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Unit Review: Rinoa (Final Fantasy VIII)

Discussion in 'Unit Reviews' started by Memel0rd, Aug 6, 2018.

  1. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Spooky Supporter Arena Runner-Up S1

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    A young lady from another world where sorceresses pass their power down through the ages. Rinoa is a member of the Forest Owls, a resistance group fighting for the freedom of a small nation. Her extraordinary assertiveness sets her apart for the crowd, and she has come to serve as a de facto leader of the organization. Originally in Balamb Garden to request that the elite mercenary force SeeD is dispatched to aid the Owls' cause, Rinoa meets Squall at a banquet as if orchestrated by fate.
    Squall's romance, Rinoa. Even though it was quite a weird romance, I enjoyed it. Especially the last few interactions.


    Rinoa Review by Memel0rd

    [​IMG]


    In-Game Sprites:
    [​IMG]5*
    [​IMG]6*
    [​IMG]7*

    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate resistances | No innate weaknesses
    Trust Master Reward: Shooting Star (Throwing Weapon) - ATK+48, MAG+118, HP +15%
    STMR: Winged Heart (Materia) - Increase resistance to all status ailments(100%)
    Increase fire, ice, lightning, and wind resistance (60%)
    Increase resistance to charm (50%)


    7* Stats at Lvl. 120:
    HP: 4475 (+600) Mag: 203 (+50)
    MP: 271 (+100) Def: 158 (+50)
    Atk: 162 (+50) Spr: 193 (+50)


    7* Limit Burst:
    Wishing Star (Base / 24 LB-Crysts): 8-Hit Hybrid damage (20x) to all enemies
    Wishing Star (Max / 24 LB Crysts): 8-Hit Hybrid damage (22.9x) to all enemies


    5*: Lvl 1 Angelo (45 MP / 1-Hit) - Randomly use:
    (52%) Angelo Cannon - Hybrid damage (6x ATK, 8x MAG) to all enemies
    (38%) Angelo Strike - Hybrid damage (12x ATK, 16x MAG) to one enemy
    (10%) Invisible Moon - Mitigate damage taken (50%) for 1 turn to all allies

    5*: Lvl 46 Armor Slicer (48 MP) - Decrease DEF/SPR (45%) for 3 turns to all enemies

    5*: Lvl 73 Arms Slicer (48 MP) - Decrease ATK/MAG (45%) for 3 turns to all enemies

    6*: Lvl 1 Dualcast (0 MP) - Use magic twice in one turn

    6*: Lvl 100 Angelo Tackle (36 MP / 1-Hit) - Magic damage (4.5x) with consecutive increase (8 times, 3x each, 28.5x max) to one enemy

    7*: Lvl 105 Angel Wing (80 MP) - [6 turns cooldown, available on turn 1]
    Remove all debuffs from caster
    Enables access to the following ability for 3 turns: Triple
    Increase MAG (150%) for 4 turns to caster
    Increase MAG (300%, max 300%) for 1 action to caster
    5*: Lvl 8 Angelo Rush - Chance to counter physical / magic attacks (50%) with Hybrid damage (5x) to one enemy (max 1/turn)

    5*: Lvl 26 Angelo Search - Increase common items drop rate (50%)

    5*: Lvl 52 The Forest Owls - Increase resistance to silence, paralyze, and confuse (100%)

    5*: Lvl 80 Junction - Increase LB gauge fill rate (50%)
    Increase LB gauge (1) per turn
    Recover MP (10%) per turn

    6*: Lvl 21 Angelo Recover - Chance to counter physical / magic attacks (20%) with Recover HP/MP (30%) to caster (max 1/turn)

    6*: Lvl 50 Pet Pals - Increase ATK/MAG (50%) when equipped with a throwing weapon

    6*: Lvl 75 - HP + 20%

    6*: Lvl 86 - MAG + 30%

    7*: Lvl 101 Sorceress of the Present - [Requirement: TMR equipped]
    Increase equipment MAG (60%) when single wielding any weapon
    Increase equipment MAG (50%) when dual wielding
    Enables access to the following ability for 1 turn at the start of a battle: Triple

    7*: Lvl 110 GF - Increase esper's bonus stats (10%)

