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Unit Review: Sieghard (Final Fantasy Brave Exvius)

Discussion in 'Unit Reviews' started by Memel0rd, Dec 6, 2018.

  1. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Global ID:
    472,964,042
    Japan ID:
    991,559,429
    Leads:
    GL: Kurasame | JP: Akstar
    Rank:
    152
    The former Veritas of the Earth. Before donning his armor, he was a man who loved poetry, art, and war. It seems that in his pursuit for beauty, he concluded that he himself was the most beautiful being. Since then, he loves himself more than anything else.
    Attention: This is a meta unit. I repeat: this is a meta unit.


    Sieghard Review by Memel0rd

    [​IMG]


    In-Game Sprites:
    [​IMG]5*
    [​IMG]6*
    [​IMG]7*
    Equipment Selection: [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    No innate resistances | No innate weaknesses
    Trust Master Reward: Hero's Vow - Earth (Materia) - Increase HP (30%) and DEF/SPR (20%)
    Increase LB gauge fill rate (50%)
    Increase earth resistance (30%)
    STMR: Attractive Shield (Heavy Shield) - 85 DEF, 30% HP, 80% Earth resistance


    7* Stats at Lvl. 120:
    HP: 5023 (+540) Mag: 146 (+40)
    MP: 182 (+90) Def: 210 (+65)
    Atk: 175 (+40) Spr: 201 (+40)


    7* Limit Burst:
    Beauteous Sanctuary (Base / 30 LB-Crysts): 3-Hit Physical damage (14x) with DEF scaling to all enemies
    Mitigate damage taken (30%) for 3 turns to all allies

    Beauteous Sanctuary (Max / 30 LB-Crysts): 3-Hit Physical damage (16.9x) with DEF scaling to all enemies
    Mitigate damage taken (45%) for 3 turns to all allies


    5*: Lvl 50 Mind Charm (38 MP / 1-Hit) - Inflict charm (5%) for 1 turn to one enemy
    Physical damage (2x) with DEF scaling to one enemy
    Decrease SPR (60%) for 5 turns to one enemy

    5*: Lvl 80 Stylish Form (36 MP) - Inflict charm (5%) for 1 turn to all enemies
    Chance to protect all allies from physical damage (75%) with damage mitigation (50-70%) for 3 turns to caster

    5*: Lvl 80 Dangerous Rose (36 MP / 8-Hit) - Physical damage (2.8x) with DEF scaling to all enemies
    [​IMG]Free Energy

    6*: Lvl 30 Block Charm (38 MP / 1-Hit) - Inflict charm (5%) for 1 turn to one enemy
    Physical damage (2x) with DEF scaling to one enemy
    Decrease DEF (60%) for 5 turns to one enemy

    6*: Lvl 75 Full Break Charm (52 MP / 1-Hit) - Physical damage (2.5x) with DEF scaling to one enemy
    Decrease ATK/DEF/MAG/SPR (50%) for 3 turns to one enemy
    Inflict charm (5%) for 1 turn to one enemy


    6*: Lvl 100 I'm gorgeous (24 MP) - Inflict charm (30%) for 1 turn to all enemies
    Increase chance of being targeted (100%) for 2 turns to caster
    Mitigate physical damage taken (40%) for 2 turns to caster

    If used after I'm gorgeous!, name changes into Gorgeous Pose:
    Inflict charm (50%) for 1 turn to all enemies
    Chance to protect all allies from physical damage (80%) with damage mitigation (60-75%) for 3 turns to caster
    Negate 3 physical damage taken for 1 turn to caster


    7*: Lvl 105 Super Wink (38 MP) - [3 turns cooldown, available on turn 1]
    Inflict charm (5%) for 1 turn to all enemies
    Chance to protect all allies from magic damage (75%) with damage mitigation (50-70%) for 2 turns to caster

    7*: Lvl 105 Sexy Smile (88 MP) - [7 turns cooldown, available on turn 1]
    Inflict charm (5%) for 1 turn to all enemies
    Mitigate magic damage taken (90%) for 1 turn to caster

