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Unit Review: Lunera (Final Fantasy Brave Exvius)

Discussion in 'Unit Reviews' started by Memel0rd, Jul 15, 2017.

  1. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    A girl of the elven tribe which once lived in an underground castle in Gronoa. Like dwarves, elves are highly intelligent, and hold powers that no other race has. Though because of their love for nature they despise humans who dare to harm it, her feelings were changed by the war that happened long, long ago.
    This time, we are talking about Lunera, who received quite some Global Changes, not necessarily buffs only.​

    Lunera Review by Memel0rd
    (no image this time, sorry :eek: )


    In-Game Sprites:
    [​IMG] 5*
    [​IMG] 6*

    Equipment Selection:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate weaknesses | No innate resistances
    Trust Master Reward: Elf's Bow (Bow) - ATK+51, MAG+135 , 50% Magic Demon Killer, Two-handed weapon

    6* Stats at Lvl. 100:
    HP: 3684 (+450) Mag: 152 (+30)
    MP: 180 (+75) Def: 118 (+30)
    Atk: 120 (+30) Spr: 135 (+30)

    5*: Lvl 35 - SPR + 20%
    5*: Lvl 56 Auto-Refresh - Recover MP (5%) per turn
    5*: Lvl 72 - MAG + 30%
    6*: Lvl 1 Elf Superior - Increase wind and light resistance (50%)
    Increase MAG/SPR (50%) when equipped with a bow
    6*: Lvl 30 Bran's Love - Increase resistance to silence, paralyze, and petrify (100%)
    6*: Lvl 61 - MP + 30%
    5*: Lvl 1 Silencing Stance (9 MP) - Inflict silence (50%) to one enemy

    5*: Lvl 15 Paralyzing Stance (9 MP) - Inflict paralyze (50%) to one enemy

    5*: Lvl 22 Barrage (16 MP / 1-Hit) - Physical damage combo (4 times, 0.8x each, 3.2x total) to random enemies

    5*: Lvl 50 Stone Statue (9 MP) - Inflict petrify (50%) to one enemy

    5*: Lvl 80 Global Exclusive Buff Elven Song (18 MP) - Increase ATK/DEF/MAG/SPR (40%) while singing for 3 turns to all allies
    Heal (1350 HP, 10x) over 3 turns to all allies while singing
    Refresh (30 MP, 0.6x) over 3 turns to all allies while singing

    6*: Lvl 30 Beautiful Shield (18 MP) - Increase wind and light resistance (50%) for 3 turns to all allies

    6*: Lvl 68 Global Exclusive Change Gleaming Arrow (25 MP / 1-Hit) - Light magic damage (2.5x) with consecutive damage increase (2.5x, max: 5, total 15x) to one enemy)

    6*: Lvl 95 Global Exclusive Change Gail Arrow (25 MP / 1-Hit) - Wind magic damage (2.5x) with consecutive damage increase (2.5x, max: 5, total 15x) to one enemy)

    6*: Lvl 100 Aureole Ray (40 MP / 20-Hit) - Wind and light magic damage (4x) to all enemies
    5*: Lvl 1 Aerora (9 MP / 1-Hit) - Wind magic damage (1.4x) to all enemies
    6*: Lvl 11 Aeroga (20 MP / 1-Hit) - Wind magic damage (1.8x) to all enemies
    6*: Lvl 40 Esunaga (21 MP) - Cure poison, blind, sleep, silence, paralyze and confuse to all allies
    6*: Lvl 76 Holy (35 MP / 1-Hit) - Light magic damage (2.3x) to one enemy

    6* Limit Burst:
    Bright Arrow (Base / 16 LB Crysts) - 20-Hit Magic damage (2.7x) to all enemies
    Bright Arrow (Max / 16 LB Crysts ) - 20-Hit Magic damage (3.9x) to all enemies

    Pros:
    Lunera offers a very high versatility to us. Which is great, but let's talk about her base stats first.
    Lunera has (in my opinion) the best split in base stats because of the 30 pot split. Therefor, her base HP and MP stats are amazing. Also, her DEF is decent and her SPR is really good. And yes, her MAG base stat is beautiful, very high base alongside her other stats, cannot complain about these at all. Her high MP gets supported by another 30% MP and a 5% MP refresh, which is awesome. This becomes important later on.
    But her main potential unleashes once you equip her with a bow. If she has a bow equipped on her, she will gain 70% SPR in total and 80% MAG, which is, with her good base stats, really good.

