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Unit Review: Sephiroth (Final Fantasy VII)

Discussion in 'Unit Reviews' started by Memel0rd, May 10, 2018.

  1. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Spooky Supporter Arena Runner-Up S1

    Messages:
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    Joined:
    Mar 4, 2017
    Global ID:
    472,964,042
    Japan ID:
    991,559,429
    Leads:
    GL: Kurasame | JP: Akstar
    Rank:
    149
    A legendary member of SOLDIER who was once admired as a hero. Sephiroth possesses superhuman strength, which helped him amass numerous victories during the Wutai campaign. As he was already a member of Shinra's most elite forces before the war, his accomplishments helped him rise even higher—to the rank of First Class. Although he has inspired many people to join Shinra's army, only a select few pass the rigorous test to become part of SOLDIER.
    More like a legendary villain in one of the most iconic RPGs in the gaming history! A lot of people were so excited for him. Will that hype pay off? Will Sephiroth rule them all? Luckily I have all the maths ready...
    DISCLAIMER: This review will include a lot of maths in the comparison section.


    Sephiroth Review by Memel0rd


    [​IMG]

    In-Game Sprites:
    [​IMG] 5*
    [​IMG] 6*

    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate weaknesses | No innate resistances
    Trust Master Reward: Masamune (Katana) - +150 ATK, Enables use of Doublehand, Octaslash (Sephiroth only)


    6* Stats at Lvl. 100:
    HP: 3674 (+390) Mag: 142 (+26)
    MP: 172 (+65) Def: 130 (+26)
    Atk: 160 (+34) Spr: 137 (+26)


    6* Limit Burst:
    One-Winged Angel (Base / 36 LB-Crysts): 1-Hit Physical damage (4.8x) with ignore DEF (50%) to all enemies
    Decrease light and dark resistance (76%) for 3 turns to all enemies

    One-Winged Angel (Max / 36 LB-Crysts): 1-Hit Physical damage (6x) with ignore DEF (50%) to all enemies
    Decrease light and dark resistance (100%) for 3 turns to all enemies


    5*: Lvl 14 Hell's Gate (16 MP / 1-Hit) - Instant KO (40%) or physical damage (2.8x) to one enemy

    5*: Lvl 27 Oblivion (45 MP / D-Hit) - Physical damage (3.6x) to all enemies

    6*: Lvl 14 The Heavens Wept (45 MP / 7-Hit) - Physical damage (4.8x) to one enemy
    Decrease light and dark resistance (60%) for 3 turns to one enemy

    6*: Lvl 29 Black Materia (60 MP / 1-Hit) - Magic damage (1.8x) with ignore SPR (50%) to all enemies
    Decrease light and dark resistance (70%) for 2 turns to all enemies

    6*: Lvl 56 Aeolian Onsalught (45 MP / 12-Hit) - Physical damage (5x) to one enemy

    6*: Lvl 77 Reunion (60 MP) - Recover HP (10000) and MP (150) to caster
    Increase LB gauge (10-14) to caster
    Add dark element to physical attacks for 10 turns to caster

    6*: Lvl 100 Heaven's Light (54 MP / 16-Hit) - Physical damage (2.7x) with ignore DEF (50%) to one enemy
    5*: Lvl 1 Jenova Cells - Increase resistance to blind, paralyze, confuse and disease (100%)

    5*: Lvl 43 Purgatorial Wave - Chance to ignore fatal damage (50%) when HP is above 40% (max 3 times)

    5*: Lvl 69 Katana Mastery - Increase ATK (50%) when equipped with a katana

    5*: Lvl 80 Legendary SOLDIER - Increase HP/MP (50%) and ATK/DEF/MAG/SPR (30%)

    6*: Lvl 1 Rebirth Force - Auto-heal (60 HP, 1.2x) per turn
    Recover MP (5%) per turn
    Increase LB gauge (1) per turn

    6*: Lvl 38 Scintilla - Chance to counter physical attacks (50%) with Scintilla (max 1/turn)
    Scintilla - Physical Damage (2x) to all enemies

    6*: Lvl 89 The Chosen - Increase ATK (150%) for 3 turns when HP drops below 1%
    Increase physical and magic damage against humans (75%)
    5*: Lvl 1 Curaga (15 MP) - Heal (1000 HP, 3.4x) to all allies

    5*: Lvl 55 Full-Life (20 MP) - Revive one KO'd ally (100% HP)


    Pros:
    Sephiroth
    has one of the best final boss themes.

