taken (30%) for 3 turn to caster

    Impregnable +1:
    Increase chance of being targeted (100%) for 3 turns to caster
    Mitigate damage taken (35%) for 3 turns to caster
    Cost: Guard (15x T1; 8x T2; 5x T3; 1x T4) 250,000 Gil

    Impregnable +2
    : (24 MP)
    Increase chance of being targeted (100%) for 3 turns to caster
    Mitigate damage taken (40%) for 3 turns to caster
    Cost: Guard (23x T1; 12x T2; 8x T3; 2x T4; 1x T5) 250,000 Gil
    ________________________________________________________

    Imperial Lance: 6* Lvl 25 (15 MP / 1-Hit)
    Physical damage (1.8x) to one enemy

    Imperial Lance +1:
    Physical damage (2.3x) to one enemy
    Cost: Healing (10x T1; 8x T2; 3x T3) 120,000 Gil

    Imperial Lance +2:
    Physical damage (2.3x) to one enemy
    Physical damage (0.8x) as HP drain (30%) to one enemy
    Physical damage (0.3x) as MP drain (20%) to one enemy
    Cost
    : Healing (15x T1; 12x T2; 5x T3; 1x T4) 120,000 Gil
    ________________________________________________________

    General's Command: 6* Lvl 84 (57 MP)
    Increase DEF/SPR (45%) for 5 turns to all allies

    General's Command +1: (40 MP)
    Increase DEF/SPR (45%) for 5 turns to all allies
    Cost: Support (15x T1; 8x T2; 5x T3; 1x T4) 250,000 Gil

    General's Command +2:
    Increase DEF/SPR (70%) for 5 turns to all allies
    Cost: Support (23x T1; 12x T2; 8x T3; 2x T4; 1x T5) 250,000 Gil
    ________________________________________________________

    Protector: 6* Lvl 75 (Passive)
    Increase DEF (25%) when equipped with a heavy shield
    Increase DEF (25%) when equipped with heavy armor

    Protector +1:
    Increase DEF/SPR (25%) when equipped with a heavy shield
    Increase DEF/SPR (25%) when equipped with heavy armor
    Cost: Guard (15x T1; 8x T2; 5x T3; 1x T4) 250,000 Gil

    Protector +2:
    Increase HP (30%)
    Increase DEF/SPR (40%) when equipped with a heavy shield
    Increase DEF/SPR (40%) when equipped with heavy armor
    Cost: Guard (23x T1; 12x T2; 8x T3; 2x T4; 1x T5) 250,000 Gil
    ________________________________________________________

    General's Battlecry: 6* Lvl 84 (52 MP)
    Increase ATK/MAG (50%) for 3 turns to all allies
    Increase LB gauge fill rate (50%) for 3 turns to all allies

    General's Battlecry +1:
    Increase ATK/MAG (50%) for 3 turns to all allies
    Increase LB gauge fill rate (100%) for 3 turns to all allies
    Cost: Support (15x T1; 8x T2; 5x T3; 1x T4) 250,000 Gil

    General's Battlecry +2: (45 MP)
    Increase ATK/MAG (50%) for 4 turns to all allies
    Increase LB gauge fill rate (100%) for 4 turns to all allies
    Cost: Support (23x T1; 12x T2; 8x T3; 2x T4; 1x T5) 250,000 Gil


    Pre-Enhancements:
    Wilhelm was wonderful. I got the old review here: https://brave-exvius.com/threads/unit-review-wilhelm-final-fantasy-brave-exvius.15853/.

    Wilhelm has amazing stats with really good stat passives. 30% HP, 20% SPR and 80% DEF. This was definitely one of his main advantages, having massive stats.
    He also had innate 50% draw attacks, which makes him able to either use Golem's Provoke or his own with a 30% mitigation buff to go up to 100% provoke easily, thus making him a very good provoke tank.

    Wilhelm's best tool was his spammable Limit Burst. In GL he got 3 LB crysts per turn, and while already having huge counter rates as a provoke tank, he easily gains his LB, which is a 1 turn AoE 54% damage mitigation on the max level. This is huge against threshhold attacks!

    Besides that, he had some decent AoE buffs, which could, if you were able to afford it, be handy.

    One of his main issues was MP. You needed someone who can constantly refresh it because his abilities cost A LOT of MP.

    With the introduction of Illusionist Nichol, Wilhelm just became a beast and still is to this day.

    So how did he fare? Really well, he hasn't fallen out of the meta a single bit ever since his release. Wilhelm is a great unit.