    Besides her MAG/SPR increase with a bow, Lunera gains 50% resistance against wind and light, which are both somewhat common elementals. Very nice to have, increases her overall survivability. This pairs up really well with her Bran's Love, which makes her resistant against silence, paralyze and petrify.
    Being resistant against paralyze and petrify is very good, since these are the most common / dangerous ailments that can be afflicted to one of your party members. Silence resistance can be very useful if you want Lunera to use Esunaga.

    Talking about Esunaga, it's nice to have that kind of versatility in her kit. There are better options, but Esunaga, especially for beginners, can save your team quite often. Being immune to petrify, paralyze and silence yourself, you can somewhat rely on Lunera not being afflicted with a serious status ailments therefor curing your whole team of e.g. blind.

    Lunera's innate resistances match well with her ability "Beautiful Shield", which boosts your team's light and wind resistance by another 50% for 3 turns. Again, it's not the absolute best buff, but it's still really good and also adds something to her high versatility. In an emergency situation, this move can be a great setup against many enemies that are mainly using wind and holy elemental moves.

    Something, that got quite a strong Global Buff, which also is huge for her as a support, is "Elven Song".
    It boosts 40% ATK/DEF/MAG/SPR while healing quite a lot HP (about 2000-2800 depending on your build) and a huge amount of MP (~50-75 or 100-150, depends on which maths are the correct ones), which is just amazing. It easily makes her the best MP battery while buffing your whole team and still healing quite a lot. This can either make your healer have an easier time to get along the battle, to make her your main healer for beginners, use her as a MP battery while freeing up party slots which were used for buffers before. Yes, this move is amazing even if it's only 40% buffs. The MP regen is just very high which would make it worth as a standalone move.

    Comming up next are her global changed moves Gleaming Arrow and Gail Arrow. Both are the same move with just different elementals.
    The JP version had less base power with less damage increase. But the global version might have less stacks to cap, but in total a way higher increase in the numbers.
    The JP version had 200% with 200% increase up to 9 times for a total of a 2000% mod, while the global version has a 250% base power with 250% increase up to 5 times for a 1500% mod. Depending on the length of the fights, this is either a buff or a nerf, so I rather call it a change.
    But as for the moves theirselves, these are quite strong and can have some serious power. These are very strong for longer battles.

    Lunera's Limit Break Bright Arrow has a niche over her last move which is being non-elemental. Two Lunera's can still hit the cap with this move since it's a 20-hitter, which is nice. The Limit Burst itself is just pure non-elemental MAG damage.

    Lunera's real DPS move is Aureole Ray. It's a 4x mod with two elementals, which are light and wind. But it's also a 20-Hit move, which makes her the first elemental magic chainer that can deal really good damage. Aureole Ray being two elemental can be a blessing as well as a curse (will talk about that in cons as well).
    It being double elemental means that once the enemy has a resistance against holy but still a weakness or just regular resistance against wind, she will still be able to be your magic chainer, which can make this quite good.
    Aureole Ray also again is an AoE chaining move, which works well in general as a strong AoE damage source + AoE finishers like Vargas can use this quite well.

    Also notice, her MP costs are relatively low with a very high MP stat and auto-refresh. Not only being a MP battery herself, she can be easily sustained in terms of MP.

    Cons:
    Lunera definitely has some major flaws. Which hit her quite hard actually.

    One of the minor ones is Elven Song. Yes, it's an amazing move, but she is not able to move during the next three turns. And the buffs itselfs (40%) aren't that strong to make her outstanding as a dedicated buffer while being unable to move. And there are many cases where you do not need ~75 MP per turn, unless you are spamming some heavy MP cost moves like DC Ultima.

    The next one is her equipment selection. On the first glance, it's completely fine. But if you do not equip her with a bow, she will lose out on a lot of SPR. Her best MAG dedicated build actually includes 2x Mateus Malice, but it's way harder to achieve and also you lose about 130 SPR or so for about 50 MAG, which is not really worth.

    Another big con is that Aureole Ray has a pretty low mod for being unable to be DW'able / used twice. It has really good chains but you lose out on much potential MAG damage, and even if it could be DW'd, you want to use bows for the main time, which are always two-handed.
    Aureole Ray also has a huge con for being double elemental, since you can easily lose out on some free damage compared to e.g. having 2 seperate abilities rather than just one since you can't decide if you want either wind or holy, you will always have both. And holy / wind elemental are oftenly resisted.