    Nah, for real now.
    Sephiroth's base stats are off the charts. Highest base ATK in the game, high base HP/DEF/SPR and even decent MAG. Though that one doesn't really matter. Not only does he get 50% ATK with Katanas, but Sephiroth has the same passive Cloud has and that's probably one of the best traits in the game. Legendary SOLDIER, 50% HP/MP and 30% ATK/DEF/MAG/SPR. Combined he gets 80% ATK with 194 base ATK and massive all stat passives and 5% MP refresh. Alongside that Sephiroth is immune to blind, paralyze, confuse and disease. Other units would kill for these passives.

    Purgatorial Wave makes Sephiroth ignore fatal attacks with a 50% chance as long as he is above 40% HP up to three times. This boosts his survivability a lot. And in case he is surviving with 1 HP you will trigger The Chosen, a self 3 turn 150% ATK buff! It won't happen too often though. The Chosen also grants him a 75% human killer. Besides that, he can counter with a 200% AoE modifier once every turn with a 50% chance.

    Before we go on, I want to quickly mention his magic spells. With Curaga and Full-Life Sephiroth is decently suited for emergency situations. Obviously you will not run Dualcast on him (please don't). But if you ever find yourself in a situation where your healer needs some help, it's nice for Sephiroth to have these two. Full-Life especially can be handy.

    Having a nice AoE attack in Story Events especially in later stages is always something I personally appreciate a lot. Luckily, Sephiroth has a decent option in that regard with Oblivion! An AoE 360% modifier is nice enough and often enough did the job for me when I used him in JP.

    Sephiroth has a total of 4 chaining moves, one locked behind his own TMR. However, it's important to take a look at his Limit Burst and Reunion first.
    Reunion is a self 10000 HP heal combined with a 150 MP self heal. It also increases your LB gauge by 10~14 (averagely 12) AND imbues dark element onto Sephiroth's attacks for 10 turns! This is incredibly handy if you do not own strong elemental weapons or if you are going the DH route.
    Making it easier to get his LB up, Sephiroth also has innate 1 LB per turn. Not a lot but it helps. The Limit Burst itself is (at max) an AoE 1200% 1-Hit modifier with an AoE 3 turn 100% Light/Dark imperil. At max it is definitely worth using it anytime over his other abilities due to the follow up imperil if you use either dark or light element. Can also help to set up your finishers even more.

    You won't have access to his Limit Burst the first few turns. Which is why Sephiroth has access to The Heavens Wept, a 7-Hit 480% modifier that also imperils light / dark by 60% for 3 turns! Most likely you have heard the news already, but this ability does in fact chain with Orlandeau, Fryevia, Veritas of the Dark and Agrias. With this ability alone Sephiroth has a lot of options for a chaining partner while having good imperils on demand.

    Sephiroth doesn't stop there. His second chaining move is Aeolian Onslaught. This one is a 12-Hit 500% modifier with no imperils, thus if you use two Sephiroths you want to use The Heavens Wept first and rotate into this. This move also perfectly chains with all of Onion Knight's 12-Hit moves, enabling a chain partner for TDH FD or DW Onion Knight. You can also make Onion Knight equip a light / dark weapon and utilise Sephiroth's imperils. These two chaining options make Sephiroth a very versatile chainer.

    BUT THERE ARE TWO MORE CHAINING MOVES. However Heaven's Light does not have any chaining partners currently. It's a 16-Hit 540% modifier but it's a moving type ability, thus will not be able to chain with Onion Knight's Onion Cutter perfectly. For the DH Route this is an important ability, for DW purposes it's way too hard to chain due to the enemy's position changing in different fights.

