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Unit Review: Nameless Gunner Jake (Final Fantasy Brave Exvius)

Discussion in 'Unit Reviews' started by Memel0rd, Apr 12, 2018.

  1. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    An older brother type who supports his team members during their journey with Lasswell, their newly appointed leader. Jake is aware that Lid has taken a liking to him, but simply chooses to feign ignorance. As of late he has been finding it more difficult to joke with her, however, and has begun to think more seriously about what he says around her. Once they find Rain and return to Lapis, he finally plans to address his relationship with Lid.
    Man, I'm really not feeling the Jake hype. Even though he is my favorite from the FFBE squad, his unit.... you may have already heard about it.


    Nameless Gunner Jake Review by Memel0rd

    [​IMG]

    In-Game Sprites:
    [​IMG] 5*
    [​IMG] 6*

    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate weaknesses | No innate resistances
    Trust Master Reward: ABS Ring (Accessory) - DEF+25, SPR+25,
    Chance to absorb MP (30%) from enemy spells taken
    Chance to counter physical attacks (30%) with Absorber (max 1/turn)
    Absorber - Increase LB Gauge by 3


    6* Stats at Lvl. 100:
    HP: 3586 (+390) Mag: 113 (+26)
    MP: 181 (+65) Def: 130 (+26)
    Atk: 156 (+34) Spr: 123 (+26)


    6* Limit Burst:
    AL Type Light Particle Gun (Base / 40 LB-Crysts): 1-Hit Physical damage (6x) with ignore DEF (50%) to all enemies
    Decrease ATK/DEF (99%) for 2 turns to caster
    AL Type Light Particle Gun (Base / 40 LB-Crysts): 1-Hit Physical damage (7.2x) with ignore DEF (50%) to all enemies
    Decrease ATK/DEF (99%) for 2 turns to caster


    5*: Lvl 1 Escape (4 MP) - Escape battle

    5*: Lvl 12 Dueling (32 MP / 7-Hit) - Physical damage (3.6x) to one enemy

    5*: Lvl 51 Vaporiser (32 MP / 6-Hit) - Physical damage (2.5x) to all enemies

    5*: Lvl 80 Break Style+ (28 MP / 6-Hit) - Physical damage (2.5x) to one enemy
    Decrease ATK/MAG (45%) for 3 turns to one enemy
    Enables access to the following ability for 1 turn: Breakdown

    6*: Lvl 14 Flame Assault (28 MP / 6-Hit) - Physical damage (1x) to all enemies
    Decrease fire resistance (50%) for 2 turns to all enemies
    Add fire element to physical attacks for 2 turns to caster
    Enables access to the following ability for 1 turn: Last Shot, Fatal Barrage

    6*: Lvl 29 Ice Assault (28 MP / 6-Hit) - Physical damage (1x) to all enemies
    Decrease ice resistance (50%) for 2 turns to all enemies
    Add ice element to physical attacks for 2 turns to caster
    Enables access to the following ability for 1 turn: Last Shot, Fatal Barrage

    6*: Lvl 58 Electro Assault (28 MP / 6-Hit) - Physical damage (1x) to all enemies
    Decrease lightning resistance (50%) for 2 turns to all enemies
    Add lightning element to physical attacks for 2 turns to caster
    Enables access to the following ability for 1 turn: Last Shot, Fatal Barrage

    6*: Lvl 76 Light Assault (28 MP / 6-Hit) - Physical damage (1x) to all enemies
    Decrease light resistance (50%) for 2 turns to all enemies
    Add light element to physical attacks for 2 turns to caster
    Enables access to the following ability for 1 turn: Last Shot, Fatal Barrage

    6*: Lvl 100 Force Charge (30 MP) - Increase LB gauge (20) to caster
    Increase LB gauge fill rate (100%) for 3 turns to caster

    If used after Force Charge, name changes into Cool Force:
    Increase LB gauge (20) to caster
    Increase ATK break resistance (100%) for 2 turns to caster
    ____________________________________________________________

