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Unit Review: Lila (Final Fantasy Brave Exvius)

Discussion in 'Unit Reviews' started by Memel0rd, May 12, 2018.

  1. Memel0rd

    Memel0rd Dragonl0rd Staff Member Administrator Forum Manager Arena Runner-Up VIP Supporter

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    Joined:
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    Japan ID:
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    Leads:
    GL: Tidus | JP: Dark Veritas
    Rank:
    131
    A female monk who has traveled across the land to master the martial arts. Abandoned in a mountain and left orphaned, Lila was raised by a man dubbed the "martial arts master." A naturally gifted fighter, her skills blossomed in the blink of an eye, and her initiation into the secrets of martial arts began after mastering her school's ultimate technique at a mere 16 years of age. She began wandering from place to place once her master passed away.
    A 5* monk in FFBE? It's about that time, ladies and gentlemen. Mostly gentlemen though. Also I'm tired of units having two builds, makes the comparison section a lot messier.


    Lila Review by Memel0rd

    dalila.png

    In-Game Sprites:
    [​IMG] 5*
    [​IMG]6*

    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate weaknesses | No innate resistances
    Trust Master Reward: Claws of Darkness (Knuckles) - ATK+130, SPR+30, Dark


    6* Stats at Lvl. 100:
    HP: 3428 (+450) Mag: 102 (+30)
    MP: 187 (+75) Def: 119 (+30)
    Atk: 156 (+30) Spr: 152 (+30)


    6* Limit Burst:
    Flower Barrage (Base / 20 LB-Crysts): 9-Hit Physical damage (10x) to one enemy
    Increase LB gauge fill rate (200%) for 3 turns to all allies

    Flower Barrage (Max / 20 LB-Crysts): 9-Hit Physical damage (12.4x) to one enemy
    Increase LB gauge fill rate (200%) for 3 turns to all allies


    5*: Lvl 1 Martial Arts - Twin Palms (6 MP / 3-Hit) - Physical damage (2x) to one enemy
    Increase ATK/SPR (80%) for 10 turns to caster

    5*: Lvl 17 Martial Arts - Heaven Shift (45 MP / 14-Hit) - Magic damage* (10x) with SPR scaling to one enemy

    5*: Lvl 28 Martial Arts - Burst (35 MP / 1-Hit) - Physical damage (1.8x) to all enemies
    Inflict stop (30%) for 3 turns to all enemies

    5*: Lvl 46 Martial Arts - Opposing Fist (25 MP) - Chance to counter physical attacks on allies except caster (100%) with physical damage (1.2x) to one enemy (max 5/turn)

    5*: Lvl 80 Martial Arts - Lightning Spirit (14 MP) - Decrease lightning and dark resistance (50%) for 5 turns to one enemy
    Add lightning element to physical attacks for 5 turns to caster

    5*: Lvl 80 Martial Arts - Flaming Spirit (14 MP) - Decrease fire and dark resistance (50%) for 5 turns to one enemy
    Add fire element to physical attacks for 5 turns to caster

    6*: Lvl 15 Martial Arts - Overthrow (18 MP / 1-Hit) - Magic damage* (6.5x) with SPR scaling to one enemy
    Remove all status effects from one enemy

    6*: Lvl 50 Martial Arts - Calm Mind (24 MP) - Recover HP (50%) and MP (15%) to caster
    Cure poison, blind, silence, and disease to caster

    6*: Lvl 74 Martial Arts - Heaven Scar (30 MP / 4-Hit) - Magic damage* (7.5x) with SPR scaling to all enemies
    Decrease SPR (50%) for 3 turns to all enemies

    6*: Lvl 89 Martial Arts - Tojin Combo (40 MP / 7-Hit) - Physical damage (2.6x) with consecutive increase (1 time, 2.6x each, 5.2x max) to one enemy

    6*: Lvl 100 Neidan (20 MP) - Enables access to the following ability for 1 turn: Open Eyes - Flash
    Mitigate damage taken (30%) for 1 turn to caster
    Recover HP (100%) to caster
    Open Eyes - Flash (0 MP) - Use Martial Arts skills thrice in one turn

