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Unit Review: Pure Summoner Rydia (Final Fantasy IV)

Discussion in 'Unit Reviews' started by Memel0rd, Jun 9, 2018.

  1. Memel0rd

    Memel0rd Passedl0rd Staff Member Administrator Forum Manager Arena Runner-Up VIP Supporter

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    A young girl who appears in the tales of a blue planet watched over by two moons. Rydia is a summoner from the village of Mist. She lost her mother and loved ones when the King of Baron, driven by his fear of the Eidolons' power, ordered the village be destroyed. Although she initially hated Cecil, blaming him for the destruction of her home, his kindness gradually compels her to open up to him. Whilst holding on to the painful memories of her loss, she continues growing as a summoner with the help of Cecil and Rosa.
    Please never adress her as Loli Rydia again, thank you.


    Pure Summoner Rydia Review by Memel0rd

    [​IMG]
    [ https://www.zerochan.net/1537950 ]


    In-Game Sprites:
    [​IMG] 5*
    [​IMG] 6*

    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate weaknesses | No innate resistances
    Trust Master Reward: Pure-bred Summoner (Materia) - Increase MAG (40%) and SPR (20%)
    Increase EVO MAG (10%)


    6* Stats at Lvl. 100:
    HP: 3289 (+390) Mag: 152 (+34)
    MP: 190 (+65) Def: 112 (+26)
    Atk: 78 (+26) Spr: 140 (+26)


    6* Limit Burst:
    Esper Mist Dragon Breath (Base / 20 LB-Crysts): 40-Hit Evoke damage (15.2x) to all enemies
    Esper Mist Dragon Breath (Max / 20 LB-Crysts): 40-Hit Evoke damage (20x) to all enemies


    5*: Lvl 30 Eidolon Chocobo Pick (1 EV / 5-Hits) - Evoke damage (5x) to one enemy

    5*: Lvl 64 Eidolon Cockatrice Peck (3 EV / 1-Hit) - Earth evoke damage (10x) to one enemy
    Inflict petrify (30%) to one enemy

    6*: Lvl 80 Dual Black Magic (0 MP) - Use black magic twice in one turn

    6*: Lvl 91 Eidolon Mindflayer's Chant (5 EV / 1-Hit) - Water evoke damage (16x) to one enemy
    Inflict paralyze (30%) to one enemy

    6*: Lvl 100 Tradition (30 MP) - Increase evocation gauge (3)
    Increase ATK/DEF/MAG/SPR (80%) for 3 turns to caster
    Enables access to the following ability for 1 use: Eidolon Bomb Explosion
    Eidolon Bomb Explosion (5 EV / 1-Hit) - Fire evoke damage (21x) to one enemy
    5*: Lvl 55 - EVO MAG + 10%

    5*: Lvl 70 - EVO MAG + 20%

    5*: Lvl 74 Rod Mastery - Increase MAG (50%) when equipped with a rod

    5*: Lvl 74 - SPR + 20%

    5*: Lvl 80 Mother's Teachings - Increase esper's bonus stats (30%)

    6*: Lvl 1 Mist Village Girl - Enable evocation of any esper equipped in party

    6*: Lvl 14 - MP + 30%

    6*: Lvl 38 The Feymarch Guardian - Increase resistance to disease and petrify (100%)

    6*: Lvl 64 - EVO MAG + 30%

    6*: Lvl 73 - MAG + 30%

    6*: Lvl 85 Auto-Refresh - Recover MP (5%) per turn
    5*: Lvl 1 Blizzaga (20 MP / 1-Hit) - Ice magic damage (1.8x) to all enemies

    5*: Lvl 1 Thundaga (20 MP / 1-Hit) - Lightning magic damage (1.8x) to all enemies

    5*: Lvl 12 Bioga (20 MP / 1-Hit) - Dark magic damage (1.4x) to all enemies
    Inflict poison (20%) to all enemies

    5*: Lvl 16 Osmose (10 MP / 1-Hit) - Magic damage (0.3x) as MP drain (30%) to one enemy

    5*: Lvl 16 Drain (5 MP / 1-Hit) - Magic damage (0.8x) as HP drain (30%) to one enemy

    5*: Lvl 23 Esuna (8 MP) - Cure poison, blind, sleep, silence, paralyze and confuse to one ally

    5*: Lvl 48 Curaga (15 MP) - Heal (1000 HP, 3.4x) to all allies

    5*: Lvl 52 Death (14 MP) - Instant KO (30%) to one enemy

    6*: Lvl 25 Raise (12 MP) - Revive one KO'd ally (30% HP)