    Breakdown (28 MP / 6-Hit) - Physical damage (2.5x) to one enemy
    Decrease DEF/SPR (45%) for 3 turns to one enemy
    Enables access to the following ability for 1 turn: Last Shot, Fatal Barrage

    Last Shot (45 MP / 1-Hit) - Physical damage (2.75x) with ignore DEF (50%) to one enemy

    Fatal Barrage (45 MP / 8-Hit) - Physical damage (2x) with ignore DEF (50%) to all enemies
    5*: Lvl 1 Camouflage - Decrease chance of being targeted (50%)

    5*:
    Lvl 25 Resistance Leader - Increase HP (30%)
    Increase LB gauge (1) per turn

    5*: Lvl 38 You've ticked me off! - Increase ATK (110%) for 2 turns when HP drops below 50%
    Increase DEF (110%) for 2 turns when HP drops below 50%

    5*: Lvl 69 Tough Guy - Increase HP/DEF (30%)
    Auto-heal (120 HP, 0.6x) per turn

    6*: Lvl 1 Dual Wield - Allow use of one-handed weapons in both hands

    6*: Lvl 43 Gun Mastery - Increase ATK (50%) when equipped with a gun

    6*: Lvl 90 I'll Show You My Guts! - Chance to ignore fatal damage (100%) when HP is above 30% (max 1 time)


    Pros:
    Lid is into him. Biggest pro (?)

    Nameless Gunner Jake (NG Jake) has strong base stats with a very high ATK, good HP/DEF and decent MP/SPR. His good HP will ramp up even higher with his innate 60% HP passives, which is a lot for a damage dealing unit. 30% DEF also ain't bad at all. Once you equip a gun to him, you will also have a total of 50% ATK. Could have been better, but he got more HP passives than ATK ones while not being a tank, hmmmmmm?

    It's nice that NG Jake has innate Dual Wield, which can be handy if you are new to the game or don't have too much gear. One of his more important builds will include Machine Gun+ with True Doublehand, but for his chaining abilities (if you do want to use him for that) dualwield should be better for reasons we'll talk about later on.
    There is more to his bulkyness however. NG Jake can ignore fatal attacks with a 100% chance (once) as long as he is above 30% HP, which makes him harder to kill, while also having a 50% camouflage. Also if he drops below 50% HP, he will get a 2 turn 110% ATK/DEF buff. Not too bad. At least you won't have to worry about him dying.

    Oh, it's time for a joke. NG Jake has Escape, I wish I could use it on this review. Now we got that out of the way...

    Starting out with two different chaining moves, NG Jake has the option to either ST chain or AoE chain. Dueling, a ST 360% 7-Hit move, and Vaporiser, an AoE 250% 6-Hit move. Vaporiser as well as his following 6-Hit abilities seem to perfectly chain, while Dueling only seems to get a 23 chain done, but I might be wrong on this. Generally these two are mostly helpful for beginners, not great in the current meta. Hard to chain though.

    Break Style+ is a lot more interesting than the previous abilities. It's another ST 250% 6-Hit chain but it also applies a ST 3 turn 45% ATK/MAG break! This is a decent break. Afterwards you will have access to Breakdown for one turn, which is basically the exact same ability but with a ST 3 turn 45% DEF/SPR break. Which in the end means you can easily rotate between these two to keep up a 45% fullbreak.
    Breakdown combos into two different abilities once again. The first being a ST 1-Hit 550% move (Last Shot) and the latter one being an AoE 8-Hit 400% move (Fatal Barrage). This can be perfectly chained as well. So NG Jake can be supportive while chaining up for a potentially decent chain move.

    Breakdown isn't the only ability that grants access to these two moves however. NG Jake has four different Assault moves for fire, ice, thunder and holy elements! They all are AoE 6-hitters once again, but this time only have a 100% modifier. The important part about them is that they imbue NG Jake with the respective element and then also imperil the respective element by 50%. And THEN you get access to Last Shot and Fatal Barrage. Fair enough.
    This ability per se can be useful to set himself up and your finisher as it's an AoE imperil and NG Jake has four different versions. Afterwards you can then AoE chain again, since the modifiers are all fairly low maybe look at it as some sort of Pod 153 chaining. Meh.