    7*: Lvl 115 - MP + 20%

    7*: Lvl 120 Sorceress of the Future - Increase HP/MP (20%) and MAG (40%)
    5*: Lvl 1 Libra (1 MP) - View info on one enemy

    5*: Lvl 1 Curaga (15 MP) - Heal (1000 HP, 3.4x) to all allies

    5*: Lvl 18 Aura (24 MP) - Increase LB gauge (3) to one ally

    5*: Lvl 38 Flare (35 MP / 1-Hit) - Fire magic damage (2.3x) to one enemy
    Decrease water resistance (30%) for 3 turns to one enemy

    5*: Lvl 65 Full-Life (20 MP) - Revive one KO'd ally (100% HP)

    6*: Lvl 36 Meteor (50 MP / 1-Hit) - Magic damage (2.5x) with ignore SPR (25%) to all enemies

    6*: Lvl 63 Tornado (48 MP / 12-Hit) - Wind magic damage (2.5x) to all enemies
    Decrease wind resistance (50%) for 3 turns to all enemies

    6*: Lvl 100 Apocalypse (75 MP / 1-Hit) - Magic damage (10x) to all enemies


    Pros:
    Man, Rinoa...

    Rinoa's base stats are high and pretty much everything you'd expect from a mage. Decent HP and DEF, good SPR and very high MP/MAG. She comes with strong innate passives as well, a total of 40% innate HP and MP, 120% MAG when equipped with throwing weapons and ... 50% ATK as well as 10% higher stats from espers. It's time. Rinoa also has innate 10% MP refresh which will definitely help out a lot as you will see later on.
    Her innate status ailment resistances aren't too bad either with silence, paralyze and confuse. She is actually a mage who's using spells so having silence resistance is more than needed.

    When it comes down to her trust ability it's hard to pass it up if you are using Rinoa. Her own TMR procs a 50% MAG passive, so it'd already be worth it. But in addition to that you either gain 60% MAG Doublehand or 50% MAG True Dualwield, which is a really high boost in MAG. Her own TMR also adds 15% HP, so you'll have 55% HP without even doing anything. Not bad.
    But the best thing about it is that Rinoa gains access to Triple Cast on Turn 1. Which means she gets a nice upgrade, especially against events or short fights. There will be other ways to obtain Triple Cast, too, but having it on Turn 1 right off the bet helps her.

    Rinoa has two counters, both including our friend Angelo. She can counter both physical and magic attacks with either a 50% chance to counter with a 500% hybrid mod (1 max / turn) or a 20% chance of recovering her own HP/MP by 30% (1 max / turn). The second counter is a lot more interesting as a decently built Rinoa has a lot of MP and she also consumes a lot of MP. It won't happen every turn but it's definitely nice if you get it.

    You might be surprised to hear that Rinoa, a mage, can break. It's not the most amazing break, but she actually copied Warrior of Light with that one. Having both an AoE 45% ATK/MAG break or a DEF/SPR break can certainly be helpful. Either to start off the fight as often you won't have the time to use a break on Turn 1 depending on your tank / supporters or maybe your unit died. For players who just started out 45% breaks will still be amazing as we only had 30% breaks way back in the day. And even in the latest trials you can still get through with 45% breaks as long as your gear allows it.

    Angelo Tackle gives me Emperor vibes.
    A 450% finisher that stacks up to 2850% over the time with low MP costs. You'll need to use it 8 times in total to reach it while it's non elemental. The MP cost will be effectively 0 due to Rinoa's 10% MP refresh, so for long fights where you don't need to have a finisher right off the bet this might be interesting. Maybe if you haven't cleared Aigaion yet, hm?
    Generally there will be a better option to use her as a finisher though.

    Before we head over to her spells though, let's take a look at Rinoa's Cooldown ability. It's available on turn 1 already while having a 6 turn cooldown.
    Not only does it remove all breaks from herself, but it also grants her a 150% 4 turn MAG buff as well as access to Triple Cast for the next 3 following turns and a one use 300% MAG stack buff.

    What can we triple cast then?
    Any magic spell can be triple casted in her case. And this can make for interesting combinations.