    6*: Lvl 47 Quake (48 MP / 8-Hit) - Earth magic damage (2.75x) to all enemies
    Decrease earth resistance (50%) for 3 turns to all enemies

    6*: Lvl 49 Tornado (48 MP / 12-Hit) - Wind magic damage (2.5x) to all enemies
    Decrease wind resistance (50%) for 3 turns to all enemies

    6*: Lvl 50 Flare (35 MP / 1-Hit) - Fire magic damage (2.3x) to one enemy
    Decrease water resistance (30%) for 3 turns to one enemy

    6*: Lvl 99 Meteor (50 MP / 1-Hit) - Magic damage (2.5x) with ignore SPR (25%) to all enemies


    Pros:
    Kid Rydia's... oh wait, we aren't in the JP version. Hold on...

    Pure Summoner Rydia's (PS Rydia) basestats are very fitting for what she is: a kid. Regarding the pros, her base MP and SPR are quite high while her MAG is very high. This is important as she is both a mage and an evoke damage dealer, who will utilise the unit's MAG and SPR. Her passives got a small global upgrade. Instead of having a total of 50% MAG PS Rydia now has a total of 80% MAG with rods. She also gets 20% SPR, 30% MP + 5% Auto Refresh AND 30% more stats from Espers. Basically if your esper gave her 10 SPR, she'd now get 13 SPR from it. Not a huge boost, but definitely appreciated.
    PS Rydia is resistant against Disease and Petrify, fair enough.

    There are two ways to use PS Rydia. You could use her as a summoner / evoke damage dealer or you could use her as a mage. There are many spells that I can skip because they just aren't really that great.
    Her main abilities + LB mostly cover her summoner aspects.

    Starting off with Eidolon Chocobo Kick we have a very basic ability. You use up 1 Esper Orb to dish out a 500% non-elemental 5-Hitter. This can be decent enough for the story / story events where you want to preserve your Esper Gauge. However for slightly harder content you probably will not use it.

    A step up isn't her banner, but Eidolon Cockatrice Peck is. This time you have to pay 3 Esper Orbs but get a 1000% earth elemental 1-Hitter out of it. Again, evoke damage. If you are using somebody like Aileen, this is a good option simply due to being quite cheap with 3 Esper Orbs and having a decent modifier. Easy to get, easy to use.

    PS Rydia's third evoke ability is probably her best one in the current meta. It has a 5 Esper Orb cost, but you do get a lot of potential damage out of it. Eidolon Mindflayer's Chant, a 1600% water element 1-Hitter. In a team where you are using Tidus, currently one of the best chainers, this goes up to a 3200% modifier after his imperil. THIS is a very powerful finisher, but does cost half of your esper gauge in order to be used.

    So how does PS Rydia even fill up the esper gauge? Tradition is the way to go if you don't want to use her spells, which I will get to later on. It has a very simple effect: filling up your esper gauge by 3 and buffing every stat of hers by 80%, though this isn't too amazing. More interesting is the fact that PS Rydia gains another ability for 1 use (not 1 turn).
    Eidolon Bomb Explosion, a powerful fire finisher. 2100% modifier that costs 5 Esper Orbs just like her water move. Depending on your team composition, this will be the most powerful finisher in her kit. The downside is though that you have to unlock it first.

    This isn't even her final form.
    PS Rydia's
    Limit Burst LITERALLY transforms her into the adult version for a few seconds. It has a 20 LB cryst cost. This one is rather interesting though because it's a 40 hit 1520%-2000% LB that can also perfectly chain with BS Sakura's LB. Not entirely useful, but for fun strategies I can see this being fun.

    Moving on to her actual magic spells. She got quite a large roaster as I said earlier, however I will skip the mostly irrelevant ones.
    Do keep in mind that PS Rydia has innate DC black magic, not DC.

    Having a few emergency spells is handy. Curaga and Raise are her options. If she had innate DC, I could see them being used way more often, this way however it is more of an emergency tool in most situations. Still nice to have though.

    Her next two magic spells are the ones that really matter. Quake and Tornado.

    Both of them give her access to AoE chaining and chaining partners. Quake can perfectly chain with William, Tornado can perfectly chain with Barbariccia and Shantotto. 10 man trials are getting more and more important and having chain partners available is something many players are looking forward to.
    Quake has 8 hits , a 50% earth imperil and a 275% modifier. It cannot perfectly spark chain, so do keep in mind to apply a slight delay.
    Tornado has 12 hits , a 50% wind imperil and a 250% modifier, however it can perfectly spark chain if you are interested in that and can also perfectly chain with Frozen Hurricane if you are not using Dualcast.