    His last move already takes us to his Limit Burst.
    Force Charge increases his LB gauge by 20(!) while also buffing his LB fillrate by 100%. Now we'd all wish that his LB would only cost 20, but in reality it costs 40 LB crysts. Force Charge then turns into Cool Force, granting him another 20 LB crysts and applies a 2 turn 100% ATK break resistance onto NG Jake.

    But why would you need an ATK break resistance?
    Now here's the tricky part. NG Jake's Limit Burst is an AoE 1440% 1-Hit nuker at max level. But it also breaks your own ATK/DEF by 99% for two turns. NG Jake goes all out, tries to hit the enemy like a truck and then has to "recharge" his guns. The ATK break doesn't matter as much if you are only trying to spam his LB because either you have the ATK break resistance anyway or the turns to set him up will easily bridge that ATK break.
    And luckily for us, NG Jake has massive bulk for a damage dealer, so even if you break his DEF by 99% (which only affects base stats), you will most likely still survive.

    Ideally for a LB oriented damage path you will use Force Charge and then one of his Assault moves to imbue and imperil at the same time. Now he has 1 innate LB / turn and the 100% LB Fillrate on Force Charge definitely helps. You should get his LB reliably after the first two turns, especially if you have a couple of Marshal Gloves. If you didn't get it, you should be close.


    Cons:
    You might have noticed that I have issues talking about his kit. There is SO much wrong with his kit that I have such a hard time making it sound good.

    NG Jake doesn't have innate MP regen. Luckily his MP costs aren't really high, so if you have some sort of MP regens it'll be an easy task, but if you don't bring something like that you will definitely run into MP issues sooner or later. Adding to that list that he doesn't have innate status ailment protection, hello Malboro.

    All of NG Jake's abilities have such a low damage modifier, it's just sad.

    Dueling with a 360% modifier is outclassed by many old unenhanced units. Vaporiser with a 250% modifier is just awfully low.

    His Break Style combo at least has utility in it, which saves it from being horrible. The sad part is, Fatal Barrage, the move that pretty much all his other moves are supposed to combo into, is on the low end as well. A 400% 8-Hit move is still outperformed by many old unenhanced units such as Veritas of the Dark. And you have to UNLOCK this move. Why is it THIS low?

    Frankly, Last Shot falls under a similar category. A finishing move that has to be unlocked by multi-hit moves that all have low modifiers. Now, you'd better give me a massive modifier or I.... it's a 550% modifier. Why do I even have to unlock this? EVEN in the current meta if this move was not locked behind other abilities it would still be kinda bad. Why do these two moves have requirements when they aren't even really strong. They also can't be Dualcasted because NG Jake doesn't have such a passive.

    The Assault moves at first glance seem good. I mean yes, a 100% modifier is just garbage. It really isn't something that will actually deal damage. But they do Imbue him with 1 out of 4 elements and AoE imperil the respective one, that's great, right?
    Here's the catch. The imperil AND the imbue only last 2 turns. So basically the turn after you used it and then it's gone again. You would expect moves like these to last at least 3~5 turns with 5 turns being the ideal option. But they last 2 turns! This just makes them a lot worse and I feel bad for NG Jake.

    His Limit Burst has ridiculous costs. It is manageable because of Force Charge, but keep in mind: these turns are turns where he doesn't deal any damage. He will sit there and do nothing but charge his own Limit Burst and then maybe set himself up with an imperil to wait this long to unleash his Limit Burst. As I said, the self break sounds worse than it actually is. The ATK break is useless because if you use his LB chances are you are trying to use it as often as possible (not including entrusters) and the DEF break should not be a problem due to his innate massive bulkyness. But the cost for what it does is rude. You will see that later on in the damage comparison.


