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Unit Review: Maritime Strategist Nichol (Final Fantasy Brave Exvius)

Discussion in 'Unit Reviews' started by Memel0rd, Jun 14, 2018.

  1. Memel0rd

    Memel0rd Nyx frens pls Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    A military tactician for the Olderion Federation, and a man who has fully gained the trust of his comrades, especially Jake's. Ever since Nichol arrived to Paladia, he has been wearing a pair of fashionable glasses. Apparently his deceased younger brother Elle planned to give these to him as a birthday present, but never got the chance to before his untimely passing. Elle's wife Arsha then passed these to Nichol before he left for Paladia.
    I just finished my last GOD DAMN exam (unless I was too bad and have to attempt an extra one). Either way, I'm happy for now and we got some great news from E3. For now, let's focus on the next CG unit.

    EDIT: nvm i got cg lasswell on his banner. Rip


    Maritime Strategist Nichol Review by Memel0rd

    [​IMG]

    [ Made by https://www.pixiv.net/member.php?id=2281698 ]


    In-Game Sprites:
    [​IMG] 5*
    [​IMG] 6*

    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate weaknesses | No innate resistances
    Trust Master Reward: Strategic Cape (Robe) - DEF+40, MAG+52, SPR+38, MP +20%, Ice / Water Resistance (50%)


    6* Stats at Lvl. 100:
    HP: 3381 (+450) Mag: 150 (+30)
    MP: 209 (+75) Def: 121 (+30)
    Atk: 109 (+30) Spr: 138 (+30)


    6* Limit Burst:
    Ancient Formula (Base / 36 LB-Crysts): Increase ATK/DEF/MAG/SPR (110%) for 3 turns to all allies
    Remove ATK/DEF/MAG/SPR break from all allies
    Recover HP/MP (20%) to all allies
    Ancient Formula (Max / 36 LB-Crysts): Increase ATK/DEF/MAG/SPR (134%) for 3 turns to all allies
    Remove ATK/DEF/MAG/SPR break from all allies
    Recover HP/MP (20%) to all allies


    5*: Lvl 38 Iron Stance (72 MP) - Increase DEF (110%) for 5 turns to all allies
    Increase LB gauge (1-4) to all allies

    5*: Lvl 38 Safeguard Stance (72 MP) - Increase SPR (110%) for 5 turns to all allies
    Increase LB gauge (1-4) to all allies

    5*: Lvl 51 Sharp Kick (30 MP / 1-Hit) - Physical damage (1.8x) with critical hit to one enemy
    Remove all status effects from one enemy

    5*: Lvl 64 Furious Stance (72 MP) - Increase ATK (110%) for 5 turns to all allies
    Increase LB gauge fill rate (150%) for 5 turns to all allies

    5*: Lvl 64 Demonic Stance (72 MP) - Increase MAG (110%) for 5 turns to all allies
    Increase LB gauge fill rate (150%) for 5 turns to all allies

    5*: Lvl 80 Magic Restorative Stance (10 MP) - Recover MP (40) to all allies

    5*: Lvl 80 Dualcast (0 MP) - Use magic twice in one turn

    6*: Lvl 40 Duality Stance (54 MP) - Increase light and dark resistance (70%) for 3 turns to all allies

    6*: Lvl 40 Iceberg Stance (54 MP) - Increase ice and water resistance (70%) for 3 turns to all allies

    6*: Lvl 55 Lone Stance (45 MP) - Increase ATK/DEF/MAG/SPR (130%) for 5 turns to one ally

    6*: Lvl 69 Courageous Stance (50 MP) - Increase ATK/MAG (130%) for 2 turns to all allies
    Decrease DEF/SPR (65%) for 2 turns to all allies
    Refresh (120 MP) split over 2 turns to all allies

    6*: Lvl 69 Fortune Stance (50 MP) - Increase DEF/SPR (130%) for 2 turns to all allies
    Decrease ATK/MAG (65%) for 2 turns to all allies
    Heal (4000 HP, 10x) split over 2 turns to all allies

    6*: Lvl 83 Impregnable Stance (32 MP) - Mitigate damage taken (30%) for 3 turns to all allies

    6*: Lvl 95 Soulful Stance (109 MP) - Increase ATK/DEF/MAG/SPR (100%) for 2 turns to all allies
    Heal (3000 HP, 9x) split over 2 turns to all allies