    Post-Enhancements:
    If you enhance one of the best units in the game, what do you get? An even better unit. This is just the case with Wilhelm.

    Regarding his stats, they get even more ridiculous with Protector+2. Wilhelm gains ANOTHER 30% HP, 80% SPR and 30% DEF! He now has a total of 60% HP, 110% DEF and 100% SPR, this just massive....
    4174 HP
    218 MP
    151 ATK
    181 DEF
    161 SPR

    Galkan Dagger (40 ATK, 10% HP)
    Imperial Shield (65 DEF/SPR)
    Grand Helm (45 DEF, 20% DEF)
    Grand Armor (72 DEF, 25 SPR, 15% HP)
    2x P.Jake TMR (40 DEF/SPR, 50% HP)
    Thirst for Survival (30% HP/SPR)
    3x Patriotic Call (90% HP / 60% DEF)

    60% HP
    110% DEF
    100% SPR

    Bahamut
    64 HP
    60 MP
    64 ATK
    64 DEF
    64 SPR

    14882 HP
    288 MP
    255 ATK
    811 DEF
    564 SPR
    Yeah, you get the idea. This is also great for beginners because you can get really good stats easily, which makes this even more appealing.

    His Impregnable+2 is way better than the unenhanced version. Why? It only costs 24 MP and now adds another 10% damage mitigation. The problem with the old version was that it was only a 30% mitigation buff, which was easily reached with other units like Crowe or Rikku. But Wilhelm can now have a 40% mitigation buff to himself, which is a big step up.

    Imperial Lance +2 makes him able to drain? It's really cheap but I don't know when you would use this due to Wilhelm's somewhat low attack. Besides, he wants to tank. I guess if your MP is super low, this could be useful.

    Wilhelm however is now able to use good buffs in the current meta. General's Command +2 as well as General's Battlecry +2 are excellent for certain situations.
    Either having an AoE 5 Turn 70% DEF/SPR buff or an AoE 4 Turn 50% ATK/MAG buff with 100% LB fillrate? Yeah, this is handy. Especially the LB Fillrate buff from General's Battlecry +2 seems very useful for many situations. If you make Wilhelm a dedicated buffer, he can definitely do stuff for you. Or combine his AoE 70% DEF/SPR buff with his Limit Burst (if you don't have Soleil).

    Overall his positions doesn't change, because he already is at the top. Wilhelm remains a great unit and just does his job even better. If he can't survive it, nobody can!


    Side-Notes:
    We already know how Wilhelm 7* looks like and he is just.... Wow.
    Wilhelm 7* gets 60% 5 Turn ATK or MAG breaks, he gets a 75% chance AoE phys Cover, even higher stats and a 1 Turn 90% physical mitigation self buff! Wilhelm 7* is huge and can reach up to 22k HP with 1400 DEF, so definitely look forward to this.
    But he also has a high counter chance with AoE 100% LB fillrate buffs, might be changed it global however.
    Besides that, his future proofness should be pretty much safe due to Illusionist Nichol or the future tank set up. His Limit Burst also remains very very good. The next massive provoke tank that is coming will be Gabranth, but that's a looong long way into the future.


    Arena:
    Still pretty much useless, that's how provoke tanks in Arena work. But you could make him super annoying with huge HP on FFBE Buffed arena weeks? Just to piss the enemy off? It's up to you. Personally I don't recommend Wilhelm in the arena as he doesn't offer anything besides buffs and tankyness.



    Enhanced Wilhelm [​IMG] VS [​IMG] Veritas of the Earth
    • Wilhelm has way better base stats
    • Wilhelm has FAR better passives (30% HP, 80% DEF, 80% SPR better)
    • Wilhelm has an insane 100% provoke with 40% Mitigation
    • Both have great buffs
    • Veritas of the Earth has a far worse 100% provoke
    • Veritas of the Earth has a 65% AoE phys cover with 35% mitigation
    • Veritas of the Earth has better status ailment protection
    • Veritas of the Earth absorbs earth damage
    • Both have crazy counter rates
    • Both have pretty much the same Limit Burst
    Overall, it's hard to compare an AoE Cover to ST Provoke. So if we leave that out of the comparison, we still see that Wilhelm has just ridiculous stats compared to Earth Veritas, while both have really useful buffs and both's Limit Burst is just ridiculous with a 1 Turn AoE 54% damage mitigation.
    However, Veritas of the Earth has the niche of being just broken against heavy earth damage dealing enemies. Because he can just absorb all earth damage and being able to buff your party's earth resistance by 100%. For fights like Sheratan, Veritas of the Earth is your man.
    Both of them also counter like crazy, which will help you gain Limit Bursts way faster!
    Overall, they are on par due to the AoE Cover / Provoke issue, HOWEVER. If you happen to have Illusionist Nichol, e.Wilhelm is far better.