    Side-Notes:
    NG Jake
    has a 7* version and it is revolving around the same theme:
    Set himself up and then uilise his Limit Burst.
    However, this time around his LB is a LOT stronger. NG Jake has innate 35% LB damage boost and his STMR grants another 30% LB damage boost while having high ATK and a strong damage variance. His Vanilla Limit Burst will be a 2400% modifier, so after all these LB boosts it's beastly. However, he does have access to set up abilities where he unlocks a 1750% finisher move (including the TMR ability upgrade).
    One of his Cooldown abilities even fills his LB Gauge completely, which can defnitely help out. NG Jake also becomes a massive stone/machine killer as he gets 50% innately and a 150% killer buff to himself.
    And for those guys who want to utilise Fohlen's insane jump: NG Jake has a 24-Hit delayed chain. More of a fun ability though.
    That's what I meant with he sticks to the same theme. NG Jake still tries to set up all day just to go nuts with his Limit Burst, however his 7* version is a lot better at that than his 6* version.


    Best In Slot:
    A DW build for chaining and a TDH build for his LB usage. If you have a 50% external imperil (or higher), any elemental weapon pretty much will be better simply due to skipping his imbue moves.
    Arcturus (135 ATK)
    Save the Queen (FFIX) (135 ATK)
    Prishe's Hairpin (45 ATK)
    Appron Dress (30% ATK)
    Ring of the Lucii x2 (60% ATK)
    Large Sword Mastery (50% ATK)
    ADV 5 (40% ATK)
    Proud Fencer (40% ATK)
    Various 30% ATK materia

    ATK with Bahamut:
    1110
    Machine Gun+ (120 ATK, ~1.5x avg modifier)
    Prishe's Hairpin (45 ATK)
    Training Clothes (20 ATK)
    2x Marshal Gloves (80 ATK, 100% TDH)
    Buster Style (100% TDH)
    ADV 5 (40% ATK)
    2x Various 30% ATK materia

    ATK with Bahamut:
    1334


    Arena:
    NG Jake
    has AoE chains and innate Dualwield with super high HP, which can be good for people who don't have any better. However, you'd need dupe NG Jakes for that while also there being way better and easier options. Outside of that, NG Jake doesn't have innate status ailment protection and can't inflict anything like that while Evasion is still a thing. He can work due to his chains and massive HP, but that's about it.




    Nameless Gunner Jake [​IMG] Damage

    For the sake of it, I will look at the Break Style+ rotation with DW and also his TDH LB damage output. However, I won't take into account his 45% DEF break.
    Assuming Spark Chains
    Assuming external 50% imperil
    Using Excalibur II
    ATK post 100% buff: 1165 LH | 1170 RH
    3.075 AVG chain modifier for 6 hits
    3.3 AVG chain modifier for 8 hits

    Turn 1: 1165^2 x 2.5 x 3.075 x 1.5 + 1170^2 x 2.5 x 4 x 1.5 = 36,184,000 (Break Style+)
    Turn 2: 1165^2 x 2.5 x 3.075 x 1.5 + 1170^2 x 2.5 x 4 x 1.5 = 36,184,000 (Breakdown)
    Turn 3: 1165^2 x 4 x 3.3 x 1.5 + 1170^2 x 4 x 4 x 1.5 = 59,726,655 (Fatal barrage)

    AVG damage / rotation: 44,031,551
    Asssuming 3 turn LB rotation
    Assault abilities can break chains, thus no chain finish damage on them
    ATK post 100% buff: 1524

    Turn 1: 0 (Force Charge)
    Turn 2: 1524^2 x 1.5 x 1 = 3,483,864
    Turn 3: 1524^2 x 1.5 x 14.4 x 4 x 1.5 = 301,005,849

    AVG damage per "rotation": 101,496,571

    -> ~60% worse than e.C.Art (252,972,720, Flash Barrage +2)
    -> ~58% worse than Ex.Aileen (240,566,431, Rotation)
    -> ~51% worse than e.Noctis (204,674,190, Rotation)
    -> ~45% worse than Nyx (183,277,852, Rotation)
    -> ~45% worse than e.Olive (183,656,704 True Shot +2 with 75% imperil)
    Unless you really want to OTKO and don't need 1 turn comparisons...
    Everybody else wins.
    If not, only Ex.Aileen wins out of the bunch.




