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Unit Review: Glauca (Final Fantasy XV)

Discussion in 'Unit Reviews' started by Memel0rd, Oct 14, 2017.

  1. Memel0rd

    Memel0rd Dragonl0rd returns Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    The general of the Niflheim military forces spoken of in stories from the faraway land of Eos. The Empire of Niflheim has made extraordinary advancements in technology that allowed it to create Magitek-based military forces to take over other territories. Glauca is the general of said military forces, a position no doubt earned through his abilities. He wears a suit of armor made of liquid metal that covers his entire body, including his face. Rumor has it that no one knows just who is hiding within the armor.
    The badass General Glauca, the greatly designed Warrior from FFXV Kingsglaive. Sadly 4* :( But not everybody can say that they got hit by a car and survived, right?

    Glauca Review by Memel0rd

    [​IMG]

    In-Game Sprites:

    [​IMG] 4*
    [​IMG] 5*
    [​IMG] 6*

    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate weaknesses | No innate resistances
    Trust Master Reward: Glauca's Greatsword (Large Sword) - ATK+125, Dark Element, Auto-Regen

    6* Stats at Lvl. 100:
    HP: 3822 (+510) Mag: 104 (+26)
    MP: 145 (+65) Def: 148 (+26)
    Atk: 148 (+26) Spr: 104 (+26)

    4*: Lvl 1 Automatic Repairs (20 MP) - Heal (1150 HP, 8x) split over 3 turns to caster
    Heal (2000 HP, 1x) to caster

    4*: Lvl 10 Bladeblitz (14 MP / D-Hit) - Heal (1150 HP, 8x) split over 3 turns to caster
    Heal (2000 HP, 1x) to caster

    4*: Lvl 60 Thrust of Respect (7 MP / 1-Hit / 1-Hit) - Physical damage (1.4x) to one enemy
    Physical damage (0.3x) as MP drain (20%) to one enemy

    5*: Lvl 45 Iron Will (12 MP) - Increase DEF/SPR (45%) for 3 turns to caster

    5*: Lvl 80 Flash of Despair (30 MP / 1-Hit) - Physical damage (1.5x) with ignore DEF (50%) to one enemy
    Inflict stop (50%) for 3 turns to one enemy

    6*: Lvl 63 Wall Smash (20 MP / 1-Hit= - Physical damage (1.5x) to one enemy
    Remove all status effects from one enemy
    Increase ATK (45%) for 3 turns to caster

    6*: Lvl 84 Daybreak Darkness (45 MP / 8-Hit) -
    Physical damage (2x) with ignore DEF (25%) to one enemy
    Decrease light and dark resistance (50%) for 5 turns to one enemy

    6*: Lvl 100 Great Chop (36 MP / 1-Hit) - Physical damage (2x) with ignore DEF (50%) to one enemy
    4*: Lvl 20 Machine Killer - Increase physical damage against mechanical monsters (50%)
    5*: Lvl 20 Man Eater - Increase physical damage against humans (50%)
    5*: Lvl 36 - HP + 40%
    6*: Lvl 1 Unwavering Body - Increase resistance to all status ailments (50%)
    6*: Lvl 16 Large Sword Mastery - Increase ATK (50%) when equipped with a great sword
    6*: Lvl 48 Unhesitating Counter - Chance to counter physical attacks (15%) with:
    Unhesitating Counter - Physical damage (1.5x) to one enemy
    Decrease DEF (45%) for 3 turns to one enemy


    6* Limit Burst:
    Pride of the Grey (Base / 20 LB-Crysts): Physical damage (6x) to all enemies
    Recover HP (100%) to caster
    Pride of the Grey (Max / 20 LB-Crysts): Physical damage (8.4x) to all enemies
    Recover HP (100%) to caster


    Pros:
    First things first, Glauca is probably one of the best designed warriors in all RPGs. I really love his character model and armor, it's well detailed, looks amazing, blah.
    Now that's out of the way, back to the actual review.

    Glauca starts of with really surprising base stats. Keep in mind, he is a damage dealing unit. But his base stats look a lot like a tank.
    He has huuuge base HP with 3.8k -> 4.3k HP. That's insane for a DPS unit, super bulky. Glauca also has decent ATK but huge DEF. And with huge I mean almost the same as e.g. Veritas of the Earth.
    But Glauca also has 40% innate HP. 40%! He's one of the bulkiest DPS units I've ever seen. Besides he also has innate 50% ATK, which isn't too shabby at all. He has insane survivability against heavy physical damage and even then he has huge HP. Nothing to laugh at.