    7*: Lvl 110 Earthbound (65 MP / 7-Hit) - [2 turns cooldown, available on turn 1]
    Physical damage (2x) with DEF scaling to one enemy
    Decrease earth resistance (100%) for 1 turn to one enemy
    [​IMG]Piledriver

    7*: Lvl 110 Glorious Guard (88 MP) - [6 turns cooldown, available on turn 1]
    Mitigate physical damage taken (90%) for 1 turn to caster
    5*: Lvl 1 Noble Stance - Chance to protect one ally from physical damage (50%) with damage mitigation (50%)

    5*: Lvl 20 - SPR + 30%

    5*: Lvl 20 Draw Attacks - Increase chance of being targeted (50%)

    5*: Lvl 40 Edelschild - Increase SPR (50%) when equipped with a light shield
    Increase DEF (50%) when equipped with a heavy shield
    Increase earth resistance (50%)

    6*: Lvl 1 Sibling's Teachings - Increase DEF (20%)
    Increase resistance to confuse and petrify (100%)

    6*: Lvl 15 - DEF + 30%

    6*: Lvl 45 - HP + 30%

    6*: Lvl 60 He Who Thrives In Adversity - Chance to counter magic attacks (30%) with Restore HP/MP (25%) to caster (max 1/turn)

    6*: Lvl 90 Noblesse Oblige - Increase HP (30%) and DEF/SPR (20%)
    Auto-cast Charm Resistance at the start of a battle

    7*: Lvl 101 Man of Many Rivals - [Requirement: TMR equipped]
    Increase DEF/HP (30%)
    Chance to ignore fatal damage (50%) when HP is above 5% (max 1 time)
    Increase DEF/SPR (200%) when HP drops below 1%

    7*: Lvl 115 - MP + 20%

    7*: Lvl 120 Brilliant Rose - Increase SPR/HP (30%) when equipped with light armor
    Increase DEF/HP (30%) when equipped with heavy armor
    Increase LB gauge fill rate (100%)
    5*: Lvl 1 Barstonra (12 MP) - Increase earth resistance (50%) for 3 turns to all allies

    5*: Lvl 1 Stonga (20 MP / 1-Hit) - Earth magic damage (1.8x) to all enemies

    6*: Lvl 15 Barstonga (22 MP) - Increase earth resistance (70%) for 3 turns to all allies

    6*:
    Lvl 15 Stonja (28 MP / 1-Hit) - Earth magic damage (2x) with consecutive increase (4 times, 1x each, 6x max) to all enemies


    Pros:
    Sieghard & Roy are a great duo of magicians, I really enjoyed their.... wait a minute, I'm getting things mixed up.

    Sieghard starts off with fantastic base stats. High HP, huge DEF and a high SPR base, too, which will become important later on. His passives are increasing his bulk by a lot. With a total of 90% HP, and a combination from 70% - 150% DEF and 50% - 130% SPR depending on your choice of armor he is TANKY. And we aren't including his trust ability yet.
    On top of that, Sieghard has 50% earth resistance as well as confusion, petrify and charm resistance, which are all quite nice to have.

    With his own Trust Ability things are getting nasty. His own TMR already is incredibly good with 20% DEF/SPR, 30% HP, 50% LB fillrate and 30% earth resistances. Sadly we can't stack it in GL but once equipped onto Sieghard you gain an additional 30% HP/DEF as well as a chance to ignore fatal attacks above 5% HP. If his HP drops below 1% you also gain a permanent 200% DEF/SPR buff to make him even tankier next time.
    With his own TMR (including the materia slot) we are looking at 150% HP, 120% - 200% DEF and 70% - 150% SPR.

    Sieghard can hit quite high SPR, too, which will be important later on. What helps him even more is the ability to equip multiple high HP weapons or even the unique ability of equipping staves, making it very easy to raise his SPR while still keeping up high HP + DEF. You can also alter and use a light armor to gain more SPR or a light shield. Equipping him with heavy armor / shields will grant him the extra DEF passives in return.