    Nameless Gunner Jake [​IMG] VS [​IMG] Ang
    • NG Jake has higher base ATK and 30% higher ATK
    • NG Jake can imbue/imperil 4 different elements
    • NG Jake has higher survivability
    • NG Jake has 1 innate Auto LB
    • Both are mainly using their LB
    • Ang can use Fixed Dice
    • Ang has innate 100% TDH
    • Ang can AoE Imperil fire for 74%
    • Ang can imbue fire
    • Ang can imbue 4 different 75% killers while dealing damage
    • Ang's LB costs only 20 LB crysts
    Ang can deal pretty ok damage without his LB, which helps him regarding his damage output when looked at rotations. However, NG Jake is that guy who doesn't really have a rotation because everything else he does in his LB rotation deals low to no damage at all, thus I can allow myself to compare their single turns. Without the drawback of AVG damage.
    ATK post 100% buff: 1253

    With 50% imperil (from Ash Shot)
    1253^2 x 3.85 x 13 x 4 x 1.5 = 471,473,703 (Falling Sun)
    ->

    With 74% imperil (from LB)
    1253^2 x 3.85 x 13 x 4 x 1.74 = 546,909,495 (Falling Sun)
    So, NG Jake deals about 36% less damage against Ang with a 50% imperil and about 45% less damage compared to the 75% imperil. While Ang can collect his way more easily, especially with somebody using Rikku's Pouch and his off turns actually deal damage. NG Jake gets completely annihilated by Ang in every possible perspective.
    Ang wrecks NG Jake.


    Trust Master Reward:
    A 25 DEF/SPR accessory with a MP absorb effect and a 30% phys counter chance to get 3 LB crysts. The counter is limited to one, but it's pretty much guaranteed if you use an AoE physical tank and very likely for provoke tanks. While it isn't really better than his Pirate's TMR version, it's still very neat. 3 LB crysts is quite a lot per turn and units like Wilhelm might appreciate it. Besides that, it's pretty low on priority because the rest of it basically is 25 DEF/SPR for an accessory.


    Conclusion:
    Man, Jake... Why did you turn out to be this bad and not receive any buffs.
    NG Jake is a very disappointing unit in every aspect. His supposingly insane LB damage got heavily outclassed by our two limited GE units Ex.Aileen and Ang. If you don't have any of both and still want to desperately utilise an OTKO unit, NG Jake is your choice. Which is about the ONLY reason to use him. Basically every other meta or mid-tier finisher easily outdamages his average damage.
    His chain damage is horrible and outdamaged by pretty much everyone. The only niche his chains have is that they are supportive at the same time. If you really need it, use it.
    For beginners NG Jake is quite useful due to early strong breaks WHILE dealing damage WHILE having innate Dualwield, but there are way stronger options out there such as Loren. Even that niche got taken from him.
    NG Jake overall is one of the worse units. His average damage output is horrible, his OTKO damage isn't anything special really, his damage modifiers on his other abilities are very low, his imbue/imperil moves last 2 turns and his TMR is mediocre. Do not pull for him unless you are a die-hard Jake fan. He needs way too much to not only even make him half decent.


    Character Design: 9/10
    Sprite: 9.5/10
    Chainer: 4/10
    Finisher: 5/10 (due to his OTKO "niche)
    Trust Master Reward: 7/10
    Arena: 5.5/10
    Limit Burst: 6.5/10
    Future Proof: 7.5/10
    Free 2 Play: 8/10
    Pay 2 Play: 3/10
    Personal Rating: 4/10
    Optimal Rating: 5/10


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    I really hoped for some serious buffs. Since he is my favorite FFBE character due to his "great" personality and his pretty dope design and interesting kit, I really could have seen him being a top tier unit with some nice tweaks. While some of the recent units could have used buffs, I really do wonder why he did not get any. He is a CG unit, he is one of the main characters in the whole game and he got THIS? Just sad.