    Rinoa has access to Curaga, Full-Life and a new spell Aura. Aura fills the LB gauge of one ally by 3. It doesn't sound that impressive but if you have a powerful LB to use and you're missing that tiny little bit to fill it up it's well worth using it. Curaga and Full-Life themselves aren't gamebreaking, but Rinoa can still use her other spells in combination.

    Her other two relevant spells are Tornado and Apocalypse.
    Tornado is well known: 250% AoE modifier with 12 hits and a 50% wind imperil. With triple cast currently a strong option for magic chaining.
    Apocalypse is a new addition. It's an upgrade from Ultima, costs 75 MP per cast and has a 1000% each time. This means with Triple Cast you have a 3000% modifier on the same level as Dragonlord. Just with 7* stats.
    Since most Tornado users are locked to Dualcast you can utilise her other spells quite well. You simply cast Tornado twice and then afterwards use Aura or maybe Curaga.


    Cons:
    Rinoa
    doesn't come flawless though.

    Rinoa's MP consumption is incredibly high even with her 10% MP recovery. You can obviously negate it through sacrificing some MAG for e.g. Ayaka's TMR, but having triple cast on Tornado (48 MP each) or even Apocalpyse (75 MP each) differs from 144 MP per turn up to 225 MP. To be fair, Apocalypse should be strong enough to take care of the content anyway. It's still worth to mention though if you don't have the best build.

    Angelo is a random skill that can't be predicted. You either unleash a mediocre AOE hybrid attack, a decent ST hybrid attack or an AoE 50% 1 turn mitigation buff, making it pretty much always the worse option than just casting Apocalypse.

    What's more important though is very similar to Squall: Rinoa's future. Right now Rinoa fits really well into the meta. She has 10 man chaining potential with Tornado, she can be used as a finisher, too. But both of her aspects will be outclassed pretty much with any next upgrade.
    I expect Trance Terra and Rem to get their 7*s in the next batch and they both will be way better magic chainers.
    For magic finishers pretty much anything along the way will be better. Possibly Rem will get a boost since she has her Dagger Boomerang in GL, Emperor will have access to Dualcasting his Fire From Below, Dragonlord has the same modifier currently but lacks the 7 star stats. Once he gets his, he'll be a straight upgrade, too. And even the new Shantotto version that is going to come soon will be a better magic finisher. So investing into Rinoa might not be the best.

    A flaw as a finisher: Rinoa cannot self cap her Apocalypse. I've tried every combination (Apocalypse + 2x Tornado | Tornado + Apocalpyse + Tornado | etc), nothing seemed to work. This greatly reduces her potential. But many meta chainers will not cap her fully.
    Triple cast means three total spells. And while the frame delay of Apocalypse is irrelevant, the 40 frames in between casts isn't. Lightning and Squall can't fully chain cap her. It'll be a very tight fit for others.

    Sadly Rinoa's Limit Burst also doesn't impress. It is a 2290% modifier... but a hybrid one. And even though you have 50% ATK, you'd still prefer to build her like a mage, lowering the potential of her LB.
    More importantly though are the frames. Rinoa's Limit Burst is an 8-hitter with horrible frames. It has no element, it can't perfectly chain and it's way too long to fully cap. Meh.


    Side-Notes:
    Same as with Squall's review, I've already talked about her future. There are also no information on her enhancements. So eh.


    Best In Slot:
    One build with and without STMRs. Also no limited TMRs as usually. Since there is only one mage STMR, I'll just add it to the first build with "( )"
    Mateus Malice (129 MAG, 10% HP)
    Shooting Star (118 MAG, 15% HP)
    Minstrel's Prayer (8 DEF, 42 MAG, 46 SPR, 20% MP)
    Dark Robe (35 DEF, 55 MAG, 20 SPR)
    Mystic Sash x2 (90 MAG)
    Quintessence (30% MAG, DW)
    Dark Bond (50% MAG)
    Rod Mastery (50% MAG)
    ADV 5 (40% DEF/MAG/SPR)

    Stats with Shiva 3*:
    8474 HP
    706 MP (817 MP)
    1745 MAG (1771 MAG)
    400 DEF (395 DEF)
    511 SPR (563 SPR)

    70 MP per turn (122)


    Arena:
    Rinoa
    is a great Arena unit due to high HP from 7* stats, triple cast at turn 1, decent innate ailment resistance and tornado. Using her with a dupe will deal sooo much damage. And if you don't have a dupe, DC Tornado is still very effective.