    Self sustain is nice to have and even Sieghard has some of it. With a 30% chance to counter a magic attack he can recover his own HP and MP by 25%. Neat.
    Against ambushes he even has a ST 50% phys cover as a passive. Though this one can be annoying if used as a provoker, too.

    Sieghard shares quite similar breaks to Wilhelm with a little extra. Instead of having a 60% ATK and MAG break, Sieghard has a 60% DEF and SPR break that both last for 5 turns. If your breaker is busy re-applying his breaks or generally doesn't have as easy access to offensive breaks (e.g. Machina / Beatrix) or simply not running a breaker, Sieghard can provide a good amount of damage support.
    With his Full Break Charm he can even fully break one enemy for 50%. This should get you through most content and even to some of the new-ish ones.

    Before taking a look at his AoE physical cover tanking, Sieghard's provoke tanking is interesting as well as effective currently and in the future.

    Sieghard has a 2 turn provoke with a 40% physical mitigation, which is okay. It has a 30% chance to charm all enemies. Nothing too special. So why am I telling you about his provoke capabilities?
    Sieghard is the only 7* tank currently that has 50% draw attacks and can equip clothes innately. This means if you were around to grab the K Producer's Jacket you can make a Sieghard have 100% provoke without using any abilities. Wilhelm and Demon Rain can do it, too, but they have to use up a materia slot in order to equip clothes. This can be handy as of right now but is even more important in the future where your tank is more likely to die. It also means that Sieghard on Turn 1 does both AoE + provoke tanking and can simply guard on the next turn or use something else from his kit.

    If you choose to use the active provoke, you can use it again on the next turn for an AoE physical cover with higher mitigation, a 50% chance to charm all enemies and 3 mirage stacks. This can be useful if you don't need to use guard on the off turns.

    Don't worry. With Stylish Form he can put up a physical cover anytime without having to set it up. It's a regular AoE physical cover with an average 60% mitigation and 75% proc chance for each party member.

    Funny enough, if the trial you are facing has an occasional turn where you receive a lot of magic damage, Sieghard can be your life saver. His Super Wink (Available Turn 1, 3 turn cooldown) covers AoE magic damage for 2 turns with the same parameters as Stylish Form. You can't keep it up all the times even if you don't get dispelled, so it's mostly suited for swapping your cover shortly mid fight.

    Similar to Wilhelm once again, Sieghard has two type mitigations. His Sexy Smile (Available Turn 1, 7 turn cooldown) and Glorious Guard (Available Turn 1, 6 turn cooldown) grant him either a 1 turn 90% magic or physical mitigation, which can be crucial when hitting strong threshholds. This is also why you can utilise his CD magic cover for threshholds. Set it up a turn earlier and then use his mitigation.

    Sieghard's last CD ability Earthbound (Available Turn 1, 2 turn cooldown) is handy if you want to chain him with Piledriver frames. Though more interesting is the attached 1 turn 100% earth imperil, which effectively lasts 2 turns. If you run a team focusing on earth damage this might be worth using for a higher burst damage.

    Lastly we come to Sieghard's Limit Burst Beauteous Sanctuary. With his own TMR and innate passives Sieghard reaches 150% LB fillrate already, making it quite easy to obtain the 30 required LB crysts. At max level you have an AoE 1690% 3-hitter that scales with DEF, which can be a nice side-finisher, but also granting your entire party a 45% mitigation buff for three turns. This is an incredible limit burst and I'd recommend maxing it out asap. Most supports with 40% damage mitigation can't keep it up all the time, which makes this a blessing especially for trials with a lot of AoE damage that you can't cover.


    Cons:
    Sieghard doesn't really have any cons currently. In comparison to other units he lacks a few things but in regard of his kit as a unit there aren't many flaws. More nitpicking than anything once again.