    Lastly he has Octoslash (enabled through equipping Masamune). An 8-hit 500% modifier, this one chains with Prompto's Circular Saw. Prompto can either go for a dark damaging build or thunder build, while also having a 60% thunder imperil himself. Thus you have more options AGAIN. Not many people use Prompto, but it's still worth mentioning. Besides, Octoslash and Circular Saw will both perfectly chain with Gabranth in the future.


    Cons:
    Sephiroth
    does have a few cons, but not too many since most of his kit is only focusing on damaging abilities and he's doing that pretty well.

    His Limit Burst can work as a finisher, but Sephiroth's main problem is that he has no additional finishers. His LB is his only option and it takes 36 LB crysts, which currently is a lot. He does not have any LB fillrate buffs either. Using him as a finisher will only rarely work, though it might be interesting to use 2x Pod 153 on other units (if you have it) and use his LB finish since its in his usual rotation anyway.

    Sephiroth outside of his damaging abilities doesn't have much else. This isn't a real con but it makes it a lot harder to actually find cons. This might be a little unappealing for players that like role compression a lot, but chainers usually don't suffer from this.

    Hell's Gate simply isn't good. A ST 40% death that works on almost no enemies just is bad.

    Black Materia also isn't good. Even though it's a total 360% modifier, it's a MAG modifier. Yes, it does imperil Light/Dark by 70% for 2 turns, but the amount of turns and the damage increase for the turns afterwards is too low to make it worth. For OTKO shenanagens you already have his 100% light / dark imperil, too. Don't use this, no real point.


    Side-Notes:
    Sephiroth
    has a 7* in JP but no enhancements yet.
    Personally I don't like his 7* as much, but he's definitely a strong True Dualwield user. Which automatically makes him worse in damage compared to TDH units like Jecht, Randi, Hyou and Tidus.
    However, Sephiroth does get more chaining moves. He can now perfectly chain with Quick Hit frames, too. Which means he will be able to chain with Tidus, Jecht and Randi's water move. He can also imbue light or dark, but that doesn't really matter for most of the time because his TDH potential isn't very good. His DH potential also suffers a lot for not having W-Ability, thus TDW is the way to go in almost any case.
    Generally he is in a similar spot as he is in the 6* meta, but overall a little worse. Currently he is quite decent as you will see in a second, later on he will have a lot more competition that's better than him and a lot of units share similar frames, making the ability to chain with almost everyone also a little less desireable.
    Solid 7*, but nothing too great.


    Best In Slot:
    Two builds: DH and DW (Holy damage).
    Base ATK: 194

    Masamune (150 ATK)
    Excalibur II (130 ATK, Light)
    Prishe's Hairpin (45 ATK)
    Demon Mail (10 ATK)
    Desch's Earring (45 ATK)
    Ring of the Lucii (30% ATK)
    Awesome Swordsman (DW, 30% ATK)
    Katana Mastery (50% ATK)
    Largesword Mastery (50% ATK)
    SSP-Dark (60% ATK)

    ATK with Bahamut:
    1230
    Base ATK: 194

    Masamune (150 ATK, 50% DH)
    Prishe's Hairpin (45 ATK)
    Training Clothes (20 ATK)
    2x Marshal Gloves (80 ATK, 100% TDH, 2 Auto LB)
    Buster Style (100% TDH)
    Doublehand (50% DH)
    Katana Mastery (50% ATK)
    ADV 5 (40% ATK)

    ATK with Bahamut:
    1767


    Arena:
    Sephiroth
    can be a good Arena unit. Huge HP, good status ailment protection, good AoE options and the ability to easily get to 100% accuracy with a DH build due to Manamune. He also has a 75% human killer which enables easy 999 damage for newer players. He also has a very high chance to counter with his AoE 200% modifier once per turn, thus he's overall solid in here. There are better options, but that doesn't mean you have these options available.