    Cons:
    Kid Rydia
    ----- god damn it. I really want to type that every time.

    PS Rydia has a bunch of cons. Some of them are flaws that I personally dislike and wish didn't exist.

    Firstly, PS Rydia is a very frail unit. Fitting perfectly into the "child" and "mage" archetype with a low HP base and a low DEF base with absolutely no passive boosts. You definitely don't want her to get hit by multiple attacks as she will quickly die. Even with some HP boosting TMRs, she might still die relatively easy and you should look out for that.

    When used as a pure mage, MP is a massive problem. DCing Quake or Tornado every turn costs 96 MP per turn. PS Rydia doesn't have low MP or no Auto-Refresh, but her high MP consumption can be a huge issue. Ramza / Roy might have issues sustaining her over the course of the fight. Lunera obviously not.

    Regarding her usage as a mage, something that I heavily dislike is the fact that PS Rydia does not have access to Aeroja.
    Barbariccia's introduction really got GL into that self finishing with magic spells. It is in fact a great way to boost your damage. Using Tornado + Aeroja is a lot lot stronger and more MP efficient than using DC Tornado. This made Barbariccia one of the best magic chainers currently in the game and even Lulu can utilise this.
    And if I say it's a great way to boost your damage, I mean it. Using Tornado over and over isn't really strong. It's actually quite weak. Sure it gets the job done, but for 96 MP per turn I'd rather have some more power.

    Her overall kit is something that feels lackluster. We already have Yuna and Eiko and spoilers: they deal less damage than her. It's not too difficult to outdamage either Yuna or Eiko. However, they have something that PS Rydia doesn't really have:
    A "secondary" role as healer. Both Yuna and Eiko can be really good healers and both of them have something going for them: Yuna for instance has Reraise and huge HP regens with her LB. Eiko can fill up your esper gauge while healing everybody, cure all status breaks etc.. PS Rydia has ... damage. And more damage. You get my point. Summoners in my eyes are best used in between turns when you don't need healing or want to burst an enemy down. PS Rydia doesn't really have that option. You COULD give her DC and use Curaga, but that's still pretty bad compared to Yuna / Eiko.

    Her Limit Burst has several issues. When we first look at it, it's actually quite powerful. A 2000% modifier with 40 hits?
    She can't utilise any magic killers. Magic Killers are getting more and more common due to the release of 3* espers and several materias. We even have global equip such as Barbariccia's TMR or the Malboro Whip for some units.
    Being a Limit Burst with 20 crysts also means that you could quite easily end up not getting her LB that turn. Sure you have Tornado to keep chaining, but Tornado as mentioned earlier isn't necessarily powerful.

    She doesn't really have other cons because her kit doesn't have too many different abilities.


    Side-Notes:
    PS Rydia
    aka. Kid Rydia has a 7* in JP but no enhancements yet. Similar to AD Kain, hers might be around the corner.
    Kid Rydia in JP gets a few additions outside of modifier boosts and stat boosts. She is able to fill your Esper Gauge by 7-10 on Turn 1 already with her first CD Ability. At turn 6 she can also use her second CD ability: a 1600% AoE 20 hit non-elemental chaining move that applies an AoE 3 turn 75% water/wind/earth imperil. This sounds nice at first sight, but compared to the likes of other magic damage dealers this isn't really exciting. Especially if you take into account that it has a 5 turn cooldown.
    She also gets the ability to use her evoke abilities twice in a turn, which ALSO should have been her initiate global buff, but that one got cut. IMO yes, it is a significant damage boost if your Esper Gauge is full, but she still has the same issue as before: a summoner with pure damage. Generally I haven't seen too many Summoners being used in 7* for a while now, but usually you either see Citra, Eiko or Yuna. I have not seen anybody using Kid Rydia once. Yuna becomes a way way better healer, gains a good amount of summon damage and generally combines the role of a healer and a summoner the best in my opinion. Eiko has the highest summon damage innately, auto Esper fillrate and some nice supportive moves. I might be wrong because I generally never see many summoners being used, but comparing her to them still feels like her being quite lackluster.