    Sieghard's MP needs to be sustained if you don't have the gear for it as he has no innate sources of MP refreshs / regens nor does he have a very high MP stat. But to be fair, tanks generally don't use up a lot of MP, especially if you guard on off turns or use his LB.

    The "offensive" abilities he has access to through his break finishers or chains have awful modifiers. 200-280% mods that scale off his own DEF. Don't expect them to deal a lot of damage. His LB is the only one with a high mod.

    There is a low chance that Sieghard's ST passive cover can screw you over. We have the same issue with Mercenary Ramza and while the percentages are really low and are only apparent if you use a magic cover + Sieg as provoke tank, but it can still happen if you are really unlucky.

    Sieghard's most defined con as a tank is the lack of good counters. While tanks like Wilhelm have a 60% counter chance, Demon Rain a 100% counter chance and M.Ramza at least a 30% one, Sieghard has none. This means he won't fill up your LB gauge's team as much as others. Which can be a pity if you depended on that to occur, but the rest of his kit easily makes up for this flaw.


    Side-Notes:
    Sieghard exists in JP and has enhancements already
    .
    His enhancements were overkill because at that point he wasn't even a year old and was the king of physical tanking. He got an additional 20% DEF/SPR as well as 10% HP. His AoE physical cover grants him DEF break immunity, which is neat if you didn't run break resistance buffers. His unlock AoE cover got both a DEF/SPR break resistance. Lastly his fullbreak finisher got a 450% mod and slightly higher breaks. They are nice to have but due to him being already at the high end of the meta not really changing the way he works.
    Overall Sieghard will be future proof for a long time. In JP the newest physical tank Galuf is the first unlimited unit to compete with him and while he generally is slightly better, they both have some aspects the counterpart does not have. In between there is Olberic but he is on a similar level to Sieghard.
    What makes Sieghard so future proof even with not many units competing his spot is the way he works in trials. Soon we will hit the elemental tetris trials where the key is to maintain high stats alongside high elemental resistances. Due to his TMR being a materia he can freely equip his armor slots for ele resistances without losing stats unlike Wilhelm for example. For trials with a ton of ST damage that many provokers don't survive his auto provoke build is incredibly useful, too. High stats with permanent provoke means you safe up actions and after a reraise still redirect all attacks.
    His 45% 3 turn mitigation is even more helpful. Trials will start to dish out uncoverable damage, too, and obviously more AoE magic + physical attacks.
    All in one, Sieghard is one of the most future proof units we had in GL so far unless unpredictable units such as Gabranth with GE buffs or a new GE tank.


    Best In Slot:
    I am providing two builds for you: Phys eHP and Auto Provoke with phys eHP. You can easily swap the weapons for staves, add your own IW enhancements etc to obtain higher stats or focus more on SPR.
    No limited TMRs as usual.
    Frying Pan (15% HP)
    Ziedrich (70 DEF, 35 SPR, 15% HP)
    Grand Helm+ (65 DEF, 30% DEF, 10% HP)
    Grand Armor (72 DEF, 28 SPR, 15% HP)
    Domino's Boots x2 (6 DEF/SPR, 40% HP, 30% DEF)
    H Armor Arts (30% HP/DEF)
    Hero's Vow - Earth (30% HP, 20% DEF/SPR) + 30% HP/DEF
    Patriotic Recall x2 (60% HP, 40% DEF)

    Stats with Golem 3*:
    24848 HP
    386 MP
    1471 DEF
    508 SPR
    Frying Pan (15% HP)
    Moogle Plushie (25 DEF/SPR, 30% Draw Attacks)
    Grand Helm+ (65 DEF)
    K Producer's Jacket (7 DEF, 3 SPR, 20% Draw Attacks)
    Arsha's Talisman x2 (40% HP, 20% DEF/SPR)
    Hero's Vow - Earth (30% HP, 20% DEF/SPR) + 30% HP/DEF
    Patriotic Recall x3 (90% HP, 60% DEF)