    Sephiroth [​IMG]Damage Ouput

    We will look at his Dualwield and Doublehand damage output. Dualwield has better constant damage output early on, Doublehand has higher damage potential later on. Most fights will prefer Dualwield though. For OTKO Doublehand is more interesting.
    Assuming 100% ATK buff
    ATK post buff: LH 1294 | RH 1314
    Assuming spark chains

    Average Chain mod (The Heavens Wept): 3.21
    Average Chain mod (Aeolian Onslaught): 3.51

    Turn 1: 1294^2 x 4.8 x 3.21 + 1314^2 x 4.8 x 4 x 1.6 = 78,840,739 (The Heavens wept)
    Turn 2: 1294^2 x 5 x 3.51 x 1.6 + 1314^2 x 5 x 4 x 1.6 = 102,269,234 (Aeolian Onslaught)
    Turn 3: 1294^2 x 5 x 3.51 x 1.6 + 1314^2 x 5 x 4 x 1.6 = 102,269,234 (Aeolian Onslaught)
    Turn 4: 1294^2 x 5 x 3.51 x 1.6 + 1314^2 x 5 x 4 x 1.6 = 102,269,234 (Aeolian Onslaught)
    Turn 5: 1294^2 x 12 x 1.15 = 23,107,216 (Limit Burst)
    Turn 6: 1294^2 x 5 x 3.51 x 2 + 1314^2 x 5 x 4 x 2 = 127,836,543 (Aeolian Onslaught)
    Turn 7: 1294^2 x 5 x 3.51 x 2 + 1314^2 x 5 x 4 x 2 = 127,836,543 (Aeolian Onslaught)
    Turn 8: 1294^2 x 5 x 3.51 x 2 + 1314^2 x 5 x 4 x 2 = 127,836,543 (Aeolian Onslaught)

    Average Damage (Turn 1-4): 96,412,110
    Average Damage (Turn 1-8): 99,033,160
    Average Damage (Turn 5-8): 101,654,211

    The Heavens Wept Spam:
    1294^2 x 4.8 x 3.21 x K + 1314^2 x 4.8 x 4 x K
    K = Imperil
    60% imperil: 94,320,564
    75% imperil: 103,163,117
    Assuming 100% ATK buff
    ATK post buff: 1961
    Assuming spark chains for "The Heavens wept"
    Assuming no spark chains for "Heaven's Light"

    Average Chain mod (Heaven's Light): 3.48

    Turn 1: 0 (Reunion)
    Turn 2: 1961^2 x 4.8 x 3.21 = 59,251,787 (The Heavens wept)
    Turn 3: 1961^2 x 5.4 x 3.48 x 1.6 = 115,624,049 (Heaven's Light)
    Turn 4: 1961^2 x 5.4 x 3.48 x 1.6 = 115,624,049 (Heaven's Light)
    Turn 5: 1961^2 x 5.4 x 3.48 x 1.6 = 115,624,049 (Heaven's Light)
    Turn 6: 1961^2 x 12 x 1.15 = 53,068,189 (Limit Burst)
    Turn 7: 1961^2 x 5.4 x 3.48 x 2 = 144,530,061 (Heaven's Light)
    Turn 8: 1961^2 x 5.4 x 3.48 x 2 = 144,530,061 (Heaven's Light)
    Turn 9: 1961^2 x 5.4 x 3.48 x 2 = 144,530,061 (Heaven's Light)

    Average Damage (Turn 1-5): 81,224,786
    Average Damage (Turn 1-9): 99,198,034
    Average Damage (Turn 5-9): 121,664,593




    Sephiroth [​IMG]VS [​IMG]Enhanced Tidus
    • Sephiroth has higher base ATK and 10% higher ATK (compared to FD)
    • Sephiroth has way higher survivability
    • Sephiroth has a 60% light/dark imperil on demand
    • Sephiroth has a 100% light/dark imperil through his LB
    • Sephiroth can chain with Divine Ruination, Splendor and Circ.Saw frames
    • Sephiroth is focusing on Dualwield
    • Sephiroth has better status ailment protection
    • Sephiroth can imbue dark
    • Sephiroth has one 75% killer
    • Both have great original games
    • Tidus has 40% higher ATK (with Dualwield)
    • Tidus has 30% physical dodge, 20% magic dodge
    • Tidus can imbue water
    • Tidus has three 50% killers
    • Tidus can utilise Fixed Dice
    • Tidus can imperil water by 100% with his LB
    • Tidus has Entrust
    Both are pretty much pure damage dealers. Yes, they are able to do something alongside pure chaining, but for the most part it's not that important and they will be used for chaining purposes.
    So why not compare their damage output?
    ATK with 100% ATK buff: 1264 ATK each hand
    Assuming spark chains
    average Quick Hit chain multiplier 3.534
    average LB chain multiplier: 3.02