    Best In Slot:
    One build for her as a pure mage and one for her summoner build. Keep in mind, yes, 4x of her own TMR for summoners is technically BiS. However, lowering the amount of her TMRs won't affect the comparisons too much really. In fact, only comparing Yuna with one of her TMRs to PS Rydia with one of her TMRs results in a very similar outcome % wise.
    2x Mateus' Malice (258 MAG, 20% HP)
    Minstrel's Prayer (42 MAG)
    Dark Robe (55 MAG)
    Genji Glove (10% MAG, DW)
    RoL (3 MAG, 30% MAG)
    Rod Mastery (50% MAG)
    Dark Bond (50% MAG)
    SSP-Light (40% MAG, 20% HP)
    ADV 5 (40% MAG)

    MAG with Bahamut:
    1186 MAG
    Nirvana (68 MAG, 116 SPR)
    Mateus' Malice (129 MAG, 10% HP)
    Minstrel's Prayer (42 MAG, 46 SPR)
    Rainbow Robe (45 MAG, 45 SPR)
    Genji Glove (10% MAG, DW)
    Magistral Crest (30% MAG/SPR)
    Pure-bred Summoner x4 (160% MAG, 80% SPR, 40% Evoke Damage)

    Stats with Bahamut:
    1074 MAG
    672 SPR

    100% Evoke Damage


    Arena:
    Pure Summoner Rydia
    can be a strong arena unit simply due to having DC and Tornado / Quake. She has some innate status ailment resistance, which can help. Her HP is very low, so you should also work on that. What's great though is having Barba and William as chaining partners. You can also swap easily if e.g. wind damage is banned for that week. I'd definitely give her a shot in the arena, DC Tornado is nothing to laugh at.




    Pure Summoner Rydia [​IMG] VS [​IMG] Yuna
    • PS Rydia has higher base MAG and 50% higher MAG passives
    • PS Rydia has Tornado and Quake
    • PS Rydia has 60% Evoke Damage (10% higher)
    • PS Rydia has three different elemental evoke abilities
    • PS Rydia has innate DC black magic
    • Both can be used as summoner
    • Both have mediocre status ailment protection
    • Both fill the esper gauge similarly fast
    • Yuna has higher base SPR and 10% higher SPR passives
    • Yuna has Curaga, Reraise and some bar-ga spells
    • Yuna's LB can AoE recover + regen on very high levels
    • Yuna's LB has an AoE 124% DEF/SPR buff attached to it
    • Yuna can easily use her summoner build as a healer
    • Yuna can swap between healer and summoner
    Luckily this comparison can be done without any maths. Yes, a review without maths?! Damn.
    Damage wise the comparison is easily solved: PS Rydia has higher innate EVO MAG, which makes her espers already stronger in damage than Yuna's. Regarding their evoke abilities, PS Rydia can easily top Yuna off due to utilising imperils. For instance she can utilise Tidus' high water imperils or she can utilise Ace's high fire imperils. There are many options on how to use her effectively while she still has higher innate EVO MAG and still very high MAG for going the summoner route.
    That being said, PS Rydia obviously also has way more offensive capabilities simply due to having high MAG and DC Tornado / Quake.
    Yuna on the other hand doesn't focus on offensive moves TOO much, but has Curaga, Reraise and her very beastly LB. Yuna appreciates external setup like Eccentrick and equipping Dualcast to her also is a great idea. The ability to switch between healing and good damage output is a blessing because often enough you can get into situations where you will not need healing on every turn. No problem, just make Yuna deal damage that turn.
    Damage wise Pure Summoner Rydia wins without any doubts.
    In 10 man trials both can be equally useful, but in general I'd prefer Yuna. Depends on what you are lacking.




    Pure Summoner Rydia [​IMG] VS [​IMG] Eiko
    • PS Rydia can use Evoke Abilities and Espers
    • PS Rydia has Tornado and Quake
    • PS Rydia has three different elemental evoke abilities
    • PS Rydia has innate DC black magic
    • Both have 60% EVO MAG innately
    • Both can be used as summoner
    • Eiko fills up the Esper Gauge way way faster
    • Eiko has higher base SPR, higher SPR passives and higher HP passives
    • Eiko has a mini ribbon (not reliable without Mog's Ribbon)
    • Eiko can heal a good to super high amount of HP while increasing Esper Gauge
    • Eiko can cure status breaks with her spells / LB
    • Eiko has Full-Life, Dispelga and Curaga
    • Eiko has DC white magic
    This comparison is very similar in the sense of usage. PS Rydia is basically restricted to damage only, while Eiko can swap between healing and evoking. However, Eiko can only use Espers, she does not have any evoke damaging abilities which means you will always need a full esper gauge.
    The good thing though is: Eiko is really really good at filling your esper gauge. You can combine healing with filling up the gauge so easily. Especially her maxed LB can generate between 6 and 9 esper orbs, pretty much always filling it up to full. So no issues there. For using Espers, Eiko is a lot better than PS Rydia because of that. We also have access to more 3* espers now, so you CAN activate the summon damage nodes on them. I won't recommend it though.
    In Yuna's Review I already showed that using Yuna's Energy Blast twice is better than using Eiko's Bahamut for instance. With 3* espers this changes due to higher stats. So let's take a look.
    Assuming 100% MAG/SPR buff
    Stats post buff: 1260 MAG | 838 SPR
    Assuming Level Correction