    Stats with Golem 3*:
    20954 HP
    386 MP
    998 DEF
    636 SPR


    How good is Sieghard at 6*?
    Sieghard is serviceable and in comparison to the other 6* tanks still the best option
    if you don't have any others. If you are stuck using Warrior of Light and just got one Sieghard, he'd still be the far better option. Obviously compared to a 7 star Wilhelm I wouldn't use him due to way lower stats.
    It is worth mentioning though that if you don't own any other 7 star phys tank I'd UoC a dupe.
    His 6 star is fine, being the best tank on that rarity can still get you through a ton of content.


    Arena:
    Sieghard is the pain of arena
    . This guy is legit the worst. If you thought Awakened Rain is annoying, say hello to Sieghard.
    This guy has a ton of HP, high defensive stats, ST passive cover for physical damage, charm resistance and charms. Since the AI doesn't tend to use buffs over damage you likely won't face his AoE 30% charm or the combo 50% AoE charm. Let alone with another Awakened Rain he is a pain to kill. When being attacked by magic damage he can also recover 25% of his HP + possible regens and mechanical heart procs.
    For your own team it's similar though and there you CAN use his AoE charms. Due to charm being rarely resisted he has a high chance of proccing it and has AoE damage, too, if needed. He plays out very similarly to A.Rain but offers more for your own team.
    Be careful: He can equip Rainbow Whip.




    Sieghard [​IMG]VS [​IMG]Wilhelm
    • Sieghard has way higher defensive passives
    • Sieghard can equip many different weapons
    • Sieghard can equip clothes
    • Sieghard has an AoE 3 turn 45% damage mitigation (LB)
    • Sieghard has charm immunity
    • Sieghard has a 100% earth imperil
    • Sieghard has a 60% DEF or SPR break
    • Sieghard has a 50% fullbreak
    • Sieghard can swap to magic cover (CD)
    • Sieghard can unlock a strong phys cover
    • Both have... the exact same base HP
    • Both have 50% Draw Attacks
    • Both have the same generic AoE phys cover
    • Both have ignore fatal attacks (Wilhelm has a higher chance to proc)
    • Wilhelm has a manly moustache
    • Wilhelm has a 60% ATK or MAG break
    • Wilhelm has an AoE 1 turn 54% damage mitigation (LB)
    • Wilhelm has a 60% counter chance
    • Wilhelm heals upon guarding
    • Wilhelm's provoke lasts 1 more turn
    • Wilhelm can counter with AoE 100% LB fillrate buffs
    This is THE comparison many waited for. They are both quite different and thus they technically don't outclass each other, making it a lot more interesting than many other comparisons.
    Firstly Wilhelm's advantages. His huge counter chances can make him worthy of being part of your team due to many many LBs nowadays having a significant impact on the fight. Early on he can provide LB fillrate buffs without anyone using up an action. This can be especially handy for solo DPS runs or units with a lot of setup where you don't have many turns of chaining.
    Wilhelm's ignore fatal attacks is also guaranteed to proc, which can be important for huge bursts. His LB also supports that playstyle due to being a 1 turn AoE 54% mitigation, making him well suited against occasional turns of high incoming damage.
    His 3 turn provoke if you do not plan on running an auto provoke build can also ease up your turns by a lot and allow him to use his LB on turn 3 or simply guard.
    On the other hand however, Sieghard has A LOT going for him. The way you can build him makes him way tankier than Wilhelm when going for elemental resistances or the Auto Provoke build. To elaborate on that: Wilhelm for the auto provoke build has to sacrifice his shield thus 30% HP/DEF and his ignore fatal damage. When going for a lot of elemental resistances Wilhelm can't unequip his shield either without receiving penalties. Sieghard doesn't have these issues. For the auto provoke, Wilhelm has to equip the "Equip Clothes" materia as well.
    Then Sieghard's LB has damage mitigation for basically every turn after you used it once. This doesn't protect your team as well from burst but the difference isn't very large and on repeatedly high incoming damage turns this has a lot more impact than Wilhelm's LB.
    All of this combined with the great aspects Sieghard shares (e.g. swapping to magic cover) makes him the winner of this comparison, however there are still unique uses for Wilhelm that Sieghard does not share. For example having a moustache.
    Generally said though Sieghard wins... but the Moustache will live on in our hearts.