    Gleaming / Gail Arrow also need a lot of time to be powerful since they can't be DW'd as well thus you need 6 turns in total to reach the cap, which is a long time and you're better off using Aureole Ray with another Lunera (/Friend) because of how chain damage works.

    Her maxed LB also has a lower mod than her Aureole Ray. This one is just a "why" scenario for me. I don't understand why her LB does not have a way higher mod.

    In terms of status ailments, confusion and sleep can catch her off-guard.

    Side-Notes:
    While she is a good unit right now, she will fall off in terms of support in the next couple of patches. Even now, her buffs aren't the best and are only good paired up with the MP regen.
    But, there are two things I still want to mention.
    The first being how consecutive damage works. If you have a really long fight, she can get obnoxious numbers. Consecutive stacks stack overall, that means if you used her Gail Arrow 6 times, the stacks will also transfer to the Gleaming Arrow, which again, can stack 6 times. So you can make Lunera a pretty strong finisher, but it needs a lot of turns.
    Another thing is that her Enhancements are really good. She gains another 100% MAG/SPR on top of her 80% / 70%, her hit number from Aureole Ray goes up to 30 (which makes it overall more powerful) and receives a big buff in the modifiers and also her song buffs go up to 90%. Though I highly doubt that her +2 will be stronger than the JP counterpart since she would make Ramza completely useless as a bard and the three JP bards all have their niches which definitely were planned. But still, really strong post enhancements thus very future proof.

    Arena:
    Lunera definitely can be powerful in the Arena. She has innate status ailment protection and an AoE magic chaining move, which can't be dodged easily at the moment. So in terms of being an Arena DPS, I recommend using her, same deal as Ashe, only that Ashe is non elemental and heals while during so, but Lunera can still pack a punch.

    Comparison: Zargabaath (Support)
    [​IMG]
    - Lunera has way higher SPR
    - Zargabaath's defensive stats are way better
    - Zargabaath's buffs are way stronger (20%) and also add status ailment resistance
    - Lunera's heals and MP regens are overall, but Zargabaath's are instantly
    - Both can be quite powerful as DPS units
    - Zargabaath's LB is his highest damaging move as well as one of his best buffs in one move
    - Zargabaath has ST 4 turn 100% buffs to everything which can be used as a buff rotation
    - Zargabaath can abuse the berserk-dispel bug
    - Both have status ailment protection

    Both are very similar. Both have the ability to be a strong DPS unit, both can be very valuable supports, but just in terms of buffs, I put Zargabaath over Lunera.
    Zargabaath's buffs are 20% stronger (or 60%, depending on your playstyle), he can mitigate damage for your whole team and also can be used as an instant MP battery as well. Compared to Lunera's Esunaga, he makes that better in most cases as well because of his AoE status ailment resistance buff which is paired with his AoE 60% stat buff.

    Comparison: Enhanced Ace (MP Battery / DPS)
    [​IMG]

    - Both have similar base stats while Lunera has way stronger passives
    - Ace's MP recover is instantly, Lunera is a regen buff
    - Lunera heals more MP
    - Lunera can heal a good amount of HP while still buffing your allies stats
    - Lunera is locked into her song while Ace has free usage after his enhanced Spirit Hand
    - Ace is a finisher who deals way higher DPS than a Lunera
    - Ace's LB is very strong and spammable
    - Lunera has status ailment protection
    - Ace can utilize killers, DW and elementals
    - Ace has very strong AoE imperils
    - Both can chain while Lunera's chain is 10x better

    In terms of pure MP battery, Lunera easily wins. Not only does she regen more MP than Ace, but she also heals HP and buffs while doing so. But as a DPS, she can't scratch Ace's potential. Ace has very strong Fire/Holy/Lightning imperils which he can utilize by himself, he has near to no MP problems, he can dodge physical moves while dealing quite good damage.
    TL;DR Lunera is the better support, Ace the better mage, though Lunera is the first strong MAG chainer.