    6*: Lvl 100 Open Eyes (0 MP) - Use Martial Arts skills twice in one turn
    5*: Lvl 1 Bare Knuckle Extreme - Increase ATK (200%) when unarmed

    5*: Lvl 9 Counter - Chance to counter physical attacks (30%) with normal attack

    5*: Lvl 37 Tide Rider - Increase SPR (20%) when equipped with a hat
    Increase SPR (20%) when equipped with clothes

    5*: Lvl 52 Master's Wisdom - Increase critical rate (50%)
    Increase resistance to confuse and petrify (100%)

    5*: Lvl 68 Quick Wit - Increase physical evasion (20%)

    5*: Lvl 80 - MP + 20%

    6*: Lvl 1 Infighter - Enables dual wielding of one-handed fists

    6*: Lvl 23 Auto-Refresh - Recover MP (5%) per turn

    6*: Lvl 36 Martial Arts Mastery - Increase ATK (50%) when equipped with a fist

    6*: Lvl 61 Talented Fists - Increase HP/ATK (30%) when equipped with a fist


    Pros:
    No family friendly joke I can come up with that include her fists.

    Lila is a special unit and one of the few units that have two different build paths. Thus her base stats have to be versatile and they are! Lila's base stats are well rounded with a decent base HP, high base MP/ATK/SPR. And yes, you either build Lila for ATK or SPR, so it's quite important for her to have a 186 base ATK or a 182 base SPR. Regarding her passives she has a total of 20% MP with a 5% MP / turn, 20% phys evasion, 40% SPR with hats + clothes and once you equip knuckles onto her, she gains 80% ATK and 30% HP. Outside of that, she does have a confusion and petrify immunity. Fair enough.

    She is a unit suited for both veterans and beginners. For beginners she has Bare Knuckle Extreme, which increases her ATK by 200% if you have no weapons equipped. 200% ATK can be quite a lot and at the start of the game most weapons are just mediocre or bad. Once you collected some weapons however, Lila does have innate DW for knuckles. This isn't particularly exciting for experienced players, but it can really help out in the earlier stages of the game.

    Moving on Lila has some fun counter shenanagens. Innate 20% physical evasion coupled with a regular 30% phys counter and a +50% crit chance, her counters can already deal some decent side damage. Funny enough, she has an AoE counter buff with MA - Opposing Fist. Everytime an ally (except for her) gets hit by a physical attack, she will counter with slightly stronger counters up to 5 times. Though it seems that critical hit chance will not work on this because it isn't coded as a normal attack.

    Before I keep talking about her abilities, do notice that she can use every Martial Arts ability twice in a turn with Open Eyes! I will use MA as an acronym for Martial Arts.
    Keep in mind that you can save up a lot of MP for the SPR build if you don't dualcast her abilities but rather rely on the Dualwield as it deals the same damage but saves you the additional cast MP wise.


    Since Lila focuses on ATK or on SPR, I'd like to get the general abilities out of the way, procceed to discuss the ATK abilities afterwards and the SPR ones at the end.

    Neidan is Lila's only innate ability that is not a MA ability. For a good reason. Neidan fully recovers her HP, grants her a 1 turn 30% damage mitigation and then enables you to use all her MA abilities thrice on the next turn. Regarding the average damage output, this is not worth using, but for bursting an enemy down either because you want to skip a threshhold / phase or you want to OTKO the enemy, this is very important as it enables very high damage output in a single turn.

    MA - Calm Mind isn't too exciting. It recovers her own HP by 50% and her MP by 15%, if you use it twice it's 100% / 30%. Okay enough to use when you are having issues managing her MP consumption, but it won't occur to often.

    More interesting on the other hand though are her two Spirit abilities. MA - Lightning / Flaming Spirit is a great tool to set herself up for a good reason. Her Lightning Spirit imperils Lightning and Dark by 50% for 5 turns, while imbuing lightning onto her attacks. Flaming Spirit does the same but uses Fire instead of Lightning. In most cases you will use this for both an ATK and a SPR build.