    First three turns (without Eccentrick)
    Turn 1: 1264^2 x 7.2 x 3.54 + 1264^2 x 7.2 x 4 = 86,735,720 (Quick Hit +2)
    Turn 2: 1264^2 x 7.2 x 3.54 + 1264^2 x 7.2 x 4 = 86,735,720 (Quick Hit +2)
    Turn 3: 1264^2 x 3.02 x 4.1 = 19,782,672 (Limit Burst)

    Rotation after 100% water imperil
    Turn 4: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2)
    Turn 5: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2)
    Turn 6: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2)
    Turn 7: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2)
    Turn 8: 1264^2 x 7.2 x 3.54 x 2 + 1264^2 x 7.2 x 4 x 2 = 173,471,441 (Quick Hit +2)
    Turn 9: 1264^2 x 3.02 x 4.1 = 19,782,672 (Limit Burst)

    AVG damage
    132,576,415
    (with the first three turns)
    -> ~38% stronger than DW Sephiroth (Turn 1-4)
    -> ~34% stronger than DW Sephiroth (Turn 1-8)
    -> ~30% stronger than DW Sephiroth (Turn 5-8)

    148,023,313 (Rotation after first LB)
    -> ~53% stronger than DW Sephiorth (Turn 1-4)
    -> ~49% stronger than DW Sephiroth (Turn 1-8)
    -> ~46% stronger than DW Sephiorth (Turn 5-8)
    ATK with 100% ATK buff: 1183 ATK
    Assuming spark chains
    average Quick Hit chain multiplier 3.534
    average LB chain multiplier: 3.02


    First Rotation
    Turn 1: 1183^2 x 3.85 x 4 x 1.15 = 24,784,950 (Jecht Shot)
    Turn 2: 1183^2 x 3.85 x 7.2 x 3.534 = 137,097,413 (Quick Hit +2)
    Turn 3: 1183^2 x 3.85 x 4.1 x 3.02 = 66,714,620 (Limit Burst)
    Turn 4: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2)
    Turn 5: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2)

    Second Rotation
    Turn 6: 1183^2 x 3.85 x 4 x 1.15 x 2 = 49,569,900 (Jecht Shot)
    Turn 7: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2)
    Turn 8: 1183^2 x 3.85 x 4.1 x 3.02 x 2 = 133,429,241 (Limit Burst)
    Turn 9: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2)
    Turn 10: 1183^2 x 3.85 x 7.2 x 3.534 x 2 = 274,194,826 (Quick Hit +2)

    Average Damage
    155,397,327 (First Rotation)
    -> ~91% stronger than Sephiroth (Turn 1-5)
    -> ~57% stronger than Sephiroth (Turn 1-9)
    -> ~27% stronger than Sephiorth (Turn 5-9)

    178,257,025 (First + Second Rotation)
    -> ~119% stronger than Sephiroth (Turn 1-5)
    -> ~80% stronger than Sephiroth (Turn 1-9)
    -> ~46% stronger than Sephiroth (Turn 5-9)

    201,116,721 (Second Rotation)
    -> ~148% stronger than Sephiorth (Turn 1-5)
    -> ~103% stronger than Sephiroth (Turn 1-9)
    -> ~65% stronger than Sephiroth (Turn 5-9)
    This shouldn't surprise anyone that Tidus outdamages Sephiroth, however it is still worth mentioning that Sephiroth's 10 man trial potential is massive. Many different bosses will be partially human, which will boost his damage by a nice amount. His survivability is excellent and his emergency tools can be helpful. For that, 10 man trials is where Sephiroth shines and where Tidus is lacking due to Camille being quite weak.
    But generally Tidus wins.