    Comparison: Rem (Red Mage)
    [​IMG]

    - Both have similar base stats
    - Both have almost the same stat passives (Rem has 10% less MAG, but 10% more SPR)
    - Rem can utilize killers, DW and elementals for DPS
    - Both have very high versatility
    - Rem can cure all status ailments while heal
    - Lunera has good buffs paired up with huge MP regens and HP regens
    - Rem can DC a very strong Curaja
    - Rem's DPS move is one of the best finishers and also the strongest MAG ability
    - Rem has Auto-revive
    - Rem is one of the strongest Arena units with her exclusive materia
    - Lunera is a strong MAG chainer
    - Rem can utilize Letters and Arms and reach very high MAG

    Again, as a support unit, I'd put Lunera over Rem because of her Elven's Song. But when it comes down to pure DPS, Lunera loses to Rem easily. Though do not forget that they both have different roles as DPS, Lunera is a chainer mainly while Rem is a pure finisher. So if you are in need of a magic chainer, use Lunera. If you need a strong support unit, use Lunera. If you want a strong finisher, go for Rem.

    Comparison: Trance Terra (Chainer)
    [​IMG]

    - T.Terra has slightly higher MAG stats while having less passives (20%)
    - T.Terra can utilize Letters and Arms and hits the MAG passive cap
    - T.Terra has slightly weaker modifiers with Chaos Wave after Magical Activation
    - Lunera has way stronger SPR passives for survivability
    - Lunera has strong elemental chains
    - Both cannot use their ability twice
    - Lunera has a very high hit count while T.Terra needs to spark chain in order to hit the cap

    It's basically like this:
    If you can spark chain T.Terra, she should be stronger (please correct me if I'm wrong). But that's very hard to pull off, while it's non-elemental which makes it unaffected by any imperils. Lunera can be chained way easier with way higher success thus most of the times stronger DPS.
    In my opinion, Lunera is the better magic chainer who also has no delay in her chains.

    Comparison: Ashe (Chainer / Finisher)
    [​IMG]

    - Lunera has higher base MAG
    - Ashe can utilize letter's and arms and rods
    - Ashe's Thundaja can be DC'd to reach stronger mods way earlier
    - Lunera has higher mods in a waaaay longer fight
    - Ashe can utilize reflect to make her Thundaja the strongest magic damage
    - Ashe thus works very well with Marie's LB and someone who is using Rikku's TMR
    - Ashe can achieve way higher MAG stats
    - Lunera's chains have way higher mods and are elemental
    - Ashe can heal while chaining
    - Both chains can't be used twice

    As a chainer, Lunera wins due to her having stronger modifiers and being elemental + way more hits. This can be easily achieved and even with spark chains, Ashe should not win (again, correct me if I'm wrong). So yes, as a chainer, Lunera should win easily.
    As a finisher though, Ashe easily wins. She is able to be stronger way earlier, but without the reflect method she can be out damaged after a long time. You'd need many turns to outdamage a DC Ashe with Lunera in terms of consecutive damage. Also, Ashe utilizes the reflect method which makes her use Thundaja 7 times in a turn, which therefor makes it a total of 4200% modifier in that turn (if you already have max thundaja stacks).
    TL;DR Lunera better chainer, Ashe better finisher

    Trust Master Reward:
    Outright the best Bow in terms of magic for like ever. Though Lunera's BiS MAG build does not include her Bow, it's not a strong increase in MAG for a very high loss in SPR and also a loss in a magical demon killer. And her Bow is essential for the enhanced Lunera in the far future, so grind it. It's one of these TMR's one would want to use on the same unit.

    Conclusion:
    Lunera is a very worthwhile unit. Right now, as a MP battery + buffer, she is amazing but will be outclassed once Ramza Enhancements hit global. But as a magic chainer, she has an awesome utility and also is the strongest one in the current moment.
    If we take a look in the far future, she will be one of the best units in the game post enhancements since her song now buffs 90% stats while still recovering huge amounts of MP due to her 170% SPR passives etc. Over there in JP, she is just amazing and has huge versatility. She can either be one of the best support units or one of the best magic chainers. Very future proof unit. I recommend going out on her just for the future.

    Character Design: 8.5/10
    Sprite: 9/10
    Chainer: 8.5/10
    Finisher: 7/10
    Support: 8.5/10
    Limit Burst: 4/10
    Free 2 Play: 9/10
    Pay 2 Play: 7.5/10

    Personal Rating: 8/10
    Optimal Rating: 8.5/10


    Sorry for the delay of the reviews, I went to Prague with many friends and had lots of fun. I will try to catch up with this banner quickly, hope you have a good time.


    Have a nice day!

    Memel0rd out
     
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  2. drkelly

    drkelly The Lapis Splurgeon VIP Supporter

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    Great Review..always looking forward to read your reviews. Great job as always!
     