    Enhanced Wilhelm [​IMG] VS [​IMG] Enhanced Demon Rain
    • Wilhelm has far better base stats
    • Wilhelm has far better passives (20% HP, 110% DEF, 100% SPR better)
    • Demon Rain has even better counter rates (100% counter rate)
    • Demon Rain's Provoke has 10% higher mitigation
    • Demon Rain has 150% True Doublehand
    • Demon Rain's Counters have a 300% modifier
    • Wilhelm has great supportive aspects
    • Wilhelm has a great Limit Burst
    • Wilhelm has 50% all status ailment protection
    This is personal preference. While Wilhelm has way way better stats and Demon Rain has kinda pathetic stats, Demon Rain has a self 50% damage mitigation with his provoke, which still makes him able to survive almost everything. Wilhelm of course overall has way better survivability, even though he has 10% less mitigation and can support your team way way better than Demon Rain does, Demon Rain with a proper build is able to bench your DPS unit.
    A well geared Demon Rain can deal so much damage against many enemies, it's disgusting. The downside though is that he cannot support your team at all, which Wilhelm can at excellency with e.g. his Limit Burst.
    So overall I put Wilhelm over Demon Rain, but if you prefer a high damage dealing tank, Demon Rain is the unit to go.
    PS: Both synergyze amazingly with Illusionist Nichol.



    Enhanced Wilhelm [​IMG] VS [​IMG] Cagnazzo
    • Wilhelm has higher base stats
    • Wilhelm has way higher passives (40% HP, 60% DEF, 60% SPR better)
    • Both have innate Draw Attacks (50%)
    • Wilhelm has far better supportive aspects
    • Cagnazzo has an AoE 50% ATK break
    • Cagnazzo has a 60% mitigation provoke with heals, but that locks him
    • Wilhelm has a sick Limit Burst
    • Cagnazzo has weird elemental resistances
    • Cagnazzo has better status ailment protection
    • Wilhelm has crazy counter rates
    The reason why I did not release a Cagnazzo review? He is lame, super lame.
    Cagnazzo's only advantage over other provoke tanks is his first turn Provoke. Because every unit would use up a turn to use a provoke, while Cagnazzo instantly gains 60% mitigation to it. But once we reach Turn 2, it's worse. Why?
    Because e.g. Wilhelm has a 40% mitigation on his Provoke. If you guard with that, the remaining 60% damage will be divided by 2 thus 70% mitigation against 60% mitigation. But you have the CHOICE to use Wilhelm instead of simply locking him. Of course you can use Golem's provoke for Cagnazzo, too, but then he is just like Snow with better stats and no counters basically.
    Cagnazzo is just a meatball and is locked, which turns me off a lot.
    Wilhelm wins.


    Recommendation:
    Wilhelm's enhancements generally are pretty cheap.

    Impregnable: This is a really good enhancement. Less MP and 10% higher damage mitigation for a decent amount of Guard crysts and only 500k Gil? Yes, enhance this!

    Imperial Lance: I think this is more useless than useful since you will almost never use it, but it's super super cheap and is using healing mats, which are almost never used. So if you want it, it costs 240k Gil and a pitty amount of healing mats, I guess go for it? I doubt that this is really useful.

    General's Command: While this is a 5 turn AoE 70% DEF/SPR buff, it is using up Support crysts to a decent amount and costs 500k Gil. Not a huge deal you think, but many people are using Zargabaath or Soleil, which makes this either just a slight slight upgrade or pretty much useless. It's a good enhancement but you can easily skip it.

    Protector: Again, it's using Guard crysts for basically the same amount as Impregnable, but Wilhelm just gains SO many stats. This isn't the biggest improvement for already heavy geared Wilhelms, but it does make a difference, only costs 500k Gil and makes him just eveeen better. Definitely enhance it!

    General's Battlecry: Just like General's Command, this can be easily skipped because, while it is a great buff per se, it is easily outclassed by Rikku's Pouch Eccentrick. So if you have that TMR, this is an enhancement you can skip totally, but it would save a accessory slot for somebody.


    Conclusion:
    Wilhelm
    now is a great tank.
    I do definitely recommend enhancing his actual tank abilities as they make him just an absolute monster.
    The other enhancements can be skipped, but that depends on what team you are using and how many stat buffs you already have in that team.
    Outside of that, just like back then, he is a massive tank with huge counter rates and pretty damn good Limit Burst. I highly recommend using him!