    Eidolon Bomb Explosion: (1260^2 + 838^2) / 2 * (1 + 1) * 21 * (1 + 100/100) * 0.93 * 4 = 357,765,226
    With 50% imperil: 536,647,839
    With 75% imperil: 626,089,146

    Eidolon Mindflayer's Chant: (1260^2 + 838^2) / 2 * (1 + 1) * 16 * (1 + 100/100) * 0.93 * 4 = 272,583,029
    With 100% imperil: 545,166,059
    Assuming Level Correction
    Vanilla Ramuh Stats:

    3600 ATK
    2920 DEF
    7640 MAG
    6440 SPR

    ((7640 + 6440 + 1800 + 1460) / 100 * (1 + 1))^2 * 210 * (1 + X) * (1 + 60/100) * 0.93 * 4 = 150,328,178

    X = Summon Damage Up (node)
    With 50% Summon Damage: 225,492,267
    With 100% Summon Damage: 300,656,356

    With 50% Imperil: 225,492,267
    With 75% Imperil: 263,074,311

    With 50% SD / 50% Imperil: 338,238,400
    With 100% SD / 50% Imperil: 450,984,534

    With 50% SD / 75% Imperil: 394,611,467
    With 100% SD / 75% Imperil: 526,148,623
    Damage wise, PS Rydia wins. She can utilise her Esper Gauge twice guaranteed once it was full. However, her slow esper fillrate compared to Eiko can be very troublesome. Especially on turns where you aren't necessarily chaining. Whereas Eiko's LB is fairly easy to get, has really fast esper fillrate AND heals on Curaja levels on the same turn while also curing breaks. Generally Eiko with a decent setup should have her Esper up very often even on turns where you don't really deal damage. Counters provide way more LB crysts than Esper Orbs as well.
    Eiko wins.


    Trust Master Reward:
    This is the best TMR for evoke damaging abilities. For only evoking espers, Seymour's should be better due to granting HP/MP while giving your unit 10% EVO MAG. This one grants 40% MAG, 20% SPR and 10% EVO MAG, which is basically the perfect evoke ability materia. Evoke Abilities use a unit's MAG, SPR and EVO MAG. Boosting every parameter of it is a blessing. If you are a fan of Yuna / PS Rydia, farm it up immediately.


    Conclusion:
    PS: Rydia, you are alright
    . And yes, I did save this joke up all the time.
    Pure Summoner Rydia deals a very good amount of damage as a finisher with her evoke damaging abilities. The issue evoke damage or espers generally have is that they can't use killers and they are delayed. You have to build up their gauge first.
    For chaining purpose, using Tornado twice isn't very strong but imo does the job. She can be useful in 10 man trials if you have limited options or are sick of seeing that small Shantotto of yours with her awful stats.
    Not having Aeroja hurts her usage as a mage and being a Pure Summoner (looks at her name) imo is situational. Many players already dislike finishers, but having a finisher that is very delayed and super frail at the same time with basically no support is just a no go. Don't get me wrong, she can work out. Especially in 10 man trials. But there are better options out there that also aren't that delayed.
    Either you pull for her for TMR purposes, nostalgia or for kmog. PS Rydia isn't meta changing / defining and that's fine.


    [​IMG]


    Character Design: 5/10
    Sprite: 8.5/10
    Chainer: 6/10
    Finisher: 8.5/10
    Trust Master Reward: 9/10
    Arena: 8.5/10
    Limit Burst: 8.5/10
    Future Proof: 7/10
    Free 2 Play: 8.5/10
    Pay 2 Play: 7/10
    Personal Rating: 7/10
    Optimal Rating: 7.5/10

    [On-Banner Reviews]
    [​IMG] Atoning Dragoon Kain (5*)



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    The nostalgia really kicks in, but it's still weird to see the adult version, THE STRONGER VERSION of her at 3*. Also, kid rydia in the game was a white / black mage, soo... why is she a summoner / black mage? That should have been her adult version. Imo just change the sprites / names and it's fine :D.