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  3. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Thank you very much! Though I am very late with this review :(.
     
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  4. drkelly

    drkelly The Lapis Splurgeon VIP Supporter

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    I think she is a great support unit to accounts without a tillith. Will help in Mp and Hp heal alot. Less strain on healers such as refia and luka especially if the account is relatively new.
     
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  5. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Definitely a very good help for those who do not have Tilith. Her heals are amazing, she has the highest MP regen and buffs at the same time. If you only got Y'shtola, you can DC Curaja while using the song for about ~6000 hp per turn, which (besides tanks) is more than enough.
     
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  6. Wolfen

    Wolfen Active Member Supporter

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    Nice review ! For the pain ouf the waiting you should give us another review :p
    For Lunera, it's not a unit I l'île. I have a problem with singers that (for me) are boring. Lunera is great that's true and I se it, but not my cup on tea.
    Her mage aspect is really nice, I prefer it thon her bard aspect.

    As a Zarg owner I won't to for her but it I didn't I'll made some tries.
    She's really future proof it we get same enhancement and her actual buff and damages are nice.
     
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  7. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Well, many people do not like bards because they basically require no effort to pull off. Yet, they are very very helpful, I can understand when people do not like that, but i'd still use them (because they are pretty much broken in the future).

    Yes, you won't need Lunera right now, maybe you'll get her in the future from a daily or so
     
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  8. Arnatuile

    Arnatuile Wolf of Lapis Street. Proud Evade user. Staff Member Moderator VIP Supporter

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    Don't try to convince me, Meme, I am not going to pull for her, I need to save... No, what are you doing, do not click on that 5k pull button, I said you need to save!

    Aside from personal delirious urges, nice job.
     
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  9. Wolfen

    Wolfen Active Member Supporter

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    If I get her I could use her depending of the need, like Ramza. And after enhancements certainly more often.
    I prefer to beat content using a bard rather than skipping it :)
    I just won't pull for her because as a F2P I prefer to use my ressources for real imediate need or limited good units. If I could use money I could gave her banner some try :)
     
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  10. Arnatuile

    Arnatuile Wolf of Lapis Street. Proud Evade user. Staff Member Moderator VIP Supporter

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    Except Ramza is a...man ::rudecat5:: Maybe he would look good in apron though indeed...
     
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  11. Klaus

    Klaus Polll0rd VIP Supporter

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    By reading your guide a wild problem appeared:

    I have Zargabaath but no proper healer, I got Bran yesterday on the free daily, should I go for her just for the heal?

    My magic user is TTerra which you say is worse than her. My main DPS is Fry and I don't think I need that much MP when I have Zarga's HP + MP in 1 turn.

    What to do?... :/
     
  12. Caliber

    Caliber SkipL0rd and GLEX warrior VIP

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    I'd take either one over zaargabath
     
  13. Klaus

    Klaus Polll0rd VIP Supporter

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    That's only because you have never heard Lord Zargabaath's manly voice.
     
  14. Caliber

    Caliber SkipL0rd and GLEX warrior VIP

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    Lol yes I have I've used him many times as friend units, not a fan at all
     
  15. Parade

    Parade I'm So Proud of You, Children VIP Supporter

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    Exactly my sentiment.
     
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  16. Kosiciel

    Kosiciel Struggler VIP Supporter

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    I would like to get her, mainly for her future enhancements, but also for nice chaining and looks. But... Nier collab is soon, so I must be strict on spending lapis.
     
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  17. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Well, the question is, do you have enough ressources you can afford for her? If not, I recommend passing on her and just try to get a dualcast for a refia :).
     
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  18. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    That's the concern many people have, I only want 9s and 21O ::rudecat1::
     
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  19. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    ::kefka:: future lunera guys, future lunera
     
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  20. Arnatuile

    Arnatuile Wolf of Lapis Street. Proud Evade user. Staff Member Moderator VIP Supporter

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    I know, I know ::rudecat4::

    But, here is what reason says: as time approaches the future, Lunera is asymptotically equivalent to Roy and in the meanwhile the only possibility to not make do it with Zarga for me is that I am given the option of pulling Ramza. So, I might as well wait. And I still have a bunch of dailies left. But, since yesterday, each time I go for those, Legolas and Galadriel are there, looking at me. And we all now how alluring their chants can be ::rudecat6::
     
    Last edited: Jul 16, 2017
    Memel0rd likes this.

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