    With his innate Machine Killer and Man-Eater he increases his damage against machines (thanks captain obvious) and human type enemies by 50%, which is good enough. A free 50% damage increase against certain types is always useful and might just make you a better choice than something else.
    While we are already at it, he also has a 15% physical counter chance to damage the enemy with a 150% modifier, which is a slightly stronger basica attack. But he also applies a ST 45% DEF break, which is a 71% damage increase on the following physical abilities. So definitely nice if you happen to get it.

    He also has, just like Wilhelm or Ramza, a 50% all status ailments resistance. That's fine enough, especially for earlier content since you won't have many chances to gain any status ailment resistance gear in that part of the game. You basically have a 50% to resist it, but don't rely on it if it's needed badly!

    I will talk about many of his abilities later on, so don't get confused why I might skip some.

    Glauca has own tools to make him self sustainable.
    Automatic Repairs at first glance seems pretty meh. It's nothing special but it doesn't have to be.
    It's a pretty good self-heal (around 2.000 HP) and afterwards a decent HP regen. It can be nice for turns where you either do not want to attack or where you could save your healer a turn, but overall not the most convincing move.
    Thrust of Respect is basically the opposing part, it's a decent ability that drains a high amount of MP while dealing ok damage. I can see this being used way more often than Automatic Repair.

    But talking about self sustaining, his Limit Burst is actually really good in that sense.
    It's a 600% -> 840% modifier as a finisher which always fully heals Glauca. Doesn't matter if it's the base form or the max LB. And that can definitely come in handy because you don't lose a turn of finishing but still get fully recovered.

    Flash of Despair is a 300% 1-Hit move that also has a surprising 50% chance of inflicting ST Stop. Against content that is vulnerable to stop, that move is actually really good. But I will talk about that later as well.

    Wall Smash, 150% 1-Hit move with a dispel attached to it. It's a good upgrade compared to Fingersnap from Odin but also boosts Glauca's ATK by 45%. So it's overall pretty nice if you don't run any ATK buffers since sometimes dispelling is required and also boosts your ATK afterwards. But rather niche.

    Now, we are getting to the interesting stuff finally.

    Daybreak Darkness and Great Chop. Both massive moves for a 4* unit. But why?

    Great Chop is a 400% 1-Hit move. That's a surprisingly strong finisher and makes Glauca definitely a great 4* finisher because of the sheer power this move has.
    If you lack a finisher, Glauca can definitely pack a punch. There aren't a lot of 4* units with so much power.

    8-Hits, 266% modifier, 50% light and dark imperil. Daybreak Darkness is an excellent chaining move for a 4* unit and perfectly chains while it doesn't make Glauca move. So everybody who has Glauca can now perfectly chain with friends for a decent amount of damage.
    Including the own imperil it has a 399% modifier, also many people have free large swords like Durandal and Organyx. Great move.


    Cons:
    Glauca
    , sad as it is, has of course cons. Besides the obvious ones that he is not comparable to 5* base DPS units should be relatively self explanatory.

    One of his main cons is that Glauca has low base ATK. He has a maximum of 174 ATK and that's pretty bad for the current meta. You should ideally have around 182-184 base ATK at minimum. Since ATK passives scale with your base ATK, every single ATK point matters.

    Though we are not finished talking about his base stats. His base MP is awful and he has no form of regens, refreshs or MP increasing passives. So the "vanilla" MP you see will be the MP you are going to play with. You will definitely have to use someone who can refresh MP or you won't use his abilities for too long.

    AND his SPR is awful. 130 at max without any passives, that's Garland level. You really have to do something about that or you won't see him surviving these magic moves for too long.

    The problem is, you can't really gear him against magic. Because his equipment selection is horrible. Glauca can equip the bare minimum. Maintaining his ATK is already hard enough due to his base ATK, but limiting him in only Helms and H.Armor is a bit cruel, though it makes sense. Sadly.

    Some of his moves are questionably bad in many aspects. Not only super selfish but not worth at the same time.
    Automatic Repairs just seems.... why. I mean it does what it has to do, you are not forced to use it.
    But then again, looking at e.g. Iron Will, why? If it was an AoE buff it would not be bad at all. But it's a self 45% DEF/SPR buff. These buffs were great one year ago, not now. Don't use it.