    Memel0rd out
     
    Last edited: Apr 16, 2018
    Redtide, Blaze13541, Rito and 62 others like this.
  2. Nano

    Nano Ascended Member

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    First!

    NIce review!
     
  3. BigNBald5

    BigNBald5 Snoop Baldy Bald VIP Supporter

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    Damn it 2nd again ::rudecat6::

    Great review again Meme!
     
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  4. Shinma

    Shinma Ascended Member

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    ::cactuar::

    Isn't 550 the Modifier on VotL's unlock move?
     
  5. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    No, VotL's unlock move is a 1600% hybrid modifier
     
  6. tozby

    tozby Active Member

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    I think this review is latent try to squeze something decent out of the cg jake hence that 9/10 score for sprite :P
    but lets be real he sucks on so many lvls
    NIce review tho, ty meme ::blind::
     
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  7. SlightlyDubious

    SlightlyDubious A Wild Dubs Appears! Spooky Valkyrie Æsir Chocobro VIP Supporter

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  8. Carnefix

    Carnefix Newsl0rd Staff Member Moderator Arena Runner Up S2 VIP Supporter German Moderator Arena Runner-Up S1

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    Great review ::up::

    NG Jake: The reason why I'm thinking to use my 5*+ ticket before he gets released.
     
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  9. BigNBald5

    BigNBald5 Snoop Baldy Bald VIP Supporter

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    Imma risk the ticket on Emperor Shera, at least his TMR will help make Noctis/Fohlen even more beefy in their 100% evade builds
     
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  10. Shinma

    Shinma Ascended Member

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    I was thinking of Damnation (the step-in to saint buster) but it's 1.5x.

    At least Duke has someone to keep him company I guess.
     
  11. Carnefix

    Carnefix Newsl0rd Staff Member Moderator Arena Runner Up S2 VIP Supporter German Moderator Arena Runner-Up S1

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    But it is my first one that I 'earned' :D
    I was going to save it for a good limited banner but it feels like the 5* pool will get polluted much more until then.
     
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  12. Ashlag

    Ashlag Buy the Gil bundle. Do it. Now. Staff Member Moderator VIP Supporter

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    Worst part is, considering his kit he had potential. But no... well, too bad.
     
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  13. Milarion

    Milarion Ascended Member Supporter

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    Isn't that another con? ::ink::
     
  14. kingCobyDaSavage

    kingCobyDaSavage Well-Known Member

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    Jake is in an abusive relationship... with GUMI... why must they do this to him ???
     
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  15. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Will reply in a second ::up::

    2 likes in 30 minutes, god. Unhyped units where people know in advance he isn't good + a harsh review. ::rudecat4:: MY LIKES rofl
     
  16. Pipolail

    Pipolail Well-Known Member

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    Liked your review... not the unit, sadly...
     
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  17. Masteis

    Masteis Ascended Member Supporter

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    Sounds like a trap 5* release. They could improve his utility better as a breaker at least yet damn... %45 debuff and single target is so bad. Modifiers are bad too for a 5* based. Naming him as "NotGood Jake" would perfectly fit.
     
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  18. Forza971sbh

    Forza971sbh Ascended Member

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    COME ON !!!

    Harrison Ford didn't deserve this ::damn::

    ::innocent::
     
  19. aa25

    aa25 VIP VIP

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    Here, have my Like.

    Set that aside, doesn't his set of passive actually explain how he has been surviving all of Lid's hammer attacks up to this point ? High HP passive, Self-buff DEF when HP is below 50%, self-auto heal, and ignore fatal damage.

    Edit:typo
     
    Last edited: Apr 12, 2018
    Pandaranda, Kenari, Clodia and 2 others like this.
  20. BigNBald5

    BigNBald5 Snoop Baldy Bald VIP Supporter

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    Maybe he should have been the 1st unit with escape death FIVE times (since Cloud has 3). SMH.
     

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