    Sephiroth [​IMG]VS [​IMG]Enhanced Fryevia
    • Sephiroth has massive base ATK
    • Sephiroth's survivability is better
    • Sephiroth has a 60% light/dark imperil on demand
    • Sephiroth has a 100% light/dark imperil through his LB
    • Sephiroth has better status ailment protection
    • Sephiroth can imbue dark
    • Sephiroth chains with 3 different frame groups
    • Sephiroth has a 75% human killer
    • Both are chaining partners
    • Fryevia is locked into Ice
    • Fryevia has a 75% imperil on her chaining move
    • Fryevia has a 10x hybrid modifier
    • Fryevia has 20% physical/magic dodge
    We know from the Fryevia review that mostly Fryevia has slightly to a lot lower damage output depending on which point of the fight you are facing. However, Fryevia already is a lot better in 10 man trials due to having good chaining partners and her innate 75% imperil to set them up.
    Will Sephiroth take the lead?
    800 ATK (both hands)
    Post 100% ATK buff: (979 | 979)
    1054 MAG
    Post 100% MAG buff: 1225 MAG

    3,21 AVG chain modifier

    Turn 1: ((979^2 x 10 x 3.21 + 979^2 x 10 x 4 x 1,75) + (1225^2 x 10 x 3.21 + 1225^2 x 10 x 4 x 1.75)) / 2 = 125535319
    Turn 2: ((979^2 x 10 x 3.21 x 1.75 + 979^2 x 10 x 4 x 1,75) + (1225^2 x 10 x 3.21 x 1.75 + 1225^2 x 10 x 4 x 1.75)) / 2 = 155136326

    Average Damage (after Turn 2): 155,136,326
    -> ~61% stronger than Sephiroth (Turn 1-4)
    -> ~56% stronger than Sephiroth (Turn 1-8)
    -> ~53% stronger than Sephiroth (Turn 5-8)
    Sadly he will not. Fryevia's damage is still a lot higher unless you proc your human killer on pure human type enemies. However, they will work very well together in 10 man trials if you did not enhance an Orlandeau yet. Simply equip an ice katana to Sephiroth.
    Fryevia wins.


    Trust Master Reward:
    Sephiroth's TMR is good. For DW units that use katanas (if you don't use elemental katanas), this one is BiS definitely. For the future Auron this might not be BiS, but it's a very good option. Right now for Sephiroth it will also be BiS unless you are using fire / ice damage. In the future this one will be a pass for DW units due to us getting a trial reward. A 130 ATK katana with Dualwield. This will free up the slot of your Dualwield and result in higher results.
    It looks a lot stronger than it actually is at first glance, but it's definitely a good idea to grab it. In his 7* form, Sephiroth will use this as well most of the times.


    Conclusion:
    Sephiroth
    is in a similar spot compared to when Cloud got released.
    He isn't bad at all. Actually he is still decently high up in the damage dealer ranks even though the gap between him and Tidus/Fryevia is quite high.
    His sheer chain versatility is amazing. Anyone who is struggling in 10 man trials or doesn't have any chain partners, I can only recommend him to you. Currently having the chain partner option is great, especially with his double imperil. However, this will get less potent in the 7* era.
    His Limit Burst can set up your finishers as well and increase their damage by a lot. His emergency magic spells also work really well in 10 man trials. His damage output is good, but not great. His chain versatility is amazing. Humans are partially a common type in 10 man trials and thus increasing his damage there situationally.
    For 10 man trials he is massive. In content outside of that he mostly gets outperformed by a good amount. If you already own Fryevia / Tidus, you don't really need him at all. But if you want him because you love him, you shouldn't feel bad either. Sephiroth is a great unit, being not #1 doesn't make you suck.


    Character Design: 7/10
    Sprite: 9.5/10
    Chainer: 8.5-9/10
    Trust Master Reward: 8/10
    Arena: 7/10
    Limit Burst: 9/10
    Future Proof: 7/10
    Free 2 Play: 9/10
    Pay 2 Play: 8/10
    Personal Rating: 8.5/10
    Optimal Rating: 9/10

    [On-Banner Reviews]
    [​IMG] Lila (5*)

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    He is a bonus unit for the kmog, so you will probably use some tickets either way. If you want to use him simply because he's Sephiroth, again, no need to feel bad. He will be more than just viable.