    Sieghard[​IMG]VS[​IMG] Mercenary Ramza
    • Sieghard has higher base stats
    • Sieghard has way higher defensive passives
    • Sieghard can equip clothes while having 50% draw attacks
    • Sieghard has an AoE 3 turn 45% damage mitigation (LB)
    • Sieghard has a 100% earth imperil
    • Sieghard has a 60% DEF or SPR break
    • Sieghard has a 50% fullbreak
    • Sieghard can unlock a strong phys cover
    • Sieghard's AoE covers have higher mitigation
    • Both have AoE phys covers
    • Both can swap to a CD magic cover
    • Both are charm resistant
    • Both have a ST passive cover
    • Mercenary Ramza has an innate ribbon
    • Mercenary Ramza has 25% all ele resistance
    • Mercenary Ramza can equip robes
    • Mercenary Ramza has Entrust and 30% chance counters
    • Mercenary Ramza has combo 60% ATK or MAG breaks
    Personally I think this comparison is a lot easier to clear up than the one with Wilhelm.
    Mercenary Ramza has an easier time getting to elemental resistances than Sieghard due to having robes available, which grants him access to awesome ele resistance gear such as Rainbow Robe or Strategic Cape. Sadly that way he will lose a ton of DEF as he'd get 50% SPR instead for equipping a robe. He also comes with innate ribbon which also generates extra tank stats as opposed to Sieghard equipping status ailment protection.
    But realistically when Sieghard has Grand Helm+ and Domino's boots equipped he already is resistant against mostly everything. While also having higher base defensive stats and his covers have slightly higher average mitigation, too.
    Sieghard's Limit Burst is incredibly useful, however M.Ramza's Entrust depending on your team with e.g. Zargabaath can also be very effective. The breaks he offers do require a combo making his rotation have no guard off turns and delayed, whereas Sieghard has a 50% fullbreak on demand, if you really need it.
    If you build Sieghard in a way where he matches M.Ramza's 25% all ele resistances you still have a 4000+ HP difference and 200 less DEF. Both share the charm immunity, Sieghard arguably has better breaks, a very supportive LB and higher mitigations with innate draw attack. If you use Sieghard as dedicated provoker I'd still argue he'd be better at that. With his 100% draw attack build you can repeatedly use Guard, which stacks with all kinds of mitigations, isn't stopped by Dispel or Reraise + Death and also allows him to use all abilities at every turn as long as you ensure him to be alive somehow.
    Which leads me to the conclusion that I think the niche Wilhelm has is a lot wider than the niche M.Ramza has over Sieghard. Thus:
    Sieghard wins.


    Trust Master Reward:
    Sieghard's TMR is almost on STMR level
    . It is incredible. 30% HP with 20% DEF/SPR without any requirements is great as it is, but an additional 50% LB fillrate AND 30% earth resistance is delicious for a tank tmr. Obviously you want that on Sieghard, but even Wilhelm or any other tank who can utilise their LB gauge somehow OR even supports that need more tankyness can utilise this really well. I'd grab it even if you don't use him.


    Super Trust Master Reward:
    Sieg's STMR is one hefty shield. 85 Defence, great. 30% HP, wow. 80% earth resistance, damn. Yes, it does lack SPR, but the other shields generally don't have the additional 30% HP and in most cases this will be incredible. If you need multiple ele resistances equally, Escutcheon (FFT) can be a better slot but many tanks need to equip a heavy shield to proc DEF passives instead of SPR ones for example.
    Would I use --- he's a tank, please. Unless you want to frustrate players in the Arena just grab the STMR already!