    Rinoa [​IMG]VS [​IMG]Enhanced Dragonlord
    • Rinoa has way higher base stats
    • Rinoa has way higher stat passives
    • Rinoa has 50% TDW
    • Rinoa has triple cast
    • Rinoa can buff her own MAG by 150%
    • Rinoa is non-elemental
    • Rinoa can cast Curaga / Full-Life while finshing
    • Rinoa has 45% breaks
    • Both can instantly be used as finisher
    • Both have the same modifier
    • Dragonlord is fire-elemental
    • Dragonlord fits into every chain
    Dragonlord has nothing but damage, so let's just compare their damage output.
    Rinoa is a little more interesting. Her Turn 1 doesn't have the MAG buff but you can choose to buff herself up as well as giving her a 300% MAG stack buff, which makes Rinoa a lot more powerful when we look at burst damage. I'll include both versions.
    Assuming 100% / 150% buff
    MAG post buff: 1998 (100%) / 2125 (150%)
    Assuming fully capped

    Turn 1
    Turn 1: 1998^2 x 10 x 4 x 3 = 479,040,480
    [ 159,680,160 per cast ]

    Self-Buff (Burst)
    Turn X: 2884^2 x 10 x 4 + 2125^2 x 10 x 4 x 2 = 693,948,240
    [ 332,698,240 first cast ]
    [ 180,625,000 per cast post 300% MAG stack ]
    Assuming 100% buff
    MAG post buff: 1382


    Turn X: 1382^2 x 30 x 4 = 229,190,880
    [ With 50% Imperil : 343,786,320 ]
    [ With 75% Imperil : 401,084,040 ]
    [ With 100% Imperil : 458,381,760 ]
    Rinoa wins in pretty much any case. If you compare Dragonlord with a 75% imperil to Rinoa's Turn 1 without her 150% MAG buff and only assuming you cap two out of her three spells, Dragonlord will be better. If you can fully cap Rinoa, she will always be better than Dragonlord. With her 150% MAG buff she will always deal more damage. Especially in combination of the 300% MAG stack buff.
    However, is it worth the investment?
    Rinoa wins.




    Rinoa [​IMG]VS [​IMG]Enhanced Seabreeze Dark Fina
    • Rinoa has Triple Cast
    • Both can buff their own MAG by 150%
    • Both have 50% TDW
    • SBD.Fina has higher base MAG
    • SBD.Fina has higher MAG passives (10%)
    • SBD.Fina can imperil water by 110%
    • SBD.Fina has a 45% AoE fullbreak
    SBD.Fina has an awfully similar kit like Rinoa.
    Rinoa has 45% ATK/MAG and DEF/SPR breaks while SBD.Fina just has a 45% fullbreak, which can definitely be neat.
    Other than that, Rinoa does have Triple Cast for her Tornado and a 300% MAG stack buff for one of them, SBD.Fina's Meereszorn (why german...) combined with her... Sommerferien... makes for really high damage, as you will see in a second.
    Assuming 100% / 150% buff
    MAG post buff: 1998 (100%) / 2125 (150%)

    AVG chain mod: 3.53

    Turn 1: 1998^2 x 2.5 x 3.53 + 1998^2 x 2.5 x 4 x 2 x 1.5 = 154,989,555
    Turn 2: ( Angel Wing )
    Turn 3: [ 2884^2 x 2.5 x 3.53 + 2125^2 x 2.5 x 4 x 2 ] x 1.5 = 245,571,073
    Turn 4: [ 2125^2 x 2.5 x 3.53 + 2125^2 x 2.5 x 4 x 2 ] x 1.5 = 195,244,335
    Turn 5: [ 2125^2 x 2.5 x 3.53 + 2125^2 x 2.5 x 4 x 2 ] x 1.5 = 195,244,335