    Memel0rd out
     
    Last edited: May 12, 2018
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  2. Carnefix

    Carnefix Newsl0rd Staff Member Moderator Arena Runner Up S2 VIP Spooky Supporter German Moderator Arena Runner-Up S1

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    Yay first \o/

    Great review :)
     
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  3. spada

    spada "Hall of Fame" Member Spooky Supporter Arena Runner-Up S1

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    Nice review as always meme!
     
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  4. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Spooky Supporter Arena Runner-Up S1

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    ::haha::
     
  5. iMeHm3t

    iMeHm3t Well-Known Member

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    Thx for your efforts :)
     
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  6. spada

    spada "Hall of Fame" Member Spooky Supporter Arena Runner-Up S1

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    Lol, yeah noticed. Edited it XD
     
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  7. Carnefix

    Carnefix Newsl0rd Staff Member Moderator Arena Runner Up S2 VIP Spooky Supporter German Moderator Arena Runner-Up S1

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    I even took my time to actually read it before posting ::vplaugh::

    Edit: Added the thread to the summon banner thread.
     
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  8. Rabid Wombat

    Rabid Wombat Well-Known Member Spooky Supporter

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    Nice review. Keep up the great work.
     
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  9. MikePro

    MikePro Spooky Spooky

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  10. msgouf

    msgouf Ascended Member

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    Phew that was fast
     
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  11. AQMystic

    AQMystic Ascended Member Spooky Supporter

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    Great review, pretty much coincides with my initial thoughts on him, although I do admit, I didn’t know he can chain with Tidus in his 7* form, that pretty much makes him a chain partner for most used chaining families
     
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  12. Nemeko

    Nemeko Ascended Member

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    He and cloud need to take their wings and become one Angel under God and indivisible , by liberty and kisses for all :3
     
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  13. Senturion

    Senturion "Hall of Fame" Member

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    just dailies. Hope he appears.
     
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  14. Ashlag

    Ashlag Stan Lee's dead ? Dang... Staff Member Moderator VIP Spooky Supporter

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    Godly passives, chains with anyone and everyone, have a fair enough damage output (actually a good one, but we have 2 monsters that are outshining him a whole lot). So a godlike starter unit, a great unit overall.
    Who cares about meta after all ::ink::
     
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  15. Memel0rd

    Memel0rd Unil0rd Staff Member Administrator Forum Manager VIP Spooky Supporter Arena Runner-Up S1

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    Lila, too. Prompto, too. 2b, too. ::haha::
     
  16. Ari

    Ari Well-Known Member Spooky Supporter

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    When I was 4 yo, sephiroth became my hero and I wanted to become like him someday.
    I was devastated when someone told me that he is a "bad guy".
    Not just because he is "bad" but because he is a "guy".
    Anyway, thanks for the great review as always :)
     
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  17. Kaiser_Decimation

    Kaiser_Decimation Ascended Member

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    Ironically Black Materia is his attack card in Mobius from his FF7 event which seems to be a lot better than this version lol
     
  18. Ashlag

    Ashlag Stan Lee's dead ? Dang... Staff Member Moderator VIP Spooky Supporter

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    Well about Prompto, no one use him ::ink::
    2B is limited.
    Lila... well she ain't a physical chainer, not really, so it's not the same ::ink::
    More seriously, we had an incredible surge of DPS recently (last 2-3 months) that makes it all feels like a joke.
     
  19. udon

    udon udonL0rd VIP Spooky Supporter Arena Runner-Up S1

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    this

    if i need tidus or fry, theyre there, but i need cloud and sephiroth in my team lol

    also, wow... i love his sprite
     
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  20. Ashlag

    Ashlag Stan Lee's dead ? Dang... Staff Member Moderator VIP Spooky Supporter

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    I don't. And that's not because I already have Tidus (DW though) and Fry (no Kunshira to gear her though).
     

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