    6*: Lvl 100 Linked Stance (0 MP) - Use Stance skills twice in one turn
    5*: Lvl 1 - MP + 30%

    5*: Lvl 16 Warden of the Water - Increase MP (20%) and SPR (30%) when equipped with a robe

    5*: Lvl 24 Strategist's Determination - Increase MAG (30%) when equipped with a rod

    5*: Lvl 30 Water God's Grace - Recover MP (5%) per turn
    Increase water resistance (30%)

    6*: Lvl 1 Calm Awareness - Increase resistance to poison, sleep and petrify (100%)
    Use Calm Awareness at the start of a battle

    6*: Lvl 26 Enlighted Guard - Chance to counter magic attacks (20%) with Enlighted Guard (max 1/turn)
    Enlighted Guard - Increase resistance to all elements (40%) for 2 turns to all allies
    5*: Lvl 1 Waterga (20 MP / 1-Hit) - Water magic damage (1.8x) to all enemies

    5*: Lvl 8 Blizzaga (20 MP / 1-Hit) - Ice magic damage (1.8x) to all enemies

    6*: Lvl 12 Blizzaja (28 MP / 1-Hit) - Ice magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies

    6*: Lvl 12 Waterja (28 MP / 1-Hit) - Water magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies


    Pros:
    Why do you have SO MANY abilities. This will be a long review.

    Maritime Strategist Nichol (MS Nichol) is mainly a support unit and for that his base stats are promising. Decent HP/DEF, very high MP/MAG and good SPR. His passives also grant him an additional 30% SPR with robes, 30% MAG with Rods and a whopping 50% MP! Alongside with 5% MP refresh, this is a lot and trust me, he will need all the MP he can get. You will see that later on.
    Other than that, MS Nichol also has decent status ailment resistances with Poison, Sleep, Petrify and even Charm resistance. None of the ladies will get him, right?

    Before we get to the good stuff, MS Nichol does have two decent magic spells. You won't use him as a mage, but just to get it out of the way. He has innate dualcast, which means you can give him stuff like Raise easily through Phoenix if you want, but he innately has Blizzaja and Waterja. In case you are in early stages of the game, this will be very helpful.

    Sharp Kick, brief description: ST Dispel you can also target at allies. Good if your tank got stopped or something similar.

    Do note that MS Nichol is able to use every ability from here on twice!

    MS Nichol's first stances are leaning more towards his LB support.
    His defensives stances, Iron / Safeguard Stance, both boost DEF or SPR by 110% for 5 turns while also filling 1-4 random LB crysts of your party members. Obviously you could get unlucky and only get 2 even though you used it twice. Averagely you will get about 4-5 when dualcasting this. While keeping 110% buffs up that also last for a long time, this is a great way to support your LBs while buffing.
    His offensive stances, Furious / Demonic Stance, are a lot more depending on your allies but can have a way higher reward. These two are the opposite, thus ATK or MAG buff (110%) for 5 turns to your entire party while granting everyone a 5 turn 150% LB Fillrate buff. This is basically a weaker version of Eccentrick regarding the LB fillrate, but again, buffing WHILE applying this WHILE being able to combine this with another ability is more than just solid. Keep these stances in mind.

    There are also four other stat buffing stances. The first two being Courageous / Fortune Stance.
    The first one buffs ATK/MAG by 130% for 2 turns AoE while refreshing 60 MP to everyone for 2 turns, while the second stance buffs DEF/SPR for 2 turns AoE while applying a strong HP regen onto everybody.
    These sound too good to be true though and that's exactly why they have a catch. The ATK/MAG stance debuffs your own DEF/SPR by 65% , the DEF/SPR stance debuffs your own ATK/MAG by 65%, making these a lot worse. However, if you do run Eiko as a healer or have someone with status break resistance, these two stances are surprisingly effective. Possibly even having a turn 1 130% all stat buff with high refreshs.
    For events it's worth to mention that the DEF/SPR self debuff isn't really important because most event content gets one shotted anyway. Thus making the turn 1 AoE 130% ATK/MAG buff very appealing.

    130% stat buffs can also be applied through Lone Stance. This one is a 130% all stat buff that lasts 5 turns, but it's ST. If you can't deal with the drawbacks of the previously mentioned stances, this is the way to go. MS Nichol will have to include them into the duration of the fight though as this stance isn't suited for Turn 1 usage in most trials. Lasting 5 turns however makes it very easy to include them at some point.