    Lila's ATK chaining move might not seem too interesting or too powerful at first, but do not let those number fool you because they surely did fool me. You are going to see what I mean later on in the damage comparisons.
    For now MA - Tojin Combo is a ST 7-Hit 260% modifier that will go up to a max 520% modifier. Basically you use this once and you already hit max stacks, which is 520%. With a doublehand build this can deal very high damage, though it's an expensive build.

    Her Limit Burst is a bit controversial. A 9-hit ST 1000% - 1240% ATK move that also grants your entire party a 200% LB Fillrate buff for 3 turns. The supportive aspect about it is great and doesn't have to be level'd up in order to use it, but her LB doesn't seem to perfectly chain at all and thus is a lot worse than MA - Tojin Combo damage wise.

    Probably you have been waiting for me to talk about her SPR moves, so why not go for it? BEFORE we do so, another reminder. This might be a little confusing if you are newer to the game, but Lila's SPR moves are dealing magic damage. They use her own SPR stat to deal damage. But they are coded as physical attacks, which means they proc physical killers, your weapon's element and.... physical resistance. Which makes her basically a physical damage dealer even though she deals magic damage. It's kind of complicated. TL;DR bosses like Bloody Moon won't get damaged by her. Though with a SPR build she will not go down by magic attacks easily!

    Lila's first SPR moves she learns is MA - Heaven Shift. A 14-Hit SPR 1000% modifier. Against most enemies this will not perfect chain, against some it can though. Most of the times you will end up having two or three 27 chains. But this is the move you are going to use if you are going for a SPR build. Frankly, her SPR builds are quite easy to achieve because there is a lot of free SPR gear.

    Her second SPR move is basically a stronger Fingersnap. MA - Overthrow has a 650% modifier with 1 hit and dispels all status effects from your enemy, or as we like to call it: dispel. It's one of these abilities that's nice to have but not much of an improvement to her kit.

    Lastly MA - Heaven Scar is a 4-Hit 750% AoE move that also breaks all enemy's SPR by 50% for 3 turns. If you do not have the time to apply SPR breaks through your tank / support but you desperately want to set her up for a possible OTKO, using this with one of the Spirit abilities followed up by Neidan and a triple cast of MA - Heaven Shift can deal a lot of damage.


    Cons:
    Lila
    in the current state of the game doesn't have any outstanding cons that might make her a horrible unit or a lot worse than she seemed up til now.

    Probably one of her main problems she is going to have is MP management. Lila will use up a lot of MP if you keep using MA - Tojin Combo / Heaven Shift twice in a turn as it takes up either 80 MP or 90 MP per turn. If you first use Neidan and then procceed to triple cast these, you are using up 120 to 135 MP. Her innate 5% MP refresh will not take care of it and even some bards might struggle with keeping her MP at 100%. Do watch out for that. Though this doesn't affect her DW build (because you won't have to cast it twice, just use it regularly) unless you use the Triple Cast.

    Earlier I told you about her SPR abilities proccing everything that a regular physical attack would proc. Including physical resistance. While that might not seem too important currently, bosses will eventually focus more on switching between physical and magic resistance. Which makes Lila a semi magic damage dealer. She has to hope for the enemy not having physical resistance. So if you did want to use her for Bloody Moon, I'll have to disappoint you. That won't work at all.

    Lila's SPR build might make your healer or magic tank less effective. While there are a lot of great free SPR gear options, I often see people using them on their healer or their magic tank. For players that are using Shylt / Mistair this is even more important because they have a lot less innate bulkyness than Chow / Basch.

    Due to Lila having two different build paths and absolute no perfect chain partners, it can be very annoying to actually find suitable friends. You have to catch a friend that is using the gear you want, the right build path and then you also have to find a friend Lila first if you are not owning two yourself. This also means that her 10 man trial potential goes down by a lot due to not being able to chain with someone.

    That's it.