    Average Damage: 158,209,859
    Assuming 150% buff
    MAG post buff: 2153

    AVG chain mod: 3.53

    Turn 1: ( Sommerferien )
    Turn 2: 2153^2 x 9 x 3.53 x 2.1 = 309,260,582 (Meereszorn)
    Turn 3: 2153^2 x 7.6 x 3.53 = 124,358,752 (Boreas Gale)
    Turn 4: 2153^2 x 9 x 3.53 x 2.1 = 309,260,582 (Meereszorn)
    Turn 5: 2153^2 x 7.6 x 3.53 x 1.6 = 198,974,004 (Boreas Gale)

    Average Damage Turn 1-5: 188,370,784
    SBD.Fina clearly wins. Outside of having better breaks, SBD.Fina's rotation could go on like that for even longer, gaining more average damage overtime. Her turns where she uses her water CD ability are really strong.
    SBD.Fina wins.


    Trust Master Reward:
    48 ATK, 118 MAG and 15% HP is a great TMR for herself currently. For Ace's 7* it'll also be quite good as long as you don't have Ace's STMR. Though he has yet to come.
    If you like Veritas of the Light you might also want to get this as it's definitely a better slot than Nue. Otherwise this TMR doesn't really impress too much. Many mages can't equip throwing weapons.
    Though its name reminds me of a great meme.


    Super Trust Master Reward:
    Rinoa's
    STMR isn't the best one. It certainly isn't bad. A full ribbon effect with fire, wind, ice and lightning resistance (60%) sounds really nice for a magic tank to have in fights. So high elemental resistances can be useful, especially once we get trials with multiple elements.
    Its last effect includes a 50% charm resistance and I wonder... why 50%? Why not make it 100% so it's actually a reliable way to protect yourself from charm? This way you basically gamble whether or not you'll get charmed. It's better than nothing but I'd prefer it to be reliable.


    Conclusion:
    Rinoa's bond to Squall goes so deep that they share pretty much the same fate: Currently very strong but will fall off over the time.
    Rinoa has many things to work with that can serve you for a longer time depending on what you need. If you only want chainers to use your finisher with, Tornado will do it. All the current content can be cleared with her really well. Even if it's only Tornado, with 7* stats it will hurt.
    For future trials however you will notice a big difference in e.g. her and Trance Terra. Or even Rem. Being limited to a 250% chaining move will result in way lower damage while Trance Terra's stacking chain goes quickly and can be dual/quadcasted.
    Her finisher currently is really strong as well but any magic finisher from here on will have a similar concept or simply stronger. Even if Dragonlord got absolute NO buffs besides stats (which isn't the case), his 7 star would catch up with her.
    Her STMR isn't too impressive either. Most players I know only got her STMR because they tried for Squall's.
    Her 6 star compared to others is lackluster. While she can dualcast Tornado and Apocalypse, both aren't very strong. Tornado deals mediocre damage without the Aeroja self-capping and Apocalypse already almost lost to Dragonlord.
    Rinoa currently is a strong unit with a more or less dark future, but still serviceable if you need her to. Which is pretty much 80% of all the early 7 star units.

    [​IMG]

    Character Design: 7/10
    Sprite: 8/10
    Chainer: 8.5/10
    Finisher: 9/10
    Trust Master Reward: 7/10
    STMR: 7/10
    Arena: 9/10
    Limit Burst: 4/10
    Future Proof: 5/10
    Free 2 Play: 9/10
    Pay 2 Play: 8/10
    Personal Rating: 7.5/10
    Optimal Rating: 8.5/10


    [On-Banner Reviews]
    [​IMG]Squall (5*)



    I'm actually quite happy with my pulls. 4 Squalls, 0 Rinoa. Exactly what I wanted.


    I've also uploaded an Eyes on Me Cover for the FF8 event in FFBE. If you are interested:
    https://soundcloud.com/memel0rdffbe/eyes-on-me


    Wanna support me?
    I put a lot of effort into it!
    Everything helps
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    Memel0rd out
     
    Last edited: Aug 6, 2018
  2. MikePro

    MikePro Spooky Spooky

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  3. LAFORGUS

    LAFORGUS "Hall of Fame" Member Spooky Supporter

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    Wasnt blessed by RNG this time,


    Thanks MEMES!
     