    Soulful Stance, aka the last stat buffing stance in his kit is probably his staple stance. With that MS Nichol is capable of applying an instant 100% 2 turn AoE all stat buff with decent HP regens. Now in comparison to what we learned before this doesn't sound too exciting, but do keep in mind, you can combine this with a different ability.

    Combining Soulful Stance on Turn 1 with a different stance is a powerful tool, especially paired up with Impregnable Stance. A 3 turn AoE 30% damage mitigation buff. You can get an AoE 100% all stat buff + 30% mitigation + HP regens on Turn 1 with MS Nichol. But obviously you can do even more afterwards. The added utility from his previous stances combined with his massive turn 1 potential make up for versatile rotations depending on your team / situation. This is very valuable in the current meta.

    Thought I'm done? No way!
    MS Nichol didn't have many MP recovery tools so far. Yes, his Courageous Stance has a 60 MP refresh / turn, but since it also applies an 65% DEF/SPR buff on yourself this imo is more of a situational ability. That's why he has Magic Restorative Stance. As simple as possible: AoE 40 MP recover. You can easily just rotate between:
    Soulful Stance + Impregnable Stance -> 2x Magic Restorative Stance
    One should be fine though as long as you can give MS Nichol decent MP gear and enables him to use other interesting stances.

    What's missing? We have stat buffs, we have mitigation, we have MP recovers....Oh! Elemental resistance!
    Luckily he has that, too! Duality / Iceberg Stance both grant a double 70% element resistance buff. Duality buffs your light and dark resistance by 70% for 3 turns, Iceberg water and ice.
    He even has a 20% chance to counter magic attacks with an AoE 2 turn 40% all element resistance buff. Imo not very reliable, but it might help... at some point...?

    I've stalled this section for long enough, let's wrap it up.
    With his Limit Burst! Yey.
    MS Nichol's Limit Burst is one of the best ones currently in the game and in the future. And I'm not going to take that back, nu-uh!
    At max level it takes up 36 LB crysts. Now this is a lot, but he does have many ways of boosting LB fillrate so don't worry, it's not as bad as it looks.
    Back to my point, at max level you get an AoE 3 turn 134% all stat buff + AoE all stat break cure + AoE 20% HP/MP recover. Not only a great way to preserve his own MP on that turn, but also recovering a large portion of your team's HP and MP WHILE applying a huge all stat buff. Currently this is also the highest all stat buff in the game hands down. This LB has so much utility.

    Regarding his rotations I suggest you to take your time, play around with him and find out which rotations suit you the best. There are SO MANY possibilities how to run MS Nichol.


    Cons:
    This bad boy doesn't have too many cons. Don't expect nearly the same amount of text as I had in the pros section.

    His biggest issue is MP. I did not talk about his MP consumption yet for a reason. Just take a look: 72 MP, 54 MP, 50 MP and even 109 MP on his Soulful Stance. Remember, you are going to use two abilities per turn!
    The MP issue can be easily dealt with through gear with either high MP gear + the materia we got from Alhena or through Ayaka's / Dragonlord's TMR. You are going to use his AoE 40 MP recover quite often, too. And his LB basically recovers a large portion of his MP as his LB doesn't cost any MP either.
    For beginners or players with not amazing gear however, MP will probably be a massive issue.

    Now, this might be more of a "joke con", but there are some people at least who really don't like this:
    MS Nichol's massive versatility and huge rotations. Almost every of his stances has a different turn count and he has so many of them. You can lose track easily of which buff you applied before if you are not paying attention to the fight. Using a bard like Ramza is ... braindead. Click his song and you are done. You'll actually have to think when using MS Nichol. At least a little bit. For some people having an overwhelming amount of abilities can be problematic.

    His last "real" con is his LB fillrate. Yes, he does have a lot of innate support, but getting to 36 LB crysts (especially on turns where you do not chain) can be very hard. But again, this isn't really crucial. Even when ignoring his LB his kit is still insane. If you can't afford to keep it up regularly, just stick to your regular abilities and use it once you have it. Either way, I don't see this as real con.


    Side-Notes:
    MS Nichol
    (aka. CG Nichol) has a 7* in JP but no enhancements.
    Frankly, his upgrades are amazing.
    CG Nichol gets a lot of new tools. Obviously higher stats, his LB now goes up to an AoE 150% all stat buff which is really really nice.
    A unique passive trait he now got is gambling. More or less. Every turn he has a 50% chance to fill everybody's LB gauge by 1-2. Averagely you'd get like 0.75 LB / turn on all of your units. This doesn't sound like a lot, but it stacks up. Especially in longer fights. This basically makes him an even better LB support.
    CG Nichol can also imbue water to other units, which is nice. Sadly they can't be dualcasted, making it often difficult to fit into the rotation. But this has a really nice synergy with CG Folka as she has an AoE 75% water imperil. Basically enabling every TDH unit to be a very strong water chainer.
    Most importantly are his new CD abilities. He gets THREE! Every one of them can be used on Turn 1.
    His first one is a ST 1 turn 175% ATK/MAG buff with 5 LB fill, 100 MP recover and removing ATK/MAG breaks. A powerful tool on turns where you are going to burst the enemy down or if you want to get someone's LB even faster. This has a 4 turn cooldown.
    His second and third ones have a 6 turn cooldown but both imo are very good. You can get both an AoE 150% all stat buff for 3 turns and an AoE 40% damage mitigation buff! Yes, you can dualcast them with each other for a massive Turn 1-3 potential. They also fill 2-4 random Esper Gauge. I mean, I'll take it!
    Currently his competition for the most part is Yuraisha and often I find myself in using him instead. Yuraisha has higher stat buffs, but she doesn't have as much side-support as CG Nichol has. For instance, CG Nichol is a much better LB support for others and most 7* LBs are just... delicious. I'll go more into that obviously once we get Yuraisha.


    Best in Slot:
    There isn't a real BiS build for him, so I'll just give you the build that generally should work out the best. You will not have any MP issues with that build.
    Ulric's Kukri (20% MP, 20 SPR,)
    Ziedrich (70 DEF, 35 SPR, 15% HP)
    Frozen Crown (500 HP, 16 DEF, 50 SPR)
    Strategic Cape (20% MP, 40 DEF, 52 MAG, 38 SPR)
    Invigorator (35 MP, DEF+10, 10% MP / turn, 2 Auto LB)
    Arsha's Talisman (20% HP, 10% DEF/SPR)
    Patriotic Recall (30% HP, 20% DEF)
    Thirst of Survival (30% HP/SPR)
    Pure White Blessing (10% MP / turn, 1800 + 1.2x HP / turn, 2 Auto LB)
    Equip H Shield

    Stats with Bahamut:
    8034 HP
    637 MP
    400 DEF
    492 SPR

    4 Auto LB
    159 MP / turn


    Arena:
    If you are new to the game he can work out here. Decent status ailment resistance coupled with innate DC and two AoE magic spells. Easily outperformed by others, but if that's your best option: go for it.




    Maritime Strategist Nichol [​IMG]VS [​IMG] Roy
    • MS Nichol has way higher base MP
    • MS Nichol is not locked into songs
    • MS Nichol has single 110% AoE buffs
    • MS Nichol has an AoE 100% buff
    • MS Nichol has 130% AoE buffs (with drawbacks)
    • MS Nichol can buff damage mitigation by 30% AoE
    • MS Nichol can buff 4 out of 8 elemental resistance by 70%
    • MS Nichol can AoE 134% all stat buff + AoE break cure with his LB
    • Both are mainly supports
    • Roy is super simple
    • Roy needs some time to get into the fight without LB
    • Roy's regular song goes up to 110% all stat buff
    • Roy breaks while singing with his later songs
    • Roy's LB is an AoE 124% all stat buff with high regens
    This might be interesting depending on what you need in your team currently.
    Obviously for 10 man trials MS Nichol will often be better because he is not locked into songs. Roy doesn't have a big issue with them because of his 2 turn songs instead of 3 turns outside of his LB.
    Comparing these both, Roy in almost every situation will do a better job with sustaining your MP because of his LB and his songs having access to MP regens all the time. Especially his LB can fill up quite a lot. However, the difference isn't too high unless you barely use MS Nichol's MP move.
    While MS Nichol can buff your damage mitigation, which is a great addition compared to Roy, he lacks the breaks. Yes, Roy only has a 40% / 45% fullbreak with his 110% song, but this can save up turns or even improve your battle by quite a bit. If you are using HT Lid or Basch / WoL, this isn't very important, but there are some teams that do not have breaks outside of World Destroyer (intentional colouring). So if you definitely need his breaks, use Roy.
    Other than that, MS Nichol is a straight upgrade from every buffer currently. I consider Roy the best because with a strong build you can spam his LB over and over. And in almost every situation Roy was the best unless you really needed Lunera's massive MP regen. His LB was simple but insanely efficient. Now we have a unit who can cover the HP regen easily, manage the MP quite easily and has even higher stat buffs while not being locked into songs and having so many different usages.
    If you need the breaks desperately: Roy.
    In every other situation MS Nichol will be your boy. Only for MP heavy teams he is not the optimal choice, thus making any other comparisons in the 6* meta currently not really important. (Will elaborate on this in the conclusion)
    MS Nichol wins.


    Trust Master Reward:
    This TMR is really good, probably the best robe for mages and for some healers. It grants 40 DEF, 52 MAG and 38 SPR. This already sounds a lot more attractive than Rainbow Robe for mages due to 7 higher MAG. Yes, it has 3 lower MAG compared to Dark Robe, but it grants 20% MP, too! And many mages can run into MP issues depending on your setup. For magic tanks it's interesting, too. 50% ice / water resistance is the highest you can get out of a chest slot. Against these enemies, this TMR is also good.
    Currently it's not a must have TMR, but with 7* coming soon and with this TMR currently being great, I'd just farm it if you have the time to do so.


    Conclusion:
    Maritime Strategist Nichol
    is an amazing support.
    I'd be lying if I said he was bad.
    He is a meta defining unit as he is the one to basically get rid of bards as we currently know them until we get Elfim. Not meta defining in "broken" though.
    He is versatile, has a lot of different usages, a massive turn 1 combination and beautiful rotations throughout his fight. Heck, even his Limit Burst is ... just amazing! AoE 134% buff with HP/MP recover AND debuff cure.
    Not only that, but his 7* version is just performing incredibly well, too. He is a unit you can really go for and make your investments as he will last a very long time, has so much going for him and fits perfectly into the meta. In the future getting an LB up will also be a lot easier in case you worry about that.
    There are only a few niches where you want to use a bard over him and it still depends. If you can't afford to bring a breaker in your team but do have access for damage mitigation, Roy might be the unit of your choice. However, his breaks in later trials / future trials won't be enough. If you run a team with massive MP consumptions, you are probably already using Lunera fairly frequently. But a team that needs the high amount of MP regen that Lunera features isn't very common. Only a few units use up insane amounts of MP and most of the times you can prevent that from happening.
    I feel like saying this though: If you have Roy, e.Ramza or e.Lunera, you don't NEED him. At least not now. Currently he is a great addition to almost any team, but chances are you could clear content even without him. You can improve your team a lot by pulling him and invest into the future.
    Or if you are just super lazy / sleepy and can't bring yourself to put in effort... just use a bard. I HOPE most of you aren't that lazy.
    Maritime Strategist Nichol is an ABSOLUTE UNIT.


    [​IMG]


    Character Design: 9.5/10
    Sprite: 8/10
    Support: 10/10
    Trust Master Reward: 9/10
    Arena: 4/10
    Limit Burst: 9.5/10
    Future Proof: 9.5/10
    Free 2 Play: 9/10
    Pay 2 Play: 9.5/10
    Personal Rating: 9.5/10
    Optimal Rating: 9.5/10

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    I hope I can get him. Especially after finishing exams, it'd feel great to get him. Though I am leaning more towards waiting for Ignis.

    Memel0rd out
     
    Last edited: Jun 15, 2018
  2. Zzaaiidd

    Zzaaiidd Well-Known Member

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    pulling hard for him hope i get 1
     
  3. LAFORGUS

    LAFORGUS Ascended Member Supporter

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    Like i stated on LM Fina's Review.

    PUUUUUUUUUUUUULLLLLLLLLLL!!!!!!!!!!
    [​IMG]

    These waifus cant be wrong!

    Meme, Thanks for the review. It was just a mere formalism, because everyone knows about Nichol for months.



    Cheers!
     
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  4. Bot587

    Bot587 Ascended Member Supporter

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    fairly early prolly not first though... as i read the review before posting
     
  5. Benjuu

    Benjuu Ascended Member

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    The Bards are still relevant at 7* stars? Nice review Meme ::rudecat1::
     
  6. salo1419

    salo1419 Ascended Member Supporter

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    I'd disagree with this. As you guys might know, 35% breaks from World of Destroyers will be rendered as useless in most of the upcoming trials, heck, even now our lastest 10-man trial is going to wreck your ass if you try to do it with 35% breaks. Iron Giant is pretty much going to be same. You won't survive his meteor with 35% breaks and that happens on 1st turn.
    With Roy 6* and his 7* version you will be always forced to bring a breaker regardless.
    At 7* he gets a cooldown (11 turns) that grants him 55% breaks for 1st turn (1 turn duration breaks), but after 2nd turn he will be forced to use 40% breaks till he unlock the higher songs.
    But he has 180% with 65% breaks unlocked after using the cd? Yeah, but those breaks are mag/spr and atk/def. If you break mag, you're going to die due the lack of atk breaks and viceversa. So you will end using a 2nd unit for the breaks.

    With his lb, you can unlock his best song, but you have to use the LB first. That means few turns with the lb song:
    134% ATK/DEF/MAG/SPR while Singing (3 Turns) & AoE ~1150 HP Heal w/ 8x Mod while Singing split over 3 Turns & AoE ~20 MP Heal w/ 0.5x Mod while Singing split over 3 Turns
    And as you can see, there isn't a single break on that lb, so you have to use a breaker as well.
     
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  7. Terry Trowbridge

    Terry Trowbridge Well-Known Member

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    I still want Roy real bad, would be stoked to get either tomorrow.
     
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  8. Synsilliusarian

    Synsilliusarian Well-Known Member Supporter

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    I'm gonna spend all my remaining one ticket to get him...

    [​IMG]
     
  9. Emeiru

    Emeiru Ascended Member Supporter

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    Sadly, I'm one of those lazy people, and I'm particularly error-prone to turn counts (because I usually do something else while playing FFBE). So in that regard, Roy wins!

    But I do hope to at least getting MS Nichol!
     
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  10. Ashlag

    Ashlag FFVII Machinabrigded. Go watch it. It's amazing. Staff Member Moderator VIP Supporter

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    You meant this, right ?
    [​IMG]
     
  11. partydoc

    partydoc Well-Known Member

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    Congrats on finishing your exams! I'm sure you did them well! And thanks for the review! I guess I'm gonna pull hard for him, I missed Sepiroth, after finding out (in your review of course) that he is not as OP as you might have thought, but with this guy, it's a different story!
    PS: Schon Pläne für die Abi-Party? Lol
     
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  12. Kyoshiro

    Kyoshiro "Hall of Fame" Member Supporter

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    Thanks for the review, my 4* tix are ready for Nicholggedon::comeatme::
     
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  13. Caliber

    Caliber "Hall of Fame" Member

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  14. Klaus

    Klaus Polll0rd VIP Supporter

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    But I have 2 Roys and 2 "potentially good" Zargabuffs...
     
  15. partydoc

    partydoc Well-Known Member

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    I also love my eLunera, she'll be a great 7*, too. I could even imagine using both in a team, she is a great MP battery and a healer, too. I just imagined using them both, along with CG Lid, two chainers and a finisher! Who could ask for more?
     
  16. Ashlag

    Ashlag FFVII Machinabrigded. Go watch it. It's amazing. Staff Member Moderator VIP Supporter

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    You, by asking for a Loren instead of a Lid. For example.
     
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  17. partydoc

    partydoc Well-Known Member

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    Yeah, a universe full of options! *sigh*
     
  18. Mercy

    Mercy Done with forums VIP Supporter Monthly Arena Champ S1

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    I have an issue that he has no passive HP boosts. I would think as a support you'd have this. The MP issue is certainly something but for a dedicated support with massive versatility like him, you'd want him to be at least a little bit tanky.
     
  19. Ashlag

    Ashlag FFVII Machinabrigded. Go watch it. It's amazing. Staff Member Moderator VIP Supporter

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    Well now that we can drastically limit damages on units other than tanks with provoke + aoe cover combinations, I don't thing this is that much of an issue. I see your point, though.
     
  20. Caliber

    Caliber "Hall of Fame" Member

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    Or potentially bad zargarbages
     
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