    Side-Notes:
    Just like Sephiroth, Lila has a 7* in JP but no enhancements yet.
    Her future from what we currently know isn't good. Her new upgrades did not include anything for her SPR build or her SPR abilities at all. Many people first thought that she didn't need much to get back to the top again, but she definitely does.
    Her 7* is viable and can still deal a good amount of damage. Her competition is a lot stronger though and makes Lila look mediocre. Everything she got only contributes to her ATK build and that one, from what we know, is still focusing on Doublehand which is why she is inferior to the very prominent True Doublehand builds. Even many True Dualwield units should outdamage her and thus, unless unexpected GL changes, her timespan in which she shines will only last until 7*. Which can be a reason for many not to go for her.
    This is due to her chaining abilities not getting any modifier upgrades. Both her ATK and SPR chain move are still on their same power level and Lila only has more options to get a triple cast that lasts one turn.


    Best In Slot:
    Do note that I do not include limited TMRs. If you have Tomb Raider, there is a big difference in ATK.
    Aigaion Arm (145 ATK)
    Prishe's Hairpin (45 ATK)
    Cloud's Uniform (15 ATK)
    2x Marshal Gloves (80 ATK, 100% TDH)
    Buster Style (100% TDH)
    Doublehand (50% DH)
    Martial Arts Mastery (50% ATK)
    ADV 5 (40% ATK)

    Stats with Bahamut:
    1563
    Holy Wand / Nirvana (Holy, 120 SPR || Non-Ele, 116 SPR)
    Nirvana (116 SPR)
    LM Fina's TMR (51 SPR)
    Fina's Swimsuit (50 SPR)
    Genji Glove (DW)
    Flame Cloak (30% SPR)
    Staff Mastery (50% SPR)
    Shylt's TMR (50% SPR)
    ADV 5 (40% SPR)
    Ilias' TMR (40% SPR)

    SPR with Bahamut:
    1034


    Arena:
    Lila
    is actually good in the Arena. She has W-Ability, which means you can focus on DH to get her accuracy up to 100% (hitting evasion units) while also maintaining the same damage output as a DW build. More importantly though, she has an AoE 30% stop that can be dualcasted that also deals AoE physical damage. So even if you don't have DH gear to boost her accuracy, you can still have a mini Noctis. Since she also has 20% innate physical evasion, she can work better than Noctis for users with good gear on weeks where her Stop move isn't banned.




    Lila [​IMG] Damage Output

    It's time to compare her SPR damage with her ATK damage! Do note though that her SPR build can be alternated relatively easily and reach high SPR without many TMRs while her DH gear needs A LOT of gear that most don't have.
    Assuming 100% SPR Buff
    SPR post buff: 1216
    Assuming chain breaks
    Average Chain Multiplier: 3.41

    Turn 1: 0 + 1216^2 x 10 x 3.41 x 1.5 = 75,633,254 (Lightning|Flaming Spirit + Heaven Shift)
    Turn 2: 1216^2 x 10 x 3.41 x 1.5 x 2 = 151,266,508 (2x Heaven Shift)
    Turn 3: 1216^2 x 10 x 3.41 x 1.5 x 2 = 151,266,508 (2x Heaven Shift)
    Turn 4: 1216^2 x 10 x 3.41 x 1.5 x 2 = 151,266,508 (2x Heaven Shift)
    Turn 5: 1216^2 x 10 x 3.41 x 1.5 x 2 = 151,266,508 (2x Heaven Shift)

    AVG Damage: 136,139,857

    Triple Cast Damage:
    Turn X: 1216^2 x 10 x 3.41 x 1.5 x 3 = 226,899,762
    Assuming 100% ATK buff
    ATK post buff: 1749
    Assuming spark chains
    Average Chain multiplier: 3.21

    Turn 1: 0 + 1749^2 x 2.6 x 3.21 x 1.5 = 38,295,633
    Turn 2: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534
    Turn 3: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534
    Turn 4: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534
    Turn 5: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534

    Turn 6: 0 + 1749^2 x 5.2 x 3.21 x 1.5 = 76,591,267
    Turn 7: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534
    Turn 8: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534
    Turn 9: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534
    Turn 10: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 = 153,182,534