    Flash of Despair's problem is that stop is almost never inflictable. Once it is, it's a good move. But it's super niche and you don't really want to be niche, you want to be staple.

    Both Daybreak Darkness and Great Chop in the current meta are still decent enough to clear everything and probably one of the best 4* DPS options, but once you actually compare them to meta units, they look pretty lackluster.
    I mean e.g. Tidus has a 12-Hit 800% modifier (with his own 100% imperil), Glauca has 399%. Just to show you how different the numbers can be.

    Something I'd be happy to see if Glauca had any Hightide passives. Because his LB isn't that bad, maxed it's his strongest move while fully recovering him. But nah, didn't happen.


    Side-Notes:
    Looking at JP's enhancements for Glauca, they are really disappointing. I mean, really really disappointing. They basically don't change his position in the meta at all.

    Automatic Repairs gets a little stronger and also recovers + regens MP. While that fixed his MP issues, it's still a waste of a turn and currently in JP you should always have a way to regain your MP and thus it's pretty useless.

    His Large sword Mastery got up to 100%, pretty good enhancement but the moves still are too bad to make this great while he still has his bad base ATK.

    And then finally Great Chop. WHY Great Chop, why not the cool Daybreak Darkness to make him a second Agrias?
    And even then, Great Chop got MP cost reduction and a slight increase for the modifier. From 200% (50% def ignore) to 230% (50% def ignore). That's a total of 60% higher modifier, as if it would change anything. Bad...

    His enhancements are bad in JP and I hope they change them.
    Besides that, Glauca is really straight forward and doesn't have any cool niche builds.


    Arena:
    Glauca
    is rather bad here. For beginners he works out quite well, high HP, some status ailment protection, AoE damage from bladeblitz + man eater.
    While he doesn't sound so bad, his competition is way too strong and the current Arena meta with evasion makes AoE physical damage not reliable.
    So he's ok to start with but becomes obsolete.


    Best In Slot:
    Nothing too special, but notice his huge HP and DEF lmao.
    Glauca's Greatsword
    Onion Sword
    Rider's Helm
    Grand Armor
    Genji Glove
    Desch's Earring
    Proud Fencer
    Sworn Six Pride - Dark
    Adventurer V
    Large Sword Mastery

    Stats with Odin:
    Total Stats: HP: 7635 MP: 249 ATK: 1004 DEF: 418 MAG: 215 SPR: 232


    Glauca [​IMG] VS [​IMG] Enhanced Agrias

    - Glauca has higher base ATK but 20% less ATK passives
    - Glauca has higher hits but way worse modifiers
    - Agrias has two chaining partners with Veritas of the Dark and Orlandeau
    - Both have MP issues
    - Glauca can be used as finisher and as chainer
    - Glauca manages his HP really well
    - Glauca has massive survivability
    - Glauca has awful equipment selection
    - Glauca has two killers

    Agrias has higher ATK, has way stronger modifiers and two chaining partners on top of it. There is not a lot to say, the positive aspects Glauca brings over Agrias aren't really gamechanging.
    Buuuut
    As long as your Agrias is unenhanced, Glauca is definitely the better option. His double imperil makes it alot easier to utilize while he also has way higher ATK and way higher hits. The only problem is that his modifier is lower than Agrias'.
    But for now, Enhanced Agrias wins.



    Glauca [​IMG] VS [​IMG] Veritas of the Heavens

    - Glauca has higher base ATK and 30% higher ATK passives
    - Both have horrible equipment selection
    - Veritas of the Heavens takes time to get to his strong wind imperil
    - Veritas of the Heavens has higher base modifier and higher hit count
    - Glauca has his imperils instantly
    - Glauca has massive survivability
    - Veritas of the Heavens absorbs wind damage
    - Glauca can sustain himself
    - Glauca has two killers

    Basically Glauca being instantly ready to deal his maximum damage puts him over Veritas of the Heavens.
    Veritas of the Heavens has a higher damage potential, but his LB is not the most reliable one because of its semi-high cost + no hightide passives, most beginners or people who use 4* DPS units most likely did not max his LB, but that's not taken into account.
    The fact that Glauca has a significant higher ATK with instant imperils to get to a total of 399% modifier while Veritas of the Heavens is stuck on a ~333% modifier makes him a lot better.
    Glauca wins.