  4. Ashlag

    Ashlag Stan Lee's dead ? Dang... Staff Member Moderator VIP Spooky Supporter

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    Opinion purely on her 6* form for the people that wonder ? Yeah, I know this ain't that much relevant at this point, but as you have to get twice a unit knowing it's potential at 6* is still rather interesting :)
     
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  5. Master Red

    Master Red "Hall of Fame" Member Spooky Supporter

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    Thanks for the review!!
    Wow...SB Dark Fina win...
     
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  6. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Spooky Supporter Arena Runner-Up S1

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    Will add it quickly
     
  7. Etzel009

    Etzel009 Ascended Member Spooky Supporter

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    Feels like the GE-64 is a good budget weapon for her.
     
  8. Jman1115

    Jman1115 The bewbsologist VIP Spooky Supporter

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    @Memel0rd

    I have SBDF awakened and plan to get some mileage out of her before she drops off the face of the earth. I have not enhanced her yet. Is it just Utopia I need to enhance? It also looks like you NEED to max her to 120 to take full advantage of her damage because of the increase to Utopia modifier?

    Finally, am I correct that her rotation is:
    Somerlkdflkadsjflk
    Meereszorn
    Utopia until Meereszorn is up again, assuming you have a second SBDF to chain Meereszorn with.
     
  9. Garald

    Garald Well-Known Member

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    Thank you for the review!

    I got two of her, and I am quite happy with how it performs. I have another three future 7* units to chain with her (Tornado), so I have nothing to complain, even if it is not future-proof.
     
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  10. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Spooky Supporter Arena Runner-Up S1

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    I just added her rotation, sorry. And no, you won't need Utopia.
     
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  11. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Spooky Supporter Arena Runner-Up S1

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    As long as you're happy with it, it's fine. Pretty much any 7* star unit is serviceable :)
     
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  12. Master Red

    Master Red "Hall of Fame" Member Spooky Supporter

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    Fact about Apocalypse magic :
    ....In FFVIII, you can only draw this magic from the final boss....but now Rinoa can cast it in here...in ffbe...
     
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  13. Jman1115

    Jman1115 The bewbsologist VIP Spooky Supporter

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    Awesome, thanks man.
     
  14. Tanatos

    Tanatos Ascended Member Spooky Supporter

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    Maybe she is the final boss...
    "Rinoa is Ultimecia" theory confirmated.
    ::thonk::
    ::ink::
     
    Last edited: Aug 6, 2018
  15. Ashlag

    Ashlag Stan Lee's dead ? Dang... Staff Member Moderator VIP Spooky Supporter

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    Well Ultimecia can haunt/possess any witch after all, right ? So why not ?
     
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  16. Master Red

    Master Red "Hall of Fame" Member Spooky Supporter

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    I'm just saying that Apocalypse is totally free in this game.
    Without doing some draw, draw, and DRAW.
    It feels like the basics system(like mp, magic obtained during level up, stats up without junction) is planned in FFVIII but later scrapped in the final version....
    Hey wait...you just said a big spoiler there
     
    Last edited: Aug 6, 2018
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  17. Tanatos

    Tanatos Ascended Member Spooky Supporter

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    My bad... a true(?) and sad spoiler... ::cry::
     
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  18. Master Red

    Master Red "Hall of Fame" Member Spooky Supporter

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    Hahaha use the spoiler button
    Just like this

    In case if anyone never played FFVIII before.
     
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  19. SummonerBWM

    SummonerBWM "Hall of Fame" Member Spooky Supporter

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    All that's left now is her for DFF:

    [​IMG]
     
  20. Tamamo05

    Tamamo05 Well-Known Member

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    Guys, it's on the late-arrival spoiler trope on tvtrope, which means that FFVIII is already a long game that knowing who is the villain is not... spoilerry anymore.
    "The PSN version of this game actually blows Ultimecia's identity right in the product description. Normally, this would be Trailers Always Spoil, but as the game is ten years old and the PSN version came out well after Dissidia: Final Fantasy included her as the main villain representing Final Fantasy VIII, it ends up falling under this trope due to sheer age. But woe to the newer generations playing this for the first time..."

    I agree with ashlag, although I think I can gauge her *6 usefulness alone. but not everyone can do that.
     
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