    Memel0rd out
     
    Last edited: Jun 10, 2018
  2. LAFORGUS

    LAFORGUS Ascended Member Supporter

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    I have been using Loli Rydias (from friends), not sure what to say with the Flare, Quake, Tornado and such, all i could see she fits well with Barba to chain Tornado, but sadly she cant chain + summons t same time.

    Well in resume i see all around skill for a summoner that should be just filling Esper gauge instead doing other things.

    ps: i need to see THAT LB... for educational purposes or course.....

    Thanks Meme, as always!
     
    Last edited: Jun 9, 2018
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  3. Memel0rd

    Memel0rd Passedl0rd Staff Member Administrator Forum Manager Arena Runner-Up VIP Supporter

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  4. Scoustar

    Scoustar Ascended Member Supporter

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    Nope ;)
     
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  5. Memel0rd

    Memel0rd Passedl0rd Staff Member Administrator Forum Manager Arena Runner-Up VIP Supporter

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    please.... read the head.

     
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  6. Nemeko

    Nemeko Ascended Member

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    but Meme-chan she is so cute and lovable! should make her meta just becase of that. Though I like the review still :3
     
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  7. LAFORGUS

    LAFORGUS Ascended Member Supporter

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    ::happy::

    I rarely do, i always believe you copy paste the in-game description....So i start from Picture. ::bard::


    [​IMG] When you just travel in time to do this.... ::rudecat2::
     
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  8. Ashlag

    Ashlag Desperatel0rd. Staff Member Moderator VIP Supporter

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    Loli Rydia, Loli Rydia, Loli Rydia. Now, done here ::ink::
     
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  9. Rynal

    Rynal Ascended Member

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    Aren't evoke skills weak because you factor in twice the enemy spirit as the divisor compared to normal magic skills despite the added spr stat?
     
  10. Shinma

    Shinma Well-Known Member

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    I misread her mother's teaching passive (Pulled her on a regular ticket for bonus units) and thought someone had unseated Garnet for best native summoner. Still, I feel like DC Tornado+Osmose keeps her a sustainable partner for Barb.

    Additionally, don't her Evo skills ignore Physical or Magical immunity for 10 man, or is that just her summons?
     
  11. Memel0rd

    Memel0rd Passedl0rd Staff Member Administrator Forum Manager Arena Runner-Up VIP Supporter

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    472,964,042
    Japan ID:
    991,559,429
    Leads:
    GL: Tidus | JP: Randi
    Rank:
    134
    Yeah, forgot that. Edited it (was only a slight change). Thanks :).

    Completely ignores immunities and killers. For both.
     
  12. Barroth

    Barroth Excessivlipoor VIP Supporter

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    2 questions. 1 is there a cap on evo boost (e.g. 100%) and 2. What kind of damage could she do lb chaining
     
  13. spada

    spada Arena Runner-Up Arena Runner-Up Supporter

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    Wow, her lb can chain with bs sakura's? Had i known that before i would've saved up some extra tickets i ln order to get her... oh well, guess i'll just pray i get her during dayly or as an off banner summon once this one ends.

    Nice review meme, confirmed my suspicions on her use. Keep it up
     
    Memel0rd likes this.
  14. Caliber

    Caliber VIP VIP

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  15. Consarn

    Consarn Grounded for life... NOT! VIP Supporter

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    So, like, is she smol or just small?
     
  16. asynchronmk2

    asynchronmk2 Ascended Member

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    I dropped some tickets on that banner just for bonus units. But I wont summon any more tickets or dailies on that banner. Not worth it.
     
  17. Talien

    Talien Element resistl0rd VIP Supporter

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    Why did gumpi name her "Pure Summoner" when she's got a bunch of spells too that she'll spend more time using than summons? Nothing "pure summoner" about her.
     
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  18. LAFORGUS

    LAFORGUS Ascended Member Supporter

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    Tell that to the Nameless Gunner... "Jake"
     
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  19. Talien

    Talien Element resistl0rd VIP Supporter

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    You know, he's such a trash unit I never bothered to look close enough at him to notice that. I just called him "n00b gunner Jake" from the start.
     
  20. kingCobyDaSavage

    kingCobyDaSavage Member

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    Sounds like I should just be happy with my Garnett and not worry about having a 5 star base evoker
     

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