    Glauca [​IMG] VS [​IMG] Amelia

    - Glauca has way higher base ATK and 10% higher ATK passives
    - Amelia's equipment selection is even worse than Glauca
    - Glauca can utilize a lot of elements, Amelia nearly none
    - Amelia has higher hitcounts
    - Glauca has higher modifiers
    - Amelia has innate DW
    - Amelia can support your team
    - Glauca has far better survivability than Amelia
    - Glauca has two killers.

    Glauca with not even the best equipment should easily be able to outdamage Amelia. He just has way higher ATK than her. And Amelia has a really hard time to find any elemental weapons, so most of you probably would have plain normal chains with her and at that point Glauca would be a lot better.
    So Glauca wins.



    Glauca [​IMG] VS [​IMG] Setzer

    - Setzer has higher base ATK and 20% higher ATK passives
    - Setzer has the same problem as Amelia regarding elemental weapons
    - Glauca has way way better survivability than Setzer
    - Setzer as finisher is really easy to utilize
    - Setzer has a 20% chance to deal 77777 fixed damage
    - Setzer's Double Dice is easy to use with possibly really high rewards
    - Setzer doesn't have a lot of MP issues
    - Glauca has two killers

    Setzer, just like always, only needs DW as finisher. Then you can just equip him with the worst weapons as long as they have killer passives or elemental attacks, some killers in the materias and esper and boom. You have a really strong finisher.
    Even if he is random, fixed damage is super easy to utilize and thus Setzer will probably never be dethroned as the best 4* finisher.
    Setzer wins.



    Glauca [​IMG] VS [​IMG] Werei

    - Werei has higher base ATK
    - Werei has innate 50% DH
    - Glauca has better survivability
    - Glauca has way better mods
    - Werei can use his LB very often
    - Both can imperil
    - Glauca has two killers

    As long as you don't have Dualwield, Werei wins. If you either have doublehand or dualwield, Glauca will win by far. His modifiers are far surperior over Werei but his problem is that Werei has his innate 50% DH.
    For now, I'll put Glauca over Werei because both TMRs are relatively easy to obtain even if Doublehand isnt the best TMR in the world.
    Besides, Glauca's imperils are used far more often.
    Glauca wins.


    Trust Master Reward:
    This is essentially the strongest dark largesword in a long time. And it's actually stronger than Dark Knight Cecil's Deathbringer in almost every occasion.
    The only time where Deathbringer would be a better choice is if you fight against humans.
    But if you already have deathbringer, you'd barely notice any difference.
    Overall though it's a really good TMR and I recommend getting it if you plan on dealing dark damage.


    Conclusion:
    Glauca
    is an excellent 4* unit to pick up for beginners. He has a great TMR, he has great survivability, two killers, two imperils, can be a chainer and a finisher.
    Overall one of the best 4* DPS units in a long time even though he is not the king in any of them.
    But the fact that you can use him for two different DPS options while being the second best in both is great.
    Most of you will get him anyway, but for beginners he's just a lot better than for experienced players.

    @TLA 's: Should you Pull?

    Character Design: 6/10
    Sprite: 9.5/10
    Chainer: 6/10
    Finisher: 7/10
    Limit Burst: 7.5/10
    Trust Master Reward: 8.5/10
    Arena: 5/10
    Free 2 Play: 8.5/10
    Pay 2 Play: 6/10
    Personal Rating: 6/10
    Optimal Rating: 5/10

    [​IMG]

    Memel0rd out
     
    Last edited: Oct 14, 2017
    Master Red, JMR, GrimmXv9 and 25 others like this.
  2. Carnefix

    Carnefix Newsl0rd Staff Member Moderator Arena Runner Up S2 VIP Supporter German Moderator Arena Runner-Up S1

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    Nice Review!

    We seem to have the same online time here. I just added your review to the news ::rofl::

    Edit: One mistake here:
    Right one:
    Base Physical damage (6x) to all enemies
    Recover HP (100%) to caster
    Max Physical damage (8.4x) to all enemies
    Recover HP (100%) to caster​
     
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  3. Memel0rd

    Memel0rd Dragonl0rd returns Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    I forgot it again ffs. Sorry am a little exhausted today :)

    Thanks tho!
     
  4. Carnefix

    Carnefix Newsl0rd Staff Member Moderator Arena Runner Up S2 VIP Supporter German Moderator Arena Runner-Up S1

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    Is is still early in germany. Time to go out :D
    Have a nice evening!
     
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  5. Scott Q

    Scott Q "Hall of Fame" Member Supporter

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    Good review as always!