    AVG Turn 1-5: 130,205,156
    AVG Turn 1-10: 134,034,718
    AVG Turn 6-10: 137,864,280

    Triple Cast: 1749^2 x 5.2 x 3.21 x 1.5 + 1749^2 x 5.2 x 4 x 1.5 x 2 =
    229,773,801


    With Tomb Raider

    Turn 1: 0 + 1817^2 x 2.6 x 3.21 x 1.5 = 41,331,340
    Turn 2: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363
    Turn 3: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363
    Turn 4: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363
    Turn 5: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363

    Turn 6: 0 + 1817^2 x 5.2 x 3.21 x 1.5 = 82,662,681
    Turn 7: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363
    Turn 8: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363
    Turn 9: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363
    Turn 10: 1817^2 x 5.2 x 3.21 x 1.5 x 2 = 165,325,363

    AVG Turn 1-5: 140,526,558
    AVG Turn 1-10: 144,659,692
    AVG Turn 6-10: 148,792,826

    Triple Cast: 1817^2 x 5.2 x 3.21 x 1.5 x 3 = 247,988,044
    Yes, sadly her SPR damage is not higher than her ideal Doublehand damage. Though it can be stronger if the first few turns (without setting it up first) IF you don't have Tomb Raider. Otherwise it's pretty much on par. Also deals magic damage and is a loooot easier to obtain. Not specifically this build, but alternated versions that are easier to get. There also won't be many Lila friends with a DH build.




    Lila [​IMG] VS [​IMG] Enhanced Tidus
    • Lila has two build options
    • Lila has W-Ability
    • Lila can imbue + imperil Fire/Lightning
    • Lila can set herself up for a Triple Cast
    • Both utilise physical killers
    • Both have a 30% counter chance
    • Tidus has 30% physical evasion, 20% magic evasion
    • Tidus has an AoE 100% water resistance buff
    • Tidus has Entrust
    • Tidus has two chain partners (Camille, Pirate Jake)
    • Tidus can imperil water by 100% with his LB
    • Tidus can imbue water
    Since Lila has basically no support within her kit, there is not a lot to discuss about other than pure damage. Do note that her SPR build deals magic damage, but has no other advantage damage wise over Tidus due to Tidus being able to stack killers as well. I will compare his Dualwield build to her SPR build and her DH build to his TDH FD build. Two more easy builds compared and two more expensive builds compared.
    ATK with 100% ATK buff: 1264 ATK each hand
    Assuming spark chains
    average Quick Hit chain multiplier 3.534
    average LB chain multiplier: 3.02

    First three turns (without Eccentrick)
    Turn 1: 1264^2 x 7.2 x 3.54 + 1264^2 x 7.2 x 4 = 86,735,720 (Quick Hit +2)
    Turn 2: 1264^2 x 7.2 x 3.54 + 1264^2 x 7.2 x 4 = 86,735,720 (Quick Hit +2)
    Turn 3: 1264^2 x 3.02 x 4.1 = 19,782,672 (Limit Burst)

    Rotation after 100% water imperil
    Turn 4: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2)
    Turn 5: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2)
    Turn 6: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2)
    Turn 7: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2)
    Turn 8: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2)
    Turn 9: 1264^2 x 3.02 x 4.1 = 19,782,672 (Limit Burst)

    AVG damage
    132,576,415
    (with the first three turns)
    -> ~3% weaker than SPR Lila

    148,023,313 (Rotation after first LB)
    -> ~9% stronger than SPR Lila

    173,471,441 (Fully setup Quick Hit +2)
    -> ~25% weaker than Triple Cast SPR Lila
    ATK with 100% ATK buff: 1183 ATK
    Assuming spark chains
    average Quick Hit chain multiplier 3.534
    average LB chain multiplier: 3.02