    Conclusion:
    What can I tell you:
    Sieghard is amazing and fabulous.
    Despite many people not liking him in the story, he as a tank is fantastic. There are almost no downsides to his kit. Not now nor in the future. Even with Galuf being around in JP, who isn't the biggest upgrade to be fair, Sieghard is still amazing. He has been the MVP for many many trials and for good reason.
    Huge stats, great access to different builds, easy balance of DEF, SPR and elemental resistance, huge AoE mitigation coming from his Limit Burst. The only thing that does bother me about his kit is the lack of counters, but in all honesty: with all of Sieghard's great aspects I don't think the counters will change a whole lot. If you need counters and don't need survivability you can even equip him with the Black Belt if you want.
    Overall he doesn't outclass other tanks straight up as they all have their unique thing to go with. M.Ramza has Entrust and good ele resistances, Wilhelm has high counter rates and his high mitigation, Demon Rain has Entrust and imperils with guaranteed counter chances. Most importantly: You don't "need" Sieghard. If you are rocking your M.Ramza, that's completely fine. But let me tell you that Sieghard will make your life a lot easier and I guarantee you that future trials will favour him over others in most team compositions.
    If you lack a 7* physical tank or if you don't have Wilhelm / Demon Rain, even with M.Ramza I'd still recommend you to pull. With Wilhelm you can skip quite easily. An 11k step up isn't too costly and he doesn't share his banner with anyone either. At the end his TMR is incredible, too.
    Sieghard is a massive tank with a very bright future, which can't be said about many units nowadays. Though now I'm getting curious what WKN will turn into.

    [​IMG]

    Character Design: 9.5/10 (tanks...)
    Sprite: 9.5/10
    Tank: 10/10
    Trust Master Reward: 9/10
    STMR: 9/10
    Arena: Incredibly Annoying/10
    Limit Burst: 9.5/10
    Future Proof: 9.5/10
    Free 2 Play: 9.5/10
    Pay 2 Play: 9.5/10
    Personal Rating: 0/10... ok fine, 9.5/10
    Optimal Rating: 9.5/10


    [On-Banner Reviews]
    No other banner units


    Good luck if you are going to pull for him!


    Memel0rd out
     
    Last edited: Dec 6, 2018
    blaszta, CynicCyn, SNova42 and 67 others like this.
  2. Senturion

    Senturion VIP VIP

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    The biggest flaw of Sieghart is that he has a ST cover which means when your AOE magic tank jumps infront , Siegehart can wipe your team if he jumps infront and Covers your Cover tank.

    Unless Gumi fixes it, Sieghart is flawed. Imagine you spent 100 over turns (aka Aigaion) and that happens? Tanks are supposed to be the pillar for the team and not cause a wipe to the team. I think that's the reason why people fall back to good old Wilhelm. He's the perfect tank without any flaw IMO. A few % more stats on Sieghart is not going to make a difference. Him jumping infront of your AOE magic tank sure is.


     
    Last edited: Dec 6, 2018
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  3. S1eww

    S1eww PmL0rd VIP Supporter

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    Maybe you should enlarge and put in bold “this is a meta unit” ;) nice work
     
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  4. Scoustar

    Scoustar VIP VIP Supporter

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    This is what causes me to pause.

    I'd like to pull even though I have Wilhelm, but WKN might be amazing too making Sieghart, very strangely, a trap banner for those of us with 1 WKN already.

    Of course it is Goomi and we might end up with WKN making no sense and having stupid, clunky kit.

    Great review as always @Memel0rd ::up::
     
  5. Katt

    Katt Ascended Member Supporter

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    That gif at the end ::joy::
    Thank you for the most awesome of reviews, sir!
     
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  6. matt_b

    matt_b Ascended Member

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    I had the same concern as @Senturion . Of course that isn't to say dude is a bad unit, but that is a massive risk if it can't be avoided. I guess they want him to be your only tank?