    Quick question, since he has machine killer (which is a rare killer passive), will he rival other finishers like Luneth or DKC against machine bosses?
     
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  6. Memel0rd

    Memel0rd Dragonl0rd returns Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Easy answer:
    4x mod from great chop with another *1.5 = 6x mod.
    No :D
     
  7. Scott Q

    Scott Q "Hall of Fame" Member Supporter

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    Oh. I hope to have some use for him since he's a great character. Oh well, another potential unit gone to waste...::rudecat4::
     
  8. spada

    spada "Hall of Fame" Member Supporter Arena Runner-Up S1

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    nice review as always, meme. i have yet to get him... he and agrias would be my to go chainers until i get a 5* base one that isn't lunera
     
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  9. squirtletheturtle

    squirtletheturtle Ascended Member Supporter

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    Don't count on it lol

    Nice review as usual ::cactaur::
     
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  10. Memel0rd

    Memel0rd Dragonl0rd returns Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    I'm sure you'll get him lmao
     
  11. Memel0rd

    Memel0rd Dragonl0rd returns Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Good luck then :)
     
  12. Magoya

    Magoya The Leading Mustache VIP Supporter Spanish Moderator

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    His Daybreak Darkness can chain with Knight Delita, right? Since I have no top chainers, I was thinking about using these two units to chain when I don't want to use two Agrias dupes. Would Glauca + K.Delita be better than Agrias x2?
    Thanks for the review!
     
  13. Mr. Manco

    Mr. Manco VIP VIP

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    this is the first thing I thought when I did his Lb for the first time, really like his sprite and animation.
     
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  14. Memel0rd

    Memel0rd Dragonl0rd returns Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    They can't, they have the same frames on their chain but different delays.
    Glauca - 102-9-9-9-9-9-9-9-9
    K.Delita - 51-9-9-9-9-9-9-9-9

    Which means with DW you will never get a perfect chain sadly. I tried it out without success.
     
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  15. Memel0rd

    Memel0rd Dragonl0rd returns Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Yeah they are so cool lol
     
  16. Absolem

    Absolem Ascended Member Supporter

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    Hmm, can you build him to solo Battle at the Borders ELT ? I'm afraid he may have MP issues even before getting to the boss.
     
  17. Rampy

    Rampy Well-Known Member

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    He can solo if you debuff last boss or buff glauca
     
  18. Koubo

    Koubo Well-Known Member Supporter

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    Thanks Meme :)
    I could use that TM. I onlysee that. I have DeathBringer so, it's not top priority! And, i builded my team around Dark damage but i could never use it yet (allmost fight are heavy dark resistant)
    With DKC, MoonBlade and Deathbringer, i could do something. I could add Glauca's sword to the mixt but... Not happened yet.

    I'll farm thoses Fire Katana tho :)
     
  19. Neoexdeath2020

    Neoexdeath2020 "Hall of Fame" Member Supporter

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    He does not have any problems soloing. I have a friend Glauca with ~800 atk and DKCs weapon (xcal or his own TMR would obviously give more or less identical results) who does it with ease.
    I'm running a 5* Crowe (for ST atk buff on last 2 fights and LB generation on the others) 4 other low lvl bonus units while any Nox or Glauca can hardcarry as long as they have like 600-700+ atk. Depending on if they have ifrit/killer materia and elemental weapons.
    Glaucas bladeblitz takes care of the squishy robot(?) soldiers for 12 mana.
    ELT seems terribly undertuned for this event.

    Edit: I forgot to emphasize that he also has both self healing and mp drain. So he can recover after the first waves if you somehow would need to.
     
    Last edited: Oct 14, 2017
  20. Arkadi

    Arkadi "Hall of Fame" Member Supporter

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    Something relevant for current events
    By the way, @Memel0rd something that might be worth mentioning in the review:
    Apparently Glauca and Nyx can chain perfectly together. You can check how the frames match up here: https://ffbe-chain.com/chain by choosing Nyx and Glauca as the two units to compare.

    Glauca (Daybreak Darkness)
    102-9-9-9-9-9-9-9 (40)
    Nyx (Kingsglaive)
    82-8-8-8-8-8-8-8 (40)

    Wouldn't look like it could line up, but I guess if you nail the first hit at the same time it does because Glauca has a smaller dual wield delay.

    Edit: It's either that or the site has it wrong because Who-chains-with-who lists them as the same dual wield delay. Probably needs more testing after all.
     

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