    Character Design: 8/10
    Sprite: 9.5/10
    Tank: 9.5/10
    Trust Master Reward: 8/10
    Arena: 1/10
    Limit Burst: 8.5/10
    Free 2 Play: 9/10
    Pay 2 Play: 9.5/10
    Personal Rating: 9.5/10
    Optimal Rating: 9.5/10

    Moustache POOOOWEEEEEEEEER #cringe

    Memel0rd out
     
    Last edited: Nov 17, 2017
    Garuda1984, IvaNL, Doomsday and 31 others like this.
  2. Mcleod

    Mcleod Der Langrisserlord - Retired VIP Supporter

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    [​IMG]

    ill update when i get more crystals...
     
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  3. Memel0rd

    Memel0rd Forum-Crash-L0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    What a weak wilhelm ::rudecat10::
     
  4. Mcleod

    Mcleod Der Langrisserlord - Retired VIP Supporter

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    PFFFFFFFF
    that's without esper... i got to 848 def and 14k hp with esper.
     
  5. Sotoy_yuk

    Sotoy_yuk Ascended Member

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    Thank you sir
    I am still hoping that i will get him one day
     
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  6. Memel0rd

    Memel0rd Forum-Crash-L0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Good luck! :D
     
  7. Memel0rd

    Memel0rd Forum-Crash-L0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    This is the reason why people take Rikku to malboro ::rudecat14::
     
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  8. Ashlag

    Ashlag Big choices were made, & now I'll do my best Staff Member Moderator VIP Supporter

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    You might want to include Cagnazzo in the comparison, or maybe doing his review and put it in there. Cause while Wilhelm is vastly superior overall, in the pure provoke tanking aspect Cagnazzo is definitely underestimated IMO.
     
  9. Memel0rd

    Memel0rd Forum-Crash-L0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Alright alright, I'm just not a huge fan of Cagnazzo. Will edit it
     
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  10. Ashlag

    Ashlag Big choices were made, & now I'll do my best Staff Member Moderator VIP Supporter

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    Well the 2 only tanks that can take Malboro ST Nuke and survive are Cagnazzo and Wilhelm, from what I saw. He is monolithic, and can only do this, but he is quite the tank.
     
  11. Mcleod

    Mcleod Der Langrisserlord - Retired VIP Supporter

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    ::rudecat11:: plebs... plebs everywhere... ::rudecat11::
     
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  12. Memel0rd

    Memel0rd Forum-Crash-L0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Because of the reasoning I just made in the comparison.
    The only "niche" Cagnazzo has is, that his Provoke INSTANTLY makes him gain 60% mitigation. If you use a 30% mitigation buff + guard, you already have 65% mitigation, which is higher than Cagnazzo's. But I hate it when my tank is locked into doing something, because most tanks have supportive aspects that they can utilise.
    WoL Breaks
    EV Niche buffs + LB
    Charlotte MP
    Wilhelm Buffs / LB
     
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  13. Renko

    Renko "Hall of Fame" Member Supporter

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    I'm gonna enhance the defensive buffs on mine because I really don't have a better buffer, but I'm super glad that they are very decent with 70%
     
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  14. Memel0rd

    Memel0rd Forum-Crash-L0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    I'd enhance them, too. I don't use any stat buffers, only 9S mitigation + Pod mitigation (carried me through everything but its getting harder and harder)
     
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  15. Ashlag

    Ashlag Big choices were made, & now I'll do my best Staff Member Moderator VIP Supporter

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    I know, I know. Most units can't tank it because they can't provoke and guard in the same turn, which kill them. This is niche, he does only that (which is really limited), but it has some uses. I don't like him either, but that's still something.
     
  16. Alucardsoma

    Alucardsoma Ascended Member

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    This would be nice to see mate!
     
  17. Memel0rd

    Memel0rd Forum-Crash-L0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Already in!
     
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  18. Dotyekill

    Dotyekill Ascended Member

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    Aaaaahhh he's lame that's why....
    I was waiting for cagnazzo review before potting him in defense but i will think twice about it now...
     
  19. Memel0rd

    Memel0rd Forum-Crash-L0rd Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    I mean, rubicante is pretty lame, too. But at least you have to actually do inputs lol:) bards are super lame as well, but they will be SO effective
     
  20. Ashlag

    Ashlag Big choices were made, & now I'll do my best Staff Member Moderator VIP Supporter

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    He has a single niche and is easy maintenance wise. BUT that's all.
     

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