    First Rotation
    Turn 1: 1183^2 x 3.85 x 4 x 1.15 = 24,784,950 (Jecht Shot)
    Turn 2: 1183^2 x 3.85 x 7.2 x 3.534 = 137,097,413 (Quick Hit +2)
    Turn 3: 1183^2 x 3.85 x 4.1 x 3.02 = 66,714,620 (Limit Burst)
    Turn 4: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2)
    Turn 5: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2)

    Second Rotation
    Turn 6: 1183^2 x 3.85 x 4 x 1.15 x 2 = 49,569,900 (Jecht Shot)
    Turn 7: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2)
    Turn 8: 1183^2 x 3.85 x 4.1 x 3.02 x 2 = 133,429,241 (Limit Burst)
    Turn 9: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2)
    Turn 10: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2)

    Average Damage
    155,397,327 (First Rotation)
    -> ~19% stronger than DH Lila (Turn 1-5)
    -> ~10% stronger than DH TR Lila (Turn 1-5) (TR = Tomb Raider)

    178,257,025 (First + Second Rotation)
    -> ~33% stronger than DH Lila (Turn 1-10)
    -> ~23% stronger than DH TR Lila (Turn 1-10)

    201,116,721 (Second Rotation)
    -> ~46% stronger than DH Lila (Turn 6-10)
    -> ~35% stronger than DH TR Lila (Turn 6-10)

    274,194,826 (Fully setup Quick Hit +2)
    -> ~19% stronger than Triple Cast DH Lila
    -> ~10% stronger than Triple Cast DH TR Lila
    Depending on the length of the fight, DW Tidus will catch up with Lila's SPR build quite fast, though Lila's SPR build compared to the DW Tidus has a lot more burst potential and might be more interesting because of this.
    On the other hand though, DH Lila doesn't win in anything when looking at the average comparisons with TDH FD Tidus. Even her triple cast doesn't have more potential than Tidus' Quick Hit with imperil + imbue.
    Also, Lila does not have any chain partners which limits her 10 man trial potential by a lot.
    DW Tidus is on par with SPR Lila in most cases.
    TDH FD Tidus wins against DH Lila.




    Lila [​IMG]VS [​IMG]Enhanced Fryevia
    • Please just compare their damage already
    • Why are you still trying
    • Lila has two build options
    • Lila has W-Ability
    • Lila has occasional Triple Cast
    • Lila can imbue + imperil Lightning/Fire
    • Both can utilise physical killers
    • Fryevia has innate ice element
    • Fryevia has a 75% ice imperil on her chain
    • Fryevia has four chain partners (Orlandeau, VotD, Sephiroth, e.Agrias)
    • Fryevia has 20% phys/mag dodge
    • Fryevia can ignore fatal attacks
    • Fryevia has better status ailment protection
    Fryevia actually has, compared to Lila, massive 10 man trial potential. Firstly Fryevia is a hybrid damage dealer, which means it doesn't matter to her if the enemy has physical resistance or magic resistance: she will always be able to deal damage. Even if it's not a lot. This means she will always be able to chain up for a finisher. While so, Fryevia has Divine Ruination frames which means A LOT of chaining partner options, especially in the future. Lila has nothing suitable for 10 man trials.
    Alright, time to compare the damage.
    800 ATK (both hands)
    Post 100% ATK buff: (979 | 979)
    1054 MAG
    Post 100% MAG buff: 1225 MAG

    3,21 AVG chain modifier

    Turn 1: ((979^2 x 10 x 3.21 + 979^2 x 10 x 4 x 1,75) + (1225^2 x 10 x 3.21 + 1225^2 x 10 x 4 x 1.75)) / 2 = 125535319
    Turn 2: ((979^2 x 10 x 3.21 x 1.75 + 979^2 x 10 x 4 x 1,75) + (1225^2 x 10 x 3.21 x 1.75 + 1225^2 x 10 x 4 x 1.75)) / 2 = 155136326

    Frost Flower Blitz Damage: 155136326 145284805 149114368 152943931
    -> ~14% stronger than DW Lila

    -> ~7% stronger than DH Lila (Turn 1-5)
    -> ~4% stronger than DH Lila (Turn 1-10)
    -> ~1% stronger than DH Lila (Turn 6-10)
    Damage is slightly higher, 10 man trial potential is higher, has a lot of chain partners and sets them up very nicely. Only niche that Lila has over Fryevia is her Triple Cast for OTKOs.
    Fryevia wins.




    Lila [​IMG]VS [​IMG]Enhanced Trance Terra
    • Lila has two build options
    • Lila has W-Ability on demand
    • Lila has an occasional Triple Cast
    • Lila can utilise physical killers
    • Lila procs physical resistance
    • Lila can imbue + imperil lightning/fire
    • Trance Terra deals actual magic damage
    • Trance Terra has to unlock her W-Ability
    • Trance Terra is locked to non-elemental damage
    • Trance Terra has one chaining partner (Christine)
    • Trance Terra has 30% physical dodge
    Damage comparison time! Yey! Will only compare her SPR build though due to dealing magic damage.
    Assuming 100% MAG buff (120% MAG buff for Turn 2/3)
    MAG post buff: 1389 (100%) , 1425 (120%)
    Assuming spark chains
    Average chain modifier: 3.07

    Turn 1: 0 (Magical Activation +2)
    Turn 2: 1425^2 x 8.4 x 3.07 + 1425^2 x 8.4 x 4 = 120,594,757
    Turn 3: 1425^2 x 8.4 x 3.07 + 1425^2 x 8.4 x 4 = 120,594,757
    Turn 4: 1389^2 x 8.4 x 3.07 + 1389^2 x 8.4 x 4 = 114,578,515
    Turn 5: 1389^2 x 8.4 x 3.07 + 1389^2 x 8.4 x 4 = 114,578,515

    AVG Damage: 94,069,308
    -> ~31% weaker than SPR Lila
    However, even though Lila wins in a damage comparison and might sound very attractive for using physical killers, keep in mind that physical resistance will make Lila a lot worse if it actually occurs.
    Lila wins.


    Trust Master Reward:
    To be honest... this one isn't great. It would be technically better to use it on her DH build over Aigaion Arm, but her own imperil for dark also imbues fire / lightning which would make her double elemental and thus often procs resistances. The only unit currently who is actually using this quite effectively is Sephiroth with a dark build. But even then, dark is often resistant in many trials and in the future you won't run this either on her 7* version. I wouldn't farm it unless you really want that Sephiroth Dark build.


    Conclusion:
    Lila is a beastly unit
    .
    It surprised me a lot when I first saw that her DH damage potential is higher than her SPR one, however I do not think this is the best way to utilise her. Her most outstanding quality is that she deals magic damage based off her own SPR. Not only making her quite unique, but still beating the likes of e.Trance Terra. She will have to worry about physical resistance occasionally, but outside of that it's totally fine.
    Her SPR build damage wise might be lower than her DH one, but it's a lot cheaper, has better alternatives and it's the build most will use. I don't think DH Lila is convenient to use. Thus I'd skip it.
    Right now either way she is within the top 3 of the most damage dealing chainers and her OTKO potential is also high. Lila isn't a broken unit as many claim, but she is definitely one strong girl that many of you do want and I can only encourage you to go for her if you do not own Tidus or Fryevia yet. And even then some will just go for her.
    Lila imo is great, very great in fact. But her future is almost the exact opposite.


    Character Design: 8.5/10
    Sprite: 9/10
    Chainer: 9.5/10
    Trust Master Reward: 5/10
    Arena: 9/10
    Limit Burst: 6/10
    Future Proof: 4/10
    Free 2 Play: 9/10
    Pay 2 Play: 9.5/10
    Personal Rating: 9.5/10
    Optimal Rating: 9.5/10

    [On-Banner Reviews]
    [​IMG] Sephiroth (5*)


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    Not much to say about Lila, so more talk about myself! I'm done with all my written exams, thus 3/5 are done. I am facing two more exams in early june, two oral ones. Until then I have more time to spend, though I'll start preparing soon again as I want decent results. I hope you have a great weekend and had some nice banner luck.

    Memel0rd out
     
    Last edited: May 12, 2018
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  2. Albelnox

    Albelnox Well-Known Member

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  3. Carnefix

    Carnefix Crimsonl0rd Staff Member Moderator German Moderator Arena Runner-Up VIP Supporter

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    Great review. :)

    I was thinking that it might be worth mentioning that her Dual Cast of MA-Skills will not be additionally executed twice with DW. There were quite a few confused players who didn't know that.

    Edit: I was waiting for that: ::happy::
     
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  4. Bartleby

    Bartleby Ascended Member Supporter

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    “Lila is a beastly unit.”

    Awesome review, and just the sentence I came here to see!
     
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  5. BigNBald5

    BigNBald5 Ascended Member Supporter

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    damn it, dropped to #5, Im slippin.
     
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  6. SonicANIME

    SonicANIME Member

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    So.. question for this one..
    How do you define a spirit build vs a true doublehand build?
    What rotation we looking at for each build if say I'm using either build?
     
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  7. Carnefix

    Carnefix Crimsonl0rd Staff Member Moderator German Moderator Arena Runner-Up VIP Supporter

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    Hoping to be first? I didn't use my chance since I wanted to read it before commenting :D
     
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  8. Carnefix

    Carnefix Crimsonl0rd Staff Member Moderator German Moderator Arena Runner-Up VIP Supporter

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    It is in the review:
     
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  9. Sexwulf

    Sexwulf Ascended Member

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    You said someone beats Trance Terra.
    Heads are about to explode.
     
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  10. Barroth

    Barroth Excessivlipoor VIP Supporter

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    Nice review meme and appreciate you squeezing it in with your exams.

    Glad I got her over Seph. It's fun to play with more unique units.

    Also wouldn't siren 3 star be bis for spr?
     
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  11. Cr00cy

    Cr00cy Active Member

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    Why? I thougt there is few units already that easly beat TTerra, like Fryevia for example.
     
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  12. Grinz

    Grinz New Member

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    Looking at her DH build MA - Tojin Combo has the same frames as Fohlen Sonic Blast so her damage wise BiS as a chaining partner
     
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  13. Xou

    Xou Member Supporter

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    So I pulled 2 lilas day 1, and have enough for 1 tdh build and 1good or 2 mediocre spr builds, so can I use 1 with tdh and 1 with spr?
     
    Last edited: May 12, 2018
  14. WiccaPayne

    WiccaPayne New Member

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    Regarding MP consumption, I think it’s important to mention that if you’re dual-wielding her (for higher SPR, for instance), and don't use her w-ability, it’ll still proc twice. So in those instances where you’re just using 2 of the same ability, skip the w-ability and save the MP! However, if you want to set up the imperil/imbue or SPR break, you’d want to use her w-ability. Hope that makes sense.

    Thanks for the review. I always look forward to your analyses. Sad to hear she’s not as OP as people claimed, but I got 2 of her which is nice for the event at least!
     
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  15. Milarion

    Milarion Well-Known Member Supporter

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    Yes, because others didn't already. Nope, didn't happen ::ink::
     
  16. MikePro

    MikePro Well-Known Member

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    Meme thanks for your effort,great review as always!

    Guys guys hold it,trance terra is aoe and lila is st!!
     
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  17. DanM

    DanM Well-Known Member Supporter

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    Thanks for the review, I didn't think Atk build can surpass Spr build, but I also prefer Spr setup
     
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  18. Tsadron

    Tsadron Well-Known Member

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    I like that she is unique and hope that she is the first of many new unique style units we get, but I'm a little glad I got 2 Sephy's. His 7* sounds a little more useful in the future than she does. But, we have gotten some unique enhancements to our units that are not on the JP units, so maybe we will see her on a batch release in the future. After all, we don't have as many base 5*s as Japan and need to make ours count! Lol
     
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  19. kamraten

    kamraten Member

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    I really like her. I just wish that her TMR and passives would support her spirit build too.
     
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  20. Caliber

    Caliber VIP VIP

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