    Also 11k while not horrible is absolutely expensive for someone broke as a joke like me. Who wants to join team < 500 lapis?!
     
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  7. Sexwulf

    Sexwulf "Hall of Fame" Member

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    In what mind numbing situation would you be using Sieghart AND a magic cover tank?
     
  8. Senturion

    Senturion VIP VIP

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    The same situations when you used Wilhelm and Magic Cover tank?

    When you need your tank to soak up ST provokes AND your magic tank to soak up AOE magic. Which is like... super often?

     
  9. Phlucious

    Phlucious Active Member

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    I’ve been passing on 7* tank pulls to hold out for 7* Basch, which I’m ready for. Should I just bite the bullet and pull for Sieghard?

    And thanks for the great early review!!!
     
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  10. Barroth

    Barroth Excessivlipoor VIP Supporter

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    But why would he st cover when he's already provoking? ::thonk::
     
  11. Caliber

    Caliber SkipL0rd and GLEX warrior VIP

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    It’s a perfect business strategy

    Let’s let everyone go broke chasing the jp hype train then 2 weeks later release something even better that no one saw coming

    With that understanding, it’s always better to not pull til there’s a need.

    If someone doesn’t have wilhelm. Merc ramza etc, I get it , they have a need.

    If you already have a phys tank, sometimes good things come to those that wait
     
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  12. Rataftup

    Rataftup Ascended Member

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    A comparison with M.Ramza would also be nice.

    They seems to have very similar kits for tanking.

    Have you also considered to also considered future 7* to compare: 7* Bash immediatly comes un mind because of the Magic/physic cover?
     
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  13. S1eww

    S1eww PmL0rd VIP Supporter

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    7* Basch interests me.
     
  14. matt_b

    matt_b Ascended Member

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  15. Senturion

    Senturion VIP VIP

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    7* Basch on the other hand is worth going for. He is basically value for money because he can be both Magic or Phys cover, which ever you need just gear accordingly. Plus his breaks are awesome.

    QUOTE="Rataftup, post: 1056728, member: 10688"]A comparison with M.Ramza would also be nice.

    They seems to have very similar kits for tanking.

    Have you also considered to also considered future 7* to compare: 7* Bash immediatly comes un mind because of the Magic/physic cover?[/QUOTE]
     
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  16. Rataftup

    Rataftup Ascended Member

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    Same here.
    Still struggling between UOC him, or Zaargabath.

    And I have a 7* M.Ramza, so does Sieghart is really an big improvement, or not?
    The passive provoc is Amazing, yes, but Ramza have many support abilities (raise/curaga, elem debuff on CD, dipellga on LB, even OK breaks etc).
     
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  17. matt_b

    matt_b Ascended Member

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    Good point, but I am a human and sometimes I make mistakes. I have on more than one occasion let passives lapse on accident. Hell, just last week I put my 4 year old son to bed without a nighttime pull up on. THAT was a messy mistake...what was I saying?

    Anyway, a single unit getting obliterated by a ST phys attack I can sometimes recover from. A total party wipe due to tank jumping in front of AOE mag cover though I have not overcome.

    It seems the ideal usage is to bring Sieg as the only tank since he has the stats/abilities to handle most tanking needs all on his onesie. Although, there are instances where 2 tanks may be advisable.

    EDITED for 4 year old story and last sentence.
     
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  18. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    It's a big improvement but not necessarily a needed one :).
     
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  19. Memel0rd

    Memel0rd Sieghard ✓ Staff Member Administrator Forum Manager VIP Supporter Arena Runner-Up S1

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    Basch 7* is very much the same as before with better breaks (especially post enhancements) and higher stats. The way he works now is very very similar to the way he will work in the future. He'll be a lot more self sufficient and interesting to slot in similar to Lilith but never on the top of either charts.
     
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  20. seilaoque

    seilaoque VIP VIP

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    you can mitigate this by placing your magic cover tank on the position 5.
    it's almost impossible that he'll cover him there.
     
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