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Unit Review: Liquid Metal Slime (Dragon Quest)

Discussion in 'Unit Reviews' started by Memel0rd, May 4, 2018.

  1. Memel0rd

    Memel0rd Dragonl0rd Staff Member Administrator Forum Manager Arena Runner-Up VIP Supporter

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    A monster that yields a great deal of experience when defeated, that appeared from a faraway world. They are often targeted by adventurers for that very reason, but they escape most of the time with their impressive speed.
    Round 2 of the DQ reviews! Another very simple but very effective unit. Let's check him out, shall we? Again, including his enhancements.


    Liquid Metal Slime Review by Memel0rd

    [​IMG]
    Artwork done by Lady Hero


    In-Game Sprites:
    [​IMG] 4*
    [​IMG] 5*

    Equipment Selection: [​IMG]
    No innate weakness | Innate 80% Physical / Magic Resistance
    Trust Master Reward: Metal Slime Shield (Light Shield) - DEF+49, Poison/Sleep/Paralyze/Confuse/Disease/Petrify resistance


    5* Stats at Lvl. 80:
    HP: 600 (+0) Mag: 300 (+16)
    MP: 50 (+0) Def: 999 (+0)
    Atk: 100 (+16) Spr: 500 (+0)


    5* Limit Burst:
    Metal Protector (Base / 14 LB-Crysts): Increase resistance to all status ailments (100%) for 3 turns to caster
    Increase chance of being targeted (100%) for 3 turns to caster

    Metal Protector (Max / 8 LB-Crysts): Increase resistance to all status ailments (100%) for 3 turns to caster
    Increase chance of being targeted (100%) for 3 turns to caster


    The abilities that receive enhancements are BOLD.
    4*: Lvl 14 Bang (5 MP / 1-Hit) - Magic damage (1.4x) to all enemies

    4*: Lvl 14 Sizz (4 MP / 1-Hit) - Lightning magic damage (1.3x) to all enemies

    4*: Lvl 42 Sizzle (9 MP / 1-Hit) - Lightning magic damage (1.4x) to all enemies

    5*: Lvl 24 Boom (10 MP / 1-Hit) - Magic damage (1.6x) to all enemies

    5*: Lvl 72 Kaboom (22 MP / 1-Hit) - Magic damage (1.9x) to all enemies
    Kaboom +1: Magic damage (2.3x) to all enemies
    Kaboom +2: Magic damage (2.6x) with ignore SPR (25%) to all enemies

    5*: Lvl 80 Kasizz (20 MP / 1-Hit) - Lightning magic damage (1.8x) to all enemies
    4*: Lvl 1 Metal Body - Increase resistance to all elements (50%)
    Metal Body +1: Increase physical evasion (30%)
    Increase resistance to all elements (50%)

    Metal Body +2: Increase ATK/DEF/MAG/SPR (30%)
    Increase physical evasion (30%)
    Increase resistance to all elements (50%)
    Increase LB gauge (5) per turn


    Pros:
    Liquid Metal Slime
    has even less to talk about than Dragonlord! Yey?

    600 Base HP.... 50 base MP.... 100 base ATK... wait why are his----- 999 base DEF? YES PLEASE!
    That's right, Liquid Metal Slime has an insane base 999 DEF and base 500 base SPR! Not only does he have the highest base DEF/SPR by far, he also has the highest base MAG! This isn't that useful compared to the other two but it's funny. At least I think so. His base HP might seem low as hell, but just wait, there is more.

    Once you enhanced his only passive ability, Metal Body, you will have a total of 50% all element resistance (which is great), 30% evasion, 5 LB / Turn AND another 30% DEF/MAG/SPR! This means he innately hits about 1300 DEF without doing anything. This is a crazy high DEF stat and no doubts looks delicious to the eyes. 30% evasion is quite nice to randomly lower the damage, but he won't really need it. You can trust me on that one.
    The 5 LB / Turn will be an important aspect for Liquid Metal Slime.

    "But having 600 base HP still isn't a lot if you only have ~1300 DEF, no?"
    Well, that's correct. But did you know that Liquid Metal Slime also has an innate 80% physical and magic resistance? Which means he innately only takes 20% damage? This boosts his effective HP to a point where, combined with his outright crazy base DEF, he becomes a monstrous tank. Since they can also stack with other physical or magic mitigation buffs, it might be interesting to see for players with Pod 153 how much he can actually tank that way.

    A curse and a blessing at the same time is his equipment selection. That'll become more important later on. Since he can ONLY equip Accessories, Liquid Metal Slime is probably the easiest to gear unit for the most part. You won't need a lot of gear to make him effective, which is great. You can pick him up and almost immediately start using him. There aren't many units that are that easy to set up, so that's definitely something that's going for him.

    Last but not least we are taking a closer look to his Limit Burst. Once activated Liquid Metal Slime becomes immune towards all status ailments, basically granting him a Ribbon buff. The secondary effect makes him a 100% provoker, which is the required step for him. With his Limit Burst he can utilise these crazy tank stats.
    Here comes the 5 LB / turn into play. At base level the LB takes 14 crysts, thus you can still have it up every third turn. You'd have to bridge the first two turns with Golem's provoke or a build we're talking about later. Once you max his LB it goes down to an 8 cryst cost! Which means you most likely will be able to use it on Turn 2 or if you use any external setup immediately on turn 1 and continue to spam it afterwards whenever you need it.

    Again, just like Dragonlord, a simple, probably even simpler unit than Dragonlord, but effective. And just look at the sprite of his, oof he looks so goofy. I love it.


    Cons:
    Liquid Metal Slime
    obviously has to have some drawbacks, right?
    He does have some, yes.

    His most obvious drawback is the lack of equipment choices. Outside of equipping two Accessories, he cannot equip ANYTHING. He doesn't even have a materia slot that he could use somehow. On the one hand this has to do something with making him not too overpowered. If Liquid Metal Slime had access to some equips and materias, I do not want to imagine how strong he actually might be. On the other hand it's limiting him quite a bit.

    While we are already talking about his limits, his kit has NOTHING outside of his Limit Burst. All of his active abilities are bad AoE magic attacks that will not deal a lot of damage. Similar to Cagnazzo he is strictly limited to provoke tanking (unless you give him something like Rikku's Pouch). He might be tanky but he won't be very supportive unless you are actively equipping him that way. Which other tanks can do as well.

    A minor con is that he doesn't have innate status ailment protection, sacrifcing a slot for it would also lower his effective HP by a ton, so you have to make sure that he doesn't get e.g. paralyzed until you have your Limit Burst up.


    Side-Notes:
    Liquid Metal Slime will still be VIABLE in the 7* meta
    . Not particularly great, but viable. Often enough you want any role outside of your chainers to do something more than just their intended job. Obviously Liquid Metal Slime can't do that.
    But once we get the 7* upgrades, there will be a very important addition: HP barriers. Giving LMS a 3000 HP barrier increases his effective HP by a looooooooooooooooooooooooot. Like a lot lot.
    We might also see Parameter Missions. These are missions that give you certain rewards, mostly very good ones, depending on how high your stats can go up. For instance there is a 1650+ DEF mission, which enhanced Liquid Metal Slime can easily reach which other units might struggle with.
    And even if you don't see any use for him in the future, fusing him into another unit gives that unit 3,000,000 EXP! You need 21,000,000 EXP in JP to level a unit up from lvl 101 to 120. So there you have a nice exp source! (lol)


    Best in Slot:
    I will not include Chow's TMR, I usually do not like including Limited Time gear but Carbon Bangle was too easy to obtain and is too good on LMS to be excluded.
    The second build includes a version of his to use him without his Limit Burst so you can make him a 100% provoker from Turn 1 onwards already.
    Since we don't include LT TMRs, his BiS looks like this:

    Carbon Bangle (600 HP, 5 DEF/SPR)
    Arsha's Talisman (20% HP, 10% DEF/SPR)

    Stats with Bahamut:
    1384 HP
    1463 DEF
    765 SPR

    Physical effective HP: 10,123,960
    Magic effective HP: 5,293,800
    Moogle Plushie (25 DEF/SPR, 30% draw attacks)

    Carbon Bangle (600 HP, 5 DEF/SPR)
    Gauntlets (5 DEF/SPR, Allow use of L Shields)

    Stats with Golem:
    1255 HP
    1378 DEF
    701 SPR

    Physical e.HP: 8,646,950
    Magic e.HP: 4,398,775


    Arena:
    Please don't.




    Liquid Metal Slime [​IMG] VS [​IMG] Cagnazzo
    • Liquid Metal Slime has 999 base DEF
    • Liquid Metal Slime CAN be immune to all status ailments
    • Liquid Metal Slime looks goofy
    • Liquid Metal Slime is not locked
    • Liquid Metal Slime has innate 80% physical/magic mitigation
    • Cagnazzo has a 60% damage mitigation self buff
    • Cagnazzo is locked into provoking
    • Cagnazzo can't guard
    Both can't do anything besides provoking realistically. However, Liquid Metal Slime has the option to swap to a supportive TMR and use e.g. Eccentrick. There is also the advantage of using Guard with Liquid Metal Slime, while Cagnazzo can't guard due to being locked while provoking.
    Comparing the e.HP values, those are the results:
    DOES NOT FEATURE GUARD YET
    Assuming 100% DEF/SPR buff

    Physical e.HP: 16,823,125
    Magic e.HP: 8,394,375


    Applying a 30% damage mitigation buff:
    Physical e.HP: 24,033,035
    Magic e.HP: 11,991,964
    Assuming 100% DEF/SPR buff
    Assuming 60% mitigation buff

    Stats:
    11628 HP
    795 DEF
    353 SPR

    Physical e.HP: 23,110,650
    Magic e.HP: 10,261,710
    Cagnazzo would win, but once you either apply a 30% damage mitigation buff or include that Cagnazzo can't guard while Liquid Metal Slime can, he will become a way better tank than Cagnazzo. LMS also is not locked. Unless you specifically need very high tankyness on Turn 1 already and can not deal with still very high e.HP but not as much on Turn 1, Liquid Metal Slime would lose. It is worth to point out though that Liquid Metal Slime has no innate mitigation buffs, which aren't always something people will use.
    Generally Liquid Metal Slime wins.




    Liquid Metal Slime [​IMG] VS [​IMG] Enhanced White Knight Noel
    • Liquid Metal Slime has 999 base DEF
    • Liquid Metal Slime has innate 80% physical/magic mitigation
    • Liquid Metal Slime CAN resist all status ailments
    • Both look like a meme unit
    • WKN has innate 100% provoke
    • WKN has a self 150% DEF/MAG/SPR + 50% phys/mag mitigation buff while provoking
    • WKN has mediocre to amazing counters (random)
    • WKN can imperil ice by 50% or 75% with counters
    • WKN has innate status ailment protection
    Obviously this is a comparison between a LT 5* tank and a LT 4* tank, so see this as something more just for the record and not as a bashing on LMS.
    White Knight Noel is known for being the king of ST tanking without any doubts. On Turn 1 he gets a 100% provoke WHILE buffing himself up by 150% to DEF/MAG/SPR WHILE applying a 50% phys/mag mitigation buff onto him. This is almost impossible to beat and on top of that, White Knight Noel can still guard since he is not locked. As you will see in a second, his e.HP is shooting through the roof. You can adjust his build to a more MAG heavy one to make his counters quite decent.
    Assuming 150% DEF/SPR buff
    Assuming 50% Phys/Mag Mitigation

    Stats:
    14441 HP
    1060 DEF
    633 SPR

    Physical e.HP: 30,614,920
    Magic e.HP: 18,282,306

    Applying a 30% mitigation buff:
    Physical e.HP: 43,735,600
    Magic e.HP: 26,117,580
    There is no doubt that White Knight Noel wins. However, it is incredible how strong Liquid Metal Slime is for being a 4-5* max unit.
    White Knight Noel wins.




    Liquid Metal Slime [​IMG] VS [​IMG] Enhanced Wilhelm
    • Liquid Metal Slime has 999 base DEF
    • Liquid Metal Slime has innate 80% physical/magic mitigation
    • Liquid Metal Slime CAN resist all status ailments
    • Wilhelm has a mustache
    • Wilhelm has an innate 100% provoke
    • Wilhelm has an innate 40% mitigation self buff
    • Wilhelm has 3 Auto LB
    • Wilhelm's LB grants an AoE 54% 1 Turn mitigation buff
    • Wilhelm has a 60% counter chance
    • Wilhelm heals between 1.5-3k HP upon guarding
    When I said White Knight Noel is the king of ST tanking, that was a true statement. However, White Knight Noel's support isn't nearly on the same level as Wilhelm's. Wilhelm can still survive any attack without any issues what so ever. His support is massive, his Limit Burst is pretty much spammable and ensures that nobody SHOULD die once you use it. His massive counter chances mean that he will generate a lot of LB crysts to support your entire team.
    Wilhelm also has an AoE 100% LB fillrate buff, but using Eccentrick is a lot better especially because he won't die anyway in most cases.
    Healing while guarding is useful in the sense of your healer won't have to babysit Wilhelm. If you also own Mechanical Heart and equip it to Wilhelm, he will just go back up to full HP after almost every turn combined with a Bard.
    Enough of my talk, let's look at the numbers.
    Assuming 100% DEF/SPR buff
    Assuming a 40% mitigation buff

    Stats:
    15090 HP
    1029 DEF
    638 SPR

    Physical e.HP: 25,879,350
    Magic e.HP: 16,045,700
    Even though Liquid Metal Slime comes very close if he has a 30% mitigation buff, it isn't quite enough to beat Wilhelm with the build I provided earlier. But again, props to Liquid Metal Slime. Such an easy to build / use unit that gets so close to the top dogs is definitely worth mentioning.
    For now though...
    Wilhelm wins.


    Trust Master Reward:
    A light shield with 49 DEF and an almost innate ribbon except for blind and silence. If you lack Ribbon or just don't want to farm it up, this TMR is just great. Using the "Equip L Shields" Materia or Gauntlets through star quartz or the key vaults, you can not only equip a decent light shield to someone but also grant them a ribbon like effect. However, it's not a necessity. I'd say it's a mid priority TMR, nothing too OP to instantly farm but it does its job great. Most will use the new trial L Shield however.


    Conclusion:
    Liquid Metal Slime
    is a meme unit.
    No, seriously, Liquid Metal Slime is the best 5* max unit. Currently he can get very close to an ideal Wilhelm, which means a unit that is super easy to gear, easier to obtain than Wilhelm and even having a lower max rarity getting to such power levels is great.
    For any new player that just pulled him and is lacking Wilhelm, he will be your best and easiest option. Veteran players can take advantage of that as well, swap the gears so that your Mystea or Basch can utilise your tank gear instead while still keeping up that massive provoke tank Liquid Metal Slime is.
    I can only recommend using him if you pick him up. Especially because he looks so goofy. There isn't much more to say because Liquid Metal Slime is literally only provoking unless you specifically gear him to do something else. Personally I like my tanks to have some utility and/or versatility which he mostly does not have, but what a strong "meat"ball he is!


    Character Design: 3/10
    Sprite: 9.5/10
    Tank: 9/10
    Trust Master Reward: 7.5/10
    Arena: Please Don't/10
    Limit Burst: 8/10
    Future Proof: 7/10
    Free 2 Play: 9.5/10
    Pay 2 Play: 8.5/10
    Personal Rating: 8.5/10
    Optimal Rating: 9/10


    [On-Banner Reviews]
    [​IMG] Dragonlord (5*)


    Wanna support me?
    I put a lot of effort into it!
    Everything helps
    My Patreon


    3,000,000 EXP hello. Jokes aside, I hope I was able to inform you about some of the tanks and how they perform actually. Thanks to Lyrgard for implementing damage mitigation buffs so I can include these tank numbers more precisely outside of simply looking at them in theory without anything else.
    Have a great day!

    Memel0rd out
     
    Last edited: May 4, 2018
    Xander, Takit, Volfan4life87 and 56 others like this.
  2. keoten

    keoten Well-Known Member Supporter

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    First - Great LMS review!
     
  3. MikePro

    MikePro Well-Known Member

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    Thanks memes!!
     
  4. Ashlag

    Ashlag Lapislessl0rd Staff Member Moderator VIP Supporter

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    Okay, for comparison sake can you include Chow's TMR ? Just curious. Let's say add one + Carbon bangle, then 2. Cause this should just insanely boost him. I mean, like a whole whooping lot.
     
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  5. RenShin

    RenShin Well-Known Member Supporter

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    ATLAST! MY MAIN PROVOKER ::rudecat18::

    ::ink::
     
  6. Ainmelypse

    Ainmelypse New Member

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  7. Ashlag

    Ashlag Lapislessl0rd Staff Member Moderator VIP Supporter

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    Not.
     
  8. Memel0rd

    Memel0rd Dragonl0rd Staff Member Administrator Forum Manager Arena Runner-Up VIP Supporter

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    It does put him above Wilhelm if you include a 30% mitigation buff. But at that point Wilhelm still won't die and has way better support options through gear and innate abilities.

    If 1 Chow TMR or more + 30% external 30% mitigation buff:
    LMS' e.HP > Wilhelm's. But that doesn't say much tbh
     
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  9. Ashlag

    Ashlag Lapislessl0rd Staff Member Moderator VIP Supporter

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    Yeah. But that still show his dumb potential at tanking ::ink::
    I mean, he is a 4*base 5*max.
     
  10. Memel0rd

    Memel0rd Dragonl0rd Staff Member Administrator Forum Manager Arena Runner-Up VIP Supporter

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    That's why he is a meme :D
     
  11. aa25

    aa25 Well-Known Member

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    You miss the biggest pros of LMS when compare with other units. He is smiling!!!

    By the way, the e.HP comparison is very interesting how Cagnazzo is quite high up there.

    Great review, and great opening picture.
     
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  12. Memel0rd

    Memel0rd Dragonl0rd Staff Member Administrator Forum Manager Arena Runner-Up VIP Supporter

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    Cagnazzo will drop a lot once compared to units that are guarding because he can't guard. Which is a 50% mitigation loss
     
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  13. aa25

    aa25 Well-Known Member

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    Good point.
     
  14. BenMal

    BenMal Active Member

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    I was triggered at the LMS is easier to obtain than Wilhelm part: I have 2 Wilhelm (Yay!) but not a single LMS, even after spending 15 4* tickets and a few 3* tickets. ::rudecat4::

    Great review as always. ::up::
     
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  15. BigNBald5

    BigNBald5 Ascended Member Supporter

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  16. Ferax

    Ferax Be excellent to each other & party on dudes! VIP Supporter

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    Thanks for the review, Meme. I was happy to pull this cute little slime pile. For now, my eWOL with 100% Evasion and much more utility will win every time, but when they eventually implement accuracy for bosses to attack through 100% Evasion, I’ll defintely get lil’ slimy in the mix.
     
  17. Scoustar

    Scoustar Well-Known Member Supporter

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    I didn't try to pull him, but ended up with 3 from 1/2 dailies.

    I wonder if it's better to level up my 2nd and 3rd just for 3m xp each when 7* comes around ::thonk::
     
  18. keoten

    keoten Well-Known Member Supporter

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    I was in the same boat - I have 2 Wilhelm as well (go 'staches!), had to dump all my resources (all KM tickets and a 5K pull) into this and didn't get him (snagged 2x Dragonlord and my first Gladious while trying for LMS...at least Glad TMR pairs nicely with Wilhelm).

    I finally got LMS finally on the end-of-April 10+1 ticket and I haven't pulled since. Good luck!
     
  19. Nohbdy

    Nohbdy Well-Known Member Supporter

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    Would a acc. focusing more on his stats (Def/Spr) be more effective since his base HP is so low and his base Def/Spr so high.
    I would think a 20% boost to Def/Spr would go farther. Or is this a diminishing returns situation?
     
  20. Memel0rd

    Memel0rd Dragonl0rd Staff Member Administrator Forum Manager Arena Runner-Up VIP Supporter

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    As I said, I don't like using LT gear in my unit reviews and Carbon Bangle is one of the very few exceptions. I won't include C.Art's TMR